Development Cycle Archive
Thread: SWG Changes Part 2: New GCW Bases and the Planetary Control Meta Game
SOETyrant wrote:
MadDog36 wrote:my suggestion on the PVE base would have to be something to the effect of if you are within 32 meters of an enemy shutdown terminal for more than 5 minutes, you are turned PVP (special forces). This will allow players that are PVE to contribute to defeating NPCs of the opposite faction, but not participate in the base destruction sequence.There has to be some type of player way to defend the base besides the NPCs. Having 5 players that are all combatants (PVE) go into a base, whipe the place clean, then destroy the base while the you just sit there with nothing to do (since they are unattackable by PVP-special forces), is not so good.We are not forcing people into PvP anymore. It is a playstyle choice that people should make, not have it forced on them.
PvE bases are there for PvE players, and are defended by NPCs, not players.
I really like this change. Make sure to make PvE bases more affordable faction wise to increase placement, also make sure the NPC guards are nice and nasty. These should be tough to take down increasing both the person who placed the bases and the attacking parties enjoyment.
DND_Cas wrote:
As I read it you only need them to defend pvp bases which is what we do now anyway.
PvE bases can be destroyed by PvE'ers and if those players are PvE then PvP'ers cannot interfere. If a PvP'er attacks a PvE base then another PvP'er can attampt to stop them according to the PvP ruleset.
Basically PvE and PvP completely seperate. Unless of course I've missed something (which is entirely possible).
Well, I think we're both sort of right here. But in my scenario of PvPers protecting PvE bases,they wouldonly be protecting them from PvP players. I'm just hypothesizing that perhaps some PvPers may go after some of the PvE bases for a somewhat easy target from time to time and when that happens, PvPers could protect it, but they might be too busy protecting the PvP bases to worry about that. And like you're saying they should just leave that to the PvEers anyway and keep it all separate.
But PvPers do influence the tide of the factional presence on a planet moreso than PvE since their bases count for more. While it's not a directrelationship, the other players do need them for the factional benefits.
/shrug
Message Edited by gera on 02-02-2005 07:15 PM
Thunderheart wrote:
Please remember to be polite and stay within community guidelines when posting. Thank you.
As part of the ongoing changes to Star Wars Galaxies, we are removing the TEF system so we can implement a new type of Galactic Civil War base. To bring Star Wars and the Galactic Civil war to all players, regardless if they prefer PvE or PvP, we are removing the TEF system. This lets players who prefer PvE to play in the GCW and players who prefer to PvP continue to play in the GCW. Because of the changes to the TEF system, we can now add a second type of factional base - - a PvE GCW base. We will use the two types of bases to create the first of many steps in a GCW planetary meta game.
GCW TrackingWe now have a global tracking mechanism for planetary GCW conquest. This tracking system works for each individual planet. This score will be modified by placement of factional bases, both PVP and PVE. Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. Planetary control status can be read by civilians using a "news net" terminal that will be placed in some starports. Factioned players can find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.
Here are the two types of bases and the details about how they will work:
GCW: PvP BasesBase Placement
PvP bases can be placed by any factioned player.
Base Defense
PvP Bases can only be enterable by PvP Enabled players.
The inside of these bases will be populated and protected by powerful NPCs.
Base Vulnerability
PVP bases will have a 3 hour vulnerability window but this window will only occur every 2 days. These bases will also register on the planetary map.
Base Destruction
PvP bases can be destroyed by those who can get inside (PvP enabled).
The method of base destruction will remain the same is it is currently.
Base Purpose
Existence of a PvP base counts significantly higher towards planetary control than a PvE base.
Base Cost
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.
To soften the transition, for each existing base you own you will be rewarded replacement faction points
New PvP Bases will cost the same number of Faction Points.
GCW: PvE BasesBase Placement
Any factioned player can place a PvE Base.
Base Defense
PvE Bases are defended by NPC's
Base Vulnerability
All existing bases will be treated as PvE bases.
To soften the transition, for each existing base you own you will be rewarded X faction points
PvE bases are always vulnerable. When they are defeated, they will explode.
Base Destruction
PvE bases can be placed by any factioned player. All players may attack these bases and destroy them.
Base Purpose
So all players can play in the GCW and participate in Star Warsy goodness. They will count as part of the planetary control game, but not as much as PvP bases.
Base Cost
PvE bases may be purchased from Faction Recruiters
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
PvE bases are distributed to PvP enabled players as part of a PvP base purchase. They will be given freely among friends and guilds/PAs, traded or purchased on the open market.
Always in motion the future is...
This is a big change that is suddenly happening to the game. We will add things in the future, but this will be part of a larger process to bring the feel of Star Wars to everyone, more action and a lot of fun. We hope you enjoy it and we will work to gather your feedback on these changes both before and after the changes go to live galaxies.
Message Edited by Thunderheart on 02-02-200505:39 PM
Message Edited by Thunderheart on 02-02-200506:46 PM
holy cow...TH...tell the DEVS...keep up the hard work! and tell them thanks.
Thunderheart wrote:
dashbarron wrote:
Is it part of the GCW revamp? Or something seperate too?
Nope, just a little love.
A small group got together and brainstormed with the goal of making a smallish change under the hood that would have a big, positive effect.
Never underestimate the power of a few dedicated people trying to do good
HATS OFF to all the stuff posted today.
I am simply in awe!
I can forsee alot of griefing here. Lot trades are already rappant on the servers. With this coming into play, your going to have even more issues with cross traded bases. This has the potential to be great, but also has a real potential for disaster. Please look at the issues with lot trading before its implemented or the servers are going to be even worse than they already are for lag and placement room.
Thunderheart wrote:
Please remember to be polite and stay within community guidelines when posting. Thank you.
As part of the ongoing changes to Star Wars Galaxies, we are removing the TEF system so we can implement a new type of Galactic Civil War base. To bring Star Wars and the Galactic Civil war to all players, regardless if they prefer PvE or PvP, we are removing the TEF system. This lets players who prefer PvE to play in the GCW and players who prefer to PvP continue to play in the GCW. Because of the changes to the TEF system, we can now add a second type of factional base - - a PvE GCW base. We will use the two types of bases to create the first of many steps in a GCW planetary meta game.
GCW TrackingWe now have a global tracking mechanism for planetary GCW conquest. This tracking system works for each individual planet. This score will be modified by placement of factional bases, both PVP and PVE. Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. Planetary control status can be read by civilians using a "news net" terminal that will be placed in some starports. Factioned players can find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.
Here are the two types of bases and the details about how they will work:
GCW: PvP BasesBase Placement
PvP bases can be placed by any factioned player.
Base Defense
PvP Bases can only be enterable by PvP Enabled players.
The inside of these bases will be populated and protected by powerful NPCs.
Base Vulnerability
PVP bases will have a 3 hour vulnerability window but this window will only occur every 2 days. These bases will also register on the planetary map.
Base Destruction
PvP bases can be destroyed by those who can get inside (PvP enabled).
The method of base destruction will remain the same is it is currently.
Base Purpose
Existence of a PvP base counts significantly higher towards planetary control than a PvE base.
Base Cost
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.
To soften the transition, for each existing base you own you will be rewarded replacement faction points
New PvP Bases will cost the same number of Faction Points.
GCW: PvE BasesBase Placement
Any factioned player can place a PvE Base.
Base Defense
PvE Bases are defended by NPC's
Base Vulnerability
All existing bases will be treated as PvE bases.
To soften the transition, for each existing base you own you will be rewarded X faction points
PvE bases are always vulnerable. When they are defeated, they will explode.
Base Destruction
PvE bases can be placed by any factioned player. All players may attack these bases and destroy them.
Base Purpose
So all players can play in the GCW and participate in Star Warsy goodness. They will count as part of the planetary control game, but not as much as PvP bases.
Base Cost
PvE bases may be purchased from Faction Recruiters
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
PvE bases are distributed to PvP enabled players as part of a PvP base purchase. They will be given freely among friends and guilds/PAs, traded or purchased on the open market.
Always in motion the future is...
This is a big change that is suddenly happening to the game. We will add things in the future, but this will be part of a larger process to bring the feel of Star Wars to everyone, more action and a lot of fun. We hope you enjoy it and we will work to gather your feedback on these changes both before and after the changes go to live galaxies.
Message Edited by Thunderheart on 02-02-200505:39 PM
Message Edited by Thunderheart on 02-02-200506:46 PM
Thunderheart wrote:
Tlk wrote:
1) On the original post on Bases, TH specifically says PvE bases are placed and defended by both PvE and PvP players
2) Further in the post (by you) it is stated that PvE bases are only defendable by NPCs.
Which way is it? Also, what is hte incentive for any factionaly player to place a PvE base if they can not defend it?
Ok, had a pow wow internally to go over all the rules again.
So you can't really defend PvE bases - - that's why we're giving them away for free.
The purpose of these bases is PvE fun.
I'm just curious on the developer's take on the following scenario:
Four or five faction members get together and surround an oposite faction declared player city (or at least a city of known faction alligence with their "free" PVE bases.
Would you consider this fair gameplay (its war after all) or griefing ofa player city (using an item in the game to deny accessto part of the game, possibly their house or shop,to another player)?
I ask because the bases don't cost lots. I guess it might even be feasible (although hopefully extremely expensive in terms of faction points) for one person to buy a bunch of PVE bases and use them in one small location for nefarious purposes (or just to make their neighborhood cool
)even if not technically against the rules of the game.
So this means that covert players will no longer be able to enter PvP bases correct? Just trying to clear a few things up
Thunderheart wrote:
Base Defense
PvP Bases can only be enterable by PvP Enabled players.
Message Edited by Thunderheart on 02-02-2005 05:39 PM
Message Edited by Thunderheart on 02-02-2005 06:46 PM
Maybe I don't understand how trading lots will effect this. TH said you can only place three bases, and they don't cost lots. So, it will do you no good to trade lots in order to place more bases. If I don't get it, straighten me out.
freedomwarrior wrote:
I can forsee alot of griefing here. Lot trades are already rappant on the servers. With this coming into play, your going to have even more issues with cross traded bases. This has the potential to be great, but also has a real potential for disaster. Please look at the issues with lot trading before its implemented or the servers are going to be even worse than they already are for lag and placement room.
Thunderheart wrote:
Base Cost
When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.
Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.
To soften the transition, for each existing base you own you will be rewarded replacement faction points
New PvP Bases will cost the same number of Faction Points.