Development Cycle Archive
Thread: Publish 9 Feedback: General Feedback
Page 15 of 15
Amphiaraus
Thu Jul 29, 2004 8:56 am
#183
I have3 comments on the latest version of SWG:
1) Last night I accidentally redeeded 4 Fusion Ion Reactors that had a lot of material in their hoppers; there was no error message warning me that these Reactors were non-empty.
2) There is very little for Merchants in the latest version of SWG. I am having a very difficult time getting customers to my vendors. Can't the Devs consider reforming the present incredibly restrictive Merchant Barker Droid rules (only ONEMerchant Barker Droidcan be active at a time for a Merchant, andONLY while he is logged in). Instead I suggest allowing one Merchant Barker Droidfor each vendor a Merchant has emplaced, maintained, and containing some specified amount of goods. This would allow each Merchant a maximum of 6Merchant Barker Droids, which would be active at all times, not just while the Merchant is logged in. If this gives Devs and Players heartburn, then perhaps Master Merchants only should be allowed the 6 Merchant Barker Droids.
3) Merchants should be severely penalized if they have vendors on Planetary Maps with nothing in them, perhaps by being banned from having links to their vendors on Planetary maps for 90 days.
Amphiaraus
RageGods
Fri Jul 30, 2004 1:43 am
#184
Hello, Im posting this in hopes that a DEV will read this and pass it along to whoever fixes this part of the game.
Red Doorways... When I ride my vehicle I have it on auto run. Every now and then the vehicle will zoom up to a house, up the steps and right into the door even though the door is red and should not let me through. It makesthe toondismount and continue running (im in the house now running straight, and my vehicle zooms back to the enterance. This is not cool. It should work kind of like a TEF but with no timer, like if your mounted on a bike or mount you cant enter a doorway cause its red, and it shouldnt dismount you either. That is how it should work. You would only be able to enter a doorway if you dismounted.
House Signs... Sometimes when I am riding my vehicle I also get stuck on house signs. I usually cant get unstuck from them unless I dismount and move away and store/call my vehicle again. Make it so you can walk/drive through house signs or somehow make it so you cant get stuck on them.
Contraband Searches... While auto running with a vehicle and then getting contraband scanned by the stormtroopers, it makes the vehicle stop and dismount butthe toonkeeps running, just like the problem with the doorway above. It should make the vehicle stop AND the toon stop.
Im not the only one having these problems because I have asked other people in the game and this happens to them and they hate it.
AntoineSpotter
Sun Aug 01, 2004 6:36 pm
#185
I understand this has little to do with what you posted for pub 9 but I would like to bring it to your attention. I am currently doing quest in game. I have very low thug faction so everytime I go to talk to an NPC with thug faction I get attacked. I have no problems with going out and earning some thug faction but the very next person to talk to has town person faction. I think its a pain in the...foot? to have to go and earn faction to finish a mini quest. I have tried to run around and when they quit attacking to talk to them but I dont hit the peace in time and when they go to attack again I usaully kill them and then I have to go and start the mission all over. I think it would be an easy fix to just make NPCs that you need to talk to to have no faction. Thanks and I hope you guys can help out here.
AceMalanan
Tue Aug 03, 2004 12:02 pm
#186
Hello, I didn't see apprenticeship points anywhere on the list, so not many people must think it is a problem. I created a very detailed post on the "Game Guides" forum, that I think deserves a look at. Of course, I would say that about my own post, so its up for you to decide.
If you ever spammed in a city to train people, the post in the game guides is for you.
I think it would be great if it could get moved to an "In Live" topic. Obviously while I was creating the post I was rather new to the whole process, so ignore anything that would seem to suggest I don't mean the post to be on the game guides forum for now. I personally think the topic belongs anywhere BUT game guides, but I didn't see any place I could post it elsewhere and be on topic, or broad enough.
So anyone that has the power to move the post to where it belongs is more than welcome to. I just want to let it be known that theapprenticeship points system is currently a problem, though it seems it is not yet recognized.
-Ace
Soulxar
Wed Aug 11, 2004 4:07 pm
#187
MINOR ISSUE WITH THE LAST PATCH AND THIS ONE
okay so i been playing about a year now and for the longest time we never used the junk dealers. why. because if we got crappy weapons we just sell if for a 100 credits to a smuggler. or delete the rest of the stuff. so i see this message about adding loot kits that you can get from junk dealer. i think hey this is great their gonna make junk dealers useful for once.
i was wrong. what do you we get loot kits for loot that is supposed to be a serious of junk to make one big peice of junk to sell to a junk dealer for more then what he gives us for garbage. okay thats cool. makes a junk dealer a part of the game again right? wrong.
now we have loot that drops rarer then force crystals. okay so devs increase the drop rate. i still get more force crystals then loot kit items. why does this bother me. here is my reason. force crystals drop so much now that they have replaced the junk you get off of spawns. so price drops okay thats reasonable since they are actually a useful item in the game and relevant to a profession.
loot kit items: still drop less then force crystals. are supposed to be junk items but now sell for almost as much as the force crystals sold for. adhesives selling from anywhere from 200k to 1mil. ITS JUNK WHY ARE WE PAYING SO MUCH? i think you devs should make junk junk. not some rare item that once i put together i can turn around and sell for a 1mil. make it what it was supposed to be. items that you sell to a junk dealer.
how is that possible. drop it as much as cdef weaons, head wraps, stone knives. make it something that we can actually get so tired of we do sell it to a junk dealer. the rest of the swg population may not like what i have to say but you know i wanted to try the loot kit out and now my inventory is getting clogged with force crystals and skill attachments. i almost wish i could sell those to a junk dealer lol
MPCanus
Fri Aug 13, 2004 9:42 pm
#188
New user here
, and since this is handy- I'm going nuts dealing with severely clustered NPCs and delivery missions while I'm trying to work up some creds to properly outfit my characters ( upwards of10-15 NPCs in the small space of a waypointmarker). Is there something to be done? Like add a "yell" command to move them around? Also, I've noticed the NPC name toggle in options/misc doesn't work (Which adds to the headache of singling out particular NPCs).
Moreover,
MPCanus
Fri Aug 13, 2004 9:47 pm
#189
Sorry, hit tab inadvertently and posted incompletely =\. But what I was saying was, would it be possible to add the names of the NPCs concerned in the mission data, to further aid in these missions? It would make sense, asking somebody their name, instead of "Hey, did you order a part? No?" "Excuse me, but are you expecting a package?"
SeeruFlock
Sat Aug 14, 2004 11:19 pm
#190
Would it be possible to adjust the Keren race track timer? Currently it records times in 8 second bits and for a track with top time of 112 sec its far too much. Even the Agrilat track had 4 sec ticks, so why did the fastest track get the longest ticks? Today i camped for the server restart on FarStar, and it had 10 ppl logged the moment it went online trying to get the top time, and it got 112 sec time in 2 minutes, so all the rest of us were screwed, coz theres no way to beat this time atm.
Seshemw
Fri Aug 20, 2004 3:59 pm
#191
Noticing there have been zero dev tracker tracked posts for 8/20/04. Not like I can post a general thread about it, so adding it to general comments here.
Btw: an official statement or three about P10 related changes would go down quite well PRE-release, such as how 9->10 unlockers will be handled (one hopes the same as just-barely-pre-9 unlockers, 24 FS boxes and 1 novice box), and how 'credit' will actually be handled. Previous answers were 'we haven't decided yet', but we're only 4 days out from one rumored release date for the publish, and there's still no official comment.
Btw: an official statement or three about P10 related changes would go down quite well PRE-release, such as how 9->10 unlockers will be handled (one hopes the same as just-barely-pre-9 unlockers, 24 FS boxes and 1 novice box), and how 'credit' will actually be handled. Previous answers were 'we haven't decided yet', but we're only 4 days out from one rumored release date for the publish, and there's still no official comment.
Izumi_Shimada
Fri Aug 20, 2004 10:24 pm
#192
Can't for publish 10. Tested a bit of it and looks good. The worst part of pub9 and before was the bike warping...
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