Development Cycle Archive
Thread: IT 7-10: Sliced Weapon Tag
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R2DADROID
Mon Mar 01, 2004 2:31 pm
#14
With this change, which is terrific, will the Crackdown be more felt?
I've yet to be scanned or saluted, or see any probots or shuttles out in the middle of nowhere.
I do see a lot of troopers out and about.
I'll go look for myself when I log into TC later today.
KardenTyrell
Mon Mar 01, 2004 5:59 pm
#15
to make its description complete
Your local slicer told you its speed efficiency had been increased by 24%
StrykerXP
Tue Mar 02, 2004 1:27 am
#16
Hi Th,
Just curious as to whether or not this tag will be placed on sliced armor as well.
The
StrykerXP
Tue Mar 02, 2004 1:29 am
#17
Hrmm, was just typing and all of a sudden my message posted....weird.
Sorry, was going to say that the Sliced Weapon Tag works as advertised. ![]()
Strel
Tue Mar 02, 2004 10:24 pm
#18
Fantastic! Great description, keep it the way it is. No need to add the percentages. Otherwise an otherwise FINELY crafted item might be overlooked just because it received a bad slice. The current description is sufficient, and very RP like.
DoctorGriggs
Wed Mar 03, 2004 1:51 am
#19
PramieJager wrote:Yes, a sliced tag that shows what kind and how much of an improvement (if any) was made.How about doing it like a skill modBase/Sliced; XX%/XX%And if a slice is attemped but fails that to should be displayed so that the item owner can see that it can no longer be sliced.
While I agree that would be cool, I am guessing that the information on type and percentage of slice is not stored anywhere and that the item's properties are just permanently changed. This means that making that information available would require database changes that may take more work than the value they provide.
Porag_Krongt
Thu Mar 04, 2004 2:58 pm
#20
This notice works fine on everything I have sliced from weapons to armor. It is backwards compatible.
MSP0
Fri Mar 05, 2004 2:40 pm
#21
Can someone please check that the tag appears in the details window of an item on a vendor?
darkguyver
Sat Mar 06, 2004 3:30 pm
#22
nice i cant wait to get to see what tell this is put in to live play
Tortilla
Sun Mar 07, 2004 11:25 am
#23
It works great. ty for adding and dont change anything. I have sold a thousands of weapons. The % sliceaweapon had is irrelevant, what matters is the final product.
Ragnaat
Mon Mar 08, 2004 10:30 am
#24
Tortilla wrote:It works great. ty for adding and dont change anything. I have sold a thousands of weapons. The % slice a weapon had is irrelevant, what matters is the final product.
Let me just echo this sentiment. While I haven't sold thousands of weapons I have sliced 'em. Putting slice % result on the weapon is silly for 2 reasons:
- if you're dealing in post-sliced weapons then it really doesn't matter if its a perfect weapon with a crappy slice or a decent weapon with the perfect stats - if they're the same in the end it doesn't matter how they got there.
- If you look at things like weapon speed slices %ages are totatlly useless data. If a master slices a 2.0s weapon there are only 4 or 5 possible outcomes *not* 20 different outcomes. Comparing a pistol with a 19%** speed slice with one of the same manufacture that got a 20% or 21% speed slice an you will see *no* difference in the weapons - they'll all be 1.6s.
** i didn't redo the math, so the range could be off by one or 2 %, but you get the idea
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