Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 2-16-04)
One thing I'd like to see is an option to turn off combat music. I think the combat music is really annoying after awhile, but I still like the other music in the game. I know you can just turn it off and play your own music in the background, but the devs put the music in the game to fit with certain situations and enhance the game. I shouldn't have to make that decision.
How about it?
I've read about the next patch fixing vehicle 'Store' issues. Doesit includefixing personal vehicle disappearances?
My friends and I have experience our bikes disappearing mutiple times on a single trip - while fighting, visiting vendors etc. We had to pick up Scout skills just so we can make camps, else we'd have to run all the way to the nearest town!
Now that I have reached my skill point limit, I have to drop my Scout tree to proceed further in my profession. I am getting worried and it frustrates me on why we cangenerate vehicles only in camps etc. IMHO, it doesn't add any value to the gaming experience, just a major hassle.
Why not just limit vehicle generation to non-combat situations and on solid ground when out in the field?
Regards,
Mukkie, Tarquinas
Vehicles have to autostore, or this happens.
Kurt "Thunderheart" Stangl Assistant Community Relations Manager
You know dam.n well what hes reffering to Mr. "Assistant Communnity Manager" enuf with the **edit** cutsy wutsy links to bs from 3 months ago, do what your title implies orflip the last two words and space em with an 'of'.
Oh and while youre at it maybe give us some more 'Managing' in regards to Bria, SOE's misinformation and 'comunication' is always good for a monday laugh.
as a 1/0/0/0 Jedi I can say the crystal drops are whacky, especially when people are vendoring then for 700k a piece, thats a problem in my eyes.
I dont expect them for free, but bankrolling the universe is another thing. I believe Crystal quality should be based on the quality of the mob that dropped them.
if a meatlump drops it, its 90% drop, but 90% garbage. if you kill a force sensitve sister, it should have a high probability of being nice.
CRAP!!
I was just finishing a response to Tinker when Thunderheart closed the thread. It has been lost to the black hole of nothingness...
So, I'm just going to make this response short and sweet.
1. If Citywarn cannot be fixed then, fine, don't bring it back. It would be a great perk to joining a player city but not a need. I hope the developers have the right idea in mind.
2. If a player city is disbanded, then it should be disbanded because the community has lost an interest in staying, not because somebody threw a temper tantrum and tore the whole thing apart.
3. Player Cities have shops and houses, NPC cities don't. Still, if player cities end up feeling so shafted by NPC cities getting apartments, then I guess that player cities could get their own apartments. They would be cheaper than NPC city apartments (unless the owner chooses otherwise), but if people (like me) want to live in a city that bad they'll pony up for NPC city money.
I'd also like to add that one price wouldn't fit all for NPC cities. Coronet would cost the most, while prices lower for Kor Vella, Tyrena, Vreni Island and so on.
Also while I'm on the subject of housing, I hope that the developers do something about missions spawning under houses. There is nothing more annoying than to ride to a mission only to see the lair stuck in the side of a house.
Thunderheart wrote:
Welcome to the weekly Open Discussion thread. I know raising the idea of "new concepts" is important facet of our community and the Weekly In-Live thread has worked out very well, so I'm betting its a good model for this forum as well
For the In-Concept threads you see in this forum, please stay on topic in the specific threads so we can get focused feedback; consider them "Focus Threads". If you have general questions about the process, new concepts or other types of comments, pleasepost themin this thread.
Last Week's Discussion Thread:
http://forums.station.sony.com/swg/board/message?board.id=in_concept&message.id=49
Regarding crystals, all of the current alternatives to acquiring one break the immersion of Star Wars.
- Jedi, I believe, were not serial killers, endlessly killing local thugs
- Jedi, or their "main" agent, did not put together a mature business in order to participate in crystal auctions.
Here's some suggestions -
- Give Jedithe abilityto survey and then sample for crystals (/jediforage). Could use a tool or unique ability. Could be something that improves with skill box progression. Could be something in which you can only harvest a crystal once a day, or once a week, etc.
- AllowJedi to split a Twin Force Crystal into 2 singles Crystals. Could be with a unique tool. Could be a skill that improves with skill box progression. This would improve supply and drive down prices.
- Allow Jedi to make their own crystals - I am not sure if this is "allowable" in the Star War universe or not
- Drops from NPCs is okay, but there just need to be other alternatives along with it
- Have "Crystal Sense" be a passive skill - that is, there is no sampling or foraging - but just something that can happen anytime, anywhere. You get a system message saying "You feel the presence of a Force Crystal nearby" and then through a series of /SenseCrystal commands you hone in on it. Again, perhaps this is a skill that gets better (more detections, or better quality) as you progress in skill
Thanks!
Grimhand wrote:
I would like to see bazaar and player vendors automatically calculated, display, and allow sorting for"credits / unit" (where it makes sense of course).
So, to make sure the idea is understood, if Iput 1,000 units of copper up for sale at 2,700 credits, then SWG would automatically calculate that this sale is running at 2.7 credits / unit, and that would be displayed in the vendor item listing, and that data element could be used for sorting, like some of the other data elements in the vendor listing.
I ask for this because credits/unit is sometimes the key driver for what I decide to buy.
Thanks!
stop crying if your a jedi..........work harder....slaker
nothing will be easy for you nothing
- Allow browse access to the bazaar from anywhere. You shouldn't be able to purchase / sell, but at least see what's available. This would benefit anyone selling pretty much anything, by giving them the ability to create more stable pricing and decrease senseless price variation created by people not knowing going rates for resources and items. It would not unbalance any profession. It would not decrease city populations much (the people who won't show up in cities to check the bazaar will be replaced by more people arriving to buy items. It would make sense with continuity: this is a technological universe, and folks should have access to this type of data from anywhere.
- Allow searching in the bazaar. Simple substring or keyword searching would be very helpful. More advanced filtering would be amazing.
- Create a custom-depth hierarchy for some objects. Most importantly, Resource Containers should have an extra level separated by type of resource (i.e. subtypes of mineral, at least). Preferrably you should have a tree of as many levels as it takes to disambiguate items while browsing.
- Create ability to sort on the server, not on the client. Currently, if you sort results, only the current page sorted. If you click next, the next page will be sorted. Thus, if you sort by name, the first page will have items A-Z, the second, A-Z, etc. Instead if sorting happened on the server, the first page would have A-L, the second M-Z.This is an alternative to creating custom depth (see item 3).
- Store column width locally. It is very annoying having to resize columns every single time you use the bazaar (a very frequent occurence when shopping for resources that have extra-long names). If those widths are saved locally at the client, this would save shoppers a fair amount of time.
Hopefully others find these to be good ideas. I also think that some or all of these should be applicable to vendors as well.
TH, I know you commented on this last week, how can you penalize alien races for wearing sliced armor when they need to have it sliced in order to wear it in the first place? Shouldn't their be some kind of middle ground in this. Slicing should give ADDED benefit that balances the risk for breaking the law, not as a requirement for that benefit that a human toon can have because they chose that at character creation. Either that or have armor that is designed exclusively for other races. For example, Compisite is for humans as is. Add something that is the same as composite, but something that only Rodians or Bothans can wear that suits the Races secondaries so they can have the same kind of protection that others can.
Like I said, slicing should be added benefits. Also, can it be possible to hotfix the disclosing of sliced wears prior to Publish 7? There are going to be some extremely upset people getting penalized for sliced gear they don't know that they have.