Development Cycle Archive

Thread: Test Center Update Notes Aug 17, 2004

Warryyr
Tue Aug 17, 2004 2:28 pm
#14






TheWok wrote:

You can't even enter the village unless you're working on the quests. I guess you could do the quests right up to the point where you gain access to the village. But if you look at the FS trees, there is no entertainer line, thus no entertaining quest. I believe the entertainer content will come with the Hutt casino that's planned.


As someone else put it in another forum, don't get mad because there are no entertainer quests in the village. Be mad because there are no FS lines useful to a pure entertainer that would necessitate the creation of quests.





But if you look at the FS trees, there is no entertainer line, thus no entertaining quest.


Yes, there is. We get a Mind healing bonus on the FS tree.


I believe the entertainer content will come with the Hutt casino that's planned.


This doesn't involve becoming a Jedi, nor would that be fair at all - this Hutt Casinothing isn't even happening until after JtL and the Combat Revamp.



As someone else put it in another forum, don't get mad because there are no entertainer quests in the village. Be mad because there are no FS lines useful to a pure entertainer that would necessitate the creation of quests.


Ideas for FS lines that would be useful to a pure entertainer were given to the Devs. Our Correspondents had to scream bloody murder to get them to even include a FS tree for Mind Healing bonuses (which, in all honesty, is pretty weak - what about buffing bonuses, do we have the Force or WHAT?). Regardless of why I'm mad, the fact is, there is a serious lack of content for Entertainers when all other playstyles got new content. And that's just plain sad.


I am treatingthe lack of Entertainer missions and a Cantina in the Villageas a bug, and giving this Development all the patience I can muster and the benefit of the doubt. I do, however, suspect that they ignored 3 elite professions, 1 non-elite profession, and one playstyle in their development of this Village, and I for one would like to know why. Every other playstyle in Star Wars Galaxies: An Empire Divided received new mission content with the new Jedi FS system, yet we Entertainers seem to get nothing - not even a stinkin' Cantina.

Message Edited by Warryyr on 08-17-2004 02:34 PM

Yogol
Tue Aug 17, 2004 3:33 pm
#15






lordofcat wrote:

Where are the politician quests?!?!?! I just mastered politician and want some loving! (and yes, I'm serious)



There are none. Nor are there for merchants.




000000000000
000000000000Yogol Elder Jedi.
000000000000
000000000000Yoggie Trader on Corellia -320 -5500.
000000000000
000000000000Yogu Wannebe Medic.
000000000000

Cookie Cruncher.
Punj
Tue Aug 17, 2004 4:41 pm
#16






Yogol wrote:





lordofcat wrote:

Where are the politician quests?!?!?! I just mastered politician and want some loving! (and yes, I'm serious)




There are none. Nor are there for merchants.







how did Palpatine get his 24 boxes?


is he not master politician/master force powers,and where did he put those remaining skill points lol

Message Edited by Punj on 08-18-2004 12:43 AM



Punj
"the darkside i sense in this one"
-i support me going to a new game Nov15th 2005

Flantz
Tue Aug 17, 2004 6:12 pm
#17

Any word on character copy to TC1 from a live server?




------------------------------------------------------------------------------------

Col. Flantz McGarnical
Master Bounty Hunter of Sunrunner
Slicer of Test Center



Rogue_5
Wed Aug 18, 2004 12:44 am
#18


  • Vendors: Adjusted the vendor item limits:
    Artisan Business III: 1 vendor with a 100 item limit
    Artisan Business IV: 1 additional vendor with a 100 item limit (total of 200 items)
    Merchant Novice: 1 additional vendor; item limit raised to 250 (total of 750 items)
    Merchant Management I - IV: 1 additional vendor at each level with a 250 item limit
    Merchant Efficiency I - IV: 1 additional vendor at each level with a 250 item limit
    Merchant Master: 1 additional vendor bringing the total to 12 (total of 3000 items)

  • FS Quests: Search and destroy quests now give a waypoint back to NPC when needed.

  • FS Quests: Changed the help text in the quest journal window to better match behavior.

  • FS Quests: Search and destroy quests should now correctly recover when theater fails due to uneven terrain.

  • FS Quests: Potential energy now correctly displays in crafting screens.

  • FS Quests: Padawan Trials - The Old Musician: Second quest NPC does not give you a waypoint even though she says that she does - Now fixed.

  • FS Quests: Padawan Trials - Targets that you are assigned to visit/kill will spawn at the quest givers location once you reach the intended waypoint - now fixed.

  • FS Quests: Padawan Trials - The Architect: When you speak with this NPC he says that he gives you a waypoint but doesn’t, also repeats the same text - now fixed.

  • FS Quests: Padawan Trials - Old Soldier, waypoint given has no NPCs, unable to finish - now fixed.

  • FS Quests: Padawan Trials - Spice Mom Quest: Naboo: Theed: Quest does not end, no completion notice - now fixed.

  • FS Quests: Padawan Trials - Spice Mom Quest: Naboo: Theed: Evif Sulp has wrong name - now fixed.

  • FS Quests: Padawan Trials - Spice Mom Quest: Naboo: Theed: Missing word in dialogue of Sola Noscando - now fixed.

  • FS Quests: Added phase 4 ambience conversation to Quharek.

  • FS Quests: Grammar fixes to conversations for Medics and Droids.

  • FS Quests: Fix patrol points spawn, should no longer be right next to each other.

  • FS Quests: Changed Patrol point WP names to just say "Patrol Point" instead of the number of the patrol.

  • FS Quests: Padawan Trials - Fix for secondary trial npcs not spawning.

  • FS Quests: Padawan Trials - Fix for old soldier telling player the thugs are at a cantina (they aren't).

  • FS Quests: "Display journal" is now default crystal action

  • FS Quests: You can put crystal in toolbar

  • FS Quests: Changed the fs village phase 2 and 3 community crafting quests from a 1-step to a 2-step process. Players who are currently doing these quests will have to start over.

  • FS Quests: Added a system message telling the player that he can only accept one quest for phase.

  • FS Quests: Sivarra Mecheaux will now properly recognize the number of patients healed, and tell you how many you still have left to heal.

  • FS Quests: Fix for no system message to indicate you are force sensitive bug

  • Holocron: Added Holocron entries for Force-sensitive skills.

  • UI: Average resource quality on inventory screen now uses contrasting color

Thanks,




Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
Dryloc
Wed Aug 18, 2004 12:49 am
#19

Thank you soooooo much for the merchant changes !!!!


12 vendors and 3000 items are much better than the pre-plained Merchant change!


You have restored some faith in the Dev team !



Thank you Thank you Thank you !!!!!





---=Pround FHA Member=---
Master Smuggler / Master Pistoleer
Dryloc Kleep

tiberian_death
Wed Aug 18, 2004 12:54 am
#20


"Padawan Trials"


Nice now we can get some kind of idea how these trials are, I hope they're better then the Knight trials .

Message Edited by tiberian_death on 08-17-2004 02:55 PM



Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
DarkB419
Wed Aug 18, 2004 12:59 am
#21

what needs to be done to to start the padawan trials? is there a person to talk to or is skill based?



General Stoco of the Brotherhood of Thunder
Starsknight
Wed Aug 18, 2004 4:01 am
#22

If quests are on a 3 (9?) weeks schedule, some people like me would log in just for the quest..
..exactly like skills in Eve on Line : that leads to a desinterest in the game, I fear.
We, the Vets, have already done the most part of this game's content and Jedi is a renewal for addiction.
Please, don't put us in rations.




Zorglub.
Warryyr
Wed Aug 18, 2004 7:25 am
#23






lordofcat wrote:



Where are the politician quests?!?!?! I just mastered politician and want some loving! (and yes, I'm serious)






I agree!


DEVS - Where are the politician quests?


Why have you ignored so many of your players in this new system. It's inexcusable, and we deserve an answer.


What did we do to get NOTHING in this new system. What did we do. Why do we deserve to be excluded from the new stuff other players got.


I await your reply.

Warryyr
Wed Aug 18, 2004 7:28 am
#24








Yogol wrote:


There are none. Nor are there for merchants.






Where are the Merchant quests?


Again, Development Team, what have Politicians, Merchants, and Entertainers done to you? Why did you exclude us? What's your problem with us?


Why did you spend all this time on something just to IGNORE some of your players?


I await your reply.


This is inexcusable.

Rogue_5
Wed Aug 18, 2004 9:30 am
#25

New update notes will be posted shortly. Closing this thread.



Thanks,




Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
KyStal
Wed Aug 18, 2004 12:57 pm
#26

Do NOT make the FS quests in any way more of a time-sink than they currently are. There is no good reason to introduce time-gates (or whatever they're being called today) to stop players that play more advancing quicker. To put it as simply as possible, you've already delayed us enough. Let players progess the quests at their own pace, not at one you decide for them.

Rakil
Page 2 of 2