Development Cycle Archive
Thread: Weekly Roundtable Discussion (Week Ending 5-31-04)
a poor crafters tale.
Ok I am a master doc and master artisan so no combat skills for me.
I go tend my factory just outside the city. Boom a group of swoopers spawn. I run outta there. no problem, just have to wait till later.
I got prospecting for organics, get a good organic, good conc. Drop 2 harvestors. BOOM a group of mauraders spawn. hop on my bike get out of there. Mind you I haven't even turned on my harvestors yet.
Keep going back and eventually get 1 harvestor paid, powered and up and running. hop off my bike to heal myself, POW the bike warps to places unknown (1K away according to my target indicator). Great now I gotta run there.
then prospect for minerls find a good conc again drop 2 harvs and BOOM swoopers spawn again!! Hop off my bike to heal myself and POW the bike auto stores.
**edit**!! way too much of a coincidence that everytime I went to check the status of someting aggroes spawned in place and my bike warped the hell outta there or autostored.
According to the CH forum Pets have had this problem since day 1!! When are you gonna fix it?
Please Decrease the Difficulty level of the SUPER battle Droid - For crying out loud we want to have fun - Take out the LOOT is you have too - Just make it so that your Player base can Kill these things. They are running outside the Bunker and it takes 15-20 minutes for 10-20 guys to kill them. Really, whats the point of playing like this? At least the Krayts offer a reward.
-Sazo
Drunkenjedi420 wrote:
Please Decrease the Difficulty level of the SUPER battle Droid - For crying out loud we want to have fun - Take out the LOOT is you have too - Just make it so that your Player base can Kill these things. They are running outside the Bunker and it takes 15-20 minutes for 10-20 guys to kill them. Really, whats the point of playing like this? At least the Krayts offer a reward.
-Sazo
agreed... sbd's are too hard, and everyone has been yelling that at you dev's since they were introduced... and yet you seem to keep making them harder and harder, thinking it funny...
also apparently the quests for the dwb that are supposed to reward you a jet pack piece.... cause currently all they seem to give is 30 faction points.. lame considering how much work you go trough...
another thing you need is more people on the forums... people that actualy listen, and report suggestions to the proper people so it can get changed.... TH, your the only ive ever seen post really, and no offence.. half your posts give us no information... actualy make that 99.9% of them... keep the players informed, and listen to what they have to say.... its becasue of them the game will succed or fail... right now its failing bad, and its getting on everyone's last nerve.....
also the ammount of bugs has gotten unacceptable, and none of them are being fixed, and all you say is "we are working on it" ....... try actualy proving what you say.... actualy fix something.... once jtl comes out, seriously just drop whatever plans you have to ruin the game with a dwb 2 and just stop and actualy read throught our suggestions, and fix whats wrong.... try it for just a month, the players will be happy your fixing stuff, and we will stay.. and perhaps tell our friends that already quit that the game is actualy good now cause its fixed....
DeQuosaek wrote:
Ok, from your original post I did not think you were saying this. You're right in this case. IF you are insured any factional death PvP or PvE should not have the penalty of decay. I misunderstood what you originally said.
Squidwalker wrote:
As I think replied higher up on this thread, I'm not sure of dieing in PvP and NOT insured. I never go NOT insured. If I die and get decay,(usually pve death) then I right away buy insurance for all after cloning. I do not receive, nor is any one supposed to, decay from a faction PvP death when I AM insured. This did happen to me, and the CSR said that is normal.
Hope that makes what I was trying to say clearer.
/shrug, maybe thats why the CSR said what he said. But I'm still not impressed with CSR. I have only gotten help from one once, and it was for a previous problem the original CSR couldn't help me with. Remind me again what we pay $15/month for?
OK TH, I think you need to reply here. Seeing as this is not a round table of any kind. You posted 2-3 times in the first 2 pages, and we have gotten to 7 pages. On our own. Yes we round table amongst ourselves but that's not the point. The point of the wonderful great new communicatin channel between SOE and players is not happening here.
I realize today is the last day of this post. The last dev post had better not be, "OK we are locking this post to start the new round table." Otherwise you will find me spamming every WRT thread asking you to reply to this one, and every other one where players asked for your comments for 5 pages of posts.
You generally do a pretty good job, but lately I see your posts being more of a political stance. You have become SOE politician. And in my eyes, politician = speaks for 30min and says nothing.Is that how you want the community to see it.
If nothing else come on here and say you mis-worded the statement, or clarify, or even tell us we took it exactly how you meant it. Do your job and talk "with" us not "at" us.
I tend to think that the instanced dungeons would take up a lot more server resources, since there are so many copies of the dungeon at any time. Maybe they had to scale back MOBs on other planets to make room for more instances of the Corvette? Or maybe some other technical issue. Still, I wish there were more instaced dungeons. I wish they would instance the Warren. Well, you know what they say, wish in one hand...
SioBabble wrote:
Thunderheart wrote:
wickedHangover wrote:
This issue is in regards to walking for very long distances and not running into and random lairs. It seems that Lok was fixed, but Dantooine is a dead planet. I walked for 11,000 meters on Dantooine hoping for something to spawn and only ran into 5 random lairs. Yavin is getting pretty dead too.
It means that there are a lot of people on the planet. The more people there are, the less random spawns there are. These are adjustments the server makes automatically. If you are running shy of random spawns, you should go get a mission. The terminals will spawn additional lairs when this type of loading occurs...
No.
I don't buy this.
TH, you remember how heavily populated the servers were in the weeks after launch?
I crossed the Agrilat swamp on Corellia on the Ahazi server tonight. It was, with the exception of a couple of mission lairs I picked up from the player city of Toyland on the western edge of the swamp, devoid of life.
In the first two months after release, I was in the Agrilat a lot. It was always filled with critter spawns and lairs; swamp humbabas, giant carrion spats, agrilat and plumed rasps, swamp gurrcats, Greck minions, meatlumps...all sorts of mobs.
Now, with the load on the servers being "light", you go into the Agrilat and it's empty?
I am not buying this "it's because there are a lot of people on the server" story. I crossed the Agrilat tonight on a dewback. Even the plains west of Doaba Guerfel, which as recently as a few weeks ago were filled with lairs of gurrcats, paralopes, vrelts, and gubbers, was virtually empty.
Something else is going on here. There are fewer players on these planets now than there ws just after launch, and there were more than enough mobs for everyone then, with mission lairs being spawned as well as the natural "wild" spawns, with or without a visible lair.