Development Cycle Archive
Thread: Declaring overt
I agree wholeheartedly. Make it so we can declare overt anywhere, anytime. I can't count how many times I've seen an IMP attack a rebel right in front of me, and all I can do is stand there. The TEF system is bad enough. At least make it so we can defend our brothers in arms.
I also agree that only a recruiter should be able to make us covert again. This way there is some risk invovled with becoming overt in the field...you're stuck that way till you get home. Then the recruiter can hook you up with some fake id's and noone will know the difference.
Good idea. How about an option that allows you to declare overt and keep it after death? Either you decide when you declare or you get asked when you clone.
I'm for having the changes for both covert and overt full time. Going covert should still have a delay, but restricting that function to just being in area to recruiters and HQs severly limits distant covert and overt operations.
For instance I like to travel between planets covert, but once I'm safely away from populated areas I'd like to become overt. Likewise when going towards cities I would like the option to camoflauge myself instead of carrying a target on my back until I can get to a recruiter.
This is a nice change!!!!!
Also...do NOT let people declare ANYWHERE!!!! If you do all you will have is battles like the current TEF battles we currently see...a battle with NO end is boring...
make them go back to a recruiter to go overt after dying on a raid!
I think this idea is good. Heck, we'll never have too many tools to make PvP better
I don't see any loopholes in this.
However, this is really a petty issue, if you ask me. Revenge-TEF wars are far more annoying than spawn camping, and is by far, more of a game breaker.
maybe once you are a certain rank you have to spend another X amount of FP to become a "Recruiter"
in other words they become a person people can talk to to become Overt... maybe their is an icon next to their name that only people of the same faction can see. That way you know who to talk to. And they dont even have to DO anything, the covert person walks up to them and uses a Radial menu to pull up "Go Overt" they get a confirmation box and BAMN! they are now Overt.
BUT! the "recruiter" has to be Overt to convert Coverts to Overts.
I think this could work but I think it should be an expensive Option that only High ranking people could purchase, that way you dont have a bunch of "recuiters" running around.
Plus it would be fun to be on the opposite side and trying to figure out who the "recruiter" is so that you can take them out!
Holocron wrote:
Larathorn wrote:
My opinion, make it so you can declare Overt anywhere, anytime. To become Covert you have to go back to the recruiter and wait an hour. There is no reason that I should have to be within 50m to put on my uniform or flash my military ID and fight for my ideals.
That would let you move in armies of safe people to the location of a fight, and have them all go overt at once and ambush...
Yes it would, as would the suggestion to be able to go overt with a higher ranking PC in the area.
I think a better implementation is to take your current suggestion (allowing /declare in a 50m radius to the recruiter) as it is. But, also allow the /declare command outside of this radius, with some limitations/detrimental effects. Perhaps, for instance, when you do so, you become overt for all others, for a short period of time (30 seconds to a minute), which could even be randomized to prevent groups from all simultaneously using /declare, where you could not initiate attack, but could be attacked (however, once you were attacked, you could proceed to fight back)... essentially it would give a TEF on you to the overt members of the opposite faction for that time period before you become fully overt (but perhaps even show you as a red blip on the radar, etc.. to the enemy faction), so you'd still want to do it in a safe place, esp. if you wanted to call in your faction pet reinforcements for the attack.
--------------------------------
The big issue wasn't that the Rebels could declare, it was that the 5 Covert Imperials that were in the cantina couldn't do anything to help their Overt buddies.
-------------------------------
Actually what you can do isextend a group offer to any of the overts that would allow you to defend you fellow Imperials. I do think an ability to become Overt at will is a good idea, but it brings up alot of griefing opportunities. Unless you could make a 30 second timer, where once I declare I'm attackable but can't attack(unless attacked first), that might work.
-- An overt leader of a group can declare party members
This would make raids have a particular target for both offense and defense. Toss the TEF matches aside for a full blown battle to remove the heirachy of the opposition. Once the leader has been removed and loses his declaration, you can then pick off the lower players. Until that point, cloned players can redeclare and keep up the fight. This way there is a real end goal, rather than the TEF tag "clone wars" that have no end in sight other black HAM bars or bored players.
Sure, the leader could then hide in another city or far outside town, but doing that would decentralize the attack and weaken the group. Any cloned player would have to seek out the leader to redeclare.
Just my two cents. Flame away.
I love that Idea. I'd push it up even further to about 75m. Or I think a better alternative would be:
the idea that if a faction member is taking fire from an opposing faction member, you should be able to assist them and fight back. As soon as you turn and fire that gun, you've blown your cover and are now overt until you die or spend the hour waiting. This adds a bit of skill level into the game where if you go into an opposing faction city and there's a bunch of blue dots, you gotta think twice before you use that flame cone on the one overt person because the rest may automatically turn on you. The way it is now, you can take out the one TEMP tef person without much concern that his buddies will turn on you. Also, there's no reason you shouldn't be able to help members of your own faction. Yes, you can toss a heal for the other person, but that gets you a temp TEF in which you can't even attack the opposing faction until they've already tossed a mind poison on you. Pretty much sucks. By changing that, you don't need the revenge tef which is a cause of much griefing atm, especially from Combat Medics and their overpowered mind poison and disease attacks.
If you don't know what I'm talking about go to Anchorhead Cantina on any server and you'll see 1 or 2 Imperial Combat Medicstossing ae mind poison and disease. Then they get killed, coming back, freely deathblowing all the now incaped players, then start the process all over again with the person that deathblowed them. It's especially effective with 2 Combat Medics or a commando with a flamer. Much griefing to be achieved that way. Wonder how many faction points they get in an hour doing that?