Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
After reading the numerous replies, I am stunned as to the belief that this is a good idea. vendors with a 150 item limit IS A VERY BAD IDEA. Ok take away the use of vendors by all non-merchants, and maybe you would have 20-30 master merchants per server, and more than half of those are grinding for a holo profession. Master merchant is a lame skill profession without a money making skill, say Architect ok right there you just chewed up more than half of your Skill points for those two professions. I hate to say it but who plays a game to grind thru other peoples tells, and emails, orders buying resources all day long. The fun of this game is exploring the starwars universe, man this game rocks. I have loved the movies since I was a kid, and saw ANH for my 13th birthday. But I didnt buy the game to sit in my house all day (in game) and listen to whiney kids complain bout my prices, or listen to wacked demands for stuff.
Ok back to the vendor thing, having a money making skill is complemented b y having time to play the game I think. Make it so I have to surrender my combat skills to sell my wears on a vendor IS A VERY STUPID IDEA. We all worked long and hard to kill the rancor NOWwe have givethe spoils to a merchant who takes a cut of our hard earned skill because I cannot get what its worth on the bazzar: I need a personal vendor, because I need business 3 to have a dang vendor in the first place.
Achika
Master Bio Engineer - Shadowfire
IonlywearWhite wrote:
ONE: raise the limit on the bazzar to 1 million creds, and raise the items we can place on there by double or even triple ( because if your going to make us ALL get merchant skills I m gonna lose tons of business unlessI have an alternative site)
TWO: Alllow player cities to build bazzar terminals.
THREE: I like this idea: Allow merchants to be able to rent Vendors, with a built in view only access by the merchant.
FOUR: raise to capacities of all stuctures to double what they are now. IE small capacity 300 items
Well if your going to re-vamp a system do it right think of all the options before you committ to a few LOUSY ones.
1). some of us dont like to run about killing or getting killed all the time. especially in PvP. i enjoy selling stuff. tell you what if your on bria server sell me your stuff, any resource to me. i will buy it for 2 credits per unit maximuim. i need to make a little bit on it. gotta pay those vendors.
2). sure, take the business away from me. NOT!
3). i dont mind the idea of renting, but i now realize that the problem with the merchant class is not that it has no combat or money making skills, but that it has too much competition from all the artisans who have to have the skills that gives them one vendor. all vendors should be moved into the merchant profession and remain there. no other profession should be able to use vendors because after all this is the "soul" of the merchant profession. all the add barking and changing thier clothes will not compete with the stale boxes so long as there are 1000 of them. and merchants need to have more vendors. there needs to be a reason to be a merchant. as it stands the economy could probably do with out them.
4) actually, i could care less about the problems of storage as long as i dont get vendor capped. you put on a vendor cap and then i will be screaming for more house space. and not a measley 300 for a small, lets try 1000. on one vendor alone i can have upwards of 1000 items in my stock room.
i agree with your statement at the end, but...
you really need to play the profession BEFORE you speak about what needs to be done. i would rather they take away the bazaars all together or alow merchants to place vendors in any town or both.
1) 10k new limit for bazar.
Yes please raise the bazaar cap to 6,000 or even 10,000 credits. Breaking down stacks of resources to meet the 3,000 credit cap is a waste of time, and often the buyer just wants to restack them anyway.
Noooooo please 150 items is way too low for vendors. Unstocked vendors or those with poor selection are annoying enough already without limiting free enterprise this way. Custom orders are great but the whole idea of a vendor is to be able to serve your customers when you can't be online! We need selection on the vendors. I don't think monopolies are an issue. And if people don't know to hit the next items button.... well, either too bad, or put more items on a page... or have the vendor instruct them to do it. Please keep the vendor system the way it is.
Inahpets wrote:
Yes please raise the bazaar cap to 6,000 or even 10,000 credits. Breaking down stacks of resources to meet the 3,000 credit cap is a waste of time, and often the buyer just wants to restack them anyway.
I'm a hunter. I collect resources through hunting. I don't want to be a merchant. I want to provide resources to anyone who needs them.
Raising the cap on the bazaar will allow me to post more resources and allow people to purchase more resources without having to buy multiple items. Instead of 600 hide for 3000 I could do 1800 hide for 9000. (Programmers notice that the items on the database went from 3 to 1).
About the vendors. It is hard enough to find a vendor stocked with items. If you put a cap on them, it needs to be reasonably high 500-1000. If you want to do something useful with vendors, tell me how many items they have stocked when looking in the directory. I wandered around outside Coronet for an hour looking for a vendor who actually had armor stocked. Didn't actually find one.
Not Applicable