Development Cycle Archive

Thread: In-Concept Open Discussion (7-5-04)

Viuz
Fri Jul 02, 2004 5:26 am
#196

I'd like to see a jedi backflip.


An evaisive move especially against creatures that surround you in a formation. That animation would look cool!! C'mon devs you know you want to make the game look better.Jedi flipping through the air...now thats STARWARSY!


Skill ability:

-possiblebackflip ranges? 10-20m

-formation creatures hit themselves after backflip?

-creatures are delayed for 10 sec?


Kold Stormstar

Jedi
aslo
Fri Jul 02, 2004 6:20 am
#197

Why not allow player and NPC entertainers to dance in Jabba's palace. At certain times of the day a NPC (or an entertainer with a negative Jabba faction rating) can get thrown into the "Rancor PIt". A entertainer will need friends tosurvive or become dinner. If they survive,theyare transportedto the sand pit by Jabba thugs. They will be forced intothe pit unless they canfigure a way to arm themselves and fighthoards of Jabbas massive army, guns, and thugs(only Jedi sould be able to survive with a clever R2 Unit) or fraction friends and otherscould be waiting at the pit either to help rescue these prisoners or to simply watch the prisons beg for thier life. And to make it more interesting, NPC spies or other players can "rat" or bribe the guards so that any player on Tatoone can becomethat day's entertainment. Concept might be fun for imperial and rebel themepark headquaters as well.
wingcommander
Fri Jul 02, 2004 7:14 am
#198

Here's something that would have been cool, but was overlooked. What about something to write on and sell. Like a datapad. Allow people to write newspapers, or stories in game, and then sell them. ALso that means you should have a way to mass produce, like maybe if you have two datapads there can be a transfer button or something. It would open up a lot of things that people can do, and allow people to be creative. It really can't hurt, nor can it be that hard to do. It's something I've been looking forward to.
Neige
Fri Jul 02, 2004 7:17 am
#199

make Gaffi stick and Stunbaton Master Brawler weapons, then give Fencers SWORDS






black mage -we mustthink

fighter - I like swords.

black mage - correction,I think.



_____________________________

ALL YOUR SWG ISSUES WILL BE ADRESSED IN EVERQUEST II
Spook333
Fri Jul 02, 2004 8:57 am
#200







In one you have to find a group of pirates and kill them, then talk to their leader and help resque his friend - again cool idea, better than just find mob and kill




Will it not be a bit hard to kill to the pirat leader after you have killed them all.............?


Not to talk about how hostile he would be after you killed him and his men.


Spook333
Fri Jul 02, 2004 8:58 am
#201







In one you have to find a group of pirates and kill them, then talk to their leader and help resque his friend - again cool idea, better than just find mob and kill




Will it not be a bit hard totalk to the pirat leader after you have killed them all.............?


Not to talk about how hostile he would be after you killed him and his men.


Zelophehad
Fri Jul 02, 2004 9:58 am
#202

I really like the Apartment idea in the major npc cities. It would solve the problem of all the "ghost towns" that developed after Player cities came out. Open up or modifiy the skyscrapers in the cities to have 20+ floors, each with 1-4 rooms that can be rented out to players. That'll solve the "ghost town" problem and bring players back to the original cities too.



Naritus Server Character:

Caslo Borealis (Q'III)
Master Swordsman
Master Rifleman
TKA
Tepod
Fri Jul 02, 2004 10:02 am
#203

How about a command to rotate objects forward/backwards? That way we can move objects to make a temple out of staffs etc etc
Ternque01
Fri Jul 02, 2004 10:08 am
#204

Is there any chance of a fix coming to ranged BH's trying to hit Jedi? I propose that scatter pistols do half the damage when they are blocked by a saber as a saber can only block so many of the bolts. This would keep BH as the only ranged profession capable of damaging Jedi.


Any word that addresses the issue of ranged BH's being useless to Jedi would be much appreciated



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
kardia
Fri Jul 02, 2004 10:10 am
#205

http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=437337


I posted a great new idea right where, DEVS TAKE A LOOK THIS MAY SAVE TH GAME



Kardia
Guild Leader of Republic Liberation Front RLF
If you fight one of us you fight all of us!!
If you are a rebel Jedi and you need help spell my name backwards and call for aid.
If your a rebel and you need help with imps spell my name backwards and call for aid.

tiberian_death
Fri Jul 02, 2004 10:27 am
#206

I'm stealing a post from another guy but I think its such a great idea in revamping the BH profession and would add a lot more flavor to them.






We are currently in the process of deciding on some very important changes for the Bounty Hunter profession. The reduction of skillpoints by lowering the pre-requisites is a PERMANENT change. Should we decide that we don't like it after all, or it makes a new template game-breakingly unbalanced it is going to be nearly impossible to reverse this change; if they do everyone who dropped master scout will suddenly no longer be a bounty hunter.


This change does not help us dabble out of our profession as much as it helps all other professions dabble into ours.




Now that the problems have been outlined, what is the solution?




Right now, a good temporary fix would be adding accuracy through the Bounty Hunter skill tree. This change helps ALL bounty hunters.




+2 carbine accuracy to modifier already present in each BH carbine box. + 70 in the master box. This gives both MBH and Master Carbineer/BH carbines 4 the SAME amount of carbine accuracy; +198




+15 pistol accuracy to the modifier already present in the first BH pistol box, +10 in each subsequent BH pistol box and +45 at Master. This gives both MBH and Master Pistoleer/BH pistols 4 the SAME pistol accuracy; +200.




+20 LLC accuracy to the modifier already present in each of the LLC boxes. This gives a total of +150 LLC accuracy at LLC 4.




These changes would make us powerful enough to compete until we can receive a proper revamp.




JustG has stated that lowering the required skillpoints was going to be part of the Combat Balance, they are just letting us have this change earlier to keep us happy. He NEVER said that this was temporary, that it was a hotfix or that it was removable. Any other changes we will receive will only be bug fixes, not enhancements. In the eye of the Dev, the skillpoint reduction will be our enhancement, making us too strong to merit any other enhancement. This will also hamper our ability to receive any other major changes without making any present bounty hunters need to RE-ACQUIRE old pre-requisites. Don't believe me? Take a look at the developer attention we have gotten in the past and present. JustG has only made one other post since he has said the Dev wants to lower the pre-requisites. This shows us the Devs has no real ideas about how to revamp us. We need to do it ourselves. We need to do this right while we are in the spotlight.




So what WOULD be in the works while we have our temporary accuracy enhancement?




This is how I picture a Bounty Hunter revamp:




PRE-REQUISITES:




  • MASTER SCOUT


Why scout? It is an excellent skillpoint sink which we need to keep our profession to be dabbled in by anyone and everyone. The terrain negotiation is nice and we will make actual use of the other trees in scout later on





  • MASTERY OF ANY ELITE COMBAT PROFESSION


This is the big change. It is what gives the new bounty hunter a identity and frees us from the "cookie-cutter" template syndrome. It opens the possibity of melee Master Bounty Hunters, something that is still unachievable even with the lower skillpoint requirement being suggested. This is what gives us our freedom, yet still be bounty hunters. Greenmarine is currently working on THIS EXACT CHANGE for smugglers. Once he has it worked out for them, we can use it in our own revamp.



BOUNTY HUNTER SKILL TREES:



The skill trees are almost be completely new. All weapons line have been removed from the skill trees. In their place are skills used in tracking and apprehending marks. What makes a Bounty Hunter different than some guy with a gun.



INVESTIGATION:





  • This tree basically remains untouched from how it is now. Requires Bounty Hunter experience, gives us our ability to track marks using droids.


TRACKING:





  • Copiedand almostidentical to the tracking tree in ranger. Requires Scouting experience. It is different from the Ranger tracking tree by not granting +creature harvest bonuses and only grants increasing levels of areatrack for humanoids only, animal tracking is never available.

  • Tracking 1: NPCs. Bounty Hunter is given the ability to use areatrack and find NPCs.

  • Tracking 2: Direction. Areatrack tell the Bounty Hunter what direction the NPC is located.

  • Tracking 3: Distance. Tells a Bounty Hunter how far away a NPC is located in addition to which direction.

  • Tracking 4: Players. Bounty Hunter is given the ability to track players, direction and distance are shown.


GADGETS:



This line gives the Bounty Hunter access to a NEW handy form of gadgets and traps to assist in apprehending a mark. This line would be VERY similar to the scout trapping line. It would require trapping xp, however now trapping xp can ALSO be earned by using traps on NPCs. The xp requirements would be same as the tracking line, however the same amount of xp would be given per successful trap as harvesting or using /maskscent. These traps would be crafted by Bounty Hunters, but perhaps require more specific components than scout traps and also be usable on players in PvP. Trap can be very effective because the success factor is different from a player's defence modifiers.





  • Novice Bounty Hunter: Shrapnel Grenade. This grenade explodes flinging sharp metal everywhere, which causes bleeding to occur to a target. +10 Trapping

  • Gadgets 1: Flashbangs. This emits a bright flash which causes blindness to occur on a target. +15 Trapping

  • Gadgets 2: Noisemakers. This causes loud noises from all directions and places a stunned state on a target. +15 Trapping

  • Gadgets 3:Tranquilizer Dart. Delivers a poisoned solution to a target, placed a dizzy state on the target. +15 Trapping

  • Gadgets 4: Sticky Glue Trap. Deploys a mess of glue which encumbers a target, lowering their ranged and melee defenses.

  • Master: Bola. Deploys a Bola (3 balls all attached to 3 ropes connected in the middle) which binds the legs of the target, temporarily immobilzing it.


COMBAT:



Because Bounty Hunter IS a combat profession, we need combat attack specific to us. Here is where we have our own attacks and defenses. These are not meant to be used alone, but in addition to the elite combat profession we have mastered to give us and extra edge when apprehending a mark. This tree would use Combat experience in the same amounts that the combat experience line of the elite combat professions.





  • Novice: Def vs Bleeding +10, Lightsaber Toughness +5

  • BH Combat 1: Poison Dart. Applies a light poison to a target (~75 tick) to a RANDOM pool on the target. Def vs Blind +10, Lightsaber Toughness +5

  • BH Combat 2: Wrist Flamethrower. A weaponsmith crafted weapon, this comes in stacks similar to grenades to Commando weapons. It has about the same damage and range of the LLC special attacks and applies a fire DoT. Def vs Stun +10, Lightsaber Toughness +5

  • BH Combat 3: Def vs Dizzy +10, Lightsaber Toughness + 10

  • BH combat 4: Wrist Grappling Line. This is more of an abililty than a weapons, but can be used with any weapon equiped. The Bounty Hunter shoots a grappling line from the launcher. Can be used withing 20m and causes a posture down. Def vs KD +10, Lightsaber Toughness +5

  • Master: Quickstrike. This attack can be used with any weapon equipped, and hit all HAM pools on a target. It has a x5 damage modifer. When used on Jedi, due to no less than 3 attacks hitting at once, it bypasses saber blocking. All other Jedi defenses will take affect. Lightsaber Toughness +15




That is how I would like to see our profession revamped. It would give us power, not have us remained unbalanced. It would give us individuality by choosing our weapon of choice, but also give us a tree that it is benficial to master which would unite us. It is better than simply removing some of the skillpoint requirement, a change that almost garuntees a ravamp of the caliber I have detailed will never happen.



I have no doubts that a revamp of this scale would be impossible to implement soon. But if we knew that the Dev would rather do something like this later, rather than premanently change us now and hinder our flexibility for a revamp later, I could wait. They have no idea hwo to revamp us, we need to come up with the idea.



Please do not make "I like it, but it'll never happen" posts. If you like this revamp better, SAY SO! Do not allow us to receive a half-fix that could make things worse later on. DO NOT SETTLE FOR THE FIRST THING THAT COMES ALONG IF IT MEANS HURTING OURSELVES LATER. Push for the changes you want to see. The ones you really want! Keep this thread at the top if you like it. Ask for it to be stickied. But don't settle and shoot ourselves in the foot for later on.






Here is the orginalpost http://forums.station.sony.com/swg/board/message?board.id=bounty_hunter&message.id=241402, I would have created a link but I still can't figure out how to do that.


Full credit goes to Armados who came up with the great idea.





Maller Malice
Former Mayor of New Aldera
Selling Loot, Meat and Resources south of Cnet at 364, -5476, vendor named Loot, Meat, and Resources.
wingcommander
Fri Jul 02, 2004 10:45 am
#207






Ternque01 wrote:

Is there any chance of a fix coming to ranged BH's trying to hit Jedi? I propose that scatter pistols do half the damage when they are blocked by a saber as a saber can only block so many of the bolts. This would keep BH as the only ranged profession capable of damaging Jedi.


Any word that addresses the issue of ranged BH's being useless to Jedi would be much appreciated






Or even better. Allow resourcefulness versus jedi by make the environment interactive. For instance, lets say my bothan pistoleer is running from a jedi. He runs in a garage (or something) where a powered down speeder is hanging from the ceiling (for no reason what so ever). Okay lets make it a crate (makes more sense). The jedi entires the room, looks at me and says, "Austilaviesta Baby" I say, "I didn't vote for you, Arnie" and then shoot the thing the crate is hanging on. The crate falls and squashes the jedi. Puns aside, this is a really cool and damned impossible idea. Or is it. Obviously beyond anything you can do in a patch. However, what about an expansion. Use the same engine just make tweaks. Also obviously not everyone will want to play like this, so make servers sspecifically for that expansion. MMORPG's are supposed to give us choice, and make us feel like we are in a living breathing world. Yet none has ever even tried to do what I'm proposing. Think what would happen if you were the first. Galaxies would go from being Star Wars Geek heaven, to being best Game of all time. It isn't easy, but isn't it worth a try?
RaidZion
Fri Jul 02, 2004 10:47 am
#208

wow, 10 pages already..I feel sorry for the peeps that have to read all this..hehe


Okay here's what I'd like to see in the future (pub 10) and it's all I'm gonna request...


I really wanted to be a Jedi, but had to quit grinding due to a new career and studying..blah blah..but I did finish 11 masteries so far and my holo went silent... You guys said that when 10 comes out any profs we've mastered will make it easier on us, I'm sure it won't help out too much as everyone I know whose not a jedi has mastered 10-20 profs and had a silent holo... WHAT WOULD REALLY BE COOL IS, have the holo tell us what profs we needed to master to have unlocked our slot..!!!


I feel like I'm missing 3 words from completing a challenging cross word! I'm dying to know what prof I needed to unlock...Maybe I'll say gee..I would of never mastered that or WOW that was my next one, I was so close...


anyway..after a year of playing and grinding and praying...I'm really curious to see what the force randomly wanted me to master..and I still have a holo too...in the event you make it the vehicle for checking what you needed...


I feel this will bring the "Old" veteran's back to the game and forums, to do something other than gripe about Jedi's and cause a resurgence of enthuisiasm concerning completing the quest and getting to play as one. It would also be cool to setup a server of nothing but Jedi's..so everyone..even people like me who will never be able to put in the time it takes to complete all the quest, will be able to yeild the fabled lightsaber one time...!
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