Development Cycle Archive

Thread: Player Cities: Where we are and where we are going.

Tansar_Boh
Sat Jan 24, 2004 10:36 pm
#170

I have to say...next to the (dare I say it) FOOLISH decision to make the path to unlocking a FSC slot consist of forcing a player to take and instantly drop a number of professions, player cities were a close second.


I just got done playing for 4 hours and I saw 1 whole player...1!


Is anyone still playing this game?



When are they going to introduce some fun goals into the game? Skill mastery has been broken down into formulas faster in this game than any other MMORPG I have played.



Also, what do you do in your player cities? Mainly they get in my way when I am out travelling (or running from a big beastie)...As a Ranger...I HATE player cities. HATE, I say!


Roham
Mon Jan 26, 2004 9:45 pm
#171

Still hoping to find out if player city caps are gonna be raised again... Devs? Anyone out there that can answer this? You don't have to tell me when... just IF.



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Farnell
Tue Feb 03, 2004 4:44 am
#172

/bump
Eemiev
Thu Feb 12, 2004 5:35 am
#173

Are there any plans to increase the city caps again soon? We have grown quite a community on Naboo (Bria) and worked real hard to put together a town hall only to find that we couldn't place it due to the caps.It would also be useful to have some gauge which could be accessed to determine how many player cities slots are available etc, and also a list of all the towns and outposts so that we could at least find somewhere that may be willing to merge.


Thanks guys,


Eemiev Ofu


Master Artisan, Master Architect; Master Merchant.


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