Development Cycle Archive
Thread: Publish 10.2 feedback
Jenden wrote:
Anyway, back on topic, wasn't there supposed to be a new song for musicians and a musician quest in 10.2?
Message Edited by Nerj on 09-15-2004 11:28 AM
Tiggs wrote:
Live in a galaxy near you!
Please post your feedback here for publish 10.2. If you experience a bug please /bug it in game first before posting here.
Hero of Tatooine
- Players who completed all four parts of this quest were unable to get the final badge and reward. This issue has been fixed and players can now proceed forward.
Commodities Market
- Added time remaining field for available items on the Bazaar
- Added time remaining field for players owned items that are for sale on a vendor
- Emails are now limited to 4000 characters.
FS Quests
Padawan trials
- Fixed an issue where the Pannaqa quest was not giving a trial task if the player restarts are fails the quest.
- Fixed an issue where the trial target was automatically attacking if the player has lost enough faction standing in that NPCs faction.
- Fixed an issue where players were able to speak with vanquished trial targets. This should no longer occur.
NPCs
- Updated Whip so that he knows when a player gave him a crate and didn't lose the crate.
- Corrected the dialog with the planter NPC in the village. (Basically we corrected some typos)
Phase 3 Combat
- Fixed an issue where both parties were not getting rewards in team complete. Both parties should now receive the reward.
- Added a system message to indicate that group mate's have completed the "kill five enemies" step.
Theme park
- Updated Nym's conversation so that if a player has items he'll delete them and if not he doesn't care.
Vehicles and Droids
- Vehicles and Droids now have increased customization lifespan to 200 calls.
Vehicles
- Customization fade-away for vehicles will now work like droids (fade to white).
Vendors
- Fixed an issue where some players were not able to create or initialize the correct number of vendors.
Miscellaneous
- Weapon and armor equipping should now be visible in the command queue.
Jenden wrote:
SWG_Bobo wrote:
hehe customization for vehicles? Whats the point? Most people go thru vehicles one or two a day. How about decreasing the decay rate so that people can enjoy some time for their customizations?
Why wouldn't you repair the vehicle, its a lot cheaper than buying a new one... I've had my same swoop since the release of vehicles (and never used the starport exploit) and haven't had any problems with keeping it repaired.
Anyway, back on topic, wasn't there supposed to be a new song for musicians and a musician quest in 10.2?
Same here. Well I had the same one until yesterday when I got incapped by a mottled wrix while checking my harvesters. The little bugger went on to disable my speederbike.
Tiggs wrote:
* Emails are now limited to 4000 characters.
what I find entertaining is the loading screen that mentioned to save our emails but gave a command to save them that does not work...
= PHOENIX CALL =
=============
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Editor
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Message Edited by GrimBear on 09-15-2004 03:21 PM
Message Edited by GrimBear on 09-15-2004 04:44 PM
EDIT2: BTW just wanted to add, I'm talking about in-game testers that work for SOE, not talking about the test center players. What upsets me the most is the fact the test center players are paying SOE to test it out for them, and finding all the bugs.. and when these bugs get through, I can't blame the test players for getting furious...
There needs to be imo 2 phases for in-game testers... the first one is where they test it out before it gets released on the test center, the 2nd one is to do a final clean-up after test center part on their own server to do a final check before it finally gets released on the live server...
Message Edited by BlackEdge on 09-15-2004 09:48 AM