Development Cycle Archive

Thread: Live Issues Update Sept 3

Bad_Bad_Leroy
Fri Sep 10, 2004 9:00 am
#222






Thunderheart wrote:



Drop shadows not showing - Fixed morning of Tuesday, Sep 7





Drop shadows still not showing, evening of Thursday, Sep 9.


Example: I have a crate of meds in the second room of my small house on talus, and I have a torch in one corner. I cannot read the white name of the crate object when it is against the white interior wall of my house.





Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
Bad_Bad_Leroy
Fri Sep 10, 2004 9:06 am
#223






Aesher wrote:

I have an issue with training. I go to the village to train in my new FS skills, I have the skill points and the FS combat exp points necessary to train but Noldan says I am not quite to the place where he can teach me anything. I submitted a CS ticket. Response was typical... CSR can't help me, submit a bug report, talk to other players to see how they resolved this issue, etc...


Submitted the bug report but I don't expect a response. So, I am trying the final option... has anyone else had this problem and how did you resolve it?


Any help you can give would be greatly appreciated.


Thanks





Does Praeorus (fat rodian guy near the elder) say you can train that line of skills?


In order to train any line ofFS skills, you must first unlock that line through a specific quest given by a villager. The quests change over time, so only 4 lines are unlockableduring eachof the 4phase of the village. Also, you may onlyaccept one unlocking quest per phase. Though you may only train an unlocked line, you can still save up FS XP to use once you unlock the line later. I'm not sure what the FS XP cap is for someone who doesn't have Novice in a particular FS tree.


Read up in the Test Center and Jedi forums to learn more about the village quests.





Creb - Doctor, Swordswookiee (SRA Master of Medicine, Sunrunner)
Get Resource Despawn Alerts in your Email | SWG Medical Resources | Dailybuzz.net
Fliry
Fri Sep 10, 2004 9:27 am
#224

FIX

THE

POI

SPAWNS

FOR THE LOVE OF GOD
sothis
Fri Sep 10, 2004 10:47 am
#225

I could not make Dead Eye last night as Alderaan Flora was not recognized by the schematic. I'm using a Food/Chemical crafting tool that recognizes all other ingredients except the Alderaan Flora.
RoosterPowers
Fri Sep 10, 2004 2:25 pm
#226






Kyreal wrote:

rori is desolate of wild spawns on Starsider.


have been there the last 3 days and cant find a wild spawn anywhere. good avian has spawned and im in need of a new stock but without wild spawns, cant kill teh vir vir's to harvest it.


in general wild spawns are down across all the planets but on talus and rori they are virtually non-exsistant. any info is greatly appreciated on this issue.




I have noticed this as well. I spent the better part of an hour last night on Rori (starsider) trying to find a specific spawn. In doing so I noticed that not only did I not find my specific spawn, I didn't find any spawn whatsoever. Not a one. Disheartening to say the least given the latest Avian meat spawn.




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futuramafan
Fri Sep 10, 2004 4:06 pm
#227

i'm sorry, but here comes a rant...

if there has been a post or even acknowledgement on this, please pm me with the link instead of one starring me..thanks


WHERE THE HELL IS THE BH DROID FIX?! ITS NOT EVEN MENTIONED!


here's what happens: i take a jedi mission. i get the bio sig from an informant, and go outside of town to launch the droid. the system message appears "your target is not online" even though i can still send the jedi tells! what the heck is that! out of nearly 2 dozen missions accepted, only 3 have worked. never have i seen a profession's problems so neglected (and i've been here since DAY 1) (except smuggler, but at least they're getting an acknowledgement on this)

i can't even play my profession! doc couldn't heal with havla (a quick workaround on the docs part-don't eat it) and they fixed it immediately. now i haven't even seen one response to this bh issue.

unless i have reallly over looked something, or have missed some update notes (haven't been playing for 2-3 days) this issue is really high on the list.

LadyLeala
Fri Sep 10, 2004 4:16 pm
#228

Not sure where else to post this...


I've been having a Crash To Desktop happen almost every time I do the following:

Log my Jedi in and play for a full buff session

Log my Jedi out using /sit and /logout

Immediately log my main in after that


The loading screen appears, and then BAM, I'm at my desktop.



Wayfarer's Designs

Relocating on CHILASTRA

CLOSED UNTIL FURTHER NOTICE


MIB100001
Sat Sep 11, 2004 2:15 am
#229

Corvette Missions (Jabba)


ok... we just did the Jaba assasination and destroy (unsuccessfully). The last time I was on the corvette, the only place SBD's were, was in the engine rooms... Both times tonight, there were at least 5 SBD's on the second floor alone. SBD's were all over, and we hadn't gone anywhere near the engine rooms. Was this changed since the last publish, or is the mission currently bugged?


several times dead and curious,

Spiike Speigal (Ahazi)
Redguard
Sat Sep 11, 2004 5:07 am
#230

I have an issue regarding experience.


I went hunting on Endor today and fought a number of Raiders and Duloks. While we recieved faction and recovered some loot there was no experience given when we fought Raiders. Outside the Dulok village we received no experience as well but once we entered the village to fight them we began obtaining experience.


First of all is this something that was intentional?

pro: It would deter spawn camping.

con: We took the risk we deserve the reward.


Is this a technical issue? This would seem to need a pretty quick fix.


We also visited the Orphaned Raider Cave. I strongly suggest that you change the name to Abandoned Raider Cave. The language police might get you on that one as I really don't believe you can orphan an inanimate object. There we nothing within it. Is this something that we shouldn't be going into yet? You guys have some great images but please do something about the caves, they just look damn silly. I would also hope that at some time you modify the cave layouts a bit more.




Given the choice between style over substance. I'll take a sandwich.
Redguard
Sat Sep 11, 2004 5:15 am
#231

Additional problems


When using the transport to any location which has a lot of PC presence (Coronet in particular)I have to disconnect an reload the game.


Suggestion: A single point of transit for galactic travel means that a number of pc's will be congregating at one location. It has been my experience that many PC's in one game location leads to LAG. Perhaps using multiple docking bays for star ports will mitigate this somewhat. Example have multiple structures in which you can enter to buy tickets and use the transport. Use the central starport for arrivals but break up the departure trasnports.




Given the choice between style over substance. I'll take a sandwich.
WessssCheng
Sat Sep 11, 2004 12:29 pm
#232

Well i was told ot post feedback here by a dev in CS, but wuts the point its not like the devs would do n e thing about it. FIX THE HARVESTOR BUG, I LOST 5 MIL BECAUSE OF U!!!and yes ppl wondering if u get the full amount of the resource, you dont'.




Animi
Sat Sep 11, 2004 9:08 pm
#233

The dead eye prototype schematic is not working. It will not accept the alderaan flora. Please fix this.



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Morph1ne
Sat Sep 11, 2004 9:20 pm
#234

somewhere along the way they were supposed to make deadeye use normal flora, did u try using something other than alderaan flora?


also when is the font shadows gona be fixed?? my vendor sales are suffering cause no one can read the vendors names. also makes it hard when I goshopping too.
the fix has been on tc since last week.






Animi wrote:

The dead eye prototype schematic is not working. It will not accept the alderaan flora. Please fix this.






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