Development Cycle Archive

Thread: Test Center Update Notes April 22, 2004

RyceSWG
Thu Apr 22, 2004 11:27 am
#14

With the new /tip emails being from the 'bank'. Can you ensure that the senders name is in the subject line?


"bank tip recieved from: SenderName Smith"



... or something.





Ryce, Master Doctor / Master Swordsman
Perfection City, Lok, Lowca [About Perfection] | [Vendor Directory] | [Forums]
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Agent001
Thu Apr 22, 2004 11:30 am
#15

im sure the senders name will still be in the message text
Jayces
Thu Apr 22, 2004 11:32 am
#16

I suspect the deleting of the harvesters and installations is to stop people from working the 10 lot limit loophole.


Not sure about posting the details but let's say if you put your mind to it you can own as many structures as you can possibly want and with money being more readily available then any other resource in the game I am suprised it's not rampant.....or maybe it is hence this change
LeBob
Thu Apr 22, 2004 11:37 am
#17






Jayces wrote:

I suspect the deleting of the harvesters and installations is to stop people from working the 10 lot limit loophole.


Not sure about posting the details but let's say if you put your mind to it you can own as many structures as you can possibly want and with money being more readily available then any other resource in the game I am suprised it's not rampant.....or maybe it is hence this change






so there is/was some specific procedure one would have to go through to avoid the deletion of one's structures?
just wondering why I know quitea few people (look at sig) that have had houses poof when their char was deleted...



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
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-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

TwilightScout
Thu Apr 22, 2004 11:40 am
#18



Vass wrote:

- Dantooine now has more hardware to support increased load

Vass






Does that apply to TC only? Live US servers? What about the European servers?

I'd assume it means all servers will receive a hardware upgrade next publish. Is that correct?

Thanks!
Jayces
Thu Apr 22, 2004 11:56 am
#19

To my knowledge as long as a structure had maintenance and a person on the Admin list then it would stay in game. The fact that they have had to put some code out to TC would suggest this was true up until now.


I am guessing buildings poofing is a bug though if you have witnessed it several tiomes now on characterds being deleted maybe it just wasn't working 100%.


Either way, I am all for this change as long as genuine owners don't lose their buildings then it's a good thing.
LeBob
Thu Apr 22, 2004 1:07 pm
#20






SulkyMonkey wrote:





Vass wrote:



- When you delete a character, all harvesters and installations that the character owns will be deleted after next server restart.


Vass






Vass,


How about going one step further and fixing the problem once and for all? There is as much, if not more, of a problem with cross server structures as there is with these 'ghost' structures. Why not give the database a break (and also people who are not involved in these schemes) and put a 4 or 6 week inactive period on at the very least harvestors? If the owner is not on - regardless of the admin list - for a certain period then the structure is re-deeded. Some servers have people who run hundreds of harvesters and these have been in the same place for many months. This must surely be a form of griefing against other players?







If the owner is not on - regardless of the admin list - for a certain period then the structure is re-deeded.


I agree something should be done, but I'm not sure what you mean by 're-deeded' because if this were to be implemented, I don't think there would be a way to make the deleted structure's deed to automatically appear in the owner's inventory, nor do I think there should be, but I'm not sure it's fair to destroy the individual's structure.




SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

Brawlmaster
Thu Apr 22, 2004 1:16 pm
#21



darthmole12 wrote:


Vass wrote:

- Dantooine now has more hardware to support increased load




/cheer
I hope this fixes all the lag issues we have every single day on Dantooine (the most annoying being the occasionaly ultra-slow vendors).





People use the vendors on Dantooine? Whenever I've been there, at least on my server, they're all nearly completely empty.



--
Trevnar Sunskimmer: Master Weaponsmith, Master Scout Trader: Munitions
[Kauri] Theed, Naboo
Visit my shop, 800m south of Theed: WP -5187 3355
Flynn_Nomad
Thu Apr 22, 2004 1:21 pm
#22

I still slide off my chair...



--------------------------------------------
Kid, I've flown from one side of this galaxy to the other. I've
seen a lot of strange stuff, but I've never seen anything to make me
believe there's one all-powerful force controlling everything. There's
no mystical energy field that controls my destiny.
Pentium4
Thu Apr 22, 2004 1:35 pm
#23






Vass wrote:



- When you delete a character, all harvesters and installations that the character owns will be deleted after next server restart.


- Droid: Fixed an issue where the number on a droids radial menu would sometimes not match it's position.


- Droid: Stimpack Module: Changed the module so that only the owner and group members may request a stimpack.


- Droid: Stimpack Module: Fixed a problem where the droid would not grant stimpacks to valid users.


- Droid: Interplanetary Survey Droid: Fixed typo in Choose Survey Tool window.


- Droid: Music Playback droid module is now usable only by Musicians


- Droid: The droid pet Store and Recharge radial menu selections, as well as droid Inventory and Datapad selections (if available) will now show up as sub menus under the Droid Options root menu. This was done to reclaim some radial menu space.


- Fixed a number of typos and minor issues with the New Player Quests.


- Entertainer/Dancer/Musician: Fixed a typo in the system message that you receive when you try to start playing/dancing less than 15 seconds after you stopped.


- Dantooine now has more hardware to support increased load


- Fixed the descriptions of the death watch bunker door terminals and crafting forges


- Loot chest drops in the death watch bunker have been decreased


- Tip email messages are now from the bank, not from the player that made the tip, providing better feedback to avoid /tip scams


- New Player Quests: Fixed Cloning coupon.


- New Player Quests: Fixed travel voucher.




Vass





You do this for test center but not for the live servers! What is wrong with you poeple. Are you intentionally trying to piss us off so we quit?




Omos Nosarl
Mayor of Twin Lakes
Website: http://www.guildportal.com/Guild.aspx?GuildID=12646&TabID=105179

Save the gubbur, what have they ever done to you!
Paid for by the committee to stop noobs from killiing gubburs to level up.

Vendor Lag on Datooine please fix it:
http://forums.station.sony.com/swg/board/message?board.id=csystems&message.id=9648
KharrKhomak
Thu Apr 22, 2004 2:10 pm
#24



- When you delete a character, all harvesters and installations that the character owns will be deleted after next server restart.

If this makes it to the live servers, and the intention is to stop the cross-server trades (as well as get rid of old garbage), theyreally need to lower the lot requirements on a Hall. How do they expect one person to use all his slots for one building? What are they supposed to do with all their personal stuff? The maximum # of lots a PA Hall shouldrequire is 7 lots. Or better yet, as long as the Hall also has a Guild tied to it, then let it stand for as long as there's an active guild member.





Kharr Khomak
Master Ranger - since Dec 14, 2003
Teras Kasi Master - since Mar 28, 2004
Medic 0-1-0-0
Member of the Antarian Rangers
Ex-Master Creature Handler - Dec 16, 2003 to Mar 9, 2004
Playing since Sept 7, 2003
jemelby
Thu Apr 22, 2004 2:17 pm
#25

I am a little miffed that the store and recharge commands for droids have been moved to a sub-menu of the radial commmands. This means that they will absolulty require mosue work to access. Before (now on live) I could store and recharge my droid with KB only commands:

Use Control-2 to target the droid (while in group)
Use the "~" to activate the radial command
Use the numberassigned to RECHARGE to recharge, etc...

I will conceed, this is a small price for the increased functionality that droids will provide after the patch.




J'Vee
Mos Onarok, Tatooine - Flurry


MonroeThanes
Thu Apr 22, 2004 2:39 pm
#26




- Dantooine now has more hardware to support increased load




its about dam time, took you long enough





I'm Monroe Thanes and I approve of this message.
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Vote Democrat! They've got a traitor and an ambulance chaser this time around!
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