Development Cycle Archive
Thread: In-Test: Merchant Vendor Changes
What happens to the vendors that are stocked with 500 600 or even 1000's of items
where does the excess product go ? in the storage room of the vendor ?
if not then you better think twice before releasing this and destroy 3million player crafted items ...
with that said Please Please Please implemnet a feature for merchant to allow players to utilize a merchent to search the galaxy for items ....
either do this via a vendor or a player to player transaction .... this alone would make merchant a more valuable skill and much more a merchant than before.
QuiJonOz wrote:
Much better. I would suggest increasing the per vendor limit to 300 to give a real boost to that box, but it's just a suggestion.
They already did that at Master Merchant!
Aslanon wrote:
QuiJonOz wrote:
Much better. I would suggest increasing the per vendor limit to 300 to give a real boost to that box, but it's just a suggestion.
They already did that at Master Merchant!
Great minds think alike
.
That's what I get for not reading the whole thread first.
Message Edited by ThalenCynelles on 08-17-2004 12:27 AM
PlayeroftheDay wrote:
I think you are missing that point, the database was much much much smaller at launch than it is now. You know, there is such a thing as software limits...ah forget it.
I'm not missing the point at all. I refuse to believe that they cannot find a software/hardware solution that can handle it.
Believe me, I'm trying to see that side of it in a realistic manner. Frankly, their ineptitude across the board is probably catching up with them.
The result punishes the players.
And I would like to point out the fact that if I am wrong about this, why on earth were they not able to forsee this and adjust the item/economy/vendor mechanics long ago? Not being able to forsee negative mathematical resultsin the structure they create combined with all of the other issues and bugs leads to situations like this.
We get used to a CORE game mechanic then they pull the rug out from under us.
Bleh.
Also, of course the database is larger now than it was at launch. You should work for SOE.I'm not insulting youby the way, they apparently forgot this fact and need someone there to remind them that this tends to occur. ![]()
Earymi wrote:
Thunderheart wrote:
Merchant Management III:
Merchant Efficiency III: Get (9) Vendors, that will hold (250) items, for a total of (2250) items for all vendors
Merchant Management IV: Get (10) Vendors, that will hold (250) items, for a total of (2500) items for all vendors
Merchant Efficiency IV:
Master Merchant: Get (12) Vendors, that will hold (250) items, for a total of (3000) items for all vendors
I'm a little confused, but that's not unusual for me
If I have Management III and Efficiency IV, does that mean I get 11 vendors? Or 10? Or 9?
Whichever the answer is, I can certainly live with those limits given the increase in vendors I'll have. In fact, this actually improves my situation rather than nerfs me (which the original merchant revamp did), since as a Master DE, Master Chef, Master Artisan, I didn't have enough skill points left to master merchant. Under this scenario, I'll get more vendors than I do now -- a perfectly acceptable trade-off for me for having to cope with item limits.
And I *think*, although I haven't done the math, that it would have even worked for me when I was a Master DE/Master Architect, since the extra vendors would have allowed me to split my furniture across more than one vendor to accommodate the item limits. Not sure Tailors can live with this, but I'll let someone who's a tailor comment about that.
I hate to end this post with a complaint, but surely someone on the dev side could have done a little math themselves and figured out why the original caps wouldn't work at all for crafters -- I would hate to think this was a bait & switch.
im as lost on this as you are... currently working towards master arty and merchant XXXX on an alt...and trying to decide what to aim for on merchant...but ive got little clue as to what to do...
Thunderheart wrote:
Enix_Dayspring wrote:
Much better TH!
But I have to ask.
Why give us more vendors rather than justboosting the limit on them?
Because I could get higher limits this way
But TH unless the item counts flow across vendors I have to have a ton of vendors out to sell even the most basic compliment of harvestors or furniture, NOT TO MENTION Master Artisan parts. Is there no way we could get the item counts to be TOTAL flowing throughout the vendors?
Pretty please? ![]()