Development Cycle Archive

Thread: Player Cities: Where we are and where we are going.

KzinKiller
Fri Nov 14, 2003 10:27 pm
#14


Ok, TH, thanks for the info ... this was extremely necessary ... it needs to be stickied on the Politician board and the SWG board at a minimum.


This means that when you said this on the 13th ... yesterday ...


The caps will be lifted by the next publish which is currently schedule for the first week in December.


Everyone who worked hard to gather their groups into a city will be able to realize their City Plans at that time.


The caps are temporary as they were always meant to be.


No one will be prevented from making their City Dreams come true.


... you were in error, or they changed their minds pretty substantially since ... yesterday.


The caps will be raised, not lifted ... not everyone who worked hard to gather their groups will be able to realize their plans at that (or apparently any) time ... caps per se are permanent, although this level of caps is temporary ... some people might be prevented from realizing their particular dream, but not as many as before ...


There's a difference ... several big ones. Can we count on this decision lasting someone longer than 24 hours?





*
The significant problems we face cannot be solved at the same level of thinking we were at when we created them
Albert Einstein

CU-1 ... CU-2 ... CUL8R
msuVagabond
Fri Nov 14, 2003 10:57 pm
#15

I think Q may be community relations manager.. I'm braindead right now..


But you're our biggest voice at the moment, you need to say something on behalf of us.

PhiSig
Fri Nov 14, 2003 11:10 pm
#16

So will the cities that are allready started be garunteed to make it past the outpost level if they have the required 15 (moving to 20 right?). It would seem so, since they will have had an earlier start date, and should cycle before any new ones that are placed right?




Electra -Tasa Twinkle - Ho-i Knot-Teeb
-Jedi Droid Engineer MBH Galaxy Loot Resorces and more!-

phillyo
Fri Nov 14, 2003 11:32 pm
#17

Im going to have to agree that this patch, although going in relitively smooth, has degraded the relationship of SWG customers and the devs. I have always said, and still do, that SWG gives out more information to its customers than any game I have ever seen before, and I like that, but there still needs to be more understanding of the player base.


People literaly put months into planning for Player cities (even years, 1 year 3 months in my case.) And Thursday I lived in suspense fearing that it was fornaught. The fact that the patch was annouced not even 24 hours ahead of time, but the cap only shortly before that was the worst way to handle this. Now direct contradictory statements from 1 day ago. Alot of players struggle to pay 15 bucks a month to a game, and countless times I see players threatening to cancel. Why? Because thats all they can do and *think* they'll have some sort of impact. In the long run it doesnt have a impact, because right now new people are joining everyday.If players had known about the cap even 1 week ago, alot of people wouldnt be pissed off right now because it would have allowed for planning. Please remember that Player Cities are one of *THE* attractions to the game, and treat it as such.


Respectfully,

Avallach
Sat Nov 15, 2003 2:01 am
#18

TH, please reconsider the population changes. Many cities have already placed and planned their growth around the older numbers, and will be badly effected by the changes. Particularly troubling is the move of an outpost from 5 to 10 settlers. This means that many who placed early with 5-9 people will suddenly find their hard won city endangered, and for those who don't read the boards this will be a Very Bad Thing. :-(


I'm attempting to come up with an alternative to suggest, but I'm really unclear as to what the raised numbers are meant to accomplish. For the lower end cities, which you seem to want to encourage, they'll be very difficult to deal with. For the higher level ones, they'll be a bother, but that's all. If the object is to make the player cities feel more rewarding, I'm not sure that's necessary since the accomplishment of placing and arranging a city has been plenty of a reward at this point.


As I re-read your post a few times, it seems that the population increase starts with the idea that outposts now must be 10 people since they won't count against the cap. Yet I'm not clear why this is the case. I love the idea of outposts not counting, of course, but it raises a number of questions. First, if they don't count against the cap, why limit them to >10 people? Is there really any harm in allowing them to be made up of 5 citizens? I'm not a databse programmer, but it seems to me that theload isn't altogether different for cities of 10 andthose of 5, and that you're not going to see a HUGE increase in the number of cities because of my second concern:


Is the 1000m limit between cities still going to apply to outposts? I presume it will, since said outposts might someday grow. If so, then there's a few issues. First, the potential for small outposts to unintentionally block other larger planned cities exists. This may be unavoidable, but perhaps an option to allow the players to choose to permanently remain an outpost is in order? This way they wouldn't count against the area limits or the cap, but would forfit their ability to grow larger. This could be joined with a new outpost structure that would take the place of a full city hall for those only wanting smaller outposts, perhaps?


Finally, what happens when the outposts which don't count against the cap under the proposed changes manage to grow enough that they do, but the cap has been reached? Is the outpost simply out of luck? Perhaps a queue for the next cap increase? I'm not sure how to handle that particular issue.


In closing, please reconsider raising the citizen caps. I'm unconvinced that it will benefit the game in any meaningful way, and I know that it will result in a number of upsetting situations. As you may have gathered from the great land grab, players have been working on their cities for weeks now, planning every detail, using the existing numbers. To change those numbers at this point is to make void a great deal of effort by a great many people at very little benefit. Thanks for reading this far, and for considering my words. May the Force be with you.




------------------------
-Charin Ianaro, Aventine Neighborhood, Temenos, Naboo

"I was born to laugh--I learned to laugh through my tears.
I was born to love--I'm going to learn to love without fear."
-Karin Bergquist/Linford Detweiler (www.overtherhine.com)
ZenZha
Sat Nov 15, 2003 2:24 am
#19






Avallach wrote:

Finally, what happens when the outposts which don't count against the cap under the proposed changes manage to grow enough that they do, but the cap has been reached?





This is my main question as well. Can we get an answer on this so we can make plans?



*Zen



LethMan
Sat Nov 15, 2003 3:54 am
#20

Hehe, I'm standing on Tatooine, about to place our third city hall (long story. sigh). We had assumed that the refinement to the system, specifically the ability for any organization that wishes to do so, to place a rank 1 outpost had already taken effect.


Alas, we were mistaken. In that case, can someone make an educated guess as to when the number of rank 1 cities may be expanded? I understand that the cap on rank 2 and above cities will be adjusted between now and the next update, but no mention of timetables is attributed to the question of rank 1 cap increases.


-Ovasi


Karui


PS Tyldak, good to see you again I doubt you remember me, but it's Leth! Yay! From the chatroom! Yay! (LethMan, the official swg chatroom hermit).


"Avoid teh forums like teh plague!"


1st, 2nd, 3rd Place BMCC Trivia Winner

slugeater
Sat Nov 15, 2003 4:02 am
#21

Will the caps be LIFTED or RAISED?


If they're only raised, it'll be the no life again who will get it, know that. The cap must be LIFTED, and the economic factors should decide which city can grow or not, or even survive.




Sluggy Devlya
Master Smuggler-Politician
Avian City-Talus-Chilastra

Best way to deal with the tall guys is to give them incentives to lick the ground. And dont look down on me that way youre not THAT taller.

zulca
Sat Nov 15, 2003 4:52 am
#22

Leave outposts at 5 and up the level 2 and up cities. Why you ask? Well you are supposed to encourage player city growth not discourage them because atm only a group of 5-9 play together and have a planned city. This will allow the star warsy feeling you suggested to shine much better. We have 7 in our PA atm cause we dont take just anyone, nor want just some leechy schmoe moving in. We do not limit the citizens to the guild only we try to find perhaps players that we all like and have grouped with in the past. If we like em and know them to be of contribution to the city we ask them to move. I feel sorry for anyone who has less than 10 citizens atm, cause now you have to scramble for 1-5 more citizens to fill the outpost requirment or risk losing the extremely expensive city hall. Dont fudge the low end that many small groups have planned for. It essentially kills us. Raise the level 2 and up. Yes to those cities that have more than 10 players its an annoyance but you can at least still have a viable city. The only ones getting hurt here is the little guys or as you like to call them the ever so prized Casual gamer. In closing please reconsider the low end population back to 5.
SwanStormrider
Sat Nov 15, 2003 5:14 am
#23

I think if you do not have more than 10 in your guild/city...you are taking a city place away from other people who have a larger group


On kettemoor...our city of three imperial guilds...around 100ish people+ got denied the allowence of a city...


One city has 5 people in it...another seven and another 10. We have been around since day one. Now..it just seems rather unfair that since their city was 800m from town...they were able to get trained...run to their town...and put down the hall.


And now they are bragging about beign the only imperial city on naboo. just makes me steamed




Captain Stormrider
Imperial Army
Jedi Bounty Hunter/Pistoleer/Medic
Damitri
Sat Nov 15, 2003 5:17 am
#24

I fully ahree with raising the caps on higher cities...but please leave the 5 man outpost alone. It is the right sive for an outpost. 10 is to high, and will trun away a casual gamer taht may have gotten lucky to get a hall down. Me and my friends are casual gammers. We placed a City Hall on Lok...no problem at all with space. And we have 7 people and wish to keep it that way. please do not change this. I don't want to allow just anyone in my outpost, thank you.
Ariha_Novosel
Sat Nov 15, 2003 5:47 am
#25

I say raising the outpost populations is a good idea to balance the amount that will be created. It is my understanding that outpost will not count as towards the city limit. if this is the case then with a low population reqiurement for outpost then there would be just to many outposts and then youd wind up wiht the problem of server stability. Which we all know what that means more lag. So yeaI agree with that concept a lot.It willallow my mayor and my guild to gain xp and have some sort of organization in our already standing settlement.



Ariha Novosel / Riykan Novosel/ Kayloria Novosel

KtR
Damitri
Sat Nov 15, 2003 5:53 am
#26

I understand this, and i am willing to be this 10 cap is due to the main planets. Why not leave the cap at 5 for lok dant rori and such? I mean as is there are only 2 outpost on Lok on my server. Not a very popular place. i do not see how a 5 (7in our case) man team is hurting anything. Also we saw the 5 man limit, got a city hall, and LOTS of building and a PA even. We have speant collectivly over 5mil on stuff, and thats ALOT for us. We saved up a while and got this all. We got our outpost and are VERY happy for once in a LLLOOONNNGGGG time on this game/ Please do not spoil this. I understand everyone that did not get one down is mad.....but can't we all agree to allow 5 man outpost as is, especially since as in out case, noone is fighting over the land we chose?
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