Development Cycle Archive

Thread: Publish 7: Major Features

FtB
Thu Feb 19, 2004 10:09 pm
#170



FreakbyNature wrote:
Elan I think you read it wrong. Thats a good thing means Warcry effect not only the 1 target you are on but others in the close general area.



Warcry already does that.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
zzDAVEzz
Thu Feb 19, 2004 10:11 pm
#171

TH any word on Jedi fixes (defenses?)to combat the 10000 BH's I'll have to combat now?


Please give us balance, no other profession in the game is hunted, removed permadeath is NOT a balance when a BH can track and kill me 10 times in a day.



zzDAVEzz


FreakbyNature
Thu Feb 19, 2004 10:11 pm
#172

Errr maybe I am reading it wrong....Ok can we get someone to clear this up lol




P.S.


Hey Devs How about an Edit option?
Yec
Thu Feb 19, 2004 10:28 pm
#173

Can I suggest a few minor features? Such as giving Jedi a system where they can put up fake badges and fake profession titles? We are supposed to be a profession in hiding but it's hardly the case right now. The current Jedi MO is too obvious.



_________________________________________
Yec O'Lar - Retired - WoW 4tw
Damage Incorporated
ban liam again!

NoxDenosis
Thu Feb 19, 2004 10:30 pm
#174

I REALLY hope they add more rewards/items/loot/theme park stuff (nym/marauder) etc



-----------------------------------
Zox Denosis

Home filled with tons of rare items and loot (on display) located at
-411 -4444 on Tatooine near Bestine/Ancorhead
Elan-Morin
Thu Feb 19, 2004 10:30 pm
#175

Not to mention it's also going to seriously hurt PvE for melee players, especially now that bleeds are all but totally worthless.

I'm sorry, TH, but like it or not, not every damn player in this game likes to hunt in groups. Changing things so that melee is nothing but a support class/tank for ranged players and more or less REQUIRING melee characters to group with other people is just going to piss every single melee player off.

I don't care what your philosophy is, or what Mr. Blackman's philosophy is. It's not how I want to play the game. The majority of my time is spent solo hunting random mobs on difficult planets like Dathomir and Endor. The social aspect of my game time is limited to bantering with my guildmates in guildchat, and that is enough for me. Gimping me so I have to group with random people I may or may not end up liking in the least, or members of my guild who prefer to play the same way I do (which is most of them), or making me restrict my activities to less difficult planets, is not going to be fun. Get that through your skull. This is a GAME. Games are supposed to be FUN. Making games unfun means I won't play anymore, and neither will just about anyone else who likes to play the way I do, which is a good many.

I'm sorry for the semi-strong language here, but you've got to understand. Right now this game is pretty balanced for people who like to either group OR go solo. Tipping that balance completely toward grouping == players quitting == less money for you.
DustusNavar
Thu Feb 19, 2004 10:42 pm
#176

These major features look great! It is really apparent from reading this list that our influence is being wielded through TH and we, as players, are having an effect on the direction of the game. I can't wait for March!



22 Professions Mastered Jedi Padawan Rebel Colonel
Killing In The Name Of


Aunna
Thu Feb 19, 2004 10:43 pm
#177

Im a master swords/master brawler...nerf to warcry.....WHY??!?! im curiuos why, really i am, if you explain the exact chages and why they were changed i would really appreciate it...and im sure all the other melee classes would asswell


everythin else on the patch notes look good

/salute and continue with the good work



Aunna Gianna [ONE]- Ahazi
Master Swordsman - Master Brawler
Pistoleer 0344 - Smuggler 0040 - Novice Medic
Vernos
Thu Feb 19, 2004 10:50 pm
#178

TH said:






When Victor is in power, help him find out what is so dangerous in the desert!





Huh? Is this a spoiler? I guess i'll go vote for the winner so i can get the goodies!





DAR'KE - i have only mastered 4 professions...
CH/SCOUT/RANGER/MARKSMAN
...i dropped marksman, the rest was removed from game !
PsychoticChipmunk
Thu Feb 19, 2004 10:53 pm
#179

or you could hit me up with a PM



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0000000000000000000000000000000000Decorator, Mayor, Rifleman, Bothan0000000
Ajib
Thu Feb 19, 2004 11:02 pm
#180








The patch note is awesome. This game is getting better and better ...


However, I do have a question regarding the following:





Thunderheart wrote:


Experimentation Resource Quality: Crafting experimentation has been enhanced so that the amount of change that each experimentation point will affect an item attribute will now be calculated by the maximum value for the item. Therefore, regardless of the quality of resources used, each experimentation point will affect the attribute by the same amount.Now, the maximum value upon which a resource attribute is allowed to be experimented is affected by the quality of resources used. This will have a much more noticeable effect on the crafting experimentation process, making it more interesting, challenging and easier to understand. This will noticeably reduce the effectiveness of experimenting with low quality resources by all players. However, this will give master crafters more of an advantage over less skilled crafters, as they have more experimentation points to use, and will be more likely to produce an item with maximum attributes.




Thunderheart,


Is it possible for you to give an example to this? I understand better with example and leave nothing to imagination. Thanks for your time.


And keep up the good work


belegaraid
Thu Feb 19, 2004 11:04 pm
#181

Warcry is being nerfed do that all melee chacters will drop thier skills and pick up guns so that the devs will not have to fix any of the lag issues this game has with melee fighting
Fratman
Thu Feb 19, 2004 11:08 pm
#182

Why the refusal on the devs part to acknowledge the fact the Combat Medics need a hard and fast nerfing? All the combat changes look great, but I see no mention of toning down CM abilites. So basically any large scale pvp event can still be decided by 1 or 2 CMs. They are ruining pvp.



FRATAC ~ Non-Noob~

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