Development Cycle Archive
Thread: ID#2: Two Changes to Bazaars and Vendors
TH,
Thunderheart wrote:
- The items per vendor will be raised, but it will be tied to the merchant tree.
What happens to those of us with Business 1-4 that have but one lonely little vendor in our house?
Do vendors go "poof"?
Will we still HAVE vendor capabilities at all?
If so, will we be able to remove items in our vendors safely?
I have about 2 million credits-worth of droid deeds on my one and only vendor right now.
I think we need to know the skinny on this, please.
/bow
Respectfully,
http://www.econlib.org/library/Enc/UnintendedConsequences.html
Hey, doesn't SOE supposedly have an economist on the payroll? Do they ever actually talk to her? Or is that some other game company?
Bazaar price cap bigger ----- Great!
Personal Vendor Item Cap? -----Horrible......is this cap going to be items on sale? or items in the stockroom also? If so 150 is way to small. 300 - 500 makes more sense to me if you were going to cap it.
Thunderheart wrote:
Just an update: There is a lot of great feedback here. Thanks for everyones input.
Some of the resolutions:
- The cap is going to go to 6K.
Well, there's now no reason for most of us to bother with Merchant skills, or even to take our goods to a Merchant and have them resell for us (which I'm guessing was the original concept of the profession).
I think this is a sorry development, Thunderheart.
I personally like this idea as a way of getting some higher bazaar prices:
Reduce all bazaar sales to 2000 but set up special NPC "bazaar terminals" at the Jawa Fort on Tatooine that will resell you items and which have a sales limit of 15,000.
It would make the Jawa Fort into THE bazaar capital of the galaxy, a truly special place where you could buy and sell just about anything. You'd need to limit the amount of sales that could be made - maybe 10 at a time - but it wouldn't dilute the value ofMerchant skills very much, and would add a lot of character to the game in an organic way.
What exactly is the business tree good for in Artisan?
Guess we're getting the business.
Don't look for my MW guns or vehicles after this patch.
Thunderheart wrote:
Just an update: There is a lot of great feedback here. Thanks for everyones input.
Some of the resolutions:
- The cap is going to go to 6K.
- The items per vendor will be raised, but it will be tied to the merchant tree.
There are still a few things being looked at by the team, but the changeslook to be sound.Many different elements were looked at. As soon as a Design Doc is produced, Ill post it here. This would be a publish 7 item so it might be a week or two before the design doc is ready.
Ok its nice to see that someone listens!
However ... with the vendors can you make the user interface more user friendly! I mean when i have more than 100 items on it and the numbers state 1-100 etc that is jsut misleading to start with then we have the whole dilema of that invisible button that no-one ever sees so they never use! (heck I even forget to use it sometimes). Make it obvious that there is another page if you insist on using page limits etcof what is displayed at once.List the total number of items on the vendor in blatant fashion so it hits ppl over the head don't hide it away because it does not work atm!
I think the vendor limit should be at 200, that would give merchants two full pages worth of space; but if you are wanting to do away with pages altogether then 150 sounds pretty good.
The other thing i think that would be crucial with this is: raise the maximum number of placable vendors. This would make things easier for everyone i think. Customers would have a much easier time finding the correct items, and vendors would have the means to make it possible. Take for example a Tailor...Vendors:"Wookie Wear","Casual Wear","Formal Wear","Bio-wear", ect. or "Footwear","Shirts","Jackets","Pants","Dreesses", ect. To accomplish this, merchants with multiple item types for sale would need more vendors available. Also more vendors would be needed for obvious item space reasons considering the amount of items that some merchants already have on they're present vendors.