Development Cycle Archive

Thread: ID#2: Two Changes to Bazaars and Vendors

Indene
Mon Jan 19, 2004 4:26 pm
#1977


GogoDodo wrote:

A limit of 150 items per vendor is a bad idea. I sell power ups, so i like to have alot in stock, i also sell resources and i try to offer the resources in various sized stacks.

If people arn't don't click on 'next page' well thats their fault.

As for people using vendors for storage, until the devs can offer a better way for crafters to keep their components handy and accessible storage in vendors is the best way to go. Houses don't have enough space, we don't have enough lots to place more storage structures, and some items _still_ arn't stacking in factory crates.

G







Make resources saleable by the unit.
Make the resource container hold 1,000,000+ identical items
Make Factory crates saleable by the unit
Make factory crates limit 1,000,000+ identical items.
Make a crating tool that will allow players to crate identical objects.
(This is already effectively done with resource containers)
Make Factory crates recombine-able (If they are not already I haven't tried)

Do the above and in my case alone (the only one I know of for sure you will cut the database in 1/2 for my small part. Multiply that by the available crafters and merchants and vendors you have a really significant number.

The above sale is for vendors or the bazaar either one.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
lemmmeigo
Mon Jan 19, 2004 4:28 pm
#1978

Vendor cap is a bad idea. This is especially bad for people who make low cost items in quantity. Make it 1 page that holds 200 and call it even. That wouldsolve the second page being missed all the time.



+Lemeigo+ Bria server

Indene
Mon Jan 19, 2004 4:44 pm
#1979


Beast563 wrote:
I have never been able to decorate my house because I have too many crates laying around. End Rant.




Get some travel paks. Set the names for sorting. place items in paks and drop paks. They
float at about shoulder level. That being said I LIKE the idea of real cabnets that you can store real stuff in but it isnt going to happen cause it is not the draw time but the database workings that is the current discussion.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Vayde_Aren
Mon Jan 19, 2004 4:53 pm
#1980

Indene, i think the rant was about too few items allowed in houses. Items in travel packs count versus that total if the packs are dropped int he house [as opposed to being worn by occupants], if I'm not mistaken....



VAYDE AREN
R
Indene
Mon Jan 19, 2004 4:54 pm
#1981


NJ62 wrote:
What bears repeating is that the vendor limit will penalize those merchants who "play by the rules" while nothing has been discussed which would take away vendors from those players who have given up all merchanting skills. The fact is that a lot of stress on the database is from vendors that should not legitimately exist anymore. It seems unfair to target all vendors in order to relieve stress on the database rather than first targeting vendors that are retained by players that have dropped all merchant skills, vendors which should not even exist.




You know I have seen this complaint a lot. That some evil crafter is 'exploiting' the system by having a vendor. So silly me I went back and read the definition of the skill they gave up. The skill is ***Placing*** a vendor. Well last time I checked they could not *Place* a vendor after they give up the skill. So their ownership and use of a vendor is * PERFECTLY LEGITIMATE* so give that issue a rest. If you want to ask for a 'nerf' of the ownership of vendors then do so. Just remember the 'nerf' bat is very non-discriminating.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
Indene
Mon Jan 19, 2004 5:16 pm
#1982


AltharXXX wrote:

Bazaar : 6k ? Not enough 10k for instant sales. cap auction inital bids at 1k, and set no upper limit. People shouldn't use auctions on the bazaar to advertise their shops.





Bazaar Instant sale cap keep at 3000c
Auction no floor, no cap. Let us finally find out how much something is worth by seeing the whole galaxy bidding. Only Master Merchant can use the auctions. Anyone not a master merchant can use the basic bazaar as it is today. As to using the bazaar to advertise the shop that is the only useful method other than spamming a starport but if you want to bid up my 10c bone armor segment/advertisement to even the 3k limit..... Well go ahead its only credit

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
ElginBH
Mon Jan 19, 2004 5:59 pm
#1983

I have no objection to the bazaar cap being raised.


I object to the merchant cap items. If you need to clean up the database, remove merchants that players have no skill to support. I suspect you'll be amazed at how much that cleans up...



Elgin Of Scylla




Elgin Rathskeller
Helios, Tatooine (Scylla)
Likaeus
Mon Jan 19, 2004 7:02 pm
#1984

Bazaar Cap Raise to 6k: I'll have to vote NO for this. As many have stated, it devalues several aspects of the Merchant profession. A profession that doesn't need more damage done to it.



Vendor Cap Limit to 150: Also a NO vote. I could agree with a higher cap though, but 150 items is too low.





Arcos Alendi of Kettemoor

Master Artisan

Master Weaponsmith


LokeSunrider
Mon Jan 19, 2004 7:19 pm
#1985

probably all been said and commented on in this insanely huge thread but to throw in my two cents,


I LOVE a well stocked vendor. There is nothing more enjoyable than to find a vendor that has everything I need. Be it clothes, armour, weapons etc. A 150 items.. seem very low to me. I'm not a merchant but I can calculate heh. Surely there must be other ways to limit empty vendors or hamper abuse of overstocking/storage ?


I strongly DISLIKE empty vendors. If I once get dissapointed I never return to the same vendor.


Considering the current inflation, I think the 6k limit on the bazaar is fair.

Mien
Mon Jan 19, 2004 8:30 pm
#1986

Raise the cap on the Bazaar is good. As for the vendor cap, how about a gradual reduction until we find equilibrium? Maybe limit it to 1000 now, then see how people are coping, then drop it to 800 and do it slowly. If you chop it to 150 you just know that loads of bugs will crop up for a lot of players. If you reduce it slowly people can slowly reduce thier inventories and get used to Just In Time stocking and you get the benefit of only a small percentage of players with too many items and so you can shake out the bugs with that more easily.
Steel24
Mon Jan 19, 2004 10:39 pm
#1987

I thought the point of the bazaar cap was to get people out to look forpersonl vendors. That being said I dont think the cap needs to be raised. People can still get a good stim, power up, pistol or what have you. Maybe this stuff isnt the cream of the crop but its there for those that need it. People should be encouraged to find personal vendors to get the good stuff, its how merchants make their brink.


As for the item limits, lets not fool ourselves here, a 150 or 500 cap isnt going to stop vendor storage, 150 backpacks with 50 items each DING helllo? Even if you give a lvl3 Artisan a vendor and a 25 limit he can place 25 backpacks on it thus defeating a stated purpose. Placing a vendor cap only serves SOE not the players. Yes I think setting a limit might be fair for merchants to make the skill worth something again. What is really needed is the taking away of these vendors and skills if they are dropped. Keeping 5 or 6 vendors and not even having novice merchant anymore? Thats just crazy, if thats how it works I want to build City Halls after I drop NoviceArch, and makeT21 Rifles after I drop Novice Weaponsmith.


There are plenty of good ideas in this 86 page thread of how to do this right. Lets listen to the players and do it right. Be fair and be cautious. Dont waste time with people that will loose vital itmes if they drop the skill, I think you still have to type yes when you drop a skill, put in a warning at that screen and a confirm number. What? People will send in tickets because they lost stuff from stupidity? Ummm people loose stuff in this game every day and never get them back after a week of open tickets and auto responces...so lets not fool ourselves there either with a simple cry for them. It all boils down to server stability. My main vendors are in a merchant city and by the end of the day it takes 30 secs per item placed for sale. 4 times a week or more the shuttle has to ticket droid, or ticket vendor because the server cant handle the volume the city puts on it. (I beleive this is a server issue as its only seems to happen in 3 cities that I know of on Flurry and they are all merchant cities).


Bottom line...Bazaar cap I am for 3k limit as it is now. Make people come to a the merchant, last time I checked 7-11 dont deliver. Well maybe in Vegas. Vendor cap needs to be more realistic, 1000 maybe MAYBE 500 could be dealt with as people can have so many vendors to spread things out on. Thats if they get some boxes in merchant, which again needs to mean something and not be dropable.



My 2 cents....


Poohba / Flurry/ Master Artisan/Master Arch/Master Merchant (should I bother to keep the points in it though?)





-DFR- Steel Matix -DFR-

Igitur qui desiderat pacem, praeparet bellum
-if you want peace, prepare for war-

dstalker
Mon Jan 19, 2004 11:18 pm
#1988

bad idea less people will bother finding vendors that are owned by people and jus use bazaar . it will make merchant class less useful



but im no merchant so do it if u want hehe

Indene
Tue Jan 20, 2004 12:42 am
#1989


Steel24 wrote:


Yes I think setting a limit might be fair for merchants to make the skill worth something again. What is really needed is the taking away of these vendors and skills if they are dropped. Keeping 5 or 6 vendors and not even having novice merchant anymore? Thats just crazy, if thats how it works I want to build City Halls after I drop Novice Arch, and make T21 Rifles after I drop Novice Weaponsmith.




So you want the game to take away the city hall you made if you drop architect. Or take away the T21 rifle after you drop weaponsmith? I dont think you or your customers would be happy about that. Remember the skill in merchant is "MAKING" and "PLACING" a vendor not in owning it. The only difference between a vendor and a city hall/rifle is that there are no resources used and no ability to sell/rent the vendor to someone else.

-Indene-



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
Creature Handler Memorial at -1419 283 Mos Mesric, Tatooine, Kettemoor
BE and CH museum at 6627 5365 Tatooine, Chimaera
Find me on MySpace
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