Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 3-29-04)
acklore wrote:
on that note of storage, I do believe that there should be a storage building that one can buy. Right now if you are grinding out a crafting skill your only option is to buy another house and use it.The prob here is that the houses do not hold anything. We should be able to buy a storage unit that holds atleast 200-400 things in it. I know myself I have nothing but meat, hide, and bone in my house and it is full. I had to buy another house just to put my things in. \#FFFF00PLZ PUT THE STORAGE BUILDING IN THE GAME. Or a warehouse or somthing. That way one can turn out alot of crates of somthing and have somewhere to put the stuff.
oh and you should mention that stuff STORED in it should remain more than 7 days. maybe even 30.
Please consider to add :
Factional Armor Schematics - Make armorsmiths able to experiment on the current factional armor like Stormtrooper/Marine Armor, the schematics could be purchased by faction points from a recruiter.
The important thing here is to make factional armor more appealing so more overt players will use it, this can be done by giving the armor better resists.Schematics would be a good way to increase the armor qualitywithout putting the armorsmiths out of business.
If this systemwas implented then more factional armor could be added to the game in the same way in the GCW Publish.
It would really make the game more star warsy if there were more people actually using the factional armor instead of both sides wearing the same outfit, Ialso think this will make people of the same faction feel more united and would inspire alot more people to RolePlay their character andby doing so adding new player made content to the game which again will bring more fun.
Seeing how bugged and open to griefing the PVP is actually, i am mostly focused on PVE.
And there is a HUGE flaw in the current 'high end' PVE (geono cave/ krayts / goraxs / NS ....) NPCs don't have regen !! i know it is far to be totally impossible to code since we can buff secondary stats on pets.. .
Giving regen to the high end PVE will create more challenge than everysingle new dungeon you can add, it will stop soloer from killing the high end stuff (hi, it is a MMO not a solo game, soloing in pve is fine, but when you are soloing what is supposed to be high end stuff it isn't !)
They only need to give secondary stats to PVE, it will stop 'zerg' tactic, give a reason to be in a PA other than a crafting corporation, and not the less, will give a new job for CM that seems to complain a lot about their useless skills in PVE (perhaps they just do that to hide their overpowered status in PVP..), aka they will become debuffer, a CM will be able to disease constitution/stamin/willpwoer of npcs to block (or lower) their regen. In the same time CM will need to see their disease boosted and so suffer a dmg reduction in pvp, so without really nerfing them you give what the big time PVPer keep yelling for hehehe.
Regen is a must be for PVE, i can't believe it is still not in game.
I want regen in pve, i want difficulty the game is too easy, boosting npcs ham/dmg output do nothing but slow us at killing stuff, it is not what i call challenge, i call that a timesink.
You can add as many new dungeons/NPCs as you want it will never stop players from burning the content in no time, i see only 2 solutions to stop it, first is to give high end NPCs regen, second is to nerf everysingle profession / armor / weapon / food / doc buffs /spices.... No need to say that the second is likely impossible without lose 90% of the players left in swg (knowing this number beign allready a little low i doubt it is a good thing).
ps : as a smugler/commando i can solo krayts it take forever using feign death, but there is nearly no risk at all, and i can do that on everything (i have 30/40 acklay kills under my belt and many other big npcs using this same tactic). I never ever feel like i accomplished something special when i kill one of the high end npcs, regen will stop me from doing it (actually boredom stopped me from doing it hehe) but will also give me a feeling of accomplishement when me and my friends take down a krayt that regen like mad, we will need to use more skill to kill it (weapons procing diseases.. CM disease ... a strong tank or a rotation of tank, some back up healing and serious dmg output.... it will make it so everyone got soemthing to do) I am tired of this game being 100% newbie welcome, newbie do'nt keep this status for long anyways, so it is time to wake up and have this game become hard (at less the high end PVE, i don't ask for mad regen on gnorts
).
GIVE HIGH END PVE NPCs SOME REGEN !!
Just need to buff their secondary stats not like i ask you to totally redesign the game.
Seeing how bugged and open to griefing the PVP is actually, i am mostly focused on PVE.
And there is a HUGE flaw in the current 'high end' PVE (geono cave/ krayts / goraxs / NS ....) NPCs don't have regen !! i know it is far to be totally impossible to code since we can buff secondary stats on pets.. .
Giving regen to the high end PVE will create more challenge than everysingle new dungeon you can add, it will stop soloer from killing the high end stuff (hi, it is a MMO not a solo game, soloing in pve is fine, but when you are soloing what is supposed to be high end stuff it isn't !)
They only need to give secondary stats to PVE, it will stop 'zerg' tactic, give a reason to be in a PA other than a crafting corporation, and not the less, will give a new job for CM that seems to complain a lot about their useless skills in PVE (perhaps they just do that to hide their overpowered status in PVP..), aka they will become debuffer, a CM will be able to disease constitution/stamin/willpwoer of npcs to block (or lower) their regen. In the same time CM will need to see their disease boosted and so suffer a dmg reduction in pvp, so without really nerfing them you give what the big time PVPer keep yelling for hehehe.
Regen is a must be for PVE, i can't believe it is still not in game.
I want regen in pve, i want difficulty the game is too easy, boosting npcs ham/dmg output do nothing but slow us at killing stuff, it is not what i call challenge, i call that a timesink.
You can add as many new dungeons/NPCs as you want it will never stop players from burning the content in no time, i see only 2 solutions to stop it, first is to give high end NPCs regen, second is to nerf everysingle profession / armor / weapon / food / doc buffs /spices.... No need to say that the second is likely impossible without lose 90% of the players left in swg (knowing this number beign allready a little low i doubt it is a good thing).
ps : as a smugler/commando i can solo krayts it take forever using feign death, but there is nearly no risk at all, and i can do that on everything (i have 30/40 acklay kills under my belt and many other big npcs using this same tactic). I never ever feel like i accomplished something special when i kill one of the high end npcs, regen will stop me from doing it (actually boredom stopped me from doing it hehe) but will also give me a feeling of accomplishement when me and my friends take down a krayt that regen like mad, we will need to use more skill to kill it (weapons procing diseases.. CM disease ... a strong tank or a rotation of tank, some back up healing and serious dmg output.... it will make it so everyone got soemthing to do) I am tired of this game being 100% newbie welcome, newbie do'nt keep this status for long anyways, so it is time to wake up and have this game become hard (at less the high end PVE, i don't ask for mad regen on gnorts
).
GIVE HIGH END PVE NPCs SOME REGEN !!
Just need to buff their secondary stats not like i ask you to totally redesign the game.
a filter on the mission terminals. to sort out direction i wanna hunt in and what i wanna hunt for. i spend 5 mins sometimes looking for missions drives me nuts. i have little playing time as it is, i think it'll make it more efficient
...and just to keep the web developers over there busy, how about a "DELETE POST" and an "EDIT POST" for these boards? So you can get rid of accidental double posts or glaring copy/paste errors you missed.
Just a suggesstion, as every other forum site on the planet seems to have them.
For the Vehicles... PLEASE!! PLEASE!! PLEASE!! Make it so 2 people can ride in a Landspeeder at the same time!
its so unlike the first saga to not let 2 people ride in a 2! person vehicle! please add this!