Development Cycle Archive
Thread: In-Concept 3: Entertainer, Dancer and Musician Missions & Quests
How about this. A pleasure planet.
Nono. Hear me out.
The idea of mini-games and opulent clubs and places to get entertained would be pretty darn interesting. Say, a planet where any time you watch or listen an entertainer, you got the effects of a mind buff due to the general party atmosphere. The entertainer providing the entertainment would get a boosted entertainment XP reward as if they were buffing for performing there. If you want to continue the practice of letting entertainers dance AFK whilst grinding their professions, why not set up a planet where it's going to be more beneficial for them to do that, so as to clear out the clubs of the dancing dead in the major cities.
My suggestion, along with an admirably suited new player race would be Zeltros and the Zeltrons. This planet was introduced as a pleasure planet way back in the Marvel Comics run of Star Wars in its latter half. The planet, storylines, and characters involved with it were so successful that the planet and race is STILL included in the latest iterations of the dice and paper Roleplaying Game.
Zeltrons as a race might get racial bonuses and perks that could be used to entertain more effectively. Essentially, they're all pheremonally active and slightly empathic. So as a matter of necessity, the planet is in a constant state of party so as to keep bad moods and negativity from spreading like a virus.
Creating an entertainer specific planet and race would be just a matter of designing the planet really. And it would certainly give us an alternative to our only theme park being entertainment for the more despicable crime-lords in the Galaxy. (Especially compared to the NUMEROUS theme parks for the other professions to the ONE Entertainer park) The race is just a pallette shifted humanoid, with skin tones that range from pink to dark maroon, and light indigo to dark purple hair. If you'd like more information on Zeltros and Zeltrons, have a look at:
http://www.wizards.com/default.asp?x=starwars/article/sw20040105zeltros
How about giving Entertainers THE planet to go to for all your entertainment needs? I could see big hunting parties or player associations or factions coming out to Zeltros before hitting DeathWatch, or Some Major Hunting Expedition or the Corvette or some other really hard thing they need to be buffed for. I'd certainly think an entertainer specific planet and race would give us some validity and respectability beyond those folks that dance for crimelords. Instead of the vilest den of iniquity in the galaxy, we get the galactic equivalent of new york, hollywood, las vegas, Rio, and the french riviera all rolled into one?
Think about it, won't you? At least I'm not thinking small.
- dispense a time-limited non-tradable travel ticket to an entertainer
- entertainer goes to cantina
- entertainer must group with one other entertainer to complete mission
- ideally, at a certain time missions would all lead to the same cities (i.e. today missions will lead to Kor Vella, Mos Entha, and Kadaara only)
- you would never be able to take a mission in the city where you already are
- considerable payout
- possibly specific instructions (i.e. dance basic 2 or use the fanfar)
- missions would be slightly longer (i.e. dance/play music for 20 mins) because of travel time
- make some sort of announcement so players know where the entertainer hot-spots are (maybe posted on all cantina doors every day, as a "sign" that can be read)
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I like the idea of Entertainers (Dancers and Musicians) to be able to play @ Jabba's Palace. But before they can they must complete a couple of missions for Jabba. I know most Entertainers don't have combat skills but this allows for great group interaction, (ie, The entertainers must group with combat professions to complete these tasks).
Maybe they have a certain minimum amount of time to play or even a schedule to keep up with. And if they don't then they get fed to the Rancor
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The entertainer gets a mission to play wherever, it doesn't have to be purely faction based, it could be corporate espionage or criminal information in nature. They are hired and told to play in a certain area and wait for a certain NPC or group of NPC's to come in.
Once these NPC's come in the entertainer must watch their conversation closely. The NPC's discuss things at random for however long they have to, one leaves and another shows up and they talk some more.
The entertainer must be on the look out for a specific piece of information, once they think they found it they return to the person that gave them the mission who in turn asks them a set of questions that the PC must respond to correctly in order to get paid.
Since "Image Designers" are not really Entertainers, and there is a missing entertainer (Singer). How about replacing ID with "Singer" and making a new starting profession "Visual Artist".
Visual Artist - Like the other starting professions it should have 4 trees, Hairstyling Customization, Wildlife and landscape Studies, Painting, and Sculpting.
The advance professions that this new starting profession will lead to are;
- Image Designer
- Requirements: Visual Artist 4-0-0-0
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- Painter and/or Photographer
- Requirements: Visual Artist 0-4-4-0
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- Sculptor
- Requirements: Visual Artist 0-4-0-4
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- Taxidermist
- Requirements: Visual Artist 0-4-0-0 and Scout 0-0-4-0
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2. Time permiting add something bigger like the hutt casino or whatever, but with the smaller additions, we really wouldn't need this so much.
3. We really need you to return our cantina's to us. While I understand some players want afk buff bots ect you need to make room for both types of players. Currently you lump to arch enemies together which does nothing but dishearten us. There are billions of suggestions out there... Take whichever is easiest for you to do and do it. Maybe just seperate the groups ie in a theater X is required which means atk and in cantina its not ect.
What we need devs is simple just time to time additions to us. We are a creative group and I for one would say that if need be lump us with politicians and rp/ events people. What else? just a little attention letting us know you have not forgoten about us and not slighting us on questions not from corespondants or not understading our questions before responding.
Don't think "oh god someday we need to work on the ents" Instead say how can i take what im working on and include as many professions as possible while improving the overall game (this apply's to all profs obviously not just us)
Thanks for all your hard work in even creating such a game for us and doing a ground breaking profession. Please now lets make it all it can be. Further Devs I hope that you read this respond to it so we can improve/ refine it and make it both useful and something you would act upon.
That way is REAL gigs. There are huge halls for people, why not allow a music composition option, where you make your own music, and let these people play these things in these huge halls? Entry fees to see it, which go directly to and are divided equally among the band, money extra money from the to-be-implemented agents and such. It'd be a huge hit, and you never know, these people might become server-wide superstars. It sounds like a brilliant idea to me, and it could also deliver huge day-long buffs on every stat to people who listen. It'd also be a good idea to remove the "listen" option if this was done, and have the music playing to everybody within range, regardless. When the player enters the hall, have the game be set to the maximum amount of channels that the card can handle, and have the band use one instrument per channel in the composition screen. I can see it being a huge hit, even if you don't.
Ok, some Ideas, possably not popular....
Firstly, remove flourishes from Macros. Or, if someone is AFK then the flourishes don't work. If you want to earn that extra Xp by performing them, then You have to perform them...
Trends. Fashion is a fickle thing. Randomly determine that day what styles are popular at which cantinas. Players with limited repetoires will have to travel to find the good gigs whereas someone with a wide range of dances/songs etc. will be able to adapt to more venues.
Increase the number of styles and dances by A LOT. Have styles, flourishes and songs.
the effectiveness of a musicians ability should decrease if they do not play a large enough variety of songs. After all, who want's to hear the same thing over and over again? If someone is AFK, playing the same song and same set of flourishes then their xp returns and buffing ability will decrease over time.
Dancers will need to perform different dances in their set, or else people will get bored and their healing/buffing will drop...