Development Cycle Archive
Thread: Holobits?!?!?!
Now that the DEVS have "Tweaked" Merchant to curb the practices that they found unsavory, can anyone please explain why there is a limit for an item to be up for sale at all? They are my employees, and I say it sits there for sale until I tell them otherwise. This is by far and away the WORST part about being a merchant.
With over 1900 items for sale acrost my vendors, it is WORK and not FUN keeping them stocked.
Please, for the love of your perticular diety if there is one.. Please get them to get rid of this timer now that they have made their grand changes. Prove to some of us that they don't just listen to jedi's complaints.
Sorry folks, this is really getting to me. Logging in every day and having to delete a small but substancial mountain of useless emails telling me that this went off sale.
Ugh.
Thanks for all your time and attention.
TH wrote:
Earning your Jedi will have much more meaning after Publish 10 goes to live servers and as soon as is possible, I'll be posting about the translation of the efforts of all those people who have been completing professions on their way to becoming a Jedi. I can understand why it is such a burning issue and as soon as a couple of decisions are made internally, I'll be able to bring you the scoop.
I don't see this happening. Whether it's hologrinding or the "xp grinding" it's all the same at the end of the day. We are still grinding.
And as far as earning Jedi... what is actually earned? We got some cool powers and a lightsaber... it's true.
We also get our ^sses handed to us by a 3 day mundane template build which is a complete disgrace to Jedi.
Once you make Jedi so that no mundane profession can fight 1 vs. 1 with Jedi and win, then I will feel I have earned something for the huge "grind". Currently I feel I have been lied about so much concerning Jedi and the reward is so far from the risk it's sickening.
Tenfo wrote:TH wrote:
Earning your Jedi will have much more meaning after Publish 10 goes to live servers and as soon as is possible, I'll be posting about the translation of the efforts of all those people who have been completing professions on their way to becoming a Jedi. I can understand why it is such a burning issue and as soon as a couple of decisions are made internally, I'll be able to bring you the scoop.
I don't see this happening. Whether it's hologrinding or the "xp grinding" it's all the same at the end of the day. We are still grinding.
And as far as earning Jedi... what is actually earned? We got some cool powers and a lightsaber... it's true.
We also get our ^sses handed to us by a 3 day mundane template build which is a complete disgrace to Jedi.
Once you make Jedi so that no mundane profession can fight 1 vs. 1 with Jedi and win, then I will feel I have earned something for the huge "grind". Currently I feel I have been lied about so much concerning Jedi and the reward is so far from the risk it's sickening.
....I can't believe he just posted that
Jedi = Waste of time for those who know PVP
Do it if you REALLY want to swing a glow stick. If Jedi were as good as Tenfo wishes it were, we would have more than we already do (which is too much)
Many Jedi knights have spent all their time Holo Grinding and Jedi Grinding while those "Mundane" people have been learning the tricks of the PVP trade. So ya, the Knight may swing for 800 damage, but the "Mundane" person knows how to out think the mindless hologrinding Jedi. I bet if you take any "Uber PVPer" (and i dont mean DoT Monkeys) and let them go "Blue Frog" on all the Jedi skills for 48 hours, they would whip out some real good stuff.
Jedi Don't need to be touched, balance out the "Mundane" skills
TK-SixNine wrote:
..If every retail store and outlet you knew of had every item out for sale dissappear into their back rooms every 14 days.
Now that the DEVS have "Tweaked" Merchant to curb the practices that they found unsavory, can anyone please explain why there is a limit for an item to be up for sale at all? They are my employees, and I say it sits there for sale until I tell them otherwise. This is by far and away the WORST part about being a merchant.
With over 1900 items for sale acrost my vendors, it is WORK and not FUN keeping them stocked.
Please, for the love of your perticular diety if there is one.. Please get them to get rid of this timer now that they have made their grand changes. Prove to some of us that they don't just listen to jedi's complaints.
Sorry folks, this is really getting to me. Logging in every day and having to delete a small but substancial mountain of useless emails telling me that this went off sale.
Ugh.
Thanks for all your time and attention.
TK-69:
I would guess that it has to do with two issues.
1. Endless ammounts of items being placed into a vendor and left/forgotten about and never bought
2. Non retailers using vendors as storage chests.
1a. SOE is a company and as such is attempting to keep costs down, and speed of gameplay upas much as possible, so it stands to reason they want people to have as little storage requirement as they can get by with. This is not a critisism it is just plain fact if I can store each persons character in 1 meg the server has to process much less data and therefore the game will run faster. SOE claims 500,000 registered accounts, 150,000 of which are played EVERY DAY. Thats 1/2 a Gig of storgae just if everyones profile and storage and everything else was 1 meg. I would guess it is MUCH higher than this. That is not including the server side of the game again which has to be enormous, if the small client side is 1.2 Gigs or more.
1b. If these items are left indefinitley you would lag out when going near this structure, but that aside it is not REAL WORLD economics. If I was walmart and noone bought a particular lamp because it was hidous or a fire hazard I would eventually take it off the inventory and toss it, as time passes value deteriorates because noone will pay for such an item, the store will lower its price until someone buys it or they will eventually throw it away. This doesn't happen in SWG. I remember when I first started playing I harvested something like 100 hide of extremely low quality. I tried to sell it, It didn't sell a friend suggested noone would pay 1000 credits for what was basically junk so I took it off and kept it, and eventually made tents out of it, these I sold for 200 cred/piece.
2a. Not the merchants fault or the artisans fault but some people use vendors as a storage area, with indefinite storage this practice would go on throughout the galaxy, that is not what a vendor is designed for. Therefore I am not going to illegally use it for longterm storage if I have to readd my items every 14 days. I mean what kind of storage is that. I will just go get another overpriced small house.
That would be my take on it.
Takiwa
StolenDiagram wrote:The majority of the test center players seem to think you are handing them Jedi on a plate, and as one who unlocked via profession grinding I find this un-acceptable
Ok, as I have yet to see a single person say they've acheived fs on the tc forums, I don't see how this is a problem. The FS Quests start, from what I've read in a variety of posts, ONCE YOU GET IN THE VILLAGE! Badge collecting is only the key into the village. To mangle a point someone else used, the badge collecting is the same as a ticket to a planet. You still need to do all the quests on the planet before unlocking actual FS, and the second slot. No one seems to have any idea yet exactly what the quests to unlock are like, so you have no reason to complain.