Development Cycle Archive
Thread: Jedi Testing for P9...
JustG, it would be great if you could character copy the existing jedi over 'As Is' and test out the transition from current system to new system.
That would work well, as those jedi would have some basic equipment to be a 'realistic' test case.
It would also be really nice to test out fully buffed elites vs fully buffed jedi for realistic PvP data. What can you do to get some doctors/musicians/dancers and elite combat folks over?
Well, all in time
I just hope we have time to test out the following things:
a) Character transition
b) The PvP system - players with 'the works' against jedi with 'the works'. I mean fully buffed in body in mind, fully armored, foods, drugs and good weapon mix. Jedi with same. Do results meet expectations?
c) The Voting system
d) Pearl/Crystal gathering
e) Jedi levelling- too slow, too fast?
f) BH missions
g) Jedi death, xp loss, clone camping ?
h) Force powers, and regen
i) Hybrid Jedi- Jedi/TKA/Docs etc... BH/Jedi? What sort of templating can be accomplished?
A jedi on Naritus (Zarathustra) came up with a really good idea to avoid 'clone camping'- give the jedi the ability to reclone at their Enclave. Please consider this in your design, if you haven't already.
Ren
Heorot wrote:
We will be providing a means to obtain the resources for Lightsaber creation, but initially we are going to want players to gather pearls and crystals by themselves.
What?
How many new character toons does it take to kill a Krayt?
He is saying that they want to test the new drop rate, and who knows perhaps a Jedi Kinght in the new system can solo Krayts...
Also.... if we can't... they can always add item terminals later( as in beta ) to dole them out.....