Development Cycle Archive

Thread: Understanding the Crafting Experimentation Changes

Daisame
Fri Mar 12, 2004 7:30 pm
#222

I completely agree that most current products are relatively cookie cutter. They are essentially the same. In my opinion the big problem with the game's economy is that There is no competition. It is to hard to compete with people when you have some established market. As a customer, or consumer, it is too difficult to find competition to find the lower prices.


In combination with having more veriety between products, we need to better see everyone products to compare who has the best product for the best price. One vendor could offer the same product for about half the price, but short of standing in a busy place and spamming the waypoint to your shop, there is little way to advertise and compete with more etablished merchants.


We are dealing with a futureistic marketplace with a 1800's level of market competition. Every area is relatively isolated with little way to makrket your products through the galaxy. I am certainly no economist, but I believe this is a major reason the ingame economy is doing poorly.



Maako,Master Bounty Hunter/Rifleman Intrepid
Luke: "Is the dark side more powerful?"
Yoda: "No, It is quicker, easier, more seductive."

(gnn[[[[[[[[[[]nnnWX9ggggggggggggggggggggggggggggg)

JustG
Fri Mar 12, 2004 7:30 pm
#223

Howdy...


Thanks for the feedback thus far.


I would ask that you try to keep the emotional responses out of it... that has no effect other than to make us skip that post. I really appreciate the rational replies.


We are still reading... and thinking about this.


- g
SAKyroCilliani
Fri Mar 12, 2004 7:34 pm
#224

Our 'emotional responses' are coming out with this because it seems pretty much hopeless that you're going to put this crappy system in. NO ONE wants this in, and if you really wanted to make combat harder, cram a cap on armor to 70 or 80% or something and increase the difficulty on monsters. There's no reason to screw over the entire experimenting system because you want to revamp combat.




(1nnrr[[[nnnWX9ggggggggggggggggggggg)


Dakkide Walker
Master Defender - Jedi Knight

____________________________________________________
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SIGN OF ONE
Likaeus
Fri Mar 12, 2004 7:38 pm
#225






AudioOrgana wrote:







Likaeus wrote:

1) I fail to see how this will help the economy to any degree whatsoever. Please elaborate.






I think their point is this is good for the "long" term game. I do not agree the ends justify the means, however, and I think that long term game theyare talking aboutmay bemuch longer away than we realize.


This will cripple the economy for at least 6 months,maybe a year or more- there are enoughcrafters with schematics and pre-made items to last for quite some time. This post was just made today, but we have known about it for weeks now - and TH even suggested that "smart" WS would be stocking up.





Hi! Sorry, I should have been more clear in my post that that question was sarcasm. There are plenty of other posts in this thread that indicate areas and decisions that derailed the economy far beyond what this is change could possibly fix. I agree with your points completely.


Best Wishes,





Arcos Alendi of Kettemoor

Master Artisan

Master Weaponsmith


Vyctor
Fri Mar 12, 2004 7:51 pm
#226

Well, my secondary character is a weaponsmith and I know I've been making a ton of schems, especially component schems like barrels that after the patch I won't be able to put good accuracy into and scopes which I won't be able to play with a whole lot after the patch. I have probably enough schems to make 10000 weapons or so. I really would not want to have to start a new crafting character after this patch.........some of the secondary's definately matter and will allow me to sell prenerf weapons in the post nerf market quite nicely. Unfortunately, this imo is not good for the game. I imagine every master right now is doing as I am doing. I'm going to make even more millions.......but a lot of players that will buy the game, try to learn how to play, make a master crafter.........will not be able to compete.......will either quit or play another class just because of frustration.


Here's a thought.......When a game is starting to be more frustrating and more work than your job, is it still a game?


Just my 2 credits worth....





Vyctor Wulfrider....Master Bounty Hunter
Dtabor Dwulf.........Master Weaponsmith
Continuing his search to find the perfect way to get blown to bits!

....Imperial....Rebel....Irrelevent!
....All that matters is that somewhere a bag of jingling coins will be passed from one to another and a name will be wispered....
Riftmeister
Fri Mar 12, 2004 7:51 pm
#227

This is the biggest pile of crap I've ever had the displeasure of reading. If you think you're "fixing the economy" with this nerf, you're dead wrong. It's going to make every suit of armor even more of a carbon-copy clone than they are now. I can't speak from a Weaponsmith point of view, but then again, Armorsmiths are getting hit the hardest. At least now we can do different encumberance levels/resists/layer experimentation/etc. If this really does go through, you're going to lose many accounts. Please make the right decision and listen to all these posts.




Rift
Master Armorsmith working with 12 Experimentation points.
Jmercenary
Fri Mar 12, 2004 7:54 pm
#228

Its not really much to think about JustG. This is not a way to keep the players you have already, its a way to drive them away. Players will come and go I'm sure you devs are getting a little scared with WoW coming out soon and I would be too if I were you. Face ityouwill lose half of your player base when that game comes out, so please do us a favor and just make this game as fun aspossible until then.





Mercenary

"Its daddy sh!thead now wheres my bourbon."
Saepiroth
Fri Mar 12, 2004 7:57 pm
#229

I have updated my signature to reflect this current turn of events



Sapp O'Rath:
Booty Hunter, Imperial Colonel, Grand High Procurator of Dongs
Sapp's Postulate: SOE is a corporate experiment in just how hard you can piss in someone's eye and still have them pay you for the privilege.
Pahbi
Fri Mar 12, 2004 8:03 pm
#230

How being able to experiment less will increase the variety of items still baffles me.


- Pahbi


CaLVines
Fri Mar 12, 2004 8:05 pm
#231



JustG wrote:

Howdy...

Thanks for the feedback thus far.

I would ask that you try to keep the emotional responses out of it... that has no effect other than to make us skip that post. I really appreciate the rational replies.

We are still reading... and thinking about this.
- g





I would ask you not to treat us in a way that creates those emotional responses.

If you were communicating better, or listening to us better than we would not have to have threads like this.
RaeCon
Fri Mar 12, 2004 8:07 pm
#232






Chrysalide wrote:




In reviewing the threads....More than a few people have mentioned that "if it isn't broken, we shouldn't fix it".


The point as we see it though is that the current system is broken, and does need to be fixed.





The point, as we the players see it, is that WE pay the bills, andstronglyopposethe changes your forcing.


-Willem (Temptest)



KnightHawk420
Fri Mar 12, 2004 8:08 pm
#233






Brakkan wrote:

One of the dumbest ideas to date. What I really want to know is.. what's next? I'm trying to think of another part of the game that works as well as crafting/experimentation that they can destroy ... drawing a blank here, somebody help... Maybe shuttles only arrive every 20 minutes?



Why not increase the cost of cloning on advanced planets? Or one of 500 ideas that have been posted to fix the economy...



Simply amazing are the lengths that the devolpers of this game are willing to go to totally mutilate it...








I was just thinking novice professions work entirely too well.



Cheylin Mena - R.I.P.
Menon Mena - R.I.P.
Hunglo Bavmador - R.I.P.
LLJK_Griz
Fri Mar 12, 2004 8:08 pm
#234







JustG wrote:



We are still reading... and thinking about this.





... and deletingmany of thethe posts from crafters who are rightfully opposed to this ENORMOUS NERF.



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