Development Cycle Archive
Thread: In-Concept Open Discussion (Week Ending 5-3-04)
Cairne101 wrote:
Player versus Player combat is not the same thing as the Galactic Civil War. Player versus Player combat refers to the system of game mechanics that govern PvP interaction within Star Wars Galaxies. The Galactic Civil War refers to the system of game mechanics by which the conflict between the Imperial and Rebel factions is carried out. which includes Player versus Player combat, but which also includes faction pets, faction bases, requisitionable goods, player ranks, etc.
(emphasis added)
I agree with this...GCW =/= PvP...
I would like to say that more people would be joining factions if you allowed players to do factional destroy missions without being vulnerable to enemy players. A TEF would mean that all enemy NPCs would attack you, but to PvP you would have to go overt. This would stop overts from jumping TEFed players doing missions and make them fight only other overts, and it would also take Group TEF out of PvP entirely. Some players want to join factions and fight only NPCs...but under the current system that's impossible so some people who would otherwise be factioned are staying neutral. Players want more GCW participation, do they not?
ok this may be a little off topic but since holocrons are already in game and used for jedi skill grinding why not keep them in game as ancient lore, IE instead of adding jedi teachers or quest givers (which there were very few in this time period) why not set the holocrons as ancient bits of teachings and lore you have the common holocrons which could be for basic teaching ie simple fs opening quests. jedi holocrons for advanced teachings and sith holocrons for dark side advanced teachings there by keeping the holocrons in game and useful and still makinging it challanging to become Fs as well as dark or light jedi,
Also i understand if i read it correctly that crystals and pearls will no longer be needed to craft lightsabers good lightsabers, so why not use the crystals and pearls as enhancments such as the krayt tissues for blasters are currently.....
just a few ideas.
A few ideas:
1) STINKIN’ LAWS- Here is an absolutely new concept to the game... LAWS. Different cities and planets can have different laws. They may be enforced by the local NPC (or Player) militia. In some cases, players may vote for Candidates (like in Bestine) that will promise to enforce a'Platform' of Laws (Bazaar Bid Limits raised to 10000, but Drug Users will be shot on sight!) Player cities could also choose their own laws, either by mayor dictatorship or by vote... mayor's discretion. Different cities could have WIDELY different laws, which could change with different candidates, and be different from server to server.Some law platforms (and candidates) might last a week and get reelected, others might last a single week, period. (‘Consul Exodus was assassinated last night by a squad of Stormtroopers… What do you mean Rebels? This holo shows stormtroopers shooting up the-… um, yes sir, that’s a very big gun… Like I was saying, official sources blame the assassination on a lawless band of Rebels…’) There may even be times when players will cry for impeachment or worse.
Examples of some laws (good and bad...) or other items/projects that could be enforced by votes in the game:
Drug use is acceptable/bad/fined/TEF/Shoot on sight.
Bazaar Maximum Bids 3000/6000/9000
Bazaar Auctions last 7 days/3 days
Criminals cannot store clone data at municipal cloning facilities
Sliced weapons are acceptable/bad/fined/TEF/Shoot on sight
Overt Rebels are acceptable/bad/fined/Shoot on sight (Fines in player cities would have to be capped!)
Shouting more than 20 times an hour is acceptable/bad/fined/TEF/Shoot on sight
Puking in Public is acceptable/bad/fined/TEF/Shoot on sight
Shouting "Long Live the Republic" is acceptable/bad/fined/TEF/Shoot on sight
Being a Wookie is acceptable/bad/fined/TEF/Shoot on sight
100 credit surcharge on all player trades
One new militia member automatically added per day
Citizens gain 10 faction/day
Junk Vendors accept Loot/Weapons/Components for x credit multiplier
Dark Jedi are acceptable/bad/fined/TEF/Shoot on sight
Non-Imperial player disobeying an (NPC) Overt Imperial is acceptable/bad/fined/TEF/Shoot on sight...
All citizens get two votes... except Trandoshans, who get one
Erecting a harvester costs 100cr to the planetary gov't for lot permissions (Player can Accept/Decline)
Erecting a house costs 100cr to the planetary gov't for lot permissions (Player can Accept/Decline)
Fighting in a hospital is acceptable/bad/fined/TEF/Shoot on sight
Fighting in a cantina is acceptable/bad/fined/TEF/Shoot on sight
Weaponsmiths get a bonus experimentation point
Rangers are encouraged to trade with Dantari for Heavy Leather
Daily Composite Armor tax of 50 credits per piece worn
Weekly Droid tax of 100 credits/droid
Information on unknown deposits of Class 4 Liquid Petrochemicals near our city!
Feeding wild bird project, which dramatically increases the overall quality of avian meat, etc… but poaching avians is against the law.
Killing CorSec is acceptable/bad/fined/TEF/Shoot on sight
Killing Stormtroopers is acceptable/bad/fined/TEF/Shoot on sight
Killing Kunga is acceptable/bad/fined/TEF/Shoot on sight
Killing Quenkers is acceptable/bad/fined/TEF/Shoot on sight
Poaching the noble Wrix is bad, unless you’re a ranger.
Rancor Bile can Save the Children! Donate a jar of bile, and get a gift
Carrying Drugs through a starport is acceptable/bad/fined/TEF/Shoot on sight
Wearing Armor in Public is acceptable/bad/fined/TEF/Shoot on sight
Wielding Weapons in Public is acceptable/bad/fined/TEF/Shoot on sight
Criminals will not only be shot on site, their clones will be transported to the Dathomir Imperial Prison! (Jailbreak themepark)
Some Laws could be Planet-Wide, and changed in Planetary Elections in the capital city. Other Laws would vary from city to city, and planet to planet. Some laws would be exclusively for player cities, while others would be part of an NPC candidate's platform. The Devs might even have a little bit of fun with laws.
In addition, people who SERIOUSLY break the laws (do a lot of 'bad' things) of certain cities over and over might even become bounties to aligned Bounty Hunters(NPC or PC). ‘Criminals’ would get an In-game message letting them know they'd become a bounty. If the player logged out (or had his bounty 'fixed' by a smuggler) the bounty hunter would get 50% the bounty and xp. (NPC Bounty Hunter shows up by spaceport; "SpammerSam, you are under bounty for Shouting in Public and otherwise disturbing the peace under law G27.12 of the Correllia Security Act! Prepare to pay your debt to society, you despicable durni!") Getting killed by a bounty hunter would not result in item decay or insurance cancellation (unless some law changed that).
Player cities that have laws that continuously flaunt Imperial/Rebel views might occasionally have PvE attacks launched against them. The mayor and citizensmight even get an advanced warning or 'Military Advisory' a few hours beforehand.
Smugglers naturally seem to be resistant to fines and such,and may be able to 'fast talk' their way out of trouble, if they choose. Other professions might also have tactics to ‘bribe’ or otherwise charm their way out of trouble.
Some players might take pride that they’re ‘Wanted on Seven Planets’, while others might find benefits to being good citizens as laws change week to week.
To FURTHER expand on this idea…
Politicians that are currently NOT IN OFFICE might be able to campaign against NPC candidates in some cities. This would be a good venue for Politicians that paradoxically don’t want to manage a city and its citizens. They would get XP for votes, and XP for being elected to office. Their skills would determine what laws and projects they could have on their Platform.
In addition to Laws, candidates could also propose Projects.
Projects would lead to unusual bonuses for a city. A project could be part of a platform but it must be funded to become operational. IE: A project to ‘Locate nearby unknown deposits of class 4 liquid petrochemical’ might require a funding of 500k credits (and 100k of Chemical) to become operational. After it became operational, a 40% location would spawn near/under the city. Like laws, a project’s lifetime is ONE WEEK… that would also include its unfunded time. Projects shouldn’t be immediately repeatable.
To make life easier, I would propose Election Results come out on Fridays, with Politicians and their Platform ‘Inducted’ on Sundays. NPC and PC platforms should be very limited, with only two or three laws and a single project being chosen for a platform at any given time.
(As a sidenote, yesterday I tried to spit on and slap a stormtrooper in Mos Espa after hearing information that such actions would provoke consequences. Nothing happened. Pity. L )
2) RANK INSIGNIA- Many players want to display their rank. I think it would be cool if OVERT players had a rank insignia appear after their PA or name. Covert players, of course, would not display any insignia. Players should be able to click their insignia on or off.
3) STORAGE - I'd like furniture that allows storage but does not add to Items Stored in a house as they are filled. Much like a Droid Storage Unit will hold 10 items, it would be nice to store 50 items into an Armoire or Tool chest for the price of 1 item in your house, instead of in a levitatingbackpack ata price of 51 items in your house. Something we could rename, too!In the name of server memory,we might be limitedin how many of these we can have in our homes...probably fewer than we'd wish.(I'd want 9-10+ per house: one forDNA, one forGood-StuffDNA, one forMeats, one for Flora, one for Looted Goodies, one for Generic DNA Templates andClones, one forMedComponents, one for Bone/Hides, one for Inorganics, one for Crates, and maybe even one for Personal Stuff like guns...while the server might support100 extra unique items per house per person, if that.)
4) SEE THE CITY- I really want to **SEE** a player city!! It would be nice if there was a graphic Persistent Structures Option that would allow the last 150-500 structures seen to stay visible. You run through or fly around a player city, and the buildings appear... and stay there! They don't fade as soon as you pass! And as you goaway, the whole city gets smaller, and fades... butyou still see the buildings on the horizon... and that house on the hill... and then you get closer, seeing the gardens in the middle of the city through the houses, and thecantina beyond... Close up should override the persistent-structure memory, of course.If someone destroys or rotates their house, you'll see it from thememory until you get close, and then it will fade out orfade-in rotated. People whosecomputer couldn't handle that option could turn it off or reduce the number of structures. (I don't think harvesters should count... I'd hate to have my view of the dantooine countryside marred by harvester forests....)
5) VANILLA COMBAT MOVES- Combat moveNAMES are boring, especially ‘Brawler-type’ moves. In addition, a common misconception is a new combat move will 'replace' an older combat move of similar name. But, on the combat chat tab, Unarmed Hit 1 is "Steel Hands", and Unarmed Hit 2 is "Gorax Smash". Those are cool names! Now,I **ABSOLUTELY** feel the vanilla move names should not be removed, but should exist as aliases. Many people prefer those names, and they do help keep the maneuvers sorted out. But I think it would have been fun going up the combat tree with moves like "Gronda Stomp" and "Nexu Grin" and "Forraderi Death Weave" and "Sleeping Krayt", rather than "Leg Hit 1" and "Combo 2". (Ranged profession have cooler Vanilla names than brawler professions—things like Scattershot1 and Burstshot2.) In addition, a person is less likely to think "Spitting Rawl" will replace "Gorax Smash", and then look surprised when their HAM disappearsafter a few strikes. This is not a TK post. ALL combat professions have exciting names for their maneuvers. (Quick check... what is the name for your favorite maneuver?)
6) DROID MERCHANT BARKERS- Ok, I like them. So flame me. I've checked out three vendors off of droids, and my ignore list at the starport swells each time I go through there. But, I've noticed, the Spammers spam a *LOT* more than the droids. I believe ANY NOVICE MERCHANT should be able to use the droid Merchant Barker. Of course, at the same time, I'd like to be able to target a droid, and type /Ignoredroid. (/KickDroid would also be an acceptable way to silence a Droid Merchant.)
7) VENDING MACHINE, ANYONE?- I believe ANYONEshould be able toBUY a Vending Machine, and setONE up inONE house.Of course,you also have todeposit Powerin the vending machine, in addition to payingmaintenance. Or, in lieu of having only one VendingTerminal/Droid in only one house, Imperial Law might demand theytake upone lot instead, while hired vendors don't. (Yes, I know something similar exists in the game already. On one hand, I believe ANYONE, regardless of skills, should be able to have a basic vendor unit, and it shouldn't be out of reach for the novice player.... while Hired Vendorsshouldn't take lots, power, or cost as much to maintain. On the other hand, I feel anyone who has six humanoid vendors ina house and has NO MERCHANT SKILLS is seriously exploiting those who CHOOSE to be merchants.)
8) CULTURE- Another new concept... and a concept that may be ESPECIALLY appealing to player cities of various sizes is Culture. As citizens live in a city, town, outpost, it gains Culture. Culture canget a cityspecialdistinguishing perks. Some cities might be able togain perks like Libraries, Decorations, Symbols of Imperial/Rebel Honor, Research Labs,or Interplanetary Traders. Smaller towns, though, might be able toacquire perks like Hunting Club, Excavation Teams, Ruins, Jawa Visits, or Native Interpreters.
A city’s specialization would determine the perk it received. (IE: Improved Job Market might lead to Hunting Club, which might give a permanent +5% mission bonus or raise mission levels by 15 levels in addition to any specialization the city currently has.) It might even be possible for a city to acquire its own dungeon or thug-filled headquarters. This is a completely unfinished idea.
Kind of a nasty thought, but interesting.
Shouldn't spice downer puking empty your stomach? Have it kill your buffs and abilities from food, but just following a logical string of thought.