Development Cycle Archive
Thread: In-Concept 3: Entertainer, Dancer and Musician Missions & Quests
Entertaining the Galaxy
Mysuggestionare intended for all three professions.
Rather than making the playertake a gig for some wacky location and entertain some random npcs instead send the player toentertain in an existing cantina for whoever may be there. The less frequented the cantina the greater the pay. So when an entertainer goes to an entertainment terminalformissions theygetonetelling them to report to the cantinainCorrnet/ Bela Vista/ Mos Taike/Dathomir science outpost and perform for 30 min. Money they make as tip during this time is a little "extra gravey"
It would be even nicer if player cities could getmissions listed for thier cantina(s). Perhaps the mayor or cantina owner could pay a premium(not the full mission cost but perhaps a weekly fee) to get thier location listed.
A few random thoughts about this:
- Make sure the pay is reasonable the cost to travel to AND FROM say, Dathomir should be included in the mission payout. Make sure at the very least the mission payout compares against survey missions.
- The mission payout should also take into account boredom factor of a location. Entertaining in Corrnet is alot of fun because there are lots of poeplethere. Being sentona gig to Yavin's mining outpost should pay more because for 30min the entertainer could very well be alone bored out of their gourd (or more likely AFK).
- The length of time it takes the mission to be compeleted should be carefully balanced. Long enough for the entertainer's presence to have an impact, but take into account that they can't do two missions at the same time like most other missions, also factor inthe average time other types of missions take to complete.
- I really think this would be helpful for the combat types who seldom want to leave an advanced world but often get froced to do so.
- It would also help out players in low population towns(dorbel guerfela)you need some healing but don't want to travel to a town that will have entertainers(corrnet)
- FurthermoreI think this exact scheme could be applied to medics for missions send them instead to spend some time at some far flung med center.
KB's RL Gf![]()
I like the idea ofperforming at Jabba's Palace, and I think the Question-and-Answer approach is pretty good (something along the lines of convincing Jabba's thugs to give you that part to repair like in COA 3). At the very least, Gig missions should pay in credits AND EXPERIENCE. This is the perfect suggestion (sorry cant remember who posted it at first in this thread). Bounty Hunter missions give very nice xp rewards and are needed to advance in the investigation tree. If gig missions were to grant even more experience than afk'ing in a 20 person group for a little while, then the problem will largely be solved. As was mentioned above, healing xp is the most valued experience type in the higher levels.
I still think that the best way to improve the music/dance professions overall is to add an interactive system (i.e. Dance Dance Revolution). If this could be used to compete with other players or to earn more xp, since it cant be macroed, the profession will be that much better. Maybe when we've got new songs they can be unlocked through this system. After all, the most desperate need of entertainers is for the profession itself to be made fun.
Zeta Atreides, Intrepid
Retired Master Commando, Master Surgeon, Master Smuggler, Master Squad Leader
Currently Master Musician
Thunderheart wrote:
KombatCamKombat wrote:
I like the idea of Entertainers (Dancers and Musicians) to be able to play @ Jabba's Palace. But before they can they must complete a couple of missions for Jabba. I know most Entertainers don't have combat skills but this allows for great group interaction, (ie, The entertainers must group with combat professions to complete these tasks).
This is a great aspect to keep in mind -- thanks for bringing it up
Thunderheart wrote:
KombatCamKombat wrote:
I like the idea of Entertainers (Dancers and Musicians) to be able to play @ Jabba's Palace. But before they can they must complete a couple of missions for Jabba. I know most Entertainers don't have combat skills but this allows for great group interaction, (ie, The entertainers must group with combat professions to complete these tasks).
This is a great aspect to keep in mind -- thanks for bringing it up
So why can't an entertainer go to an Entertainer terminal and have it spawn some mind-wounded, battle fatigued NPCs at some distant cantina? Then entertainers could get PvE healing experience. Have the NPCs spawn at least in another city, if not another planet, and it would be quite difficult to completely AFK grind. Just make sure the mission payout at least covers the travel cost.
Of course the difference is that PvE combat involves risk; I only get the combat experience if I defeat the mission mob. Entertainer healing missions would at least require a time investment, like current delivery and entertainer missions. Perhaps there should be a time limit too, so that flourishes and HAM management are necessary -- take too long and the NPCs leave, depriving you of the mission payout and full XP.
And have group XP bonuses, and the usual two-mission limit. That way a group of entertainers could, say, all pick up missions in one city, go there en masse, and do a series of shows. Meanwhile they'd gain visibility to other players lucky enough to be there.
Finally, the missions should have some limits of where they'll spawn (ie not in the Spice Fiend combat zone), but not be confined to cantinas and hotels only. That way entertainers can see more of the cities, and the cantinas won't fill up with several missions' worth of fatigued NPCs.
I see nothing wrong with the current missions that exist for entertainers. The only addition I would add is to place NPCs there to actually be entertained rather than some random waypoint. Whatever changes and additions you make, please don't forget the other teir in entertainer... the Image Designer. Even in the current setup of travel to point A and perform X for so long, it shouldn't be tough to include them by having them ID the NPC(s) that are there.
One thing I would include is higher pay missions for entertainers that take them to remote planets (like the multiplanet delivery). Once there, I'm sure they could be encouraged to stay by the local PC population who often hurt for entertainment.