Development Cycle Archive
Thread: Schematics limited to 100
I just wanted to chime in with my opinion on this. I dislike the idea of lowering the schematic limit to 100. 1000 works, though to be honest I have not ever made anywhere near that amount. If it must be lowered, I would suggest something along the lines of 500. This would seem to still help the crafters.
- I do not want to have to burn resources - oftentimes rare or expensive ones that I, as a casual gamer, have limited access to - to make schematics after every 100 items.
- Limiting things to only 100 would probably drive prices up in an already unstable economy.
This is yet another bad fix devs....yes you said it was a bug. But as a weaponsmith...some guns take 5 or even 10 of factory componets. What your telling me is that after i make sevral componets just to get the experimentation to work (that is bugged to hell anyway) i can only make 20 guns? and to get guns people will buy i have to take those componets and experiment the gun to be near or at perfect. so out of the 20 possable guns i have maby 13-18 that i can actualy make in a factory? That means NO weaponsmith will meet the demand for quality weapons...and i would guess that half of all elite crafters will just quit for sompthing more fun than the "factory babysitting professions". Meaning everyone will need weapons...yes ill be able to double my prices but ill have even less fun doing it and do it less...And wont have ANY time to do anything els if i want to be good to my loyal coustomers....Sometimes crafting feals like a job...now your realy making it work.
Im sure this has ben said...im not reading 10+ pages on replies that i know 90% of them say the same thing. Factories are already ultra slow as is why make it worse. We just wright off the long time it takes to run and do sompthing els the way it is with the 1000's. Now we cant even do that because by the time we get to where we would want to go (usualy another planet) it would be just long enough for us to start doing sompthing wen poof the factory stops. If your going to do this at LEAST make factories 10X faster.
Change the limit to 100, but put back in the Industrialist profession, and give them a multiplier.
You create your schematic with a limit of 100. You could run it in your factory and get 100 items. Or you could sell it, along with the resources, to the Industrialist. He's halfway up the skill tree, and has a multiplier of 5. When he puts the schematic in the factory, it creates 500 items.
And, for the record, I have bought schematics of items I didn't have the skills to make (Droid Storage Compartments IIRC) and sold the results.
Database Issue?
Okay I see lot of people swallowing that whole database stuff so here is my spin
Warning : This is not gonna be pleasant since I am not in pleasant mood.
Fair enough.
Okay now They tell us this is done for DB issue.
And already several people pointed out that this would CREATE more problem since we gonna have more crate of different serial.
Several dozen people, in few hours had same idea. And we all posted them like this is great discovery.
Dev have been working on this game for years. You don't think they know this? They have people who maintain DB for living, and yes most of them even went to college and can think.
ONLY way this would help DB is if there is basically less items made period.
And there will be. And this WOULD help the DB.
You wanna know why?
Because Dev know everything we have pointed out since they are NOT STUPID. This change is simply meant to move the crafting out of reach of anyone but the most dedicated and well supported/funded crafters. Which doctor gonna be able to afford to make only 100 Stimp-B every 4 days and stay in business? what sacrifice their lots and start up another factories so they can make 100 every 2 days?
Dev KNOW that if they limit the schem to 100, there WILL be huge increase in DB for few days, then as number of crafter drop, so will be DB size. I am willing to bet you real money that in matter of months, their DB will decrease to half it's size along with number of crafters.
This is exactly what they want. They KNOW this. they are not stupid. You are if you think they are not aware of this.
They just want to know how much of stink it will cause.
If this is such a problem perhaps you can change the schematics on finish goods from requiring 2 from the same crate to just requiring 2 seperate. But then the crafter would have to do 7 seperate runs just for the finished product and that much work would cause more of the crafters to disappear and raise prices on finished products to account for the added work required. But on the otherhand that would allow me a little more powerful finished goods with one dispersal mechanism maxed on charges and the other on area. And so forth...
I have already seen several of the advanced crafters disappear, lets not make it more difficult on the few that are remaining.
daethang wrote:
I think 100 is to low the reasons why are below (from a Doctor's perspective):
1) Most of the items you really want to make require factory subcomponents (i.e. Advanced Biological Controllers, Advanced Liquid Suspension, Chemical Release Duration Mechanisms).
If it is limited to a 100 then the most I can make of the sub components is a 100 also, but then I need tocreate a schematic for the Stim crate I actually want to create. Let's say I want to make a Stim D crate and it takes me three tries to get a good schematic. Since Stim Ds take 2 ABECs, 1 ALS, and 1 CRDM. The most I can make on the final run is 47 STIM Ds. A full crate is 50. So I am not able to even run a full crate through anymore. This would be frustrating...
I personally like it the way it is - I think a 1000 is a good number,but if a change is needed I might recommend allowing larger batches of the subcomponents to be run and then limit the schematic size on final product goods. So I could run say a 1000 ABECs through, but only 100 Stim Ds. I dont know if this is possible though.
2) It already feels like I have to baby sit factories. Lowering the limit of items produced will make it more confusing, require more management, and overall take away from the enjoyment of running my med shop. Instead of having 1000 components with the same serial number lieing around.
Thanks for asking for feedback on this.
Gorwooken
Yeah exactly what he said. Also anything less than a 100 item schematic and you might as well chain me to my factory. At least with a 1000 item schematic I can go and enjoy other worlds and adventure alittle instead of being a total slave to my shop. If it weren't for that "bug" I'd quit crafting along time ago.
Having tried architecture as a profession, I know this would be a major pain in the end... structure modules are the primary need for more than 100.
Also... longevity of the schematics. I really only want to make a schematic once, have enough resources on hand for that specific schematic... and move on with life.
. the end.
1) Increase crate size to 1000 and allow crate splitting & stacking
identical to the way resources are handled (same serial # only).
2) Keep schem limit 1000.
These two above will drastically reduce the load I am creating on database.
I would direly love to be able to sell crates of 10, 25, 50 stimpacks
instead of singles and crates of 50. And I really really dont enjoy
hauling 60 crates of components to make 20 crates of stimpack-Bs (1000 stims).
I would love to take out my single crate of 1000 of each of 3 ingredient
components to make 1 final case of 1000 stimpacks that I can then split
up AS NEEDED to put up on vendor. I sell 10 crates a day easy (more on
weekends) so 1000 stimpacks is a 1-2 day supply.
I have 1000 singles on my vendor because many folks dont want a crate
of 50 woundpacks but they would LOVE a crate of 10 woundpacks.
Thats a 10x reduction in database size if I could only split/stack crates
like resource up to limit of 1000.
Ziran Nariz
Think about this: the database is overloaded with existing game features, and new features (mounts, vehicles, player cities) are underway. So the developers are making way for the new features by nerfing already existings features. I hope this is not true, but it seems logical to me. Which means this game is borked to Coruscant and back. ![]()
I'm a master doctor on Bloodfin and here are my 2 credits,
Whether I can make stims in 100 lots or 1000 lots, demand for these stims do not change. I still have to make enough for my guild. I'm still making the same number of stims. I don't see how this helps your database.
Serverwide, there are only so many people and they only need so many stims. You can make the schematic limit infinite, that doesn't mean we will make infinite stims. We doctors make just enough to support our server. The number of stims that will be created is fixed. Your change to the schematic size does nothing to affect this.
The only effect of this change is to make life more tedious to us crafters.
Fengo