Development Cycle Archive
Thread: Publish 10 Feedback: GUI Enhancements
Page 17 of 17
SirLithium
Sun Sep 12, 2004 8:57 am
#209
PoilDeCarotte wrote:
Thunderheart wrote:
- Crafting Inventory option
Nice feature.I figured out there is a bug, one attribute is never used to calculate the average value.Potential Energy: select only this one, no average value is displayed for values with PE (food, ...)Select OQ and PE: avg = OQ ... avg is not (OQ+PE)/2Select anything (X) and PE: avg = XI selected different combinations and there is definitely a bug with Potential Energy.edit: I submited a /bugMessage Edited by PoilDeCarotte on 09-02-2004 02:27 AM
Um, I love this feature... but it makes me wish Tailor had more than one item in our repertoire that required experimentation.
Message Edited by SirLithium on 09-12-2004 12:08 PM
DoogieHozer
Tue Sep 14, 2004 10:17 am
#210
Silberado wrote:Buxley:How about giving us a way to turn off the /findFriend "feature"?How about adding an enemies list. People you want to keep track of but you don't want them to find you.
I would prefer that they stop adding metagame 'features' to the Friends List and just make it Contacts List.
--doogie
TuvarSwaeda
Tue Sep 14, 2004 9:22 pm
#211
I really like the mission info in the datapad window. It would also be nice to see what direction the mission is in though. Is this possible?
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