Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-8-04)

LordDemetri
Sun Mar 07, 2004 7:24 pm
#209

Now, granted im sure someone has already thought of this, but trying to take the time to actually read through everything on here to find out would take oh so very long but hey, might as well give this a shot.


I love the game, very addicting. But there is one thing I have yet to see. Dual pistols..

I know not everyone will have dual pistols to i guess limiting them to maybe a class or two. I mean an obvious would be Pistoleer. Seeing he/she is an expert with pistols, why not allow them to use two pistols? You have a skill called double tap..and another skill that allows you to shoot different targets, why not spread it two where you can use double pistols. I mean hey. I love the game, no offense, but when it comes to examining a creature and then having to dig through my assortment of pistols to find the one that does the most damage type to the creaters resistance, having dual pistols, and one of those already in hand, would make things so much easier, and more fun.

Just thinking about being able to wield twin FGW5s or Dx2's or a Rep blaster with a Scatter pistol.. Kinda puts the pistoleers up there with the big guns like the commandos. Ya have your rifles that do ungodly amounts of damage, and your pistols that oh.. max out at 275 with a good slice... and thats just an estimate. I just think it would bring alittle more fun and excitement to the game. but thats just me..

Wooflungpoo
Sun Mar 07, 2004 8:57 pm
#210

Krayt dragons are really rare to find, the spawn rate should be upped to like 3 or 4 or somehting higher. And people shouldnt be aloud to stack defenses to become almost invincible. Smugglers should get to pick whether then slice base effect on armor or encumberance, and either speed or damage on weapons. The battlefields should be fixed too, they should be active.





WooFlungPoo (Grenadeer) - Radiant

PetaByte32
Sun Mar 07, 2004 11:52 pm
#211

Look and Feel


Languages -

Right now everyone can learn every language easily. It makes the smuggler skill useless. I think the languages should only be given to specific professions. Smuggler because they need it in the underworld, Bounty Hunters both for their work and the underworld, Merchants for communicating with potential customers. All other professions I would make it cost skill points per language to speak or understand it. And make it cost alot. 5 skill points per language. These are languages and should be hard to learn.


Armor -

Too many people with the exact same kind of armor running around. One thing to make armor look more unique is to add comestic mods. Weapons can have scopes and stocks. Armor should be able to get things added to make it more unique.. Second is more armor types. Including allowing armorsmiths of factions able to craft faction armor. A rebel AS wouldnt be able to craft Scouttrooper armor and an Imp AS wouldnt be able to craft rebel commando armor. Adding armor schematics ina quest is awesome. But we need more. Mandalorian, Maurader, Sith, and more. For ideas go check out some of the armor for KotOR. Honestly there is more variety in that one single player game then all of SWG.


Imperial Crackdown revised -

One thing really putting me off now is the total slaughter of stormtroopers in certain cities. Any stormtrooper killed in a city (Not on a rebel mission) should give the chance for an attacker to end up on the BH terminals. Secondly STs in cities should be more robust. Higher HAM and more damaging. Lastly less faction for killing one in a city. The Empire was feared. This is why there was a rebellion. As it stands now the Empire is a push over and a joke.




PB32





Yoda: "When I die, the last of the Jedi, you will be!"
Luke: "Really? what about those 50,000 Jedi Masters outside comparing Saber Size?"
Yoda: "Sorry I am, My Bad it is"
JediSureshot
Mon Mar 08, 2004 7:40 am
#212

Thunderheart.
Sorry, but this is increasingly becoming an issue that is dominating our guild and is spoiling several players game. We are a roleplay guild and enjoy playing the roleplay style of mmorpgs. however, it is impossible to play this style as our players cannot play imperials or rebels without being attacked. This means that they cannot RP an imperial or rebel as they are picked on immedieately. Especially if they don the faction armour (such as stormtrooper or commando).


I would like to know why we can't have a seperate PvP server and several normal servers and a seperate non PvP execept for guildwars and duels. This would decrease at a stroke the amount of greifing and upset among players who:
a) moan when they are attacked for good reason, just because a member of the oppoing faction can
b) stop PvP's being moaned at by players that aren't interested in PvP
c) encourage players that are interested in a particular style of game to go to that server, and thus enjoy their game more.
This can't be that hard to code differently as all you need to do for the non PvP server is set overt to non-attackable. PvP players would leave almost instantly as there is nothing for them, an go to a PvP server where they can enjoy themselves and non PvP players can go to a server where they won't be griefed. this would improve the game immeasurably for both types of player a like and reduce a lot of upset amongst roleplaying communities.



Tallarn Sanqua

Chimera-Europe
erroroccured
Mon Mar 08, 2004 9:07 am
#213

Missions


I think missions should be selected according to difficulty level.


It makes no sense to me a MCH cna select lvl 70 missions but a master of any other profession can not select that high of mission.


When selecting mission the playter should select a difficulty category first.
GuyverLord
Mon Mar 08, 2004 11:13 am
#214

I would like to see aditional types of houses. Nothing fancy really.


I just want a generic version of the medium Tatooine house. It has the best floor plan in my personal opinion. Make it all metallic and grey like the other generic houses, just with the medium Tatooine's layout.



Haydon Mandalore
City of Rauha, Naboo. [Starsider]
Master Pistoleer, Artisan 4:4:4:4, Master Merchant
---------------------------------------------------
MANDAL Munitions
Naboo, Rauha, 2228 4635
Closing soon to pursue other interests.
---------------------------------------------------
SecretFire
Mon Mar 08, 2004 11:18 am
#215






Thrush wrote:

This is something the Droid Engineer community has been asking for since launch. Still nothing. They claim this will stop people from hangin out in cantinas. The only cantina I see any action in on Starsider is the cantina in Coronet. It's a frickin joke. The place is packed wall to wall with afk holo-grinders. People in any other cantina is pretty much hit and miss.




I wonder how many entertainer types would object to this idea. I don't think it would completely kill traffic to cantinas. After all people still want to train, get mind buffs, and /tip what they can afford or not /tip at all vs paying extra but labor and materials.


Oh well, we can't have everything we think is good for us. I guess we'll see what they do in the future....



vBlissv

presently not playing swg actively

Gracyon
Mon Mar 08, 2004 11:35 am
#216

WOOKIEE FIX, that creates strategy instead of making us like everyone else.


Instead of giving us armor, leave us INSANELY vulnerable. Instead, give us a 50% damage bonus and +1 to ar with ANY melee style hit. This makes us very vulnerable, but very powerful... all offense, no defense. This could add alot of interesting senarios to PVP.


So if I was using my fists to hit, I'd have armor piercing 1, and if I normally hit for 100 damage, I would now hit for 150.


On the other hand, if I'm a master TK, with a 222 vibro knuckler, I normally hit for 3000 damage and armor peircing 2.(vk is 2) With this change, I would instead hit with armor peircing 3, and 4500 damage. Why? I'll tell you why. We can be taken downin PVP in 4 seconds, buffed or not because we have no armor... fine. But with this change, people will think twice about shooting a wookiee within range of his paws. We may go down quick, but if we're close enough to you, you're screwed. :-)


Only big problem I see, is that we'd level melee professions faster than everyone else. (maybe this is a benefit)


This would keep with the "no armor" from the movies, add interesting twists to battle, make us useful to a hunting group, and give us our own style of combat. We are giant, and hugely strong creatures.. treat us that way. A little fish dude shouldn't be able to hit as hard as a wookiee.


Just my 2 cents...


Frosty


Boy... page 10... sure hope SOMEONE sees this. :-) I've love to hear feedback on this idea. And YES... it would take alot of balancing, I know. But I still think it could be done, and add variety to a very cookiee cutter combat system.
jef
Mon Mar 08, 2004 12:11 pm
#217

Ability to grab enemies depending on strength variables, and martial arts techniques.

You could take prisoners by sneaking up behind them and grabbing them if they're isolated.

You could take them by also intimidating them with your long range weapon, if they're alone again.

Taking prisoners would be very cool 'cause it'd add a new dimension to the game: A rebel taking an imperial prisoner is obviously a rebel, and is flagged, so people would go on rescue missions.. benefits of prisoners could be turning them in to the rebels for money, higher rank of prisoner = higher money. They can tell you locations of cool stuff or bases of their faction which will earn you hella fp. Also, you could strip them of their clothes and look like an overt imperial, making it easier to kill imps



jef
bosbikara
Mon Mar 08, 2004 12:42 pm
#218

JEDI


I don't play a jedi, at least not yet anyway, but I can imagine how annoying it must be to look over your shoulder everytime you want to gain experiance because you recieve a TEF each time you use your powers. When jedi first came out I remember a HUGE emphasis on keeping yourself secret. I would like to know just how you planeed on us keeping secret when the only way we can defend ourselves it to use the force? I understand that a commando jedi or TKA just be extreme, but if I recall right Luke Skywalker was pretty good with a blaster. What I am proposing is that in an attempt to make it easier for jedi to mask themselves allow them to persue the basic professions like marksman, scout, medic and the rest. They cannot go past that and branch into elites and hybrids but the training they recieve in the basic professions alone would be enough to cover their true nature.


I also don't agree with the fact that you must use a saber in combat to gain exp. Sense when is the only aspect of a jedi's training his ability to use the lightsaber? No matter what the power used as long as it is force related a jedi should gain exp in his tree.


I hear a lot of people saying that I'm crazy for wanting to play a wookiee jedi because of the lack of armor. Fix that please! In SWG I can understand the idea of blending in because if you don't everyone will try and kill you, even if they are supposed to be on your side. For the sake of honoring the way it is suppose to be you should allow jedi to wield powers to protect them and provide shielding from the same attacks that armor would provide protection for. A sacred jedi robe or cloak would be a nice thing for jedis to quest for. Something that balanced them up without taking away from their jedi appearance.


WEAPONS


I'm not going to say much here because of the next few patches having a great chance of reversing my opinion, but I would like to say one thing in defense of my brethren's technology. It's very plan and simple... you hear all the wookiees speaking about it and some of those who are not wookiees at all. Fix the bowcaster! You make it so weaponsmiths must have both a blaster power handler AND projectile feed mechanism to craft one, yet the weapon has no armor piercing power at all. Don't you know that crossbows were build because of their imporved ability to punch through armor much better then bows? Aside from the fact that they do about as much damage as a low end laser rifles this lack of armor piercing power is just plan unrealistic. The weapon fires a crossbow bolt wrapped in an energy shell, therefore it should do both energy AND kenetic damage don't you think? The weapon was made considerably slow to compensate for the fact that a wookiee is suppose to "recock" it after every fire (unless he has an auto cocking mechanism like Chewy had), but in all the discriptions I've read on them it is said that it take a supieror strength to **edit** the string back. If it takes such strength to **edit** shouldn't to knock down power be enough to at least give it the damage of a nice high end laser rifle?


WOOKIEES


Why do all the other races get a bunch of new hair styles and new tattoos and new make-up colors and a bunch of other stuff... and wookiees are still stuck with what we had when we made our characters?


We don't need armor and I for one don't want it... but we do need more special abilities to make us more formidable in battle. Some good minor resists that go up as our combat exp goes up or something like that would be nice. 200 Health HAM just doesn't balance out against someone with 800 Health and 80% Comp. Armor. Even if I had my max of 1350 Health it would still not equal the health of an 800HAM bar with the protection of good Comp. Armor. We just need some extra stuff is all... something to make us want to PvP. We are mostly stuck on the side lines or flat on our back when PvP comes our way.


SPACE


Not really sure what is going to come of it all when it pops up, but if you haven't already I would like to see space stations. Not NPC ones that we stop in to refule ... I'm talking about stations that players can use as "secret bases" places we can use to stage our space combat missions out of. It would be real neat to fly into a hollow asteroid , land in a hanger bay and jump out of your ship to survey the surrounding eye candy. Wouldn't it be cool to sit in a cantina drinking jawa beer and look to you left to gaze out of a window and see the moving space outside. To be able to stand there listening to the music and watch your buddy fly by in his X-Wing and give you a thumbs up. That might be pushing the barrier but you get my meaning. I want to start a guild all about space combat, but I don't want to have to stage it out of a land bases city. I guess a hidden jungle bases would be okay but that would only be allowed if you could land your ship anywhere, being as a hidden base wouldn't be able to have a starport. There all a bunch of possibilities and I'm sure your all doing your best. I just wanted to give my two cents.


PLAYER CREATED FACTIONS


Point blank... thats it. Allow players to create there own faction. Not guilds but faction, with points to be earned and stuff like that. Allow them to choose from a general starting point like "criminal" or "trader" and let them grow from there. This idea would take many many months to get working but it would definitly be something the SWG fans would like to see. I'd bet my bowcaster on it.


I'M DONE FOR NOW THANK YOU


Please forgive any mistakes I might have made... its a long post and I don't feel like proofing it.


Bosbikara

Shadowfire





Bosbikara of Kashyyyk
Captian of the Fusion Cluster
Shadowfire Server
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