Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
I have not been playing long maby 3 month, but I noticed it kind of sucks when I make a high end item like a Heavy Harveter and I cant sell it for more than 3k...But I know if I drop the item on a Vendor I can sell it for more. So in turn causes me to only place the item on vendors and not on the bazaar.
Then I get to have player interaction and tell people about my community and items for sale.
So what you realy must ask your self asa Developer...is does raising the limit cause more people to go to the bazaar? or does it cause more credits to flow?
If you want to promote more player interaction you should not change the limit.
Mainly because i can just go buy it from the bazaar and not from the local vendors who have nice communities developed. This means a LOT MORE TRAFFIC around the bazzar.
On the second issue:
Also if you want to make this more realistic, how many clothing stores have you gone into and found only 150 items? The 150 limit would bring down many cities that need these sales to promote and PAY for them.
Most cities have players that contribute Millions to keep them running and if the Vendors had limits it would basicly make it a hassle for the richer players to maintain cities and communities...Once again breaking down the comminuties and player interaction. Some players have done nothing but work to build friendships and communities. With the extreme costs of Cities how are they going to be maintained?
Why would a player who would rather spend time with player interation to lose that time crafting all day for vendors.
I realy think that this may ruin the economy. I have seen to many games go to crap when every one was able to make the same amounts of money/credits as the guy who has been playing for months.
Vendors limit high selling items to those who have spent the time working on it. Lets keep the economy strong in this game. PLEASE!
Vendor item limit : bad idea. A better search engine will be usefull : items with the same name (or id) could be put on stack (not like a factory crate) and the customer could split them. Like this it ll get 1 line per item.
bazzar increase sounds very good
private vender limit would suck big time!
If there HAS to be a limit please make it a reasonable one like 500 items so there is a REAL selection on the vender, You can select the catagory so you do not have to look at everthing on the vender IF THEY WOULD FIX THE CATAGORYS put crated items in their rightful catagory and take MISC OUT list each thing that is in that catagory seperate since MOST items fall under this selection!!!!
No, no, no, no, no, no, no, no, no.
The bazaar is for resources and the most basic of profession items.
If you raise it to 6k, what will happen, is that all of those 12-15k items someplace in the middlewill become 6k items because people think they will sell more, and I will never be able to sell another small house.
-Kales Alatami
Master Architect
Ahazi
I recommend a compromise solution to the cap issue (and I don't know if this has been suggested before... I can't possibly read through 28 pages of commentary)
General concensus: the 150 cap is too restrictive.
General concensus: Merchant is generally a fairly useless profession.
Fix the two at the same time.... make variable cap based upon the Hiring skilltree in merchant.
Within artisan, when you get the Business skill to get a vendor, that vendor can have the 150 cap.
If you hit novice merchant, the cap gets raised to 300.
For each level of hiring skills within merchant, add another 150 or so to the cap for each vendor.
If you hit master merchant, set the cap at around 750 or 1000 or whatever seems reasonable.
And bear in mind that each additional vendor would have the new cap, so it's a non-linear progression. One vendor with a 150 cap, two vendors, each with a 300 cap (600 items), three vendors each with a 450 cap (1350 items).... sure makes having merchant skills more valuable.
This would increase the usefulness of merchants and would inspire those without merchant skills to perhaps seek those with merchant skills/vendorsand work out business agreements to host items for sale. The proposed numbers involved are arbitrary to be sure, but I think they would be amenable to most professions.
For those who say something like 500 items isn't enough, well, either spend the skillpoints to get merchant and additional vendors/cap room, or pursue business relationships. God forbid you have to further interact with other players in order to keep 3 other master professions. Three! The whole reasoning behind limited skill points is so you can't do everything yourself. Let's at least keep some semblance of that spirit alive.
Ashdanjadestel wrote:
Thunderheart,
Once again the devs have gone and done their own thing after asking for our opinion. Do you guys forget that it is our subcription fees that give you the opportunity to ignore us?
90 pages of responses, most of them either negative, or at least with a variation of what you are proposing, and what do you do???
YOU GO AND DO IT ANYWAY!!!
I have come to the conclusion that our opinion isn't what you really want. You just want to validate what you are doing, as long as you get some kind of response from us.
Instead of wastiing time on this board, what would happen if you had a poll? Hmmm, wouldn't want to do that because then you would have actual percentage data on the reaction to one of your proposed "fixes".
90 pages of responses, assuredly not pored over by your staff, and yousay..."Well..we got a favorable reaction from this proposed change..." Have you even read the responses?
Next time you propose a change like this...state your case, and create a poll. That way, the next time you put a change through against overwhelming opposition, the rest of us will know that you are just fooling yourself, and not us...the people who pay to play.
You are not worthy of your handle..."Covers_ears_and_goes_blah_blah_blah" is more like it.
Remember as with all games, the interest wanes, and dies. Don't make it your sole effort to kill it on your own before it's time.
/agree 100%