Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-8-04)
Sorry, but this is increasingly becoming an issue that is dominating our guild and is spoiling several players game. We are a roleplay guild and enjoy playing the roleplay style of mmorpgs. however, it is impossible to play this style as our players cannot play imperials or rebels without being attacked. This means that they cannot RP an imperial or rebel as they are picked on immedieately. Especially if they don the faction armour (such as stormtrooper or commando).
I would like to know why we can't have a seperate PvP server and several normal servers and a seperate non PvP execept for guildwars and duels. This would decrease at a stroke the amount of greifing and upset among players who:
a) moan when they are attacked for good reason, just because a member of the oppoing faction can
b) stop PvP's being moaned at by players that aren't interested in PvP
c) encourage players that are interested in a particular style of game to go to that server, and thus enjoy their game more.
This can't be that hard to code differently as all you need to do for the non PvP server is set overt to non-attackable. PvP players would leave almost instantly as there is nothing for them, an go to a PvP server where they can enjoy themselves and non PvP players can go to a server where they won't be griefed. this would improve the game immeasurably for both types of player a like and reduce a lot of upset amongst roleplaying communities.
Thrush wrote:
This is something the Droid Engineer community has been asking for since launch. Still nothing. They claim this will stop people from hangin out in cantinas. The only cantina I see any action in on Starsider is the cantina in Coronet. It's a frickin joke. The place is packed wall to wall with afk holo-grinders. People in any other cantina is pretty much hit and miss.
WOOKIEE FIX, that creates strategy instead of making us like everyone else.
Instead of giving us armor, leave us INSANELY vulnerable. Instead, give us a 50% damage bonus and +1 to ar with ANY melee style hit. This makes us very vulnerable, but very powerful... all offense, no defense. This could add alot of interesting senarios to PVP.
So if I was using my fists to hit, I'd have armor piercing 1, and if I normally hit for 100 damage, I would now hit for 150.
On the other hand, if I'm a master TK, with a 222 vibro knuckler, I normally hit for 3000 damage and armor peircing 2.(vk is 2) With this change, I would instead hit with armor peircing 3, and 4500 damage. Why? I'll tell you why. We can be taken downin PVP in 4 seconds, buffed or not because we have no armor... fine. But with this change, people will think twice about shooting a wookiee within range of his paws. We may go down quick, but if we're close enough to you, you're screwed. :-)
Only big problem I see, is that we'd level melee professions faster than everyone else. (maybe this is a benefit)
This would keep with the "no armor" from the movies, add interesting twists to battle, make us useful to a hunting group, and give us our own style of combat. We are giant, and hugely strong creatures.. treat us that way. A little fish dude shouldn't be able to hit as hard as a wookiee.