Development Cycle Archive

Thread: Weekly Rountdable Discussion (Week ending 1-10-04)

ArteL
Fri Jan 09, 2004 3:05 pm
#209

yea... this forum is completly usless...


all this "discussion" going on is now just in one huge jumbled thread, instead of one huge jumbled forum..



GREAT WORK!!



I mean... if you are gonna have a "roundtable discussion" .... what good does it do you, if the people who can make the change... ARENT EVER AT THE TABLE!!

RozhlokLightningskull
Fri Jan 09, 2004 3:11 pm
#210






ArteL wrote:

yea... this forum is completly usless...


all this "discussion" going on is now just in one huge jumbled thread, instead of one huge jumbled forum..



GREAT WORK!!



I mean... if you are gonna have a "roundtable discussion" .... what good does it do you, if the people who can make the change... ARENT EVER AT THE TABLE!!







Its a roundtable discussion. Its just a roundtable discussion with 1500 people, yelling at each other, talking about 750 different topics and with no bosses present.






/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

electricnomad
Fri Jan 09, 2004 3:12 pm
#211




Wepps wrote:

Second of all, it's random HAM as opposed to Torso shot's targeted Health HAM, which also has a HealthDOT.


At 6x damage output, it typically 1-hits any targeted opponent. Thereofre, which HAM pool it strikes is also ireelevent.




Let's see some PVP screenshots of this.


Feel free to use www.imagedump.com





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

RozhlokLightningskull
Fri Jan 09, 2004 3:13 pm
#212

I wish they would put Matlock back on the air. Can any of the devs do that for me. I love Andy Griffith.




/+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++\
| Razhlok Lightningskull: Master Bounty Hunter ~ Master Rifleman ~ Alliance Pilot -- Wanderhome Galaxy |
| Lynsana Jantal: Teräs Käsi Master ~ Master Swordswoman ~ Privateer -- Bria Galaxy |
\+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++/

dnm998
Fri Jan 09, 2004 3:15 pm
#213

Since we no longer have the Discussion forum, where should problems like this be posted?;



http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=174352




-Ja-le Ba-te Master Merchant and Proprietor of the Emerald Star Merchants' Guild in Ironcaster

The Emerald Star Merchants' Guild is a subsidiary of Mortalis
jdsama
Fri Jan 09, 2004 3:18 pm
#214

I Think something should be clarified that wasnt mentioned in the first post, I think most people agree with the DEVs that an open discussion is needed with the general discussion no longer in action, but how exactly is it going to be managed? will DEVs be reading an replying to the thread as it evolves encouraging discussion in sensible areas and answering questions/brainstorming as the thread continues? or perhaps you are planning to read the thread thoroughly and post a comprehensive reply at regular intervals say daily or perhaps as this is a weekly discussion , weekly?(I wouldnt envy anyone trying to read this start to finish after a week is up). Or finally perhaps (Im confident this isnt the case) are we supposed to assume that this thread is being monitored by DEVs but wont necessarily be replied to or at least all issues wont necessarily get a reply? kind of like the general discussion of old.


Anyway just thinking this should be cleared up before any more people loose faith that this thread serves any more purpose than the recently closed board and show it by filling up a rapidly filling thread with unhappy messages or big red caps aimed towards the DEVs.


... of course for this to be cleared up Im guessing DEV would have to reply ... Oh well , hope to hear from them soon(turn optimism to max).

Wepps
Fri Jan 09, 2004 3:21 pm
#215






electricnomad wrote:



Let's see some PVP screenshots of this.


Feel free to use www.imagedump.com







No.


I'm not taking any more time to educate you where you are obviously lacking.


Combat testing is currently in progress, and will be over the next few months from the development end, where they will surely come to hard and indisputable conclusions.


You have consistently argued over every point, and when proven wrong cry for screenshots. You then proceed to claim that they are doctored, and so are the combat logs. I am not trying to convince you of anything, sorry but you just aren't that important, and I'm not going to get involved in that circle jerk.


I'm only countering your incorrect assessment with facts, and letting the developers decide whether or not to pursue testing in this arena.





------------------------------------------------------------------------------------

"And those that pray for dew at the desert's edge - shall bring forth the deluge." - Dune, The Preacher

Live from Tikrit


Bohdi-Tzu
Fri Jan 09, 2004 3:22 pm
#216



Strikke wrote:
Can we get a fix for those of us stuck between Thale's missions and Borvo's missions in the Krayt Skull Quest? Borvo accepted the briefcase of cash from me when the quest was borked, said, "Good" and then would only say, "Next". Now, he doesn't know me and tells me to speak to his guards. His guards say they don't know what I've been up to, but if I've finished my work for them on Corellia (which I have), go see the boss.




I sent a PM to Blair on this today. In-game CSRs can't won't help with this. Why am I locked out of one of the better examples of game content just because I had the bad timing to try it when it was broken?





Sun-Tzu  Jedi Knight
"I sense a plot to destroy the jedi..."

Jware1
Fri Jan 09, 2004 3:29 pm
#217

Ok...So we have


1) fix droids for BH


2) Fix bugs that have existed since day one


3) content, content, content


4) Better loot


5) more room in player structures (please!)


These seem to be the most common concerns...


So there it is all summed up for you guys. After like 100 posts basicly saying the same thing from all over the servers maybe you guys will get a hint.


oh ya


6) if it aint broke dont fix it! (referring to the player vendors..leave them be)

electricnomad
Fri Jan 09, 2004 3:36 pm
#218




Wepps wrote:





electricnomad wrote:



Let's see some PVP screenshots of this.


Feel free to use www.imagedump.com








No.


I'm not taking any more time to educate you where you are obviously lacking.


Combat testing is currently in progress, and will be over the next few months from the development end, where they will surely come to hard and indisputable conclusions.


You have consistently argued over every point, and when proven wrong cry for screenshots. You then proceed to claim that they are doctored, and so are the combat logs. I am not trying to convince you of anything, sorry but you just aren't that important, and I'm not going to get involved in that circle jerk.


I'm only countering your incorrect assessment with facts, and letting the developers decide whether or not to pursue testing in this arena.





Hehe, looks like at least ONE Bounty Hunter has *dodge*.


Screenshots are pretty good evidence, much better than your conclusory statements.


Last time you tried to assemble screenshots of one-shot kills, maybe 99% of them were of PVE, and 1% were of KDed enemies or something suspicious.


Here, take a walk down memory lane:


http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=90656&page=1





"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

DarquoZ
Fri Jan 09, 2004 4:41 pm
#219

Hello


Obviously there are many issues currently with the Jedi class. We know that Devs rarely comment on Jedi due to its rarity and secrecy. However, there are many issues currently with Jedi that make the class almost unplayable. The Jedi forums have lots of good information on this, but also are filled with FS seekers looking for advice.


I know of two Jedi on my server that have quit the game due to the bugs in the Jedi class. So many people worked (yes worked) very hard to unlock their slot, and many are still searching. After unlocking my slot (on another account), I've found Jedi to be very cool, yet riddled with issues. Some of the major issues make the Jedi almost unplayable, due to the chance you take of losing all you have worked for due to bugs. I agree there must be some type of risk involved, but to lose 2 weeks, three weeks or more of grinding with your Jedi because of LD, week old BH missions, etc is ridiculous.


I don't mean to sound upset, but to fix a minor issue like the vendor trick, yet leave so many other major issues unresolved really does not make sense to me. Instead of fixing piddly little issues with hotfixes, could some of the major issues be resolved or at least looked at/acknowledged?


I would hope that some of the devs take a look at the following posts from the Jedi forum. They all contain good information and am hoping some of these issues can be resolved soon so that those who have worked so hard to unlock our FSCS can start to enjoy it.


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=213215


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=166624


http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=166616



Thank you

nofxslaugt
Fri Jan 09, 2004 4:56 pm
#220

Well, I'd just like to chime in about the jedi... It is a freaking crime that their lightsabers decay so fast. Luke's saber was just fine for at least 30 years (EU), and his old one worked fine from the clone wars all the way through when he gave it to marra after taking it from his clone after the duel with jorus c'boath. Anyway, my point is, if the poor jedi have to get a krayt pearl to make a saber, at least make that saber last a LONG time. This makes it so players who aren't rich simply can't play jedi.


FIX THE BH DROIDS!!! LEVEL BH IN PVP!!! I want jedi to have a fair shake, but I also want to kill the crap out of them. =)




___________
28 dead jedi
nofxslaugt
Fri Jan 09, 2004 4:57 pm
#221

Oh yeah, and read that post by wepps.



___________
28 dead jedi
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