Development Cycle Archive

Thread: AT-AT Test

Vashner
Tue Jan 13, 2004 8:14 pm
#14






Dadds wrote:
Yes but what im saying is WHY a human is tougher then an at-at? it makes no sense.





Ah but the force and living things are more powerfull than a machine...


It's big and heavy. it's gonna have weaknesses... It's also a mass produced machine. It's not perfection.


A raid of Rebels .. at least 20 people a good solid and FAIR group. Should after an hour or 2 be able to kill one (after they die a lot too) with proper planning and leadership.


The goal is to be challenging not just leet ultra rebel killer. That would be too unbalanced and no fun.





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Aakhperkare
Tue Jan 13, 2004 8:25 pm
#15






Pex wrote:

If you were around for the AT-AT test, please post your comments here.


Was it tough enough?


Should it attack differently?


How did it look?


Would it be a strong opponent for a typical group ( after all, we had about 60 ppl online fighting it).


Should the Events Team wait for fixes before using it for live events, or does it still need a lot of work?


Any other comments on how to make it better.







I wasn't there for the event, but I wish I was, yet I must chime in. WHY can people get a knock down off on things of this size? Isn't that a bit ridiculous? Shouldn't large/hugecreatures and machines have a natural immunity to being knockdown by a tiny little PC? It can turn a nice big battle into a friggin' joke watching a tiny little PC knockdown a huge mechanical beast or huge creature...
Ebris_Dhifi
Tue Jan 13, 2004 8:25 pm
#16

I honestly think ATAT's should be immune to conventional knockdowns. I mean, SERIOUSLY, how the HELL can a TKM be able to knock down a 5 or so story war machine down with his bare hands and feet? Even a BH or Rifleman shouldn't be able to knock em down. Also, you should up the blast resist some, or give it more hp. As it stands, a few commandos, a doctor and a TKM can kill one quite easily it seems.



"That is not dead which can eternal lie, and with strange aeons even death may die."
Atuma
Tue Jan 13, 2004 8:25 pm
#17

AT-AT knocked down?

No short shortfusing by nades? No smuggler cutting wires so that it stops walking or just defenseless standing around (before you laugh, think about that for second)?

No different damageareas where you can blast away it's legs and it falls, troopers spawning from it then to make their last stand (Which would also work without damageareas. Kinda the same way lairs tend to spawn a queen of some sort. Just that the AT-AT needs to do a "camel sitting down" animation before spawn).



Oh please, no AT-AT knockdown.



---------------------------------------
Outfit by Ose .::. Armor by SpiffyJr .::. Weapons by BLA .::. Droids by Ikouv .::. Meats/Hides/Bones by HuLo
Ebris_Dhifi
Tue Jan 13, 2004 8:29 pm
#18






Atuma wrote:
AT-AT knocked down?

No short shortfusing by nades? No smuggler cutting wires so that it stops walking or just defenseless standing around (before you laugh, think about that for second)?

No different damageareas where you can blast away it's legs and it falls, troopers spawning from it then to make their last stand (Which would also work without damageareas. Kinda the same way lairs tend to spawn a queen of some sort. Just that the AT-AT needs to do a "camel sitting down" animation before spawn).



Oh please, no AT-AT knockdown.




Thats different. If there were special ways to knock it down, then that'd be ok. But c'mon, no PC should be able to knock one down with their FISTS



"That is not dead which can eternal lie, and with strange aeons even death may die."
Atiw
Tue Jan 13, 2004 8:32 pm
#19

My thoughts:

1. 250K HAM is not enough if it spawns by itself. As part of a battle group (1 AT-AT 3 AT-ST's it is fine)

2. It really should have an area attack. It seemed like it was getting confused when just our rebel group was fighting it in the 20 player test

3. It looked fine, although it should turn a little slower.

4. I guess the live events team can use it, but make sure they spawn it as part of a battle group like the last one we saw (it had 4 AT-AT's)

5. Give it an area attack, and maybe increase the HAM a tad (more like the Gorax we saw tonight)



Imap
irott
Tue Jan 13, 2004 8:32 pm
#20

Spinning is way too much... the head should turnto target. Though Im not saying it shouldnt be able to turn, since everyone would just stay behind it. Just not the instant turn to target like it does now.


And no KD... I never saw anyone try to suppression shot it though. Not sure how that would be either.




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

JEAUX_ZUF
Tue Jan 13, 2004 8:36 pm
#21

i dont agree with some of it


it needed a second dmg type (after all it didi kinda have rockets on the sides )


after pex spawned about 6 AT-ATs and 8 AT-STs....and they became rebel......the fun of watching the rebels die kinda backfired


i also think that after blown up, it should spawn 8-12 stormies and 1 or 2 of the pilots


(idea for SL below)


let the squadleaders have a skill at master to set explosives to the legs and it will reduce the HAM by 12 even if it kills it but has a 10 min cooldown


that was SO fun!!!




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Pex
Tue Jan 13, 2004 8:39 pm
#22

It is not supposed to be knocked down unless it is dead.




Jason "Pex" Ryan

SOE Events Manager

JEAUX_ZUF
Tue Jan 13, 2004 8:39 pm
#23






Pex wrote:

If you were around for the AT-AT test, please post your comments here.


Was it tough enough?
Yes--with the stormies also


Should it attack differently?
rockets on sides


How did it look?
it was fine....but it just fell over when dead instead of buckling


Would it be a strong opponent for a typical group ( after all, we had about 60 ppl online fighting it).
ummmmmmmmm yup


Should the Events Team wait for fixes before using it for live events, or does it still need a lot of work?
both...it could use some tweaking, but it was a good start


Any other comments on how to make it better.
see prevous post






lol forgot about that



Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

DocSavag
Tue Jan 13, 2004 8:39 pm
#24






Pex wrote:

If you were around for the AT-AT test, please post your comments here.


Was it tough enough?


By itself it seemed a bit easy but that was a large group prepared to go into battle. For most groups that thing would probably be more than a challenge. Add some support troops with it and it is very impressive.


Should it attack differently?


The attack seemed ok to me. Someone mentioned an AOE attack that might be nice a concussion effect or something.


How did it look?


It looked fantastic.


Would it be a strong opponent for a typical group ( after all, we had about 60 ppl online fighting it).


I think for your average group it would be more than challenging. If it sat around for hours and people had time to prepare for it no, but if it shows up and starts attacking a settlement it will be quite challenging to get rid of it.


Should the Events Team wait for fixes before using it for live events, or does it still need a lot of work?


I think it is good enough as is to be a fantastic addition


Any other comments on how to make it better.


I'm not thrilled with how fast it turns, it should lumber a bit on a turn. I understand that it can't bee too slow or it will get kited but it would feel better if it didn't turn quite so fast.











----------------------------------
Chataka Windae
Rifleman/Combat Medic
CEO, Windae Enterprises
Mesric Sanctuary Founder



Alkeash
Tue Jan 13, 2004 8:40 pm
#25

Looked great!


Turned WAY too fast.


Was able to be KDd.


Fire DoT chewed through the ham. Rocket launchers effective (very nice).


Too underpowered, HAM wise. Or maybe up the fire rate to offset the HAM?


Targeting was funky, was able to dodge in and out of agro.


Otherwise, was really realy fun. Rebels killed theirs, Imperials well, we got slapped around to say the least. Then again the imperials were only about 16 total, lol.


Way to go, looks nice, and should only be used for live events and what not. 1 by itself was easy pick'n for rebels, though when you added the AT-STs that made them have to use more tactics than just swarm around it and shoot. A group of 20 should struggle to defete 1, group of 30 should be able to take one 1 easily, (concidering commandos) but should struggle against 1 AT-AT and 2-3 AT-ST.


/ramble off



Elli Dullard




Elli / Ille Dullard (TC)
Bringing you the best from a Dullard
Atuma
Tue Jan 13, 2004 8:41 pm
#26

Glad to hear that Thx Pex!



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Outfit by Ose .::. Armor by SpiffyJr .::. Weapons by BLA .::. Droids by Ikouv .::. Meats/Hides/Bones by HuLo
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