Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 3-1-04)
Hi TH, great job in your efforts and results! I certainly appreciate your willing investment in not only conceptual modeling discussions and in clarifying player/member input, but also your in-game enthusiasm to experience it first hand.
I'm concerned about the current state of the Jedi community. There is a polarization taking place in the Jedi forum that is overbalanced by activity from one side (Dark)by number of posts and members with interest in one side over the other. Additionally, the "tentative" proposal for the new Top 5 is providing for additional support to this one sidedness (favoriing Dark)with little "structured" debate process being encouraged and provided to ensure that Light and Dark sides are both represented in a balanced manner as a joint Jedi community.
If you have not already done so, please take a moment to review this Top 5 discussion thread as well as Questions for Discussion #11 (regarding Dark vs Light). The justification being provided for the support of Dark empowerment is seeming to come more from volume of members aligned with Dark and shear number of posts, instead of a more neutral and balanced (10,000 foot level) approach to the profession.
Are we reaching a state of logical division into two seperate professions to get balanced and adequate representation?
TH
Wrote:
Cafa wrote:
TH,
The recent publish set Droid Storage Compartments experiementation ofquality to OQ/Conductivity 50%/50% vice the previous 100% OQ.
TH,
The recent publish set Droid Storage Compartments experiementation ofquality to OQ/Conductivity 50%/50% vice the previous 100% OQ.
The direct affect of this is (on Tempest server at least) you have dramtically reduced the ability of any architect joining the game after Aug 2003 to compete in any form with architects that sacked away resources and schematics from that period. At least with the OQ 100% I had a chance to buy the materials little by little until I had enough to make a factory run, as people do hoard to sell later at 40-50 cpu.
From my personal standpoint, I spent 5 months and over 30 million in credits to get near the point where I was ready to compete with the architects that existed a whole 2 weeks before I started playing the game.
From the perspective of new players you have essentially removed them from the ability to produce that product line while giving the older players an advantage that probably cannot be overcome. The BEST spawn ever of OQ/Conductivity on Tempest is Pruton Polysteel Copper at 951 Conductivity and 975 OQ. Even though I have this metal maximum experimentation will still only net 96%. Previous 990+ OQ metals produced 99%. Although you may not think it, in the world of Crafting Stations that 3% difference is enormous on the effect it reduces for the final output of crafting stations and basically removes anyone from over competing with previous schematics.
Besides the fact that this is a stealth change that was not documented or discussed in any manner, I'd like to point out a few other things:
- This change in experimentation qualities in no way has any effect on Droid Engineer products, as far as I have been able to determine.
- The only net effect is to change Crafting Stations for architects, therefore making all new players unable to compete with anyone created in Aug 2003 or earlier.
- Again, it wasnot asked for and does not correct or fix any discernable problem, it only creates them.
- Changingthe laws of chemistry randomly does not make a happy player base.
I implore you to please give us a comment on this and champion to get it changed back to the OQ only standard. Rules should not change in formulas where there is not a game problem. Please lend an ear onthis subject.
Fivo Asia
Thunderheart wrote:
Zox wrote:
Any chance of getting an official statement on whether or not the FSCS qualifications have been changed? Although it was stated that no changes would likely be made until publish 7, there are many many rumors and accusations of stealth nerfing be made on several threads throughout the forums.
It has NOT been changed, though there is an important piece of the puzzle that isn't realized by most players...
I may be able to post on that, but I dont know yet. I've lodged a request and thats the best I can do.
How would this alleged puzzle cause the complete stop of the increasing trend of unlocks over the past several weeks? It's clearly evident *something* has changed, and that it changed immediately after the patch. I'm not a believer in coincidences, and you'll have to do better than that.
Thunderheart wrote:
Cronuss - - why do you not use unarmed? I'll see if anything can be done though.
Well, I don't use unarmed because with only brawler/unarmed level 4 and no added skills in smuggler for unarmed, it is pointless to try and fight without my pistol.
To put my pistol away and rely on my fists with the current smuggler template is a death wish.
I'm not saying smugglers should get godlike skills, but I think it only makes sense to give them something to show for their unarmed prereq.
Thank you for looking into it.
Heck- Han Solo was seen to punch a few stormtroopers out even though he had his pistol. ![]()
Phramrex wrote:
I tried the Borvo quest back when it was bugged. Well I went and tried it again after this latest patch and found out that I still can't do the quest. I thought that the quest was reset for thoughs of us who did it during the time it was broken. TH can you confirm that this was fixed or are dev's still having problems with this issue. Thanks!
Thunderheart wrote:
I played it this weekend and got my Polished Krayt Skull with no problems. The quest was a blast!
Was this the first time you did this quest? ![]()
Thunderheart wrote:
It has NOT been changed, though there is an important piece of the puzzle that isn't realized by most players...I may be able to post on that, but I dont know yet. I've lodged a request and thats the best I can do.
I hope to see a post from you soon regarding this, as I find it very hard to believe that all those that unlocked pre-patch realized something that all of us grinding post-patch didn't.
Phramrex wrote:
I tried the Borvo quest back when it was bugged. Well I went and tried it again after this latest patch and found out that I still can't do the quest. I thought that the quest was reset for thoughs of us who did it during the time it was broken. TH can you confirm that this was fixed or are dev's still having problems with this issue. Thanks!
I played it this weekend and got my Polished Krayt Skull with no problems
The quest was a blast!
TH, those of us who tried the quest before it was fixed CANNOT finish the quest. could you please inform the dev's and maybe have them put in a reset NPC?
a reply would be nice... I've been wanting that skull for so long and every publish I checked to see if you fixed it... then my friend go the skull and I found out that I can't because I tried to early
.... I really hope you guys can fix this, because I'd really like that skull sitting over my fireplace....![]()
thanks!
Morwen wrote:
Thunderheart wrote:
Zox wrote:
Any chance of getting an official statement on whether or not the FSCS qualifications have been changed? Although it was stated that no changes would likely be made until publish 7, there are many many rumors and accusations of stealth nerfing be made on several threads throughout the forums.
It has NOT been changed, though there is an important piece of the puzzle that isn't realized by most players...
I may be able to post on that, but I dont know yet. I've lodged a request and thats the best I can do.
How would this alleged puzzle cause the complete stop of the increasing trend of unlocks over the past several weeks? It's clearly evident *something* has changed, and that it changed immediately after the patch. I'm not a believer in coincidences, and you'll have to do better than that.
So is the FSCS unlocking going to change or what? Didn't they mention the whole Jedi thing is going to be revamped?
I am about sick of vauge answers TH...