Development Cycle Archive

Thread: Daily Test Center Bug Thread: Tuesday, April 6th and Wednesday, April 7th, 2004

SirKnightTerry
Thu Apr 08, 2004 4:35 am
#14

When absolutely everything is a time sink or a credit sink then there is no time or credits left over for fun.



Terry



EnnovyFW
Fri Apr 09, 2004 5:09 am
#15

critical failures while crafting architect items are useless.

You get an error message : crafting failed, but all resources are still in the tool. You only have to press the"Assemble" button again and the item will be made



----------------------------------
Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
lammergeier
Fri Apr 09, 2004 9:46 am
#16

mob warping is going nuts... trying to milk andsample banthas on tat, I'd follow them around the OPEN PLAIN (no rocks or such)as they walked slowly... and then watch them go from 'mosey' to 'warp' speeds, ending up 10-100m away. at first I thought they were just 'poofing' as so many mobs will do (usually when near a zone edge... but often when long-fought and bled), but they were still targetted... just not anywhere near me.


warping is bad.


if harvesters and such are being used inappropriately, make them 'transparent' to mobs... better to have a krayt storm through a line of harvs than to see mobs of all sorts warp hither and yon.





---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
Utess
Fri Apr 09, 2004 1:18 pm
#17

The creature "warping" fix is also applying to random NPCs that wander around the cities.

An example:

I'm sitting in the medical center in Theed. Every minute or so I see an NPC warp through the wall of the medical center, run at super lightning fast speed across the room, then vanish through the other wall.

I think its because these npcs are just wandering around town, and the instant they hit a wall, they just warp through they fly out to the other side.

It's no "big" bug but it is suspension of disbelief breaking to see random NPCs zooming around like ghosts through walls on a regular basis O.o



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
NJ62
Fri Apr 09, 2004 9:06 pm
#18

Unable to login to the login server - got booted and can't get back. And I was almost done with my restock too



n'Jessi
former correspondent, former player

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Knightemplar
Sat Apr 10, 2004 8:15 pm
#19

AI warping issues:


The AI is still walking through the walls on the factional destroy bases. It is a pain to walk out and chasethe rebel, thenfor him to go right through the wall again. I had this happen on the base types for the large rebel bases, and the brig. general camps for imperial destroy.


Art Issues:


Please change the artwork on the rebel brig general camps. Go to kill the rebel general, and the entire base is decked out in imperial banners. Is the circular walled camp with the large tower in the middle.


Also on the small specforce bases can we pull the rebel banner out of the tent, it sticks up straight through the tent.


Dantooine Imperial Outpost:


Rechecked 1st mission for Cmdr Jatrian Lytus (-4203 -2428).still broken. When you kill the stormtrooper commander it doesnt set the mission as a victory. You can not get past the first mission to do the rest of his quests. I have tried it today 3 times with 2 different characters and back when I reported it initially.


Knightemplar
Sat Apr 10, 2004 8:23 pm
#20

Stuck Overt Bug:


I am a Imp Colonel on my primary character. I was doing quest missions out of the Imperial Oupost on Dantooine. I was covert at the time. I finished the first mission for Cmdr Lytus, where you destroy rogue stormtroopers (which were marked as rebels, in which I got teffed). By the way this mission is still broken as listed above, but this is dealing with one of the overt bugs. There is nothing around me on radar, when all of a sudden I get kicked off my bike and the scanning message. On my next mission out, I notice that Im overt. I tried to go covert with the recruiter again, but after 2 hours I was still overt. I will try again in the am or after server reboot.
Orchta
Sun Apr 11, 2004 8:13 am
#21

We are running out of resources here!! Devs, can you make new resources spawn? The 45% max spawns round New Unity and some other cities aren't making us happy. The prices of things are running up like hell. Can you make the ores (espacially carbonate), steel and (class 4) petrochemical respawn (higher)???


Thanks in advance!!



Erut, Master BH, Master Carbineer, 0004 CM, Rebel 4433 Pilot -- Infinity
lammergeier
Mon Apr 12, 2004 12:05 am
#22

warping is getting really bad on mobs... while suffering through another interminable shuttle wait (not complaining about THAT)I got a chance to watch those tricksy jawas play a little game they seem to have learned... they'd meander all over eisley, then suddenly 'blink' into the starport. I'd target them, and they'd blink through wall after wall, warping tens of meters and more. it was entertaining, but it provides easy evidence of the perils of mob warping. again, if a wall is a WALL, it should be a hard object. if a harv isn't supposed to impede progress (or a tree or rock or whatnot) of angry mobs, then those objects should be 'soft' or 'transparent'. warping may fix some collision issues, but the cost (in terms of 'realism', 'immersion', or whatever ideal is lost by giving NPC's and critters strange powers that are unavailable to players) is high.


similarly, NPC's can still:

attack, incap, and DB players while KD'd and diz'd... WITHOUT bothering to stand up (checked in combat log, not simply a failure to animate a '%TT stands up').

attack and change posture while swimming.

attack from greater than 64m.


and more... these are all 'exploit' behaviors that players aren't allowed to use, but that mobs frequently use ON players. adding the warp to their bag of dirty tricks won't win points from players.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
lammergeier
Mon Apr 12, 2004 12:06 am
#23


warping is getting really bad on mobs... while suffering through another interminable shuttle wait (not complaining about THAT)I got a chance to watch those tricksy jawas play a little game they seem to have learned... they'd meander all over eisley, then suddenly 'blink' into the starport. I'd target them, and they'd blink through wall after wall, warping tens of meters and more. it was entertaining, but it provides easy evidence of the perils of mob warping. again, if a wall is a WALL, it should be a hard object. if a harv isn't supposed to impede progress (or a tree or rock or whatnot) of angry mobs, then those objects should be 'soft' or 'transparent'. warping may fix some collision issues, but the cost (in terms of 'realism', 'immersion', or whatever ideal is lost by giving NPC's and critters strange powers that are unavailable to players) is high.


similarly, NPC's can still:

attack, incap, and DB players while KD'd and diz'd... WITHOUT bothering to stand up (checked in combat log, not simply a failure to animate a '%TT stands up').

attack and change posture while swimming.

attack from greater than 64m.


and more... these are all 'exploit' behaviors that players aren't allowed to use, but that mobs frequently use ON players. adding the warp to their bag of dirty tricks won't win points from players.



---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
lammergeier
Mon Apr 12, 2004 12:07 am
#24

bah! lithium! double posts! can't edit in this forum. BAH!


and apologies for the double post.





---------------------"...race you to the cloner!"

xaq, Ossifrage: bloodfin-----------------------------------------Sechs: tempest
Lammergeier: bria------------------------------------------------Accipiter: ahazi

Jinks, Zaw ZeroEight, Raphael', Shub-Niggurath, Randolph Carter, Belpo
...the thorns of Test Center

-------------------------------lammergeier tracker
EnnovyFW
Mon Apr 12, 2004 9:11 am
#25



I have a medium Naboo house as storage near Kaadara. The house belongs to one of my rebel alts. I also have one imp alt who is administrator in this house too.


I sit down in this house and logged off.


Next time I logged in, I got a message :

You can not enter this HQ until all Turrets have been destroyed.

I checked the surroundings. No base or turret around.

I relogged again and got the same message.

I tried the same in my small Naboo house at the same place and I got the same message.





----------------------------------
Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
Tenfo
Mon Apr 12, 2004 10:59 am
#26

The VERY OLD BUG where mobs used to warp up to 80m while in combat is back again.


The fix to AI so mobs wouldn't get stuck on static structures and brought this back into the game.


It is very frustrating to be killing a mob and have it warp 80m away on you.


T.





l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
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