Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 2-9-04)
Thunderheart wrote:
The game will get a lot more exciting and fun next week
/tumbup
Lorelli wrote:
Thunderheart wrote:
Are you saying you want random loot distribution amongst the party?
no we are asking for a system mesage telling the whole group that Jonny Ninja just looted 1 krayt pearl even though he said there was nothing on the corpse
Kiashia wrote:
Yes, way back in beta and up to and including the first couple weeks of retail. till they removed corpses, thats when it too went away.
Ah, that's why. I couldn't get my hands on a copy of the game until short after the removed it. Man, I was afraid the first time I died without a newbie life left lol
Just a notification would be nice. "Jimbo has looted the corpse of all items informs the party thathe finds a Single Force Crystal"
Thunderheart wrote:
...
Are you saying you want random loot distribution amongst the party?
...
I found a minor bug in the new Crackdown loading screens that Q3PO (I'm assuming, since he started the threads here) implemented a few days ago.
The screen that begins with "Due to a rise in illegal activity including Rebel operations and smuggling" has an incorrect word a little later in the paragraph. It reads ..." to increase inspection thought the galaxy"... and should most likely read "throughout the galaxy".
Overall, though, I like the new screens. Very cool...and the Vader graphic is very well done. I'd definitely like to see these updated more frequently. Makes me want to pay attention to them instead of reading the same old topics.
Faction Armor Suggestion.
I would like a revamp of Faction Armors to make them more personalized and more tailored to the character wearing them.
First, To make this work. You add an Option to the "Imperial Recruiters" that says, "Qualify Armor." You go to recruiter wearing said faction armor then it checks you to see what your Faction Rank and Profession. It then, offers you changes to the armor (Detailed below). If the Armor is removed the Faction changes are reset back to standard armor so you can't change it, take it off, then trade to someone else.
1. Add Rank to the armor based on your faction rank.
2. Allow armor to be changed to represent your chosen profession.
- Snipers - there Helmet has reduced mind encumberance due to advanced sensors inside the helmet to assist with spotting and targeting enemies.
- Pistoleer/Carbineer - Reduce action cost representing advanced training.
- Commando - Increase the Percent protection of armor and change color to Black like the faction commando NPC's.
- Changes available to Elite professions only?
- Each will have maybe a slight appearance change to represent Elite Armor also encompassing rank.
- Brawlers/Elite - maybe reduced action or increased Kinetic defenses along with a unique look.
- Changes only allowed to fighting classes?
Basically, the idea is to make faction armor able to compete with crafted armor a little better and to add a MUCH needed flavor to the universe. I just don't like the simply drab armor we are stuck with. No variation, no difference in rank, etc.
The other Star Wars games already have the Armor designed for you and should rather easy to code in a system check to make it happen.
Carrissa
I posted this in the GCW forum, but I wanted you to have a look at it TH.
Here's an idea...give everyone loot from most corpses, but randomize what kind of loot rewarded. Keep one type of npc for each rare piece of loot (i.e. krayt dragons- krayt pearls, tissues/ force npcs- crystals, holocrons/etc.) like always. But give everyone who loots something at least, i don't care if its an animal tooth or claw or a voritor lung LOL, just something so the weak players don't feel left out when Johnny Flamethrower does 75% damage and gets a rare item.
Simply, make more loot items, and randomize the less rare items for everyone, and keep the high-end loots the way they are. When I go through the trouble of helping in a group hunt, I want the satisfaction of getting something too. I don't care what, but i mean come on, when you search any dead body, you find something that you can take usually. Not some 3 ton dragon with "nothing of value" on it LOL.
NPC loots have clothing to take or weapons and usually credits. If I loot something I should always get either credits or an item (be it a shirt, belt, shoe, or weapon), always...
Of course, this would flood the bazaars with useless stuff. But, you can always destroy it. I just want an object when I loot.
Any discussion of the 3 week auto-declassification of citizens in the upcoming patch?
Faction armor......more Ideas.
- Rangers - get the Square headed Stormtrooper armor and possible green colored.
- Creature Handlers - Maybe a Whip in hand or a unique Whip weapon.Just an Idea.
YES times 1000e1000!!!!!!!!!!!!!11
Thunderheart wrote:
Are you saying you want random loot distribution amongst the party?
If you do, please get Kstarfire in the Core Systems forum involved and Ill try to elevate the issue.
Thunderheart wrote:
Arnwald wrote:
TH,
you wrote 5k creds is too much, but I'm sure you know that smugglers sells factions points for 110-130 credits the point. So it would cost us from 5500 credits to 13000 Credits to insure. Could you explain your logic on this please?
You also wrote it is a minor inconvenient to see a recruiter declare and pay the insurance . This way we are stuck with one hour Overt status and opposed to TEF exploitation.
Ty for your answer
The 5K answer is for most folks. Its tough to find a smuggler who can do this for you on the spot. That also creates the situation where PAs with smugglers get an instant advantage. Whether thats good or bad, i dont know, but it would have to be thought out.
The one hour delay is a whole can of confusing. Taking a moment to make a couple of clicks is one thing. Not having that 1 hour time delay is a different scenario. Without that time delay, it opens the door for some grief tactics. A good example would be /covert while base fighting. Without that delay built into the faction recruiters at player earned faction bases, players were able to grief faction bases pretty bad.
Please try to actually understand what you read!![]()
He didn't say 'REMOVE 1 HOUR DELAY', he said the tradeoff for getting insurance for free when declared IS that you are declared for AT LEAST 1 hour.
That means everyone of the opposite faction can attack you, you are now in open PvP and have a lot more risks than undeclared.
Please be so kind to reconsider this and answer it again.
Thanks!