Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-29-04)

mmaughme
Thu Mar 25, 2004 12:54 pm
#183

I would like to second this...





Riis wrote:

REPOST:


From the chat at Stratics....


"[17:49] [TH] Im happy to announce that in publish 8, shuttleport waits will all be 5 minutes and players will be able to travel from anyplanet to anyplanet. We are currently discussing the details of reducing the starport times."


I am in strong opposition to the second half of this statement.The five minute thing is fine, I guess, but taking away transit centers is wrong-headed, short-sighted and ruins the already fragile feel of "place" in the game.


Coronet starport has a feel of a bustling major hub of transit. By making it a center of trade and transport, I get the feel that perhaps (if I squint my eyes right), I am walking down the famed Treasure Row, filled with the wares of the galaxy, exotic aliens, and strange happenings. I know that if I want to travel the galaxy, I need to travel - go from place to place, taking time and effort. Allowing teleportation from Lok to Talus, while a great idea for the short-sighted who wish only to make things easier, takes away from the majesty of travel through a giant galaxy. Simply put, the drive toward lower risk, easier play, and convienience has driven away customer after customer that looks for a challenge. Now, shuttle time reduction -- it's hard to argue against that, but putting in that one thing should be your first step. Should you decide to make things even easier on the players, then the "Outer Rim is no longer Outer Rim" attitude can prevail.


I oppose this change ("able to travel from anyplanet [sic] to anyplanet [sic].") on the grounds of:



  • Takes away from the Star Wars feeling of galactic scale and travel.
  • Removes natural congregation places that are trading hubs.
  • Removes the character of cities (even more) by taking away natural transit stops (Outer Rim is sparse, Core and Colonies are busy).
  • While AFK macroers are bad (but required by your system of trade - another sore spot), having bustling trade centers are good. Transit choke points, that are continuity based, is better than how you gated successful player cities into being on popular POIs, ruining the feel of wilderness in places like the Krayt Graveyard...

As you continue to review this topic for Publish 8, you will likely see me revisit this idea in numerous threads. I tend to choose causes that are not championed by the average l33t d00d forum goer (like my current #1 - backpacks as storage and armoires not as storage), but this one is going to become a major issue with me.


Let the Core/Colonies Planets be what they are. Transit hubs. Trade hubs.


Let the Outer Rim be what is should be. Sparsely populated and hard to get to.


RbT







Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

JediKozel
Thu Mar 25, 2004 12:56 pm
#184






Thunderheart wrote:






How do you vote out a mayor who no longer plays when alot of the town no longer plays?



An incumbent mayor has to run against the absentee mayor and everyone has to vote for the new mayor.







Thunderheart, this is a really big issue. Check with Bajeezus, when you have a chance. Here is the short version:


Incumbent mayor goes inactive/gets banned. New Mayor runs against the incumbent, and needs 51% of the votes. Problem is - if you have a metropolis with over 85 citizens, the odds are at least half of those citizens areprobably inactive players, and it might take few weeks before they get a chance to vote. All votes from inactive palyers automatically go to incumbent. Meanwhile, the city continuous to run on auto run. If militia still active, they can grant zoning rights to each other. Players can donate cash to city treasury. Other than that - the city is on auto-pilot. The new mayor hopeful has following options:



  • Wait for 6 weeks while inactive players will be removed from city. 6 weeks is a long time ...

  • recruit more people. need to have active militia members to place their houses

  • try CSRs. They wont interfere, unless the situation is serious (like mayor being banned)

To make matters worse - this scenario is still possible even if the incumbent mayor is still active. In other words - there is no way to resign from Mayor position. And there is no way to remove inactive Mayor from office.


Any word of this being fixed?





Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
wcusnu1
Thu Mar 25, 2004 2:03 pm
#185

If the combat balance is on the back burner for now......can u pls roll back the melee/ranged defense mod mess u just pushed thru, readdress it when u actually push out the combat balance. I dont care so much for the caps but the melee/ranged defense is broken.....i have +84 for melee, 64 for ranged and getting hit 95% of the time is ridiculous.



Eclipse Server
DeathClaw
Master TKA
Master Marksman
Pistoleer 0-0-3-2
combat balance = novice and elite are now equal
Skedoozy
Thu Mar 25, 2004 2:08 pm
#186






Thunderheart wrote:







Krayvex wrote:

What's the status on stomachs being emptied on cloning? Wasn't it supposed to be in the last publish?





No. The effects of food buffs are not cleared when you clone. They have to naturally time out.










Okay now you will have to clarify. You say the EFFECTS of Food Buffs are not cleared. But the EFFECTS are what clears when you clone. The only thing that stays is the TIMER. Your HAM goes back to normal when you clone and the TIMER remains. If the EFFECTS are not supposed to be cleared you have a nasty bug on yer hands that needs to be fixed ASAP.



U Skedoozy - Weaponsmith/Architect/Artisan/Merchant k
Skedoozy Mart - Weapons, Architectual Items, Smuggler Goods
Juganoth Valley, Tatooine
- Chilastra. Waypoint -6615 -4790

++ Krusos Darksun - Master Smuggler/Master TK/Pirate ++

Krayvex
Thu Mar 25, 2004 2:15 pm
#187

A big thanks to everyone who answered these questions for TH, and also a thanks to TH for answering them. The only problem is that TH didn't answer them the way most players thought they were being asked.So I guess I'd better clarify and get a little more specific.




Thunderheart wrote:







Krayvex wrote:

What's the status on stomachs being emptied on cloning? Wasn't it supposed to be in the last publish?





No. The effects of food buffs are not cleared when you clone. They have to naturally time out.


Ok. I just thought I remembered reading it in some patch notes.






Can you still target bases and damage them? What's going to happen to players who knowingly did this?




I don't know. I havent been on any Base Attacks in a few weeks. If something is wrong, please let Jester know. Probably nothing unless a CSR saw them do it.


This is a very poor answer considering that CSR's are never fast. My guild put in tickets as our bases were being shot, took screenshots and sent them to Taurin, and the players who were doing it are still playing. Amazing what you can get away with. What would be the correct thing to do in a case where players were destroying your base with an exploit?





Any thoughts on how to stop everyother pvp player from using a jawa rifle or stun baton?



No. Do you find this to be a problem?


Sometimes I wonder if we are playing the same game, then I realize that I play pvp and you don't. Due to stun damage being a vulnerability in armor, almost everyone uses a stun damage weapon in pvp. I can only guess this is the way the designers wanted it. My question was more of a "is there a way other than stun layered composite to stop stun damage and is it the design of the game that any profession that doesn't have a stun damage weapon be worthless in pvp? Things have gotten worse since the Geno blaster came out. That thing would be a decent pistol no matter what type of damage it did. Using Last Ditch with it on other players is very unbalanced.





How do you vote out a mayor who no longer plays when alot of the town no longer plays?



An incumbent mayor has to run against the absentee mayor and everyone has to vote for the new mayor.


The guy who posted and said a large cross server citizen trade works is right."Everyone has to vote" is the problem. You folks at SOE take the game more seriously than anyone else. Players don't vote because most of them don't understand the urgency. No different from any elections, ingame or out. A mayor needs to be able to resign and leave office.






Why don't poisons/diseases get the pvp damage reduction?



All combat questions will be in the combat balance. It is being discussed at a pretty high level at the moment and I dont know what the outcome is yet.


I won't insult you by directing you to JutG's most recent post. The combat balance isn't on a schedule. It'll be ready when it's ready i guess. It's just ugly when you start a fight by being poisoned by something that will take 680 mind each tick. For most of us, that means we get hit with one tick of poison and then shot in the head by a jawa rifle for the rest of our mind pool and we're down in the amount of time it takes for poison to tick once. Armor doesn't matter. Defensive skills don't matter. I guess a doctor can cure it, but guess what...it's AE so you're entire group is poisoned. A doc can't cure them all. You don't agree that this is WAY out of balance?






Do any players still use creature mounts?




Yes.


We're talking about SWG, right? I'll admit bantha's are cool, but that's the only pet i've seen out in the last 2 months. Anyone who can afford a bike, which i see on the bazaar for 6k, rides a bike. Mounts only get used by SOE employees. I guess that'd be an easy way to find a CSR in disguise. Anyone riding a dewback worksfor SOE....





What happened to the Republic Blaster cert?




It is in the Novice Pistoleer Box


The cert is listed there. I won't argue that. What's funny is that I have no pistleer skill and yet I can use this gun with no penalty and no message telling me i'm not qualified. The cert may be listed there, the combat system wasn't informed of the change.





Why are the "crackdown's" a joke to anyone over novice level?




We beefed it up in Publish 7 and recieved a lot of positive feedback. We're looking at other ways to make it tougher, but its a tough balancing act. Thats why it happens slowly.


I can accept this. It's no where near enough of a hazard for players to worry about, but it sounds like you know this. Keep it up.





Where'd all the entertainers go?




To the cantina?


Which cantina? Not any that I go to. The last dregs of the hologrinders are always grouped up in one cantina on one planet. Theed, Naboo. If you'd like to test this, pick a server and then travel around to all the player cities you can get to in a night and tell me how many had working entertainers while you were there. I really want to hear your results.





Who killed Jimmy Hoffa?




I tend to side with Jimmy "The Weasel" Fratianno. He stated in his book, "The Last Mafioso," that Hoffa wasn’t killed by the New Jersey Mob at all, but by the local Detroit Mafia bosses. He says that Tony "Tony Jack" Giacalone, a close friend of Hoffa set him up, and Tony Zerilli and Mike Polizi ordered him killed. I agree with that line of thought.


Well answered.












Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



Krayvex
Thu Mar 25, 2004 2:18 pm
#188






DeQuosaek wrote:





Krayvex wrote:

Any thoughts on how to stop everyother pvp player from using a jawa rifle or stun baton?





Wear armor with high stun resistance?
/obvious








Exactly what kind of armor has high stun resistance?



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



Cafa
Thu Mar 25, 2004 2:19 pm
#189






Galacticprophet wrote:

Heres something to discuss.... Lazy CSR's.

I am a member of a PA called DOOMon the Eclipse server. You should be familiar with it Thunderheart, afterall, the leader of DOOM is Arjunthakur, the jedi coorispondent.


Our PA hall is located in a town called Fort Krayt, right beside the krayt Valley.We, the citizens of Fort Krayt have taken it upon ourselves to ban anyone who uses the harvestor exploit on Krayts from our city.


I was on my usual daily patrol when i witnessed4 players, Vadim Ethne Deusk and kyou all attacking a krayt while it was hooked onto a harvestor. I immediately submitted a ticket and bug report and logged onto the chat channel, and ask CSR-JessicaK to come and witness the exploit, after about 5 minutes of waiting for a reply (and the room was empty, noone was chatting)she said she coulden't leave the chat. I then asked her to inform another CSR, she said to "utilize the ticket system" .....yeah..we all know how helpfull the ticket system is when it comes to exploits. I know for a fact that the CSR had the power to inform another CSR to come ingame and help, becauseihad asked befordid it befor and had gotten it.


It seems JessicaK isn't too thrilled with the CSR position and should find a job elsewher. I hope this is looked into.


BTW, she is in the general chat room now, so if you have any problem, i suggest you wait till her shift is over.






Work ethic flows from the top mate.


"1 lot will equal 75 units of storage. Working on the change and you should see it real soon. "


Q-3PO Aug 2003





- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Cafa
Thu Mar 25, 2004 2:23 pm
#190







Galacticprophet wrote:

Heres something to discuss.... Lazy CSR's.

I am a member of a PA called DOOMon the Eclipse server. You should be familiar with it Thunderheart, afterall, the leader of DOOM is Arjunthakur, the jedi coorispondent.


Our PA hall is located in a town called Fort Krayt, right beside the krayt Valley.We, the citizens of Fort Krayt have taken it upon ourselves to ban anyone who uses the harvestor exploit on Krayts from our city.


I was on my usual daily patrol when i witnessed4 players, Vadim Ethne Deusk and kyou all attacking a krayt while it was hooked onto a harvestor. I immediately submitted a ticket and bug report and logged onto the chat channel, and ask CSR-JessicaK to come and witness the exploit, after about 5 minutes of waiting for a reply (and the room was empty, noone was chatting)she said she coulden't leave the chat. I then asked her to inform another CSR, she said to "utilize the ticket system" .....yeah..we all know how helpfull the ticket system is when it comes to exploits. I know for a fact that the CSR had the power to inform another CSR to come ingame and help, becauseihad asked befordid it befor and had gotten it.


It seems JessicaK isn't too thrilled with the CSR position and should find a job elsewher. I hope this is looked into.


BTW, she is in the general chat room now, so if you have any problem, i suggest you wait till her shift is over.






Work ethic flows from the top mate.


"1 lot will equal 75 units of storage. Working on the change and you should see it real soon. "


Q-3PO Aug 2003


Glad you are so worried about those Krayt Dragons. Some of us just want the house storage we were promised. Not counting Aug 2003, we're about to go on 6 months for this promise.


I guess Jimmy Hoffa jokes are easier than promises. Sorry TH, just really depressed about the new features, no follow-through.


Cafa Asia




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Cafa
Thu Mar 25, 2004 2:27 pm
#191

Interesting. Hit the button once get 4 posts. Hmmm



- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Lhaes
Thu Mar 25, 2004 2:29 pm
#192

Do you know if there are any plans to add additional pistol certs to the Pistoleer tree, perhaps Master Pistoleer...even if just to give

the pistoleers a bit more "oomph" than the DX2 and FWG5?
lund0529
Thu Mar 25, 2004 2:33 pm
#193






DeQuosaek wrote:





Krayvex wrote:

Any thoughts on how to stop everyother pvp player from using a jawa rifle or stun baton?





Wear armor with high stun resistance?
/obvious







Have your local BE make you up a pet from Tortun Bulls (Talus) with 100% Stun Resistance.
Krayvex
Thu Mar 25, 2004 2:39 pm
#194






lund0529 wrote:





DeQuosaek wrote:





Krayvex wrote:

Any thoughts on how to stop everyother pvp player from using a jawa rifle or stun baton?





Wear armor with high stun resistance?
/obvious







Have your local BE make you up a pet from Tortun Bulls (Talus) with 100% Stun Resistance.




Acutally i use an AT-ST as much as I can against riflemen or CMs. Problem is that they'll just mind pool incap me first, hangup my AT-ST on a house or harv and then come back and deathblow me.




Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



Renairdor
Thu Mar 25, 2004 2:51 pm
#195

Recommendation:


Give Doctors a Area Poison Cure/Disease. At the minimum at the Master Level. I've heard a hundred people (just about literally) agree with this concept, but I haven't seen it as an idea in concept.


Technically it could be a Area CureA mid level, B at a lvl 4 in wound healing, and C at master. The skill level to use the area cures could match the equivalent CM ratings for where they get their area poison abilities.


THIS should be the correct fix and counter for Combat Medic poisons. It bring tactics back to the game as a Master Doctor has use a lot of points to get to master, and will not have very high defences- so they can be targeted. Combat Medics cannot area poison/disease an entire group that with 2 doctors cannot do anything about it. Every action needs a counter.


The cures for a Doctor could be certain range around the doctor as well. This means tactics will play part in PvP engagements. Go too far from a support doctor, or when the doc is killed, then poisons will run rampant.


If armor was not a consideration, Master Combat Medics would do 500 or so damage every 10 seconds- which is only 50 per second. This is tons less then any elite/melee class. It's mainly those with the 90% suits of composite that are extremely miffed when a DOT defeats them, since armor is not useful vs Poisons.


There are DOT resistance foods, but they do not *seem* to do much right now. If foods would allow ability to cure poison on self , at the cost of large filling, or prevent poison for a period of time (at a huge cost to filling) that's another option.


Ren
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