Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

black-horse
Fri Feb 06, 2004 12:14 pm
#2172

why don't you fix the vendor bugs on bloodfin before you add somthing else
IonlywearWhite
Fri Feb 06, 2004 12:22 pm
#2173


After reading the numerous replies, I am stunned as to the belief that this is a good idea. vendors with a 150 item limit IS A VERY BAD IDEA. Ok take away the use of vendors by all non-merchants, and maybe you would have 20-30 master merchants per server, and more than half of those are grinding for a holo profession. Master merchant is a lame skill profession without a money making skill, say Architect ok right there you just chewed up more than half of your Skill points for those two professions. I hate to say it but who plays a game to grind thru other peoples tells, and emails, orders buying resources all day long. The fun of this game is exploring the starwars universe, man this game rocks. I have loved the movies since I was a kid, and saw ANH for my 13th birthday. But I didnt buy the game to sit in my house all day (in game) and listen to whiney kids complain bout my prices, or listen to wacked demands for stuff.


Ok back to the vendor thing, having a money making skill is complemented b y having time to play the game I think. Make it so I have to surrender my combat skills to sell my wears on a vendor IS A VERY STUPID IDEA. We all worked long and hard to kill the rancor NOWwe have givethe spoils to a merchant who takes a cut of our hard earned skill because I cannot get what its worth on the bazzar: I need a personal vendor, because I need business 3 to have a dang vendor in the first place.


OK here's my thoughts after all that complaining:

ONE: raise the limit on the bazzar to 1 million creds, and raise the items we can place on there by double or even triple ( because if your going to make us ALL get merchant skills I m gonna lose tons of business unlessI have an alternative site)

TWO: Alllow player cities to build bazzar terminals.

THREE: I like this idea: Allow merchants to be able to rent Vendors, with a built in view only access by the merchant.

FOUR: raise to capacities of all stuctures to double what they are now. IE small capacity 300 items


Well if your going to re-vamp a system do it right think of all the options before you committ to a few LOUSY ones.

Achika


Master Bio Engineer - Shadowfire

CuPa
Fri Feb 06, 2004 1:06 pm
#2174

Bazzar cap sould be 10k , than it start to be usefull to sell bad sliced weapons/armor there.



Visap
Rifleman + Doc
DawnTreader777
Sat Feb 07, 2004 12:34 am
#2175






IonlywearWhite wrote:


ONE: raise the limit on the bazzar to 1 million creds, and raise the items we can place on there by double or even triple ( because if your going to make us ALL get merchant skills I m gonna lose tons of business unlessI have an alternative site)

TWO: Alllow player cities to build bazzar terminals.

THREE: I like this idea: Allow merchants to be able to rent Vendors, with a built in view only access by the merchant.

FOUR: raise to capacities of all stuctures to double what they are now. IE small capacity 300 items


Well if your going to re-vamp a system do it right think of all the options before you committ to a few LOUSY ones.




1). some of us dont like to run about killing or getting killed all the time. especially in PvP. i enjoy selling stuff. tell you what if your on bria server sell me your stuff, any resource to me. i will buy it for 2 credits per unit maximuim. i need to make a little bit on it. gotta pay those vendors.


2). sure, take the business away from me. NOT!


3). i dont mind the idea of renting, but i now realize that the problem with the merchant class is not that it has no combat or money making skills, but that it has too much competition from all the artisans who have to have the skills that gives them one vendor. all vendors should be moved into the merchant profession and remain there. no other profession should be able to use vendors because after all this is the "soul" of the merchant profession. all the add barking and changing thier clothes will not compete with the stale boxes so long as there are 1000 of them. and merchants need to have more vendors. there needs to be a reason to be a merchant. as it stands the economy could probably do with out them.


4) actually, i could care less about the problems of storage as long as i dont get vendor capped. you put on a vendor cap and then i will be screaming for more house space. and not a measley 300 for a small, lets try 1000. on one vendor alone i can have upwards of 1000 items in my stock room.


i agree with your statement at the end, but...


you really need to play the profession BEFORE you speak about what needs to be done. i would rather they take away the bazaars all together or alow merchants to place vendors in any town or both.





Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

NivorbiaN2
Sat Feb 07, 2004 7:51 am
#2176

FIX THE VENDORS FIRST

NaKitNa
Sun Feb 08, 2004 1:02 pm
#2177

Defnitly raise the limit. Make the Bizarre searchable, that would help a lot. Searchable with a keyword.

figgbot
Sun Feb 08, 2004 7:56 pm
#2178

1) 10k new limit for bazar.


2) 300-500 limit on vendor is fine.


3) BUT MOST IMPORTANT!! make baz searchable!!! (and vendors)
DawnTreader777
Mon Feb 09, 2004 11:02 am
#2179

Can i please get a response to a question? When will the changes being worked out for vendors be implemented? i want to know if all of the 1000s of items i have stored in my vendors are going to dissappear on thursday? i know that this has been talked about in the in developement forums, but it is still not clear when these changes will be made "live". please can someone let me know if i will end up with little or nothing on thursday?



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

duck1213
Mon Feb 09, 2004 1:38 pm
#2180

Raising the bazaar cap is a good idea and could stand to be raised further. 6k is at least a good start and will work as an indicator for future increases.


The vendor item limit cap is also reasonable. I'm not sure as to what you consider a monopoly, but forcing those people toconstantly restock will definately force them to other vendors.


I also read of a previous idea ofrelating the vendor item cap to merchant skills. This would give merchants more of a unique feel and give them a reason to be sought after. It would also require merchants that sell very large quantities to gain more merchant skill so they can keep larger quantities stocked, which makes perfect sense. A "noob" merchant would never monopolize anything in the Starwars genre. It would require a smart business sense, which the merchant profession provides through skills.


FangbonerX
Mon Feb 09, 2004 8:57 pm
#2181

Fix bazaar categories.
Inahpets
Tue Feb 10, 2004 2:58 am
#2182

Yes please raise the bazaar cap to 6,000 or even 10,000 credits. Breaking down stacks of resources to meet the 3,000 credit cap is a waste of time, and often the buyer just wants to restack them anyway.


Noooooo please 150 items is way too low for vendors. Unstocked vendors or those with poor selection are annoying enough already without limiting free enterprise this way. Custom orders are great but the whole idea of a vendor is to be able to serve your customers when you can't be online! We need selection on the vendors. I don't think monopolies are an issue. And if people don't know to hit the next items button.... well, either too bad, or put more items on a page... or have the vendor instruct them to do it. Please keep the vendor system the way it is.






Ikassa Runningmist


Lend your voices only to sounds of freedom.

DawnTreader777
Tue Feb 10, 2004 12:54 pm
#2183






Inahpets wrote:

Yes please raise the bazaar cap to 6,000 or even 10,000 credits. Breaking down stacks of resources to meet the 3,000 credit cap is a waste of time, and often the buyer just wants to restack them anyway.





no. disagree. i actually thought this was a good idea at one time. now i am thinking that the bazaar needs to be done away with. merchants are useless. i have no ability to sell stuff as it is. if you raise the bazaar cap you increase the ability of others to sell. think of it this way, only bounty hunters can hunt jedi, only entertainers can heal bf, and only armoursmiths create armour. why is it that every artisan can have vendors and everyone can sell if there is a merchant profession?


i know that there needs to be a little lee way, that everyone should atleast be able to post a sale or 2. but if everyone can post sales of 10k items and more than 25, then why am i a merchant? heres my idea devs, for what it is worth, everyone gets 10 items on bazaar of 5k limit. make them come to the merchants to sell stuff.


think about this, now you have a group that will have to find ways to keep inflation down because they are buying from others, and they will have to still make a profit when they resell it. its interesting to me that so many people in the starports are screaming prices that are outrageous. no resource should be worth more that 5cpu, anything more is gouging. if merchants could create real businesses where thier effeciency skill were able to be put on any device that thier name is on the administration list so that player "employees" were not spending more money that the merchant on the upkeep and maintenance on harvesters and the like, maybe wholesaling would happen more.


want prices kept down, find a way for the merchant profession to do the job.



Understanding is a three edged sword, your side, thier side and the TRUTH
- Captain John Sheridan, Babylon 5

So much for a Smuggler revamp, maybe they should just rename us, it would take less time and be easy to do.
"Useless" would be my first choice as a name suggestion.


of course at this point there is no reason to revamp anything. SOE should just shut the game off.

NotApplicable
Wed Feb 11, 2004 8:40 am
#2184

Here's my 2 cents.

I'm a hunter. I collect resources through hunting. I don't want to be a merchant. I want to provide resources to anyone who needs them.

Raising the cap on the bazaar will allow me to post more resources and allow people to purchase more resources without having to buy multiple items. Instead of 600 hide for 3000 I could do 1800 hide for 9000. (Programmers notice that the items on the database went from 3 to 1).

About the vendors. It is hard enough to find a vendor stocked with items. If you put a cap on them, it needs to be reasonably high 500-1000. If you want to do something useful with vendors, tell me how many items they have stocked when looking in the directory. I wandered around outside Coronet for an hour looking for a vendor who actually had armor stocked. Didn't actually find one.

Not Applicable



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