Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 5-3-04)

Keltorr
Sun May 02, 2004 9:45 pm
#157






Cairne101 wrote:




Player versus Player combat is not the same thing as the Galactic Civil War. Player versus Player combat refers to the system of game mechanics that govern PvP interaction within Star Wars Galaxies. The Galactic Civil War refers to the system of game mechanics by which the conflict between the Imperial and Rebel factions is carried out. which includes Player versus Player combat, but which also includes faction pets, faction bases, requisitionable goods, player ranks, etc.



(emphasis added)


I agree with this...GCW =/= PvP...


I would like to say that more people would be joining factions if you allowed players to do factional destroy missions without being vulnerable to enemy players. A TEF would mean that all enemy NPCs would attack you, but to PvP you would have to go overt. This would stop overts from jumping TEFed players doing missions and make them fight only other overts, and it would also take Group TEF out of PvP entirely. Some players want to join factions and fight only NPCs...but under the current system that's impossible so some people who would otherwise be factioned are staying neutral. Players want more GCW participation, do they not?





I have a bad feeling about this nerf


The few...the proud...the Marine-armored

swat07
Sun May 02, 2004 10:07 pm
#158

i have a though for riflemen's sniper shout, i think it should ONLY be used from cover, at 50+ meters? so if you run up to a riflman it kinda throws him off. just a thought
Bejin
Mon May 03, 2004 1:28 am
#159

21 -- I know that when I target something, I can start shooting it, even if I can't visibly "see" it on the screen (it's behind a hill or something) - I know this would be difficult to fix. How about instead, getting a bonus for having the crosshairs physically on the target while attacking? Either by having every shot be considered a hit, or increasing damage on the shot.


22 -- have a purpose for the hotels, besides the gambling. Players should be able to rent rooms, and there should be cantinas built-in or something.


23 -- buildings with more than two floors. There are skyscrapers in NPC cities - players should be able to go to the 12th floor of a building. Perhaps even some NPCs are on these floors.


24 -- individual rooms in player structures have entry lists, or at least be able to lock certain doors - only people with admin rights can gain entrance into certain doors. Also, have players manually open doors - it gets annoying to walk down a hallway and have every single door open as you walk by.


25 -- militia people should be able to physically grab a player and push / pull / drag them somewhere, to enfoce a city ban on another player.


26 -- Jails! Be able to put a player in a jail, similar to /cityban, have /playerarrestwarrant orsomething, so the next time they're in the city, the militia's warned, and if they can catch the player, he/she gets arrested and put in jail. This would help to alleviate many of the banned griefers who taunt citizens. Keeping them out of public structures many times is not enough.





---
Bejin Ni'kr the Twi'lek Priest, Naritus
Durgan the Human Handyman, Tarquinas
Safri Sniddle the Rodian Musician and fledgling Comic, Starsider
Roleplayer and damn proud of it

I don't mourn the old combat system, I mourn the loss of those who left because of the new one.
---
JawBone
Mon May 03, 2004 2:27 am
#160



OFF Topic


I am posting here to comment on Barking. I notice in the last update the droids now have the ability to bark(advertise).


While I think this is a good idea. There is a problem of spaming. Anybody who has been to Coronet knows that there are too many players SPAMING the vendors and other services.


Therefore, I would suggest that the Devs put aCAP on Barking to keep it under control. As it is now, It is way out of control.


Thank you for reading this, AA



Lt. Arc Aero (RS)

Learn more about the RSPA visit:
http://www.rebelsquadrons.org/vf/
Xenonarius
Mon May 03, 2004 5:46 am
#161

TH:


I have a suggestion. Players should not be able to move about in govermment controlled cities with weapons exposed. This may sound crazy, but I can easily justify the idea:


(1) You NEVER saw characters in the Star Wars world do this unless:

(a) They were attacking someone or being attacked or

(b) An Imperial squads


(2) Metropoltian cities(i.e., Theed, Coronet, Bestine, etc.) are patrolled by local and/or galactic authorities ( i.e., Cor-

Sec,Imperial Stormtroopers, etc)


(3) A resemblence of "order" would be maintained in these cities.



RULES:

======


- When enteringcity limits players should be required to "holster" their weapons while there. Weapons may be drawn

but with consequence (arrest/attack).


-Overt players will now be aware that an attack on another overt player may draw the attention of local authorities who

may be patrolling nearby (less than 60m) drawing them into the battle as well.


-A player who is "seen" by a patrolling authority would be ordered to holster their weapon or be subject to arrest (attack)


- These rules obviously would not apply on undeveloped worlds (i.e., Dathomir, Lok, Yavin IV, etc.)



Though this ideamay rub many players the wrong way, I think it will lend cities to be orderly and not the "wild west" we experience from time to time.



XENONARIUS URUHU

=================

Master Marksman

Master Rifleman

Commando

Paladins of Justice <POJ>




Xenonarius Uruhu
===============
Master Marksman
Master Rifleman
MasterCommando
Leader-Paladins of Justice
Nolm
Mon May 03, 2004 6:28 am
#162

ok this may be a little off topic but since holocrons are already in game and used for jedi skill grinding why not keep them in game as ancient lore, IE instead of adding jedi teachers or quest givers (which there were very few in this time period) why not set the holocrons as ancient bits of teachings and lore you have the common holocrons which could be for basic teaching ie simple fs opening quests. jedi holocrons for advanced teachings and sith holocrons for dark side advanced teachings there by keeping the holocrons in game and useful and still makinging it challanging to become Fs as well as dark or light jedi,


Also i understand if i read it correctly that crystals and pearls will no longer be needed to craft lightsabers good lightsabers, so why not use the crystals and pearls as enhancments such as the krayt tissues for blasters are currently.....


just a few ideas.



Irxox
Mon May 03, 2004 7:11 am
#163


A few ideas:



1) STINKIN’ LAWS- Here is an absolutely new concept to the game... LAWS. Different cities and planets can have different laws. They may be enforced by the local NPC (or Player) militia. In some cases, players may vote for Candidates (like in Bestine) that will promise to enforce a'Platform' of Laws (Bazaar Bid Limits raised to 10000, but Drug Users will be shot on sight!) Player cities could also choose their own laws, either by mayor dictatorship or by vote... mayor's discretion. Different cities could have WIDELY different laws, which could change with different candidates, and be different from server to server.Some law platforms (and candidates) might last a week and get reelected, others might last a single week, period. (‘Consul Exodus was assassinated last night by a squad of Stormtroopers… What do you mean Rebels? This holo shows stormtroopers shooting up the-… um, yes sir, that’s a very big gun… Like I was saying, official sources blame the assassination on a lawless band of Rebels…’) There may even be times when players will cry for impeachment or worse.


Examples of some laws (good and bad...) or other items/projects that could be enforced by votes in the game:



Drug use is acceptable/bad/fined/TEF/Shoot on sight.


Bazaar Maximum Bids 3000/6000/9000


Bazaar Auctions last 7 days/3 days


Criminals cannot store clone data at municipal cloning facilities


Sliced weapons are acceptable/bad/fined/TEF/Shoot on sight


Overt Rebels are acceptable/bad/fined/Shoot on sight (Fines in player cities would have to be capped!)


Shouting more than 20 times an hour is acceptable/bad/fined/TEF/Shoot on sight


Puking in Public is acceptable/bad/fined/TEF/Shoot on sight


Shouting "Long Live the Republic" is acceptable/bad/fined/TEF/Shoot on sight


Being a Wookie is acceptable/bad/fined/TEF/Shoot on sight


100 credit surcharge on all player trades


One new militia member automatically added per day


Citizens gain 10 faction/day


Junk Vendors accept Loot/Weapons/Components for x credit multiplier


Dark Jedi are acceptable/bad/fined/TEF/Shoot on sight


Non-Imperial player disobeying an (NPC) Overt Imperial is acceptable/bad/fined/TEF/Shoot on sight...


All citizens get two votes... except Trandoshans, who get one


Erecting a harvester costs 100cr to the planetary gov't for lot permissions (Player can Accept/Decline)


Erecting a house costs 100cr to the planetary gov't for lot permissions (Player can Accept/Decline)


Fighting in a hospital is acceptable/bad/fined/TEF/Shoot on sight


Fighting in a cantina is acceptable/bad/fined/TEF/Shoot on sight


Weaponsmiths get a bonus experimentation point


Rangers are encouraged to trade with Dantari for Heavy Leather


Daily Composite Armor tax of 50 credits per piece worn


Weekly Droid tax of 100 credits/droid


Information on unknown deposits of Class 4 Liquid Petrochemicals near our city!


Feeding wild bird project, which dramatically increases the overall quality of avian meat, etc… but poaching avians is against the law.


Killing CorSec is acceptable/bad/fined/TEF/Shoot on sight


Killing Stormtroopers is acceptable/bad/fined/TEF/Shoot on sight


Killing Kunga is acceptable/bad/fined/TEF/Shoot on sight


Killing Quenkers is acceptable/bad/fined/TEF/Shoot on sight


Poaching the noble Wrix is bad, unless you’re a ranger.


Rancor Bile can Save the Children! Donate a jar of bile, and get a gift


Carrying Drugs through a starport is acceptable/bad/fined/TEF/Shoot on sight


Wearing Armor in Public is acceptable/bad/fined/TEF/Shoot on sight


Wielding Weapons in Public is acceptable/bad/fined/TEF/Shoot on sight


Criminals will not only be shot on site, their clones will be transported to the Dathomir Imperial Prison! (Jailbreak themepark)



Some Laws could be Planet-Wide, and changed in Planetary Elections in the capital city. Other Laws would vary from city to city, and planet to planet. Some laws would be exclusively for player cities, while others would be part of an NPC candidate's platform. The Devs might even have a little bit of fun with laws.



In addition, people who SERIOUSLY break the laws (do a lot of 'bad' things) of certain cities over and over might even become bounties to aligned Bounty Hunters(NPC or PC). ‘Criminals’ would get an In-game message letting them know they'd become a bounty. If the player logged out (or had his bounty 'fixed' by a smuggler) the bounty hunter would get 50% the bounty and xp. (NPC Bounty Hunter shows up by spaceport; "SpammerSam, you are under bounty for Shouting in Public and otherwise disturbing the peace under law G27.12 of the Correllia Security Act! Prepare to pay your debt to society, you despicable durni!") Getting killed by a bounty hunter would not result in item decay or insurance cancellation (unless some law changed that).


Player cities that have laws that continuously flaunt Imperial/Rebel views might occasionally have PvE attacks launched against them. The mayor and citizensmight even get an advanced warning or 'Military Advisory' a few hours beforehand.


Smugglers naturally seem to be resistant to fines and such,and may be able to 'fast talk' their way out of trouble, if they choose. Other professions might also have tactics to ‘bribe’ or otherwise charm their way out of trouble.


Some players might take pride that they’re ‘Wanted on Seven Planets’, while others might find benefits to being good citizens as laws change week to week.



To FURTHER expand on this idea…


Politicians that are currently NOT IN OFFICE might be able to campaign against NPC candidates in some cities. This would be a good venue for Politicians that paradoxically don’t want to manage a city and its citizens. They would get XP for votes, and XP for being elected to office. Their skills would determine what laws and projects they could have on their Platform.


In addition to Laws, candidates could also propose Projects.


Projects would lead to unusual bonuses for a city. A project could be part of a platform but it must be funded to become operational. IE: A project to ‘Locate nearby unknown deposits of class 4 liquid petrochemical’ might require a funding of 500k credits (and 100k of Chemical) to become operational. After it became operational, a 40% location would spawn near/under the city. Like laws, a project’s lifetime is ONE WEEK… that would also include its unfunded time. Projects shouldn’t be immediately repeatable.


To make life easier, I would propose Election Results come out on Fridays, with Politicians and their Platform ‘Inducted’ on Sundays. NPC and PC platforms should be very limited, with only two or three laws and a single project being chosen for a platform at any given time.


(As a sidenote, yesterday I tried to spit on and slap a stormtrooper in Mos Espa after hearing information that such actions would provoke consequences. Nothing happened. Pity. L )



2) RANK INSIGNIA- Many players want to display their rank. I think it would be cool if OVERT players had a rank insignia appear after their PA or name. Covert players, of course, would not display any insignia. Players should be able to click their insignia on or off.


3) STORAGE - I'd like furniture that allows storage but does not add to Items Stored in a house as they are filled. Much like a Droid Storage Unit will hold 10 items, it would be nice to store 50 items into an Armoire or Tool chest for the price of 1 item in your house, instead of in a levitatingbackpack ata price of 51 items in your house. Something we could rename, too!In the name of server memory,we might be limitedin how many of these we can have in our homes...probably fewer than we'd wish.(I'd want 9-10+ per house: one forDNA, one forGood-StuffDNA, one forMeats, one for Flora, one for Looted Goodies, one for Generic DNA Templates andClones, one forMedComponents, one for Bone/Hides, one for Inorganics, one for Crates, and maybe even one for Personal Stuff like guns...while the server might support100 extra unique items per house per person, if that.)


4) SEE THE CITY- I really want to **SEE** a player city!! It would be nice if there was a graphic Persistent Structures Option that would allow the last 150-500 structures seen to stay visible. You run through or fly around a player city, and the buildings appear... and stay there! They don't fade as soon as you pass! And as you goaway, the whole city gets smaller, and fades... butyou still see the buildings on the horizon... and that house on the hill... and then you get closer, seeing the gardens in the middle of the city through the houses, and thecantina beyond... Close up should override the persistent-structure memory, of course.If someone destroys or rotates their house, you'll see it from thememory until you get close, and then it will fade out orfade-in rotated. People whosecomputer couldn't handle that option could turn it off or reduce the number of structures. (I don't think harvesters should count... I'd hate to have my view of the dantooine countryside marred by harvester forests....)



5) VANILLA COMBAT MOVES- Combat moveNAMES are boring, especially ‘Brawler-type’ moves. In addition, a common misconception is a new combat move will 'replace' an older combat move of similar name. But, on the combat chat tab, Unarmed Hit 1 is "Steel Hands", and Unarmed Hit 2 is "Gorax Smash". Those are cool names! Now,I **ABSOLUTELY** feel the vanilla move names should not be removed, but should exist as aliases. Many people prefer those names, and they do help keep the maneuvers sorted out. But I think it would have been fun going up the combat tree with moves like "Gronda Stomp" and "Nexu Grin" and "Forraderi Death Weave" and "Sleeping Krayt", rather than "Leg Hit 1" and "Combo 2". (Ranged profession have cooler Vanilla names than brawler professions—things like Scattershot1 and Burstshot2.) In addition, a person is less likely to think "Spitting Rawl" will replace "Gorax Smash", and then look surprised when their HAM disappearsafter a few strikes. This is not a TK post. ALL combat professions have exciting names for their maneuvers. (Quick check... what is the name for your favorite maneuver?)



6) DROID MERCHANT BARKERS- Ok, I like them. So flame me. I've checked out three vendors off of droids, and my ignore list at the starport swells each time I go through there. But, I've noticed, the Spammers spam a *LOT* more than the droids. I believe ANY NOVICE MERCHANT should be able to use the droid Merchant Barker. Of course, at the same time, I'd like to be able to target a droid, and type /Ignoredroid. (/KickDroid would also be an acceptable way to silence a Droid Merchant.)



7) VENDING MACHINE, ANYONE?- I believe ANYONEshould be able toBUY a Vending Machine, and setONE up inONE house.Of course,you also have todeposit Powerin the vending machine, in addition to payingmaintenance. Or, in lieu of having only one VendingTerminal/Droid in only one house, Imperial Law might demand theytake upone lot instead, while hired vendors don't. (Yes, I know something similar exists in the game already. On one hand, I believe ANYONE, regardless of skills, should be able to have a basic vendor unit, and it shouldn't be out of reach for the novice player.... while Hired Vendorsshouldn't take lots, power, or cost as much to maintain. On the other hand, I feel anyone who has six humanoid vendors ina house and has NO MERCHANT SKILLS is seriously exploiting those who CHOOSE to be merchants.)



8) CULTURE- Another new concept... and a concept that may be ESPECIALLY appealing to player cities of various sizes is Culture. As citizens live in a city, town, outpost, it gains Culture. Culture canget a cityspecialdistinguishing perks. Some cities might be able togain perks like Libraries, Decorations, Symbols of Imperial/Rebel Honor, Research Labs,or Interplanetary Traders. Smaller towns, though, might be able toacquire perks like Hunting Club, Excavation Teams, Ruins, Jawa Visits, or Native Interpreters.


A city’s specialization would determine the perk it received. (IE: Improved Job Market might lead to Hunting Club, which might give a permanent +5% mission bonus or raise mission levels by 15 levels in addition to any specialization the city currently has.) It might even be possible for a city to acquire its own dungeon or thug-filled headquarters. This is a completely unfinished idea.





----------------------------------------------------

Irxox - Master Bioengineer (Other skills may change without notice)
Irxox
Mon May 03, 2004 7:18 am
#164

9) (I wish I had an edit button.) That's a bigger font than I wanted. Sorry.



----------------------------------------------------

Irxox - Master Bioengineer (Other skills may change without notice)
Bejin
Mon May 03, 2004 12:50 pm
#165

1 -- Medical Mission Terminals - saw the idea earlier in this post and thought 'what a good idea!'


2 -- the ability to turn on "RP" status like all the other flags (HELPER, AFK, LFG) -- would be nice to see who else considers themselves roleplayers


3 -- more rp content - just look at the thread in the Roleplayers section of the forum entitled top 5 roleplayers issues (and put it closer to the top of the page, not in the 'other' category)


4 -- ability to have my radar dot disappear if my character holds still long enough (perhaps a smuggler skill or item)


5 -- vehicle customization that actually lasts for a while - needs to last at least 5 times as long as it currently does - and more color options on vehicle customization. Why is there no white?


6 -- When I register with the hospital planetary map terminal, something should change visibly on the outside of the hospital to let those nearby know thata doctor is in


7 -- weather affects players' abilities to do things outside (example: during sandstorm, weapons accuracy goes down) and fix the bug with the sky - during sandstorms, the sky remains blue, but the fog increases to lower visibility. This used to be right but has recently "oops"-ified


8 -- creatures that are only active at certain times of day perhaps?


9 -- more variety of structures, both player structures and big city structures - they all look the same!


10 -- give some incentive for doctors to stay in the hospitals - if I have a medical droid, I never have to go in a hospital again! I just hang out around town, occasionally going into the cantina.


11 -- If someone needs certain types of resources, they should be available at all times. We've waited an eternity for Class 4 Liquid Petro Fuel to re-spawn - Dolovite Iron still has yet to show up in the time that I've been playing.


12 -- vendors should be able to arrange all their inventory alphabetically (in the true sense, where page 1 would be A-F, 2 would be G-M, 3 would be N-Z; currently it shows a little bit of everything on every page) and also be able to search for specific items (name, type, class, creator, etc.)


13 -- perhaps a planetary vendor index that will show contents of all vendors on the planet - could be a charge to use, and player would still have to travel to the vendor to retrieve items.


14 -- Ability to dispense quantities -- vendor owner puts 1,000,000 units of something on their vendor. Shopper can buy only 10,000 units if they only needed or could afford that much, leaving 990,000 units on the vendor. Sort of a 'split buy.'


15 -- instead of vehicles showing overall damage, have certain parts with independent damage. When any one part 'breaks down,' you take it to the garage and they fix that part, or someone who can build them can also repair them. How about a 'vehicle repair kit' so players can repair their own vehicles, even temporarily 'soup' them up for better speed, better damage resistance, etc. Also, slow down the rate at which vehicles get damaged.


16 -- When a player masters an elite/hybrid profession, they have the option of creating their own title (with checks for unsuitable content in place).


17 -- 'Hopper List' additions don't seem to work. I added someone to the Hopper list of my wind power generator, and they added me to their chemical extractor hopper list. Neither one of us could access each other's hopper.


18 -- Longer missions. It would be nice to take a mission that requires days and lots of roleplaying-style activity to complete.


19 -- discourage grinding. I hate the fact that people can master an elite profession within a day or two of starting the game. In my opinion, that takes the fun out of watching your character advance. Perhaps it takes a certain amount of time to train a skill box (x hours before another one can be trained or x hours before the abilities granted from the skill box are actually given).


20 -- death to the tumbling macro! I consider this an exploit, since no one actually uses the tumbling skills in combat - it is simply a method for giving medic grinders a way to grind.



---
Bejin Ni'kr the Twi'lek Priest, Naritus
Durgan the Human Handyman, Tarquinas
Safri Sniddle the Rodian Musician and fledgling Comic, Starsider
Roleplayer and damn proud of it

I don't mourn the old combat system, I mourn the loss of those who left because of the new one.
---
Rorenikibi
Sat Jul 17, 2004 7:43 am
#166

Kind of a nasty thought, but interesting.


Shouldn't spice downer puking empty your stomach? Have it kill your buffs and abilities from food, but just following a logical string of thought.






Captain Janu Hull CFA-7
In the event of an emergency, this pilot's ego may be used as a floatation device.


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