Development Cycle Archive

Thread: Test Center Bug Thread Jun 11-12, 2004

Limobacca
Fri Jun 11, 2004 10:39 am
#14

hehe no problem R5 i'm sure it was a very long night for several of you guys as well.


/givecoffee R5




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TheLateAnakinSolo
Fri Jun 11, 2004 10:41 am
#15






Rogue_5 wrote:

Already a long day....


Obviously this is the TC Bug thread.










Man, they are paying you overtime, right? Or at least giving you a jedi character when your done with TC2



- I support keeping & balancing the current combat system
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*April 17th, 2004* to *Sept 13th, 2004.* *Dec 20th, 2004* to *Unknown*
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Dont ask me why I'm going for 2 Jedi, because I don't know myself.
Do or Do not, there is no try.
Latent
Fri Jun 11, 2004 10:42 am
#16



Latent Sagre - nWo
Nauri - Jedi Knight - nWo

"That's fine. I /stole you last month. So technically the women of Bloodfin own nWo." -Keesa
dav3tv
Fri Jun 11, 2004 10:47 am
#17

I, a Master Defense/Master Healer/Saber 4/0/0/4, and my friend a Master Defense/Master Saber went to the Corvette. When we got there our buffs disappeared, but this is not what the post is about. We continued on, as his Trial is to kill 3 SBD. He manage to kill 2 SBD. How? I was healing him the entire time. How much XP did I get for being an integral part of the mission by keeping him alive? Zip, Zero, Nada, 0 XP How is a supporting cast Jedi supposed to level if we get nothing for our efforts?


davetv
Latent
Fri Jun 11, 2004 10:48 am
#18

Regarding the damage crystals given out on TC2....I managed to log in a second time, and get a second batch. Yet, all the crystals I had, were negative damage of some sort (except for one, which was +5). Whats the sense of having crystals with negative stats on TC2? (they were all 'poor' quality)


These crystals were so bad, my saber would have been better with them NOT being put in. Is this by design? Is it random? I'm just curious and maybe it's something the devs will want to look at, since they are trying to get a 'as close to live' evaluation of sabers and damage output.


No one on live would really use these crystals in their sabers, unless they absolutely had to. I guess I figured that we'd get some average to above average ones so that we'd get a good idea of what 'normal' saber damage will be like.


Just an observation....







Latent Sagre - nWo
Nauri - Jedi Knight - nWo

"That's fine. I /stole you last month. So technically the women of Bloodfin own nWo." -Keesa
Woodmanseee
Fri Jun 11, 2004 10:51 am
#19

Head hit 3 is still hitting random HAM, guess its the same with other saber specials.




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RhodanX
Fri Jun 11, 2004 10:55 am
#20

-I crafted a 3rd gen 2H Lightsaber last night. Popped in a color crystal and three power crystals. The LS was dog SLOOOOW. The speed on the LS is 3.2 yet my auto-attack would kick in every 10 seconds or so. I thought it might have been lag but others around me with lances and 1H LS were swinging without a problem. Others around me with 2H LS were also experiencing the same problem.


Me thinks the 2H LS is buggy after this last patch.


-Another problem, (I'm not sure if this is by design since I'm not a PvPer on live)....I was trying to use the ticket collector in Theed to get off the planet but since I had two Dark Jedis attacking me atm the ticket collector just ignored me and wouldn't let me leave.
aldure
Fri Jun 11, 2004 10:57 am
#21

We got a new client, any way to get what was added/fixed so we know what to report on? You did say new bugs..



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NemsisJedi
Fri Jun 11, 2004 10:57 am
#22

Ancient rancor Lair's auto blow-up.


After Leaving empty "Ancient Bull Rancor" lair it desapear.

This issue makes every "Ancient Bull Rancor" lair which was close to any group member, Desapear.

After 8 hours of searching (after issue) on Dathomir i was not able to find any of "Ancient Bull Rancor" lair's.







Nemesida Fire Girl From Far-Star.

Lomio'es TC-bria


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Healer 4.4.0.0











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Rogue_5
Fri Jun 11, 2004 10:58 am
#23






aldure wrote:

We got a new client, any way to get what was added/fixed so we know what to report on? You did say new bugs..





Yep. I am working on the notes now.


Thanks,





Grant "Rogue_5" McDaniel
SOE Producer, Star Wars Galaxies
shagon
Fri Jun 11, 2004 10:59 am
#24

Any ETA for this morning by chance?
iam213374u
Fri Jun 11, 2004 11:03 am
#25

ETA: later today.
alkahar
Fri Jun 11, 2004 11:05 am
#26


Existing bugs re-touched.


1. Lighsaber specials at novice do not appear to have a multiplier. they do same damage wether you use them or not.

2. Robes are decaying


3. Jedi can still not use lots. attempted to drop an equipment factory and recieved message "jedi have no need for something or other"


New Bugs.


1. Some color power crystals are appearing in pack as colorless. (one was a dark yellow i bielive)

2. not sure if this is new or not. equipment factories do not recognize schematic for refined crystal pack. (this is the only factory that makes sense for these to be made to me). If these are not able to be made in factory why can we make a schematic.



There where some others but cant think of it atm.


Non-bug issues but issues non the less.


Xp debt should be cut in half. At the current rate its easy to get - so much that it would takes months if not years to work out. The other alternative i see to this that would be good is for negative xp to decay while logged out. Earth and Beyond had this. In essence it decayed by 50% for every complete hour you where out. so 1000 would decay like 1000, 500, 250, 125, 63, 32.... This would only be if the character was in the Negatives. Most padawans are going to spend there entirly life in debt, or killing extremly low level critters which will make the xp grind as difficult as if you had never upped the xp in the first place.


Characters need to be made invulnerable during load times. I was killed 3 times last night during load times accruing 45k xp debt from deaths that i had absolutly no way of defending myself.This will take me pretty close to the entire weekend of hard grinding to work off.


The xp increase is good. Not FABULOUSE but workable. and my faith has been somewhat redemed. thank you.


I have been able to test novice power animal scare as a novice power only user. This is working great. The only problem i have is it appears to use more force than it should. i didnt track down exactly how much per use however it appears to be over 150 per shot. This is based on the fact that i cannot use 2 times in a row with my 300 force points. I belive this should be 150 most, or based on the difficulty level of the critter.


Think thats it for now.



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