Development Cycle Archive

Thread: Daily Test Center Bug Thread: Wednesday April 28th, 2004

Gouleas
Wed Apr 28, 2004 4:38 pm
#14

Hey TH,


Bug- Zaberaks and other races(i think) cannot wear Tuskin Helmits. Now a CSR told me that there was no restriction on the mask and that it was a bug so im letting you know even though you probally do know It's wierd though becuase i can wear every other tuskin clothing artical, and i can wear anyother helm too ..... a small but annoying bug.


If you could take a couple seconds of your time to change a value im sure everyone could where it then
EnnovyFW
Thu Apr 29, 2004 12:34 am
#15

I eat an ormachek with my BE alt and logged off ( using /logout ) before the ormachek was gone. I switched to another alt and used /logout with this alt too. I logged back to my BE and I had no food or drink active. That was right. I drinked 2 brandys and I want to eat a new ormachek, but I got a message :


you are still under the influence of that food.






----------------------------------
Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
EnnovyFW
Thu Apr 29, 2004 12:39 am
#16






EnnovyFW wrote:

I eat an ormachek with my BE alt and logged off ( using /logout ) before the ormachek was gone. I switched to another alt and used /logout with this alt too. I logged back to my BE and I had no food or drink active. That was right. I drinked 2 brandys and I want to eat a new ormachek, but I got a message :


you are still under the influence of that food.










I just sampled dna from my first picket plain walker after the relog. I got 388 dna sampling xp. I am quite sure that this is the amount when I have one of my ormacheks active ( ormachek is a 5 % bonus for 15 uses ). I have DNA Sampling 2 atm. If you need more informations, send a tell or a mail to fidad.





----------------------------------
Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
Palinore-
Thu Apr 29, 2004 1:53 pm
#17

I am a master merchant and seem to have a bug concerning the merchant barking droids, when i place it in a town then leave (1000m) away it will disapear and come back into my datapad.


Is this what its meant to be? if it is whats the use of parking a barking bot while being beside him all day?



thanks



----------------------------------------------------
Palinore Lightbringer
Master Pistoleer/Swordsman/Doc
Colonel of the Imperial Army
Guild - Leader of Malice Reborn - Chilastra
Http://www.malicereborn.org
----------------------------------------------------
EnnovyFW
Thu Apr 29, 2004 10:45 pm
#18






EnnovyFW wrote:

I eat an ormachek with my BE alt and logged off ( using /logout ) before the ormachek was gone. I switched to another alt and used /logout with this alt too. I logged back to my BE and I had no food or drink active. That was right. I drinked 2 brandys and I want to eat a new ormachek, but I got a message :


you are still under the influence of that food.








I noticed that the ormachek is still active after being slained. I ate it short before I died and I got the higher xp after the cloning again.







----------------------------------
Ackaina , Ackicefa , Eano , Ermora , Fidad and Shini
Sahnd
Thu Apr 29, 2004 11:08 pm
#19

Crackdown troopers (bug found using those patrolling Bestine) con green to me now. 10k HAM mobs with light armor and ranged specials should not con green to a 1000 rifleman.

This is probably due to the reduced xp throwing off the calculations.

I almost blindly attacked due to the con, but decided to /examine first.

---Stootee
biggie2
Fri Apr 30, 2004 2:08 am
#20

yes the merchant droids do disappear to prevent crashing coronet from eleventy billion droids spamming




@ Chilly @
The Droid Engineer
Vender of the Mos Quito Hills Mall, -1082 1848, Tatooine


LuapLink
Fri Apr 30, 2004 8:07 am
#21

On the loading screen on Selonians it shows a picture of a jawa.


Also was in the Nightsister cave and tried to use a disposable heavy weapon but found that I couldn't, I thought this had been changed.





Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
Lerning
Fri Apr 30, 2004 1:29 pm
#22

I was able to avoid cloning and mob DB after 10 incaps inside of 15 minutes. Was able to reproduce this affect 3 times in the course of 45 minutes.


CS ticket 6190.
Billreb
Sat May 01, 2004 12:07 am
#23

When I created a new character to try out the Helper Droids I noticed in the character creation where you are asked to select your starting proffesion for Novice Artisan the last line of textstates survey skills leading to advanced proffesions farmer and miner.



"The idea behind Olmec I have realized is two fold, Number 1 the relazation that sheer numbers can be beat with superior firepower. And number 2 the reckless disregard for personal safety yields results.

---Name Olmec Cantank (Charter Follower of The Celestial Order)

Wandering Poet and Gunslinger with a flame in his heart and a flamethrower on his side.
FaceInTheCrowd
Sun May 02, 2004 8:00 am
#24

My bug list for the week:

1. Every time I log out/in at the Skystone med center I get the message "you cannot enter this hq until all the turrets have been destroyed". This is a player-placed structure that is not inside an HQ. Why am I getting this message?


2. The new line of sight fix has been very good. However, when a lair spawns on the side of a very steep slope the bottom of the lair can become embedded in the slope and the LOS rules tell me I cannot see my target. This is especially bad if the lair is the 'dead log' type. I had one of these yesterday on Tat and the only place where I actually had LOS was to get directly below the lair.


3. With the new LOS if you queue up a combat action and your target has moved such that LOS has been broken you will get the message 'you cannot see your target' (which is fine), you will not fire off the special (also fine), and you will use HAM for the special (not good). If I didn't get to fire off my special I should not be getting charged for the HAM use. If your initial attack is a special, but the target is out of LOS you will not lose HAM.


4. The new directional arrows for group members are also very nice. Once you get far enough away from group members and the distance stops updating it no longer tells you (out of range) but sticks on some number in the 400-500 range. Furthermore, the directional arrow stops updating leaving you with potentially erroneous information. I would suggest that the out of range indicator be brought back and the arrow disappears when group members are out of range.


5.The /con information when using /examine is being displayed for corpses, vehicles,andlairs. All these are items that need no /con info. In the case of using /examine on an AT-ST people were reporting the /con to say 'even match'. Somehow this doesn't seem right.


6. The crackdown NPC's are all conning green when their difficulty isactually red. Thiscould be veryconfusing for new players.


7. Occasionally commands are stuck in the combat queue and cannot be cleared by any means other than logging out/in. I spent hoursFriday night with my combat queue showing 'legshot2' when I didn't have it queued up. I tried /ui action clearCombatQueue to clear it out, but it didn't work.


8. This is an old bug that I have been experiencing periodically on TC: you take a destroy mission, kill all the mobs, destroy the lair, but do not get mission complete. The waypoint stays active and the mission is still in your datapad. Others on TC were reporting the same bug when I mentioned it yesterday.


9.Found a typo in one of the destroy missions on Tatooine. Mission is called "Wuher's Droid Dliemma". Should be "Dilemma".


A quote from TCPA yesterdayon the difficulty of the Death Watch Bunker... "Boba Fett better give us more help if he wants to stop Black Sun."


TC players aren't making a lot of headway into the bunker. I understand making the high end content hard, but I think maybe it's a little too hard at the moment. Everyone has been indicating the difficulty seemed right before the spawn rates were increased.




Vredak - Elder BH/Elder Carbineer of TC | Vre'dak - Elder Swordsman/TK Elder of TC
Vred'ak - Elder Smuggler/Elder Pistoleer of TC

Ras'beema - Old School MBH of Intrepid | Xarlys - Elder Commando/Elder Carbineer of Ahazi
Proud to be a Resident of TC
LuapLink
Mon May 03, 2004 6:44 am
#25

Discovered that when using disposable weapons from the hotbar (grenades, rocket launchers etc.) the item must be in your inventory not in a backpack. With other weapons when you select them and they are being kept in your backpack they are automatically moved into your inventory, but not with disposable heavy weapons, the command appears in the combat queue but nothing happens and it does not tell you why.


The deathwatch bunker is too difficult at the moment, the mob difficulty is about managable but the respawn rate is too fast.



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
Wokka
Mon May 03, 2004 11:42 am
#26






EnnovyFW wrote:

bummer .. edit button, but no edit in this forum .. so another posting


I had 265 min left when I sampled a picket. A blue 256 appeared over my head, but my mind was at 80 instead of 9. I can't sample when I have less than 256, but I only loose 176. No sample under 256 ( or 250 ) is ok, but there should be a blue 176 over my head.





I noticed somethign strange and co-incidental. I was sampling aluminum on Dant, I drank accorragm and that boosted me by 239. Now, every sample I got took exactly 239 from me. that seemed like more than normal, but for the life of me, I don't remember how much is normal. Since it added 239 to my third action stat, it should have made the sampling take less.


Wokka-wokka
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