Development Cycle Archive

Thread: IT Focus Thread: Requesting information on the “Timer Bug”

Alacrity
Wed Mar 03, 2004 3:21 pm
#14

I remember a time, before vehicles were introduced, when I was riding my carrion spat all over Dantooine (merchant hopping). I'd Gallop until winded, then gallop again when I could. After awhile I noticed that, even though I was told my mount was winded, he'd never actually slow down - I could gallop forever. This would "reset" if I stopped and dismounted. I think it happened once more since then. I could never reproduce it on demand, then then Vehicles were relased, and I stopped using the spat.


Is that the kind of think you're looking for?





Amoon Darkflier, Elder Artisan, Elder Droid Engineer, Elder Merchant

"I find your lack of pants disturbing."
Jvani
Wed Mar 03, 2004 4:30 pm
#15

The issue with buffs going negative appears to have been fixed with the latest patch. I buffed dancer, musician and doc and ran from Skystone to Entha a few times.. no sign of trouble so far...


*keeping fingers crossed*


-Jv



* Jvani / Katrya / Nvara / Ishara / Tzia / Shyra *
* Refugee from the REAL Test Center, now hangin on Eclipse and Chilastra *
* Still proud to have been a part of SWG's greatest city, TC: Metropolis of Skystone, Tatooine -200, 3800*

DeQuosaek
Wed Mar 03, 2004 4:39 pm
#16






garvin wrote:

It has often been brought up that, taking the Flame DoT for example, that when someone is incappacitated by the flame DoT or otherwise, the timer on the DoT is suppose to start over, but when the incapp timer is up the Burn or Bleed DoT immidiately hits again instead of starting a new....This doesn't give folks a chance to heal after getting back up and is the BIGGEST thing that lead to frustration over the Flame DoT (Burn, incapp...incapp ends, immediate burn, right back to incapp...incapp ends, immediate burn, right back to incapp which 3rd time equals death)...if the timer reset after the incapp timer ended then folks would be able to avoid a further incapp via healing, etc....but the bug rules out this possibility.




Further... Why does the burn still incap? It is not supposed to.


All DoTs were changed so that they would not icapacitate, but would rather run out at 1 HAM. Poison works this way, bleeds work this way, but burns and a combo of poison and disease will incap.


Basically if both damage and wounds over time are ticking it will incap. Maybe attacks that do wounds over time were left out of the equation when the DoTs were originally "fixed"


This needs to be fixed and is part of the problem that has everyone up in arms about CMs.


All DoTs should have the same set of rules governing them. Poisons, diseases, bleeds, burns, all of them need to stop at 1 HAM point.





Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

HimFan
Wed Mar 03, 2004 5:51 pm
#17

Im not sure if this is has to do with the timer your taking about but, it took a week and 2 days for our guild to change leaders after everyone in the guild set there alligance (Including the leader at the time).



4Tearfin The-Wise Smuggler Gorath3
4
Magius The-Great Jedi Gorath3
4The Hermit/Racing Guide
3
The original firespray crafter ©

Tal-N
Wed Mar 03, 2004 6:21 pm
#18





What happened? What were you doing when this happened?



Two things really...

Firstly...If I eat food or have any doc buffs then I get killed, when I respawn the timer still remains but the buff is gone. I then cannot apply that buff again until the timer has expired. Secondly... it's possible to get killed if a spice downer hits while I'm incapped and when the TKA power boost runs out at the same time. I'll stand up, immediatly incap again. Then stand up, incapped.. and die.





What were you trying to do?


In the case of both I was just playing the game as normal







Where were you (Planet, location X, location Y) ?



Has happaneed repeatedly on every planet no matter where I am





Tal-N Chratk
Ahazi Master Bioengineer / Hunt Master / Rifleman
______________________
Tal'N Chratk
Shadowfire Bounterhunter / Commando

MonroeThanes
Wed Mar 03, 2004 8:16 pm
#19

this has happened to me in live too, it was before publish 7, i was playing my jedi and was health diseased by mantrigue nightstalkers, then my health buffs wore off and when i tried to heal the wounds with the force i hit the ground like a stone and was incapped for the next 64 years (i am not exagerating, i did the math, CSRs told me to submit a ticket...... very helpful. sorrry sorry rant i know, just cant help it). 64 years for an incap! luckily a friend was able to shuttle to endor and heal my wounds so it was more of an annoyance and stress builder than anything else. i know your looking at this on test but i thought this was pertinent as well.



I'm Monroe Thanes and I approve of this message.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Vote Democrat! They've got a traitor and an ambulance chaser this time around!
garvin
Thu Mar 04, 2004 1:01 am
#20

While you are looking at the timer bug, you might want to test another aspect of it...one relating to DoTs....


It has often been brought up that, taking the Flame DoT for example, that when someone is incappacitated by the flame DoT or otherwise, the timer on the DoT is suppose to start over, but when the incapp timer is up the Burn or Bleed DoT immidiately hits again instead of starting a new....This doesn't give folks a chance to heal after getting back up and is the BIGGEST thing that lead to frustration over the Flame DoT (Burn, incapp...incapp ends, immediate burn, right back to incapp...incapp ends, immediate burn, right back to incapp which 3rd time equals death)...if the timer reset after the incapp timer ended then folks would be able to avoid a further incapp via healing, etc....but the bug rules out this possibility.


If this issue had been looked into prior, many ofthe frustrations may have been resolved...it's not to late...It has been already stated it is a known bug...the question is, what's being done about it?


Who knows, if this had been resolved (the timer starting over once the incapp timer ended) maybe there wouldn't have been a need to NERF DoTs as much as they were....


Just a friendly positive suggestion....





Garvin Lansdowne
Retired Commando Correspondent - Current Blue Glowie

Master Commando / TKM || Architect / Shipwright / Master Droidsmith

ShadowStyrkeGuild.com: A WoW Guild Website

Thunderheart
Thu Mar 04, 2004 1:11 am
#21

Thanks very much guys and Garvin - - you rock


Here is the thing; if you know where it happened and what you were doing, it would be helpful





Kurt "Thunderheart" Stangl
Community Relations Manager
Talos
Thu Mar 04, 2004 1:21 am
#22


just traveling from gungan scared place to Moeina


regular incap message


just rideing my speederbike


Naboo 500m from Moeina my HAM with exception to mind bar which was totaly black were constantly filling and draining while i have a over 250k incap


TH, if we cant use html in our messages, please dont use any so we can reply easier




had canceled because of the CU. Got talked into re subscribing just days before the NGE was started on Test Center (my home).

/cancel again and breaking CD's to be sure.

nice thing about being a online Dj..sony cant cencor what I say about this err..improvement..like they can on these forums.
Vertexon
Thu Mar 04, 2004 1:29 am
#23




  • What happened?


  • My cu-pa mount never recovered from being winded, even after a period of 45 minutes to an hour. This would have been on the evening of February 27th.



  • What were you trying to do?


  • Use /gallopstop to stop him from galloping, dismount him, then store him and call another pet to use as a mount.



  • What was the exact message you received?


  • "Your pet is too tired to gallop."



  • What were you doing when this happened?


  • Ridingcross-country at first, and then having small races in New Unity. I used several mounts after using storing this one (a bantha, a dewback, a brackaset, a kaadu), but the original cu pa never recovered from being winded for the remainder of that play session. I tried leaving him stored for a while, and tried leaving him unstored for a while.



  • Where were you (Planet, location X, location Y) ?


  • Naboo, riding in a straight line from Keren to New Unity. The initial /gallopstop and storing occurred just inside the city borders of Laketown. I thenproceeded toNew Unity and stayed there for the remainder of the play session.



  • Is there anything else that happened to you that seemed important to the situation?


  • Other mounts seemed to gallop and recover from being winded fine during that play session. Only the original cu pa in question was affected. He was back to normal the next time I played (the next day).




    -Vertexon.
    Ragnaat
    Thu Mar 04, 2004 1:32 am
    #24

    TH, could you perhaps be a little more specific about which timers you're talking about? I have two timer issues that I think need to be looked at, but I don't know if they're at all the kinda of thing you're asking for input here:

    - The 1 hour to go covert timer not turning off when you go covert for other reasons (like death) leaving you in a scenario where you are over, ask NPC to go covert then die 5 minutes later and clone someplace like AH and then you can be covert for another 45minutes then you decide you want to go overt again and do so but since the timer is still running it'll go off after the original 60 minutes are up and you can't stop it.

    - There is still a problem with the vehicle auto storage timer ... sometimes it works as expected and theres enough time while i'm off it to do a mission or check a vendor but on rare but annoying occations it'll store between the time you 'dismount' and the time you walk up the stairs and into the vendor house. Perhaps its the same kind of problem as the above.. where the timer starts when I get off at the vendor before and just happens to wind down while I'm off the bike a different time - I really don't konw because I haven't tracked it, but it is still happening



    :: Retired... For the moment ::
    -I support going slow and being careful.
    focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
    Squidd
    Thu Mar 04, 2004 1:41 am
    #25



    Monday night travelling from Dragon's Call to Bestine while medically buffed. Arrived incapped with all six of my non-mind related stats listing -1. Incap timer ran out, I stood up, and was immediately incapped again. Kept seeing a yellow -1926 drift above my head, which corresponded to the biggest of the buffs I had in place. This time the incap timer ran to zero and just stayed there. I had to quit, wait for my toon to be removed from the world, and relogin before it passed; and even then I had to wait out an incap timer when I logged in.


    Similar thing happened last night (Tuesday); buffed on Rori and drank some Vasrian Brandy to pump up my mental stats, travelled from Rori (NE NPC City) to Mos Entha on Tatooine without problem. Shuttled from there to Dragon's Call with no problem. Rode out to Jabba's and was hanging around doing various tasks when I noticed one of my buff icons had disappeared; I reapplied it and checked to see how long the others were going to last, all of them read an hour and a few minutes. Several minutes later I looked up and noticed another one was gone, this time I know it had read more than an hour just a bit ago. I reapplied it andheaded back into Dragon's Call. When I got there I had lost several more, so I reapplied them. Took the shuttle to Skystone and arrived incapped matching the description of my experience Monday (above).


    So two bugs:


    1) incap resulting from some shuttle trips while buffed which might not be timer related, but seems somewhat related


    2) buffs expiring before their timers run out; possibly happening when they reach 1 hour exactly, but I can't confirm that. I'm also not 100% sure that the buffs didn't expire at the right time and it's just the timer display that was reporting invalid information, but I don't think that was the case.


    I've also seen the issue mentioned in another report about the buff icons and timers remaining after death/cloning even though they're no longer active; that happens with medical buffs, food, and spice.
    Knightemplar
    Thu Mar 04, 2004 1:45 am
    #26

    I posted a piece on sat or sundays bug thread dealing with the incap from shuttling, not sure if its related to this, but some of the occurances there hit me last night as I was incapped on my speeder. From what I can see, it might be coming from food buffs. Every case that Ive seen so far and have responded to as one of the MDs for NU, the person had an active food buff running.


    A guild memberand I got hit with it last night while riding speederbikes. Herecieved it first and I recieved it going out to him after he called for help inguild chat. The guild member and I recieved the same message You have been incapped. Looking in the combat window, there was no sign we had been hit by anything, just the incap message and the timer appeared, but mine came on at 0 and stayed at0.We both has takenvasarian brandy before hand.I believe he had also taken some health buff food, but the name actuallyescapes me right now.I had also used doctor buff d packs on him about 30 minutes earlier. I had no active buffs running besides the brandy. My actual stats for mind at that timewere a -100/0, with focus and will being 1/1, well below the stats even if I was undergoing a downer. Hitting Ctrl-1 to target my character showed health and action fine,but mind was totally blank. Also, I think that my buff window icon for the brandy had disappeared, it could have ran out at that time. The other guild member on targetting showed mind fine, but health and action blank. My actual character status display showed that I was at 100% in all bars at the time of the incap. Two QA members responded to our help call and did check out the situation we were under, but I had to leave early for an emergency. The other guild member took some screen shots which I will post a link here:


    http://www.swgtest.com/forums/viewtopic.php?t=1244



    When I relogged in a couple of hours later, after my avatar despawned. I went through the normal incap procedure for a mind incap. My mind bar was totally white, but I had taken no damage and had not participated in combat for 2-3 hours before that. I had taken the brandy to start buffing fellow guild members.When I did the ctrl-1 to target my character I had no mind left but health and action were fine. My character sheet had modifiers of a -525 to con, but still well over 0. Stamina was a -300, Will was a -394. The incap timer had reset to 63 seconds and I rose after the timer counted down.


    If the devs have any specific questions for me, you are more than welcome to PM me. I usually check it once per day.
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