Development Cycle Archive
Thread: 9.1 Publish Feedback: Chat Channels, Bounty Hunter, Combat Medic, Warcry and The Agrilat Swamp
infos put on there is send to _all_ clients.
Maybe you have the folks in /ignore, so that you dont
see their messages, maybe you dont read the Channel.
It does not matter. Your client and your internet
connection has to handle this.
The old channels were "subscribable", so you only get
the infos you needed to get. The old "spamplaces" like
Coronet and Theed you could avoid or at least know that
you have lag there.
Now people with slower internet connections are always
bombarded with useless information, and even if some
"fun guilds" with high internet connections decide to
prepare a raid with bombarding the auction channel, it
will lag all players...
Please change the system, so to send the infos just to
the ones who want to read them!
Thunderheart wrote:
Profession: Combat Medic
Added a minimum throw time to combat medic apply disease and apply poison
Corrected a bug that allowed combat medics to throw at twice the range listed on poisons and diseases
While its nice to have some things fixed, are you sure this is an actual fix or not?
Since this patch, I have had no problem throwing poison/disease, but lots of problems with Area heals on my master CM/Master Doctor alt.
For example, I made some crappy Area C out of left over components/resources, that ended up with baserange of 24m.
Now, for some reason, I keep getting a message saying "target is out of range for this action" when I try to heal someone 8m away from me using an Area heal, and it isnt just 8m away either, it seems completely random, at times the heal will go off at around 6-10m, other times it will give the out of range message, same with distances of around 15-30m, sometimes it will heal, other times it gives the message.
Is this really how it should be?? what range bonus do we get now at Master CM??? if the base range on an Area Heal is around 24m, how far is that supposed to be able to heal now??
Message Edited by Thornstar on 07-16-2004 05:33 PM
Edited2: It works now for some reason. Thanks
Message Edited by Thornstar on 07-16-2004 05:52 PM
BothanMaestro wrote:
Feel free to actually read some posts before posting items such as"273 is way too fast, must be an exploit, devs look hard" when it has been mentioned several times, and not just by me, that .....with "Mount slows down to prepare for combat" lol
freakymonkey wrote:
yeah spaz i am the one that runs the RFC on corbantis (the rebel chat) and I noticed the same thing. We were all waiting for you to log and have a heartattack seeeing all us rebels. To solve this problem you have to find the person that created it and have them destroy it. then spawn the chat like normal. this sets all the correct permissions and invites and such. its anyoing as hell. if chats are goign to be "persistent" make SYSTEM create the channel and have the previous creator as a moderator/owner. from their you could ad the feature of persistent invite lists or just leave it to the mod/creator to invite everyone.
Yeah, I've had to do that already a couple of times, but the problem is that a lot of our early-morning people (from a Pacific timezone standpoint) are on at that time because they're overseas, and do not play during state-side "daylight hours."
Something that used to work was if everyone left the channel it would automatically get destroyed, but now with people auto-joining at all times during the day as soon as they login, you'd have to be one lucky **edit** to get everyone out of the channel at the same time.