Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)

Gebetob
Wed Feb 18, 2004 1:07 am
#170

Ok guys he said the system has "NOT" changed. To me this means it has "NOT" changed. What does it mean to you?


The only conclusions I can come to about the clue statementare he meant its still the same (professions) just harder.


Or its the same and they just turned it off not letting anyone in.


I was so happy when you responded TH but did you mean what you said about the system not changing or did it change.





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EMC2
Wed Feb 18, 2004 1:08 am
#171

Hi TH, great job in your efforts and results! I certainly appreciate your willing investment in not only conceptual modeling discussions and in clarifying player/member input, but also your in-game enthusiasm to experience it first hand.


I'm concerned about the current state of the Jedi community. There is a polarization taking place in the Jedi forum that is overbalanced by activity from one side (Dark)by number of posts and members with interest in one side over the other. Additionally, the "tentative" proposal for the new Top 5 is providing for additional support to this one sidedness (favoriing Dark)with little "structured" debate process being encouraged and provided to ensure that Light and Dark sides are both represented in a balanced manner as a joint Jedi community.


If you have not already done so, please take a moment to review this Top 5 discussion thread as well as Questions for Discussion #11 (regarding Dark vs Light). The justification being provided for the support of Dark empowerment is seeming to come more from volume of members aligned with Dark and shear number of posts, instead of a more neutral and balanced (10,000 foot level) approach to the profession.


Are we reaching a state of logical division into two seperate professions to get balanced and adequate representation?



Cafa
Wed Feb 18, 2004 1:10 am
#172




TH


Wrote:





Cafa wrote:




TH,


The recent publish set Droid Storage Compartments experiementation ofquality to OQ/Conductivity 50%/50% vice the previous 100% OQ.






This change was due to a Droid Engineer request.


(Pleaseput posts like thisIn Live)


I am repeating the post for those that did not see it. My informal post of Droid Engineers forum says they never asked for this. TH, can you point towards any such request?


Repeat Follows:


TH,


The recent publish set Droid Storage Compartments experiementation ofquality to OQ/Conductivity 50%/50% vice the previous 100% OQ.


The direct affect of this is (on Tempest server at least) you have dramtically reduced the ability of any architect joining the game after Aug 2003 to compete in any form with architects that sacked away resources and schematics from that period. At least with the OQ 100% I had a chance to buy the materials little by little until I had enough to make a factory run, as people do hoard to sell later at 40-50 cpu.


From my personal standpoint, I spent 5 months and over 30 million in credits to get near the point where I was ready to compete with the architects that existed a whole 2 weeks before I started playing the game.


From the perspective of new players you have essentially removed them from the ability to produce that product line while giving the older players an advantage that probably cannot be overcome. The BEST spawn ever of OQ/Conductivity on Tempest is Pruton Polysteel Copper at 951 Conductivity and 975 OQ. Even though I have this metal maximum experimentation will still only net 96%. Previous 990+ OQ metals produced 99%. Although you may not think it, in the world of Crafting Stations that 3% difference is enormous on the effect it reduces for the final output of crafting stations and basically removes anyone from over competing with previous schematics.


Besides the fact that this is a stealth change that was not documented or discussed in any manner, I'd like to point out a few other things:



  • This change in experimentation qualities in no way has any effect on Droid Engineer products, as far as I have been able to determine.
  • The only net effect is to change Crafting Stations for architects, therefore making all new players unable to compete with anyone created in Aug 2003 or earlier.
  • Again, it wasnot asked for and does not correct or fix any discernable problem, it only creates them.
  • Changingthe laws of chemistry randomly does not make a happy player base.

I implore you to please give us a comment on this and champion to get it changed back to the OQ only standard. Rules should not change in formulas where there is not a game problem. Please lend an ear onthis subject.


Fivo Asia




- Strength In Numbers - Loyal Subjects of the Empire
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Verena
Wed Feb 18, 2004 1:10 am
#173

I really have to ask you a honest question Thunderheart.


I'm what you people call a powergamer.Been playing this game since day 2. Now I've seen 1000's of people unlocking their slot before me, some with 6 profs and only 1 or 2 months playtime under their belts.


I've fought in every major dungeon in SWG, hunted all through the galaxy. Got 80+ badges, chased hermits through the deserts. I've entered the holocron madness, you've made me grind through 15 profs half of whichI have no interest in.


When are you gonna stop tossing me around? Make up your minds and stop screwingwith my mind with your amazingly vague statements and give me a fair chance at unlocking that slot. When a person has been with you for 6+ months through thick and thin. Don't you say they've earned that slot by now?





Tricky - Jedi * Trick'y - SW
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Morwen
Wed Feb 18, 2004 1:15 am
#174






Thunderheart wrote:







Zox wrote:



Any chance of getting an official statement on whether or not the FSCS qualifications have been changed? Although it was stated that no changes would likely be made until publish 7, there are many many rumors and accusations of stealth nerfing be made on several threads throughout the forums.





It has NOT been changed, though there is an important piece of the puzzle that isn't realized by most players...


I may be able to post on that, but I dont know yet. I've lodged a request and thats the best I can do.







How would this alleged puzzle cause the complete stop of the increasing trend of unlocks over the past several weeks? It's clearly evident *something* has changed, and that it changed immediately after the patch. I'm not a believer in coincidences, and you'll have to do better than that.

philip_i
Wed Feb 18, 2004 1:17 am
#175

Hmm, I'm really interested to see what it is that everyone is missing and if TH gets the permission to say it to all of us... I sure hope he does
Cronuss
Wed Feb 18, 2004 1:19 am
#176








Thunderheart wrote:


Cronuss - - why do you not use unarmed? I'll see if anything can be done though.






Well, I don't use unarmed because with only brawler/unarmed level 4 and no added skills in smuggler for unarmed, it is pointless to try and fight without my pistol.


To put my pistol away and rely on my fists with the current smuggler template is a death wish.


I'm not saying smugglers should get godlike skills, but I think it only makes sense to give them something to show for their unarmed prereq.


Thank you for looking into it.






Cronuss Sincerer ~ Creature Handler ~ Smuggler~ "Blackened is the End..."

Cronuss
Wed Feb 18, 2004 1:21 am
#177

Heck- Han Solo was seen to punch a few stormtroopers out even though he had his pistol.






Cronuss Sincerer ~ Creature Handler ~ Smuggler~ "Blackened is the End..."

EV500
Wed Feb 18, 2004 1:23 am
#178

Oh gosh one more thing. I am a member of my city's militia, but in order for me to place a structure, another militia member needs to grant me zoning rights. Is this a bug or intended?



----------------------------------------------------------------------------------
Ralelen Yendys
Former Master Ranger
Phramrex
Wed Feb 18, 2004 1:26 am
#179









Phramrex wrote:
I tried the Borvo quest back when it was bugged. Well I went and tried it again after this latest patch and found out that I still can't do the quest. I thought that the quest was reset for thoughs of us who did it during the time it was broken. TH can you confirm that this was fixed or are dev's still having problems with this issue. Thanks!









Thunderheart wrote:


I played it this weekend and got my Polished Krayt Skull with no problems. The quest was a blast!







Was this the first time you did this quest?






Phramrex Arkine
Long live the Empire

ImperialViking
Wed Feb 18, 2004 1:27 am
#180



Thunderheart wrote:


It has NOT been changed, though there is an important piece of the puzzle that isn't realized by most players...
I may be able to post on that, but I dont know yet. I've lodged a request and thats the best I can do.







I hope to see a post from you soon regarding this, as I find it very hard to believe that all those that unlocked pre-patch realized something that all of us grinding post-patch didn't.



------------------------------------------------------------------

Isiac
BlueDog Corp Medical Division.
Vendor on Haven Island, Corellia.
virtualman1
Wed Feb 18, 2004 1:27 am
#181





Phramrex wrote:
I tried the Borvo quest back when it was bugged. Well I went and tried it again after this latest patch and found out that I still can't do the quest. I thought that the quest was reset for thoughs of us who did it during the time it was broken. TH can you confirm that this was fixed or are dev's still having problems with this issue. Thanks!




I played it this weekend and got my Polished Krayt Skull with no problems The quest was a blast!






TH, those of us who tried the quest before it was fixed CANNOT finish the quest. could you please inform the dev's and maybe have them put in a reset NPC?


a reply would be nice... I've been wanting that skull for so long and every publish I checked to see if you fixed it... then my friend go the skull and I found out that I can't because I tried to early.... I really hope you guys can fix this, because I'd really like that skull sitting over my fireplace....


thanks!

Aakhperkare
Wed Feb 18, 2004 1:30 am
#182






Morwen wrote:





Thunderheart wrote:







Zox wrote:



Any chance of getting an official statement on whether or not the FSCS qualifications have been changed? Although it was stated that no changes would likely be made until publish 7, there are many many rumors and accusations of stealth nerfing be made on several threads throughout the forums.





It has NOT been changed, though there is an important piece of the puzzle that isn't realized by most players...


I may be able to post on that, but I dont know yet. I've lodged a request and thats the best I can do.







How would this alleged puzzle cause the complete stop of the increasing trend of unlocks over the past several weeks? It's clearly evident *something* has changed, and that it changed immediately after the patch. I'm not a believer in coincidences, and you'll have to do better than that.








So is the FSCS unlocking going to change or what? Didn't they mention the whole Jedi thing is going to be revamped?


I am about sick of vauge answers TH...

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