Development Cycle Archive

Thread: SWG Changes Part 2: New GCW Bases and the Planetary Control Meta Game

WiskeDarkmoon
Wed Feb 02, 2005 7:34 pm
#209



SOETyrant wrote:


MadDog36 wrote:
my suggestion on the PVE base would have to be something to the effect of if you are within 32 meters of an enemy shutdown terminal for more than 5 minutes, you are turned PVP (special forces). This will allow players that are PVE to contribute to defeating NPCs of the opposite faction, but not participate in the base destruction sequence.
There has to be some type of player way to defend the base besides the NPCs. Having 5 players that are all combatants (PVE) go into a base, whipe the place clean, then destroy the base while the you just sit there with nothing to do (since they are unattackable by PVP-special forces), is not so good.


We are not forcing people into PvP anymore. It is a playstyle choice that people should make, not have it forced on them.

PvE bases are there for PvE players, and are defended by NPCs, not players.







I really like this change. Make sure to make PvE bases more affordable faction wise to increase placement, also make sure the NPC guards are nice and nasty. These should be tough to take down increasing both the person who placed the bases and the attacking parties enjoyment.




Wiske Darkmoon
Imperial Death Squads Militia
Leader/Founder IDS
DeQuosaek
Wed Feb 02, 2005 7:36 pm
#210






DND_Cas wrote:
As I read it you only need them to defend pvp bases which is what we do now anyway.

PvE bases can be destroyed by PvE'ers and if those players are PvE then PvP'ers cannot interfere. If a PvP'er attacks a PvE base then another PvP'er can attampt to stop them according to the PvP ruleset.

Basically PvE and PvP completely seperate. Unless of course I've missed something (which is entirely possible).




Well, I think we're both sort of right here. But in my scenario of PvPers protecting PvE bases,they wouldonly be protecting them from PvP players. I'm just hypothesizing that perhaps some PvPers may go after some of the PvE bases for a somewhat easy target from time to time and when that happens, PvPers could protect it, but they might be too busy protecting the PvP bases to worry about that. And like you're saying they should just leave that to the PvEers anyway and keep it all separate.


But PvPers do influence the tide of the factional presence on a planet moreso than PvE since their bases count for more. While it's not a directrelationship, the other players do need them for the factional benefits.
/shrug






Some of my pet peeve bugs:
•Armorsmith protection layers were not converted with the CU.
•Ship Details window does not close when you click "Travel" resulting in the message "You have lost the target. Closing interface."

gera
Wed Feb 02, 2005 8:01 pm
#211



I have a question about possible griefing matter:


Since there will be 'shoot on sight' for factional combatants, will covering other oppositte faction players houses (which are not in cities, with 64 meters ranges) with bases / turrets, would consider griefing and punished according to Community Policies and those who does that kind of thing will be banned?


Easy and simple, looking for an answer yes or no


And since it is VERY discussed matter and every player can have 3 bases, how would you think of preventing something like "lot trades" from non-playing in current galaxy players and prevent filling of every meter of planets not filled with bases?



Message Edited by gera on 02-02-2005 07:15 PM




Armor removed from Jedi so they can be kited 'as designed' - Blixtev

Lotussutol
Wed Feb 02, 2005 8:02 pm
#212






Thunderheart wrote:




Please remember to be polite and stay within community guidelines when posting. Thank you.



As part of the ongoing changes to Star Wars Galaxies, we are removing the TEF system so we can implement a new type of Galactic Civil War base. To bring Star Wars and the Galactic Civil war to all players, regardless if they prefer PvE or PvP, we are removing the TEF system. This lets players who prefer PvE to play in the GCW and players who prefer to PvP continue to play in the GCW. Because of the changes to the TEF system, we can now add a second type of factional base - - a PvE GCW base. We will use the two types of bases to create the first of many steps in a GCW planetary meta game.

GCW TrackingWe now have a global tracking mechanism for planetary GCW conquest. This tracking system works for each individual planet. This score will be modified by placement of factional bases, both PVP and PVE. Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. Planetary control status can be read by civilians using a "news net" terminal that will be placed in some starports. Factioned players can find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.

Here are the two types of bases and the details about how they will work:


GCW: PvP BasesBase Placement

  • PvP bases can be placed by any factioned player.

    Base Defense

  • PvP Bases can only be enterable by PvP Enabled players.

  • The inside of these bases will be populated and protected by powerful NPCs.

    Base Vulnerability

  • PVP bases will have a 3 hour vulnerability window but this window will only occur every 2 days. These bases will also register on the planetary map.

    Base Destruction

  • PvP bases can be destroyed by those who can get inside (PvP enabled).

  • The method of base destruction will remain the same is it is currently.

    Base Purpose

  • Existence of a PvP base counts significantly higher towards planetary control than a PvE base.

    Base Cost

  • When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.

  • Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.

  • To soften the transition, for each existing base you own you will be rewarded replacement faction points

  • New PvP Bases will cost the same number of Faction Points.


    GCW: PvE BasesBase Placement

  • Any factioned player can place a PvE Base.

    Base Defense



    • PvE Bases are defended by NPC's


      Base Vulnerability

    • All existing bases will be treated as PvE bases.

    • To soften the transition, for each existing base you own you will be rewarded X faction points

    • PvE bases are always vulnerable. When they are defeated, they will explode.

      Base Destruction

    • PvE bases can be placed by any factioned player. All players may attack these bases and destroy them.

      Base Purpose

    • So all players can play in the GCW and participate in Star Warsy goodness. They will count as part of the planetary control game, but not as much as PvP bases.

      Base Cost

    • PvE bases may be purchased from Faction Recruiters

    • When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.

    • PvE bases are distributed to PvP enabled players as part of a PvP base purchase. They will be given freely among friends and guilds/PAs, traded or purchased on the open market.


      Always in motion the future is...

      This is a big change that is suddenly happening to the game. We will add things in the future, but this will be part of a larger process to bring the feel of Star Wars to everyone, more action and a lot of fun. We hope you enjoy it and we will work to gather your feedback on these changes both before and after the changes go to live galaxies.



      • Message Edited by Thunderheart on 02-02-200505:39 PM


        Message Edited by Thunderheart on 02-02-200506:46 PM






        holy cow...TH...tell the DEVS...keep up the hard work! and tell them thanks.
        neelong
        Wed Feb 02, 2005 8:03 pm
        #213

        Lots of good changes coming through I must say. Plus we have a lot of dev interaction now which is a plus. Good Stuff



        R.I.P The HUNT
        Trodad Skarpang / Nelong Skarpang
        melanoid
        Wed Feb 02, 2005 8:11 pm
        #214

        This sounds really awsome. It's about time the DEVS caught on! Attacking and defending bases has provided more fun then any other aspect of this game PERIOD!



        Odysseus Traveler
        PVP enthusiast
        IO-Army
        MonsofoLexius
        Wed Feb 02, 2005 8:12 pm
        #215






        Thunderheart wrote:





        dashbarron wrote:


        Is it part of the GCW revamp? Or something seperate too?




        Nope, just a little love.


        A small group got together and brainstormed with the goal of making a smallish change under the hood that would have a big, positive effect.











        Never underestimate the power of a few dedicated people trying to do good



        HATS OFF to all the stuff posted today.


        I am simply in awe!




        ----------------------------------------------------------------------------
        - In rememberance of our friend, Luckky Johnson (Toni Sinclair)
        "Every day I feel like I am opening a present when
        I double-click the SWG icon"
        -Vorpaks
        Thanks bud...now, about the Garment habit of yours. You need an intervention! - Calculus_Entropy /flex - n'Jessi
        ----------------------------------------------------------------------------

        eastmaster
        Wed Feb 02, 2005 8:22 pm
        #216

        So how do the implementation of these changes relate to the furtherment of the CU?


        i hope this isnt a shiny distraction, as much as i love the sound of the GCW changes, we're looking right, whats going on to the left?


        i hope getting these rolled out doesnt slow down CU progress, and i shudder to think this is a great ploy to get our attention off the CU for a little longer.


        dont let it be


        Wag the Dog
        Bisola
        Wed Feb 02, 2005 8:27 pm
        #217

        So...*digs out old manual* does this mean that the /gcw command will now show which side is winning? That would be great!



        ooooooooooooooooooooo Bisola Kwati
        ooooooooooooooooooooo
        ooooooooooooooooooooo

        ooooooooooooooooooooo Elder Medic
        ooooooooooooooooooooo
        ooooooooooooooooooooo +
        ooooooooooooooooooooo
        ooooooooooooooooooooo
        Elder Mon Calamari

        freedomwarrior
        Wed Feb 02, 2005 8:32 pm
        #218






        Thunderheart wrote:




        Please remember to be polite and stay within community guidelines when posting. Thank you.



        As part of the ongoing changes to Star Wars Galaxies, we are removing the TEF system so we can implement a new type of Galactic Civil War base. To bring Star Wars and the Galactic Civil war to all players, regardless if they prefer PvE or PvP, we are removing the TEF system. This lets players who prefer PvE to play in the GCW and players who prefer to PvP continue to play in the GCW. Because of the changes to the TEF system, we can now add a second type of factional base - - a PvE GCW base. We will use the two types of bases to create the first of many steps in a GCW planetary meta game.

        GCW TrackingWe now have a global tracking mechanism for planetary GCW conquest. This tracking system works for each individual planet. This score will be modified by placement of factional bases, both PVP and PVE. Based on who is winning the factional conflict per planet, faction point costs and the faction presence in cities will change. Planetary control status can be read by civilians using a "news net" terminal that will be placed in some starports. Factioned players can find out what's going on in the war by "talking" to a faction recruiter, who will give them updates.

        Here are the two types of bases and the details about how they will work:


        GCW: PvP BasesBase Placement

      • PvP bases can be placed by any factioned player.

        Base Defense

      • PvP Bases can only be enterable by PvP Enabled players.

      • The inside of these bases will be populated and protected by powerful NPCs.

        Base Vulnerability

      • PVP bases will have a 3 hour vulnerability window but this window will only occur every 2 days. These bases will also register on the planetary map.

        Base Destruction

      • PvP bases can be destroyed by those who can get inside (PvP enabled).

      • The method of base destruction will remain the same is it is currently.

        Base Purpose

      • Existence of a PvP base counts significantly higher towards planetary control than a PvE base.

        Base Cost

      • When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.

      • Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.

      • To soften the transition, for each existing base you own you will be rewarded replacement faction points

      • New PvP Bases will cost the same number of Faction Points.


        GCW: PvE BasesBase Placement

      • Any factioned player can place a PvE Base.

        Base Defense



        • PvE Bases are defended by NPC's


          Base Vulnerability

        • All existing bases will be treated as PvE bases.

        • To soften the transition, for each existing base you own you will be rewarded X faction points

        • PvE bases are always vulnerable. When they are defeated, they will explode.

          Base Destruction

        • PvE bases can be placed by any factioned player. All players may attack these bases and destroy them.

          Base Purpose

        • So all players can play in the GCW and participate in Star Warsy goodness. They will count as part of the planetary control game, but not as much as PvP bases.

          Base Cost

        • PvE bases may be purchased from Faction Recruiters

        • When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.

        • PvE bases are distributed to PvP enabled players as part of a PvP base purchase. They will be given freely among friends and guilds/PAs, traded or purchased on the open market.


          Always in motion the future is...

          This is a big change that is suddenly happening to the game. We will add things in the future, but this will be part of a larger process to bring the feel of Star Wars to everyone, more action and a lot of fun. We hope you enjoy it and we will work to gather your feedback on these changes both before and after the changes go to live galaxies.



          • Message Edited by Thunderheart on 02-02-200505:39 PM


            Message Edited by Thunderheart on 02-02-200506:46 PM




            I can forsee alot of griefing here. Lot trades are already rappant on the servers. With this coming into play, your going to have even more issues with cross traded bases. This has the potential to be great, but also has a real potential for disaster. Please look at the issues with lot trading before its implemented or the servers are going to be even worse than they already are for lag and placement room.




            -Ackire-

            THE Retired
            dMaster Armorsmithd
            Located on the wonderful Planet of Naboo
            Now located at -3256 3748, outside of Theed
            -=X=-

            Bryan1138
            Wed Feb 02, 2005 8:35 pm
            #219






            Thunderheart wrote:





            Tlk wrote:


            1) On the original post on Bases, TH specifically says PvE bases are placed and defended by both PvE and PvP players

            2) Further in the post (by you) it is stated that PvE bases are only defendable by NPCs.


            Which way is it? Also, what is hte incentive for any factionaly player to place a PvE base if they can not defend it?





            Ok, had a pow wow internally to go over all the rules again.


            So you can't really defend PvE bases - - that's why we're giving them away for free.


            The purpose of these bases is PvE fun.












            I'm just curious on the developer's take on the following scenario:



            Four or five faction members get together and surround an oposite faction declared player city (or at least a city of known faction alligence with their "free" PVE bases.


            Would you consider this fair gameplay (its war after all) or griefing ofa player city (using an item in the game to deny accessto part of the game, possibly their house or shop,to another player)?


            I ask because the bases don't cost lots. I guess it might even be feasible (although hopefully extremely expensive in terms of faction points) for one person to buy a bunch of PVE bases and use them in one small location for nefarious purposes (or just to make their neighborhood cool )even if not technically against the rules of the game.





            Bryan1138
            aka Bryan'sa Fickset on Bria

            WS resource fire sale at: 890, -4700 on Correlia 500 m east of Coronet, Bria server!
            aka Bryanosk on Radiant

            Obralemo
            Wed Feb 02, 2005 8:49 pm
            #220






            Thunderheart wrote:





            Base Defense


          • PvP Bases can only be enterable by PvP Enabled players.

          • Message Edited by Thunderheart on 02-02-2005 05:39 PM


            Message Edited by Thunderheart on 02-02-2005 06:46 PM



            So this means that covert players will no longer be able to enter PvP bases correct? Just trying to clear a few things up




            -//==Sriave Dabo'tah-LeetMrT==\\-
            Official Pwner of FTW
            "I pity da foo!"

            DarthMinos
            Wed Feb 02, 2005 8:52 pm
            #221






            freedomwarrior wrote:






            Thunderheart wrote:






            Base Cost


          • When a player purchases a PvP base they will receive 2 PvE bases for free. These can be sold, traded or placed as needed.

          • Factional bases will no longer cost lots. You will be limited to a maximum of 3 bases per player.

          • To soften the transition, for each existing base you own you will be rewarded replacement faction points

          • New PvP Bases will cost the same number of Faction Points.





          • I can forsee alot of griefing here. Lot trades are already rappant on the servers. With this coming into play, your going to have even more issues with cross traded bases. This has the potential to be great, but also has a real potential for disaster. Please look at the issues with lot trading before its implemented or the servers are going to be even worse than they already are for lag and placement room.





            Maybe I don't understand how trading lots will effect this. TH said you can only place three bases, and they don't cost lots. So, it will do you no good to trade lots in order to place more bases. If I don't get it, straighten me out.




            Rieke Mysadwy--Pre-CU Jedi (MLS, MDef, Nov Healer, 3xx2 Enh) & Professional Scoundrel, Leader of CCEF
            Davaj Knyghtsyde--Bounty Hunter
            Trawwl--Wookiee Commando
            Grewaulk--Rodian Structures Trader

            Loot and Structures Vendor at: -2634 -9, Caldara Cove on Dantooine
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