Development Cycle Archive

Thread: Test Center Bug Thread Jun 14, 2004

SlapmeSilly
Mon Jun 14, 2004 8:45 am
#14

Been getting negative xp everytime i have used the regain consciousness ability.

I have only died and cloned one time, but after that now every time i use the regain consc. ability i am losing 200k.

I HAVE to use this ability every time i log on or the server crashes to fix my force regeneration, and i am now at -2.8mil jedi xp.



__________________________________________
Eclipse-
Klimrettub Ekacnap - Rebel Colonel - CM/Rifleman
Kaxar Djaron - Light Jedi

Test-
Aelo Rasca - TCEP3
Bumblebee Tuna - TCEP3
Cloud91690
Mon Jun 14, 2004 8:51 am
#15

I have about -200k jedi exp can we fix this? i mean most of that came from the force cost of the saber.



--------------------------------------------------------

"Fear the darkside" |CloudstrifeSE|TKM|Rebel Warrent Officier I | Bria
Cloud-Strife|Pikeman|"Open it all into the end..." |Europe-Farstar
nolan007
Mon Jun 14, 2004 8:52 am
#16



Maybeweapon crafting stations (with great experimentation stats) should be placed inside the enclaves?



Bug? Last night, Dark Jedi had TEFs on one another inside the enclaves?






~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Star Wars vs. Star Wars Galaxies
(Revised 07.07.05)

( Maybe one day these ideas will be considered or implemented. Bump it, please? )

SlapmeSilly
Mon Jun 14, 2004 8:52 am
#17

yes it does seem somehow odd that once you get knight and above there is no other bonus. A padawan with master LS template can just walk up and cream a knight or higher who decided he didnt want to take master force defender.



__________________________________________
Eclipse-
Klimrettub Ekacnap - Rebel Colonel - CM/Rifleman
Kaxar Djaron - Light Jedi

Test-
Aelo Rasca - TCEP3
Bumblebee Tuna - TCEP3
Caedet
Mon Jun 14, 2004 8:54 am
#18

Hmmm Status: All Test Centers are loading. Why not try again before you post your bugs.



A Kennygo Production
Master Weaponsmith
-5667 3420
Just outside of Theed, Naboo (Gorath) or
356 -5732
Just outside of Coronet
Djferio
Mon Jun 14, 2004 9:09 am
#19

Force Regeneration still bugged.


Please fix this ASAP, it limits our testing and we really don't feel like doing 2hours nothing then fight 15minutes due the high force cost on sabers then wait 2 hours again.


Tested this now server went online



iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
Djferio
Mon Jun 14, 2004 9:10 am
#20


Force rankings mods do not work!


They are still empty!



iOziss Zirzosski

Where ever there is Light Darkness will shine

iiDark Jedi Knightii
EvoBeck
Mon Jun 14, 2004 9:14 am
#21






Sorulis wrote:





EvoBeck wrote:

/stopbleed and /forcecurepoison and /forcecuredisease do not work properly.


When you are attacking an enemy, and that enemy is your target, using these skills should be directed at yourself.

Instead they say that 'You are not permitted to help that target.' as if they are trying to heal your enemy.


Other heals that behave in this manner (work on a target), default to self when your enemy is targeted.







These are TARGETABLE abilities, they are working as intended, and how they worked on live since Jedi went live =)






I understand as I have these skills on live too! They are still broken and do not work correctly. Have you ever been a medic before? I fully understand how they work, and how they are supposed to work, so please read what I am saying before adding 2 cents!


You should not have to target youself using ctl-1 or using a macro with '/stopbleed self'. They should work like EVERY other heal skill where when you are targeted on an enemy or invalid target, they heal yourself, and only work on others when a valid target is chosen.


There were even test center update notes addressing this I believe about a week ago, but they don't seem to be correct.




Beck - Bloodfin
EvoBeck
Mon Jun 14, 2004 9:19 am
#22






Sorulis wrote:





EvoBeck wrote:

/stopbleed and /forcecurepoison and /forcecuredisease do not work properly.


When you are attacking an enemy, and that enemy is your target, using these skills should be directed at yourself.

Instead they say that 'You are not permitted to help that target.' as if they are trying to heal your enemy.


Other heals that behave in this manner (work on a target), default to self when your enemy is targeted.







These are TARGETABLE abilities, they are working as intended, and how they worked on live since Jedi went live =)






Here are the notes for medic/doctor straight from the patch 9 update list.


Profession: Doctor / Medic


  • If the player attempts to heal an illegal target with /healDamage, the command will default to the player even if the target is not a combat target.


  • It should work the same for our healing.




    Beck - Bloodfin
    Nicklaus42
    Mon Jun 14, 2004 9:19 am
    #23

    OKay guys, look like poeples DOsent understand correcly what the goal of those post... ONLY put NEW bug AFTER the patch (mean not now..is currently loading).


    Second points, : Dont REPEAT bug, so the loss of jedi xp right now have been send LONg time ago, and you should not post it 3 times in the wrong forum (btw, evryone know this loss of xp but for the moment is the pvp who is looking for). Goal is to find bug, not grinding skills.


    SO please only post bug discover after the server will be online. Dev are reading this forum and why putting 10 pages before getting one real bug??


    Help them, Helping you!


    Nicklaus : Dark Jedi Templar 7th rank



    * * * ************************************************** * * *
    Nicklaus [Unity] = M.Architect,M.Artisan,M.Fisher
    DarkNicklaus [Unity] = TKm, Jedi
    Darknicky = musician
    Nickans = Nobody!
    * * * ************************************************** * * *
    Nono_LO
    Mon Jun 14, 2004 9:24 am
    #24

    Not a bug but still a gameplay issue. The grind is still really impossible at lightsaber novice level.

    The creature that give only a few xp are tought and needs a lot of the 1st gen swing to be killed.

    It makes the decay rates vs xpon both the damage and color crystal of the saber very quick, much quicker than my current Jedi on live.


    The return of weapon xp to start to level Jedi is a must have. Jedi is not playable from the start without it.


    Thanks for reading.
    Caedet
    Mon Jun 14, 2004 9:26 am
    #25

    Some people can see force rank skill mods and others can't (such as myself). I see them in my abilities but not under the skill screen.



    A Kennygo Production
    Master Weaponsmith
    -5667 3420
    Just outside of Theed, Naboo (Gorath) or
    356 -5732
    Just outside of Coronet
    Sorulis
    Mon Jun 14, 2004 9:32 am
    #26

    Auto buffs are now gone =/



    Kayn
    Dark Side Force Master · Ranked Jedi
    Conjurers of Dread · Bloodfin

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