Development Cycle Archive

Thread: FINAL RESOLUTION ON DECAY: 1% Decay will be gone with the Imperial Crackdown

Anbuis69
Tue Feb 10, 2004 8:38 am
#14

*The clouds are parting, we can finally see the sun...*



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Core systems transferring control to probe craft - Launch when ready.
Deretz
Tue Feb 10, 2004 8:38 am
#15

I love you
CavemanGamer
Tue Feb 10, 2004 8:39 am
#16

What about vitality loss for pets in PvP?


Isn't that the same thing?


Houdani
Tue Feb 10, 2004 8:40 am
#17

Stupendous Thunderheart! This "behind the scenes" report is exactly the kind of stuff the community loves to read. Evenin instances where theoutcome isn't something that sits well, just being able to read the details of the Developer's position will ALWAYS be well received. Thanks so much for sharing!


H.





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0011001001100..(||||||)..................Scarlett Letter......M.Doc / M.Pike.......BRIA
0110001000110..(||||||)..................Ellya Tsunami........Perpetual Newbie....TC
1111011101111..(|||||||||||||||||)....Houdani O'Bria......Team: Buff-Bot......SANDBOX (alpha)
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Greatsails
Tue Feb 10, 2004 8:40 am
#18

Just to be clear:



This means even if I die in factioned combat to an NPC or a turret or a mine, I'm going to retain my insurance and will not suffer the 1% decay? I hope that's what that means that there will be no penalties for factioned death.



Thanks for any clarification.



-----
Seelvir: Master Smuggler, Master Dabbler
N'rocinu: Master Doctor, Master Tailor, Novice Scout.
Maribel: Master Artisan, Master Architect, Dancer 4-0-0-0, Musician 4-0-0-0 (for the buffs, of course)
Zode
Tue Feb 10, 2004 8:40 am
#19

That has to be the best thing I have read all day.



Dalamor Nightson
Bloodfin
Master Bounty Hunter


Belasarius
Tue Feb 10, 2004 8:41 am
#20

You Rock TH!!!!!!


/cry like a baby


/so happy i wet my pants


/do back flip


/feel love from devs





"A beginning is the time for taking the most delicate care that the balances are correct."

Jenky
Tue Feb 10, 2004 8:41 am
#21

YES!!! So if i go around overt, no decay??????????



______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
BabyRancor
Tue Feb 10, 2004 8:44 am
#22

OK - I really, really don't want to seem ungrateful here - I'm very glad the Dev team listens to the community on issues like this.


To play Devil's Advocate though - has there been thought given to the implication of this? That being that now that (providing you have cloned) there is no penalty for Faction death, faction battles will again become "zerg" actions? There is now nothing standing in the way of folks continually returning from the cloning centre to either wear down defences or continually bolster them (in the case of bases specifically). Please correct me if I am wrong here.


I think some thought should be given to putting in a 5 minute "groggy" period the same asthe 1 minute one that exists already for doctor resurrection. During that time the player should not be able to attack or go overt. This could easily be applied to all deaths as well, as most of the time in PvE people die a fair distance from the cloning centre, and if not it's usually because the same "zerg" tactics are being used against a tough critter (Krayts).


Just a thought - cudos for taking the temperature of the forums on this and being flexible enough to incorporate our wishes





Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
Thunderheart
Tue Feb 10, 2004 8:44 am
#23






Oracle74 wrote:

Thanks TH and to the rest of the team for listening and reacting


One question: does this apply to general dueling deaths?




I dont know. That will be a good thing to test. Its going to depend very much what the faction status is when players duel and how the flags are handled...




Kurt "Thunderheart" Stangl
Community Relations Manager
TroThorns
Tue Feb 10, 2004 8:44 am
#24

Wow, you did the "impossible...." /snicker



Tro Thorns - Master Architect (semi-retired)
In The Town of Lake Destiny
East of Keren, Naboo, Ahazi
Visit Lake Destiny Bazaar
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Waypoint 3156, 2779

supa187
Tue Feb 10, 2004 8:44 am
#25

IM GONNA GO CELEBRATE WITH THE EWOKS!!!



Goodfella


Thunderheart
Tue Feb 10, 2004 8:45 am
#26






BaalZamon wrote:
Not to look a gift horse in the mouth here TH, but what can be done for those PAs that want to PvP by going to war with another PA?




I think thats a great topic for "Meaningful PvP". I'll be putting up an In Concept for that topic soon.





Kurt "Thunderheart" Stangl
Community Relations Manager
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