Development Cycle Archive

Thread: Holobits?!?!?!

hilighter
Wed Sep 29, 2004 12:54 pm
#209

Well, I seem to be stuck in the whip mission as alot of you all are. So I thought I would offer a suggestion to make the game a little more fun. I think that master armorsmiths should be able to craft composite armor to look like storm trooper or rebel marine gear. I am ex military and took pride in my battle dress uniform. However, if you try to wear trooper gear or marine gear and do any pvp you might as well kill yourself. I think that you would actually see battles where factionswould wear the correct gear and it would look very realistic. I never saw composite armor in any movie.Imagine all of DREAD in trooper gear..of different types in battle with FIGHT or a few other rebel guilds in rebel gear. I think it would be great and lots of people would want to get into it and it would create a more SW battlefront type of twist to SWG. And one last thing..Lets get some Hoth type planet so we can go after and wear cool things there. The dark rainy places are down right depressing as well as hard to even play in.



P.S

bringback teh battlefields ( that really work)


TK-SixNine
Mon Oct 04, 2004 1:38 am
#210

..If every retail store and outlet you knew of had every item out for sale dissappear into their back rooms every 14 days.

Now that the DEVS have "Tweaked" Merchant to curb the practices that they found unsavory, can anyone please explain why there is a limit for an item to be up for sale at all? They are my employees, and I say it sits there for sale until I tell them otherwise. This is by far and away the WORST part about being a merchant.

With over 1900 items for sale acrost my vendors, it is WORK and not FUN keeping them stocked.

Please, for the love of your perticular diety if there is one.. Please get them to get rid of this timer now that they have made their grand changes. Prove to some of us that they don't just listen to jedi's complaints.

Sorry folks, this is really getting to me. Logging in every day and having to delete a small but substancial mountain of useless emails telling me that this went off sale.

Ugh.

Thanks for all your time and attention.
Tenfo
Tue Oct 05, 2004 12:01 am
#211


TH wrote:


Earning your Jedi will have much more meaning after Publish 10 goes to live servers and as soon as is possible, I'll be posting about the translation of the efforts of all those people who have been completing professions on their way to becoming a Jedi. I can understand why it is such a burning issue and as soon as a couple of decisions are made internally, I'll be able to bring you the scoop.






I don't see this happening. Whether it's hologrinding or the "xp grinding" it's all the same at the end of the day. We are still grinding.


And as far as earning Jedi... what is actually earned? We got some cool powers and a lightsaber... it's true.


We also get our ^sses handed to us by a 3 day mundane template build which is a complete disgrace to Jedi.


Once you make Jedi so that no mundane profession can fight 1 vs. 1 with Jedi and win, then I will feel I have earned something for the huge "grind". Currently I feel I have been lied about so much concerning Jedi and the reward is so far from the risk it's sickening.




l Tofeity Edeiso - MBH / Rifleman l l Tazon - Elder Jedi l
Merc93
Tue Oct 05, 2004 8:13 pm
#212

Okay, first off, I came here tonight to thank the Dev's for implementing the Launch Pad background downloading. I have broadband, but I know many do not not. I think that was a responsible thing to do to control network contention, and I think it will be helpful to players with dial up. So Kudo's ya'll. Ihope the players don't think it's any thing sneaky and decide not to use it. Any question like that could easily be answered with a packet sniffer.


On the economy thing...this is way out of hand. The SWG Economy is, as a point of fact, a 3rd world economy by comparison to known trends in different sectorsof real world economy. the truth is, for an economy to work, it must be based on sound principles, AND MOST IMPORTANTLY, commerce has to take place. I'ld like to point out that a big reason why the economy is so terrible in SWG has more to do with players, than the system. Although, it should be noted, that the maintenance rates on player structures and the pay-outs for players missions would still contribute to an down economy, even if players did run their character's business with a measure of comon sense. I propose the following the changes:


1. That the maintenance rates on structures and vehicles be decreased.

2. That mission pay outs be increased.

3. That the player merchants get together in some kind of commerce guild, or trade guild and fix rates on their goods and services. For tangible goods, apply these rules:


Resource vendors-Your resources must be priced low enough to be useable to artisans and others crafter, and allow both parties to make a profit from them. Take the total number of harvestors, generators, your shop, etc, and total up the maintence costs. Then take the total number of unites of your resource turned out per day, and divide your sum maintenance costs by ths total number of units. The figure you come up with is the raw value of your resource...what's it's actually worth. Then, Take this Base Unit Cost and multiply by 1.7. That's teh Fair Market Value of your resources. that means you make a 70% profit off each unit of your resource. That's fair folks. The unit price should then be fairly low, but high enough above your "overhead" to allow you to grow and prosper. it the price is too high, then your resource won't sell, and you'll loose money. So do this carefully.


Artisans and Crafters- You are teh manufactures, so follow this formula: Take the price you pay for your resources, and your maintenance costs and total them. Divide this number by the total number of iteams you can craft in a day. That's your base operating costs. Take the cost per iteam and multiply it by 1.6. That's a 60% profit in your pocket, and will allow you to continue to grow. If you have a factory, it should increase the number of iteams you can produce, and thus decrease the cost per iteam, so you can compete and pass on the savings to the public. Don't forget to figure the maintenance costs of yor factory into the price. The Fair Market Value should be 60% above what it costs you to produce it.


Resellers-=You guys take the costsof your shop, vendors, whatever and total them. Divide this number by the total number of iteams you sell per day.(since your paintenance costs are measured by the day). Multiply your cost per each iteam by 1.3. That's a 30% profit in your pocket. You don't get as high a profit, because you don't harvest the supplies and make the iteams, so your operating costs are lower. Also, it's important not to jack that price up too high, because no one will buy it...and you'll loose big time. Because your profit is lower, you'll have to sell more iteams, than other guys to really prosper, but if you follow my formula, you'll see your accounts continue to grow instead of going dead. If you're a reseller, forcus on consumable iteams primarily like powerups, medicine, batteries, food, etc. Also, there should be more resellers than artisans. if this is so, you're shop will be more accessible to others than an artisan on the edge of map. Players probably won't end up minding to pay you a little more than the artisan for the conviencance of easy availibility.


These 3 classes of players hould all get togetehr in a guild or network of guilds, and produce something called a "Consumer Price Index" This is alist of iteams, matched with their respective prices, based on the formulas I have given. You may be surprised to see how much the price of some iteams changes. Some wil go up and some will go down. I suspect, that unless those maintenance costs are lowered and missions payouts are increased. The economy is still going to thoroughly suck. Those prices are fully 400% more than what they are in the real world-that's ridiculous.


You can also reasonably justify asking a lttile more for certain iteams depending on what they are and your location. For instance, if you are selling contraband and in an Imperial controlled region, you can justifiably tac on a little more for the "danger" of transporting such iteams. don't get out of hand with this, or no one will buy it....unless they are complete idiots. The economy problem really has little to do with the number of vendors you can have, or the number of iteams you can sell on each vendor, it's because player income is very low, and player expenss are disproportionately high. This is a two side problem. It take sthe Devs seeing the light, and adjusting the pay outs and maintenace costs on their end, and then the players using some common sense when pricing their iteams. If you don't do this, the economy will always suck, and it will never by fixed, EVER, no matter what you try and do.



"To overcome others armies without fighting is the best of skills. The superior militarist foils enemies plots. Next best is to ruin their alliances. Next after that, is to attack their armed forces. Worst, is to besiege their cities.” -Sun Tzu: The Art of War
AODExarch
Tue Oct 19, 2004 7:45 pm
#213



Tenfo wrote:

TH wrote:

Earning your Jedi will have much more meaning after Publish 10 goes to live servers and as soon as is possible, I'll be posting about the translation of the efforts of all those people who have been completing professions on their way to becoming a Jedi. I can understand why it is such a burning issue and as soon as a couple of decisions are made internally, I'll be able to bring you the scoop.


I don't see this happening. Whether it's hologrinding or the "xp grinding" it's all the same at the end of the day. We are still grinding.

And as far as earning Jedi... what is actually earned? We got some cool powers and a lightsaber... it's true.

We also get our ^sses handed to us by a 3 day mundane template build which is a complete disgrace to Jedi.

Once you make Jedi so that no mundane profession can fight 1 vs. 1 with Jedi and win, then I will feel I have earned something for the huge "grind". Currently I feel I have been lied about so much concerning Jedi and the reward is so far from the risk it's sickening.






....I can't believe he just posted that

Jedi = Waste of time for those who know PVP

Do it if you REALLY want to swing a glow stick. If Jedi were as good as Tenfo wishes it were, we would have more than we already do (which is too much)

Many Jedi knights have spent all their time Holo Grinding and Jedi Grinding while those "Mundane" people have been learning the tricks of the PVP trade. So ya, the Knight may swing for 800 damage, but the "Mundane" person knows how to out think the mindless hologrinding Jedi. I bet if you take any "Uber PVPer" (and i dont mean DoT Monkeys) and let them go "Blue Frog" on all the Jedi skills for 48 hours, they would whip out some real good stuff.

Jedi Don't need to be touched, balance out the "Mundane" skills



Exarch - Rebel Soldier, Jumped to Lightspeed too far, far far away into a new World, World of Warcraft, Recruited by the Alliance to fight a similar war in the realm of StormReaver along with the Outkasts of Sunrunner who also found themselves in the same situation. With little hope of return to their Rebel friends they have begun to start again, learning the ways of their new home, trading in their blasters for Axes, Swords and Magical powers. The fight will be difficult, but failiure is unknown to us, for we are the soldiers that struck fear into the Emporer himself and put his armies to shame....
Takiwa
Sun Oct 24, 2004 8:28 am
#214






TK-SixNine wrote:
..If every retail store and outlet you knew of had every item out for sale dissappear into their back rooms every 14 days.

Now that the DEVS have "Tweaked" Merchant to curb the practices that they found unsavory, can anyone please explain why there is a limit for an item to be up for sale at all? They are my employees, and I say it sits there for sale until I tell them otherwise. This is by far and away the WORST part about being a merchant.

With over 1900 items for sale acrost my vendors, it is WORK and not FUN keeping them stocked.

Please, for the love of your perticular diety if there is one.. Please get them to get rid of this timer now that they have made their grand changes. Prove to some of us that they don't just listen to jedi's complaints.

Sorry folks, this is really getting to me. Logging in every day and having to delete a small but substancial mountain of useless emails telling me that this went off sale.

Ugh.

Thanks for all your time and attention.




TK-69:


I would guess that it has to do with two issues.


1. Endless ammounts of items being placed into a vendor and left/forgotten about and never bought


2. Non retailers using vendors as storage chests.


1a. SOE is a company and as such is attempting to keep costs down, and speed of gameplay upas much as possible, so it stands to reason they want people to have as little storage requirement as they can get by with. This is not a critisism it is just plain fact if I can store each persons character in 1 meg the server has to process much less data and therefore the game will run faster. SOE claims 500,000 registered accounts, 150,000 of which are played EVERY DAY. Thats 1/2 a Gig of storgae just if everyones profile and storage and everything else was 1 meg. I would guess it is MUCH higher than this. That is not including the server side of the game again which has to be enormous, if the small client side is 1.2 Gigs or more.


1b. If these items are left indefinitley you would lag out when going near this structure, but that aside it is not REAL WORLD economics. If I was walmart and noone bought a particular lamp because it was hidous or a fire hazard I would eventually take it off the inventory and toss it, as time passes value deteriorates because noone will pay for such an item, the store will lower its price until someone buys it or they will eventually throw it away. This doesn't happen in SWG. I remember when I first started playing I harvested something like 100 hide of extremely low quality. I tried to sell it, It didn't sell a friend suggested noone would pay 1000 credits for what was basically junk so I took it off and kept it, and eventually made tents out of it, these I sold for 200 cred/piece.


2a. Not the merchants fault or the artisans fault but some people use vendors as a storage area, with indefinite storage this practice would go on throughout the galaxy, that is not what a vendor is designed for. Therefore I am not going to illegally use it for longterm storage if I have to readd my items every 14 days. I mean what kind of storage is that. I will just go get another overpriced small house.


That would be my take on it.


Takiwa


necropotencey
Tue Oct 26, 2004 7:28 am
#215

I
necropotencey
Tue Oct 26, 2004 10:19 am
#216

user friendly forums!

short and sweet: merc93::

goto china and take a good look at how much good COMMUNISM is doing their economy, because thats what your plan is commonly known as. You fool, learn about crafting, on ANY planet INCLUDING earth. Typical, you ask for a raise for what you do, and wanna cut the balls off of what we crafters do. I will help you out here. you know what the REAL cost of say.. a republic blaster is? ifI mine the recource myself? try about 100 credits. If I mine 999 cd copperI can make a 99.9% repair kit for8 credits cost to me, 5 without a factory,and sell it for 6000. I bet you didnt know that huh? now you wanna tell me6 months later when that copper is long gone and none better has dropped since that its only worth .4 cpu? WRONG. thats where a thing called 'market value' comes in. It is NEVER a neat little formula like you suggest. What it is equal tois what YOU will be willing to pay for that 99.9% repair kit, your income goes up, my price goes up. that simple. you have no idea how much money we are making do you?
Padmin
Wed Oct 27, 2004 3:11 am
#217

I personnaly would like to see unique items, in SWG - possibly capped to a finite number..... i.e. Obi Wans Saber?? Custom armour??



-=[Padmin Valoori]=-
Elder Swordman / Jedi Apprentice
I will be a Jedi, Yoda was wrong!


--xXx--
Kijyata
Fri Feb 25, 2005 2:46 pm
#218


StolenDiagram wrote:
The majority of the test center players seem to think you are handing them Jedi on a plate, and as one who unlocked via profession grinding I find this un-acceptable



Ok, as I have yet to see a single person say they've acheived fs on the tc forums, I don't see how this is a problem. The FS Quests start, from what I've read in a variety of posts, ONCE YOU GET IN THE VILLAGE! Badge collecting is only the key into the village. To mangle a point someone else used, the badge collecting is the same as a ticket to a planet. You still need to do all the quests on the planet before unlocking actual FS, and the second slot. No one seems to have any idea yet exactly what the quests to unlock are like, so you have no reason to complain.



- Corbantis - Kijyata Lianna <Unguilded> Jedi Padawan -
- Corbantis - Yitzhak <Unguilded> Commando/Squad Leader -
- Gorath - Kitheri <Unguilded>Grand Master Entertainer -
- Kauri - Morora <NOS> Wannabe Ranger/Rifleman -

Page 17 of 17