Development Cycle Archive
Thread: Weekly Rountdable Discussion (Week ending 1-10-04)
Wepps wrote:
jexra wrote:
I would ask the devs to examine the average starting FS character and determine if their current skills give them a decent chance of surviving a BH attach. Not win a battle against a BH at this early stage just a fair chance to flee.
You do have a chance of surviving. Run. Or Bribe me. Claiming once again that the Bounty Hunters have the 'I Win' card, with so many other professions in this game way more powerful, is too much.
It's time we started looking at the facts, rather than the tons of statements like this, made by many who aren't even FS.
Recommendations to correct Jedi Bounties, and Jedi exploits:
1 - A Jedi Bounty is permanent. This removes any possibility of the FS player logging off (exploit) to clear the bounty. Every one I've identified so far uses this exploit.
24 hours maybe, but not permanent. If it's going to be permanent, then the BH should receive some penalty for failing, such as maybe ending upon a BH term himself.
The bounty, then, is permanent...until either the Jedi player or the Bounty Hunter is killed. This clears the mission.
2 - BH droid usage. To avoid obvious BH exploits, the arakyd probe droids will only return the planet location, at coordinates 0,0. Only 1 seeker can ever be used per mission. Once that seeker stops returning a waypoint, no further seekers can be used to pursue the bounty.
Agreed.
This way the bounties are pursued using the technology available, but only to a limited extent. If the Jedi escapes from the initial pursuit, odds of survival increase dramatically.
3 - For both the Bounty Hunter and the Jedi, a /bribe command is instituted. Even at a distance, or other planets, /bribe Bounty Hunter Name allows the Jedi to buy their way out of being killed, as an option. Same for Bounty Hunters on the hunt.
A very interesting idea, however from a SW standpoint, Jedi are being hunted by the Empire. If you accept a bribe to "let him off", maybe the BH should show up on the BH terms for failing the Empire.
4 - All Bounty Hunters, accepting the same Jedi's bounty, have a TEF versus each other. This allows BHs to duke it out for the rights to claim the bounty, and increases the chance of the Jedi's survival by producing a situation where the BHs involved are not all concentrating on the Jedi target. This is consistent with the EU.
Very cool.
5 - Remove Jedi armor wearing abilities. This one is obvious.
Then be prepared for the Jedi to be compensated, because this is a VERY hefty request. I'll agree with you completely from a starwarsy standpoint, but from a gameplay standpoint, they will need natural resists and vastly improved defenses. Especially vs. dizzy, intimidate, and warcry.
There is an ongoing request from the BH correspondent to have the NAME of the Jedi bounty target removed from the missions. This is a very simple solution which allows us full usage of our droids. However, if a BH can send droids out indefinitely, with no other drawbacks to the mission, there is no way we can miss the target, name or not.
Instead I recommend the above.
(optional)
6 - Temporary solution to Jedi logging off. Ifa Jedi has a JEF on them from a bounty, they cannot log off to clear the mission from the BH chasing them. Instead, they remain in the geometry for 30 minutes after logging.
Sorry, this is lame. Jedi have real lives too, so putting a limitation on when they can log off is too poor a fix to justify its implementation even temporarily.
All this exploit is doing is causing BHs to lose a lot of money in travel tickets, only to find their target logging off and the mission disappearing. This exploit must be corrected. If a player intends to gain a bounty on them, then they should be prepared to remain in the game to face the consequences. Otherwise, they are simply leveling-up their characters without fear of these consequences effecting them.
As to the original 'quote', I would direct DEV to this thread, to testing of Bounty Hunter versus Jedi Guardian in combat. The results should be enlightening, and prove this quoted poster wrong. We simply do not want a galaxy full of Jedi. Seriously. Unfortunately, there is little we can do about it, since eventually they will learn how to survive and level-up. This will create a significantly large population of Jedi on each server, which is something I assumed we wanted to avoid, based upon statements made int he past.
Your combat stats are from a BH vs. a Jedi GUARDIAN. The original quote is asking if a starting Jedi has an even remote chance to escape a BH. I don't know whether the quoted's concerns are valid or not, but whether you like it or not, a Jedi should be a lot more powerful than any normal player. A "jedi hunter" only needs to kill a Jedi a few times, but a Jedi has to win EVERY fight.
Besides, at least Jedi are starwarsy.
1 - Fix the necklace bug. This has been a standing issue for quite some time, and it makes it difficult to craft necklaces.
2 - Fix the hair/horns bug. Where horns and hair appear as the default color (dark brown) to everyone but the image designee. This has also been a standing issue for quite some time. If nothing else, update the change on image designer's client as well, so they can make educated choices about what looks good with the new combination(s).
3 - Fix the harvester power bug. Where harvesters consume power at a rate different than what displayed. Frequently my harvesters display 0 power. If you turn them off from a running state, they recalculate power again correctly. So /structurestatus is simply calculating the balance wrong.
4 - It would be nice if the harvesters would animate. Would let me know at a glance if they are running still or not.
5 - Add a persistent notification when harvesters cease working, for whatever reason (i.e. out of power, resource depleted, needs maintenance).
6 - Insert an option to let a merchant (only) place items on a vendor for sale to a specific person. Call it consignment sales. It would require two additions to the current interface (I am hearing the "ugh" already):
a - An additional field in the Sell Item dialog window. This field is only available to novice or greater merchants.
b - An additional tab in the vendor display labeled "Consigment Goods". Here the character can check to see if he has any customs to retrieve. Similar to an offers window, only in reverse.
I only suggest this because as a tailor, if someone asks for a special set of clothes, I make 2-5 sets and place them on a vendor. If it is 5 pieces of clothing, that is an additional 5-20items. This is to ensure that a set is still on the vendor within 8 hours, should other customers fancy the wardrobe before the original order placer can arrive. With a consignment system, I could just fashion and upload the one set.
With the proposed vendor change, I could also function more on consignment if necessary. Let customers place orders, and fill them as able. As things stand, until a better customer order system is offered, I will keep 400-1000 pieces of clothing in stock just to offer customers a "decent" selection.
Please make baby creatures spawn more often and give us some hints what those new rare and ultra rare creatures are (I hope they are a match for the new BE pets).
I would also appreciate an update on LOOT and how to make themepark badges available for those who already completed them.
Fix BH Droids
Fix BH Droids
Fix BH Droids
Fix BH Droids
Fix BH Droids
The only skill in the game that gets worse as you get better @ it
Fix JEDI missions
The only current reason to be a Bounty Hunter
Add Combat Droids that are comparable to decent (ie pre NERF pets)
Without any defenses it would be nice to have a "Star Warsy" Droid to tank for me.
Iaceifoc
Master Bounty Hunter - Bloodfin
Ancient weapons and hooky religions will not save you but a large pile of cash might
Asking for a little help on politician and making cities more interesting.
1. Right now there are no skills or benefits in the master politician box. There used to be 2 hybrid professions but they don't show. Is something being done?
2. Can you create some new variations of houses that can only be placed in cities. Take the same small, medium, large format just create a new city style of each. Make them a little more vertical like row houses, with smaller footprints so we can place them closer together. I think it would be nice if cities could look more unique than just a collection of houses.
For those Jedi that are complaining about Griefing by BH's, make sure you report them. Sure, I am a BH, and I plan on hunting down Jedi, however this will not include sending tells to the Jedi, taunting him/her, using verbal abusive language, etc. If you are experiencing these forms of abuse, they are against the Play Nice rules, and you can report the individuals doing so.
Just don't over do it either...if I show up, and I get ready to kill a Jedi, I will probably say, "Now, it is time to die, Jedi scum," which would be perfectly in line with Star Wars and my character. I will probably hunt you down relentlessly if I can. I won't just quit because you decide to turn tail and run if that is your option. These are not forms of griefing, nor is coming out and killling you again a few hours later if you show up on the BH mission term again. This is the dynamics of how the game is set up. Perhaps the Devs can set up something to where I can only take out a mission on an individual once per 24 or 48 hours...something like that. But in no way is hunting you down more than once griefing. You are a person wanting to be a profession that has been outlawed, and I have been paid to come take you out.
Live with the fact that you will be hunted down, and there are many honorable players that will be hunting you. Hunting you does not mean we are griefing you. Hunting you is what we do, and we are given missions to do so. So, don't whine about it because we are hunting you, but make sure you use the proper channels available to report those who are abusing you verbally and such.
I would definitely like to see multi-point missions. Right now...it seems the Themeparks are the closest to this idea, but it is start at A, go to B, back to A, go to C, back to A, go to D, back to A...etc...
I would like to see a mission where it starts in one city, leads to another...makes you go to another...then to another planet....etc..all without going back to person A again.
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About Droid Fix:
Guys, Jedi are broken. Personally I'm happy to see droids not working. You will have *0* jedi playing if Droids go live right now. It's certainly no challenge to beat one. I don't mind having BH vs Jedi when the system is fun and fair to both sides, but it's just grieding to Jedi as far as I'm concerned right now.
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you have no clue what were talking about if your serious. Its not just the jedi that are broke its also the bh profession. Which is not a fs proffesion yet costs us more skillpoints than any other hybrid in game and were still getting hammered like we were novice marksman. our droids get slower the higher our inv skill goes. we now are being killed with great ease ourselves from tk's. Not to mention we have to grab at least one side hybrid proffesion with resitances to mellee(yes im talking about the 20m jump) and kd/stun/dizzy. i have really expensive high resist comp and all clothes have some sort of high effect but yet i have never won a battle against even a novice tk but i can kill 10k ham creatures (non pc)within seconds all by my lonesome. Bh proffesion almost every aspect considering we have to use almost all our skill points to be bh is inadequate to commando's, ranger's tka's and for sure jedi. All we are is a busted proffesion that everyone wants to hunt same as jedi except jedi are by far more dynamic and are harder to kill.
Bounty Hunter 3-0-2-4
Pistoleer 1-2-2-2
Medic 3-1-1-0
skill points left 2 woohoo
and still inadequate
Wookiees are still waiting for a developer reply to our top 5 issues! We've been without armor for too long, with the recent combat changes that have occured it's become even more evident than ever that we are at huge disadvantage.Because"wookiee" is a race and not a profession you are going to have wookiees in every professionsaying things like "We are underpowered"or "I get killed in a couple hits", this is going to toss off all the opinions you recieve from your profession corrospondants. The solution to the lack of wookiee armor needs to be implemented as soon as possible in order for the new and upcomming combat changes to be balanced correctly.
With the proposed up comming vendor changes you really need to look into other storage methods in the game. The current limit on objects in houses doesn't really allow for a nicely decorated home and storage. Thus a person must setup multiple houses across the galaxy for storage and one for living. The work around many people are currently using is to create a vendor in their home and offer items to the vendor then never accept the offer. This allowed them to store more items in their homes but also caused strain on your database. Allow architect created items like "Cabinents" and "Armiores" to serve the same purpose as a backpack. These items when added to a home would allow you to insert a specific number of items that would count as 1 item in the home when placed. This will allow users more storage and possibly reduce the strain on the vendor databases.
Jedi as currently impelemted in the game seem to serve no purpose other than good paying bounty hunter missions. Jedi are currently played by the majority of "elite gamers" who've spent months doing nearly every quest in the game in an effort to open their slot. After they open the slot the only thing thats left for them to do that hasn't already been done is to attain a higher level of Jedi. Each time they go out and hunt they risk their skills, and every 3 times they are killed they have to start over so the current play enviornment is that jedi will hide out in a cabin in the middle of no-where and attempt to level while players of all types, races and faction alignments try to hunt them down. You've given the jedi very little reason to risk their necks by doing anything else. I highly suggest adding things like a "jedi themepark" which can only be done by FS characters, and spans multiple planets. Rewards for missions in this theme park would be crystals of varying qualities, and the final reward would be a single Kryat Pearl. I'd also suggest adding in a number of jedi specific quests which would give jedi a reason to put their neck on the line "The republic's lost all contact with a spy on dathmir. Unfortunately all the patrols we've sent out to see this contact have not returned. Only someone as powerful in the force as yourself can even hope to reach our spy. Please find out what happened to him, you are our last hope." That right there's a reason to risk your neck. Instead of a credit reward for doing these missionshow about offering jedi unique loot items that can be used to craft better or higher quality light sabers? I'd also like to suggest that you add something into the game to allow common folk to know that there's a jedi around with out giving away their identitiy.Something like "You feel a powerful aura eminating from someone near by" when you come with in a specific radius of a jedi, this would be triggered once every 30 min or so so that you wouldn't be able to use this message to narrow down who the jedi was exactly.(FYI I'm not a jedi but feel that their role in this game is severely under-played and under-valued)
Finally I'd just like to say that I enjoy playing SWG it's been a fun and enjoyable experiance for the most part that I believe will get better as more content is added and refinements are made to the game.
dlewis1234 wrote:
Fix JEDI missions
The only current reason to be a Bounty Hunter
And this is why I want harder PVE Marks for Masters. A plus one to missions for more pay too.
First of all many players do not PVP and many BH's want to PVE.
There are not ever going to be enough jedi missions to satisfy the PVP quench for those that do PVP anyway.
These past few months all our BH board talks about is Jedi missions.
Seems that our weak NPC missions are only a means to an end.
I would hope that the Devs looked at this and make some changes so that there is more then ONE reason to be a BH... Put some higher level marks in the game plus some high end loot drops for instance.
Masters are bored , we want something more challenging then a 5 second kill mark than any one with KD skill can kill.
Those of us that want PVE in BH are being drowned out now by the those that have jumped on the bandwagon to be a BH ever since Jedi missions were handed out.
Please don't forsake the PVE aspect of BH for the PVP...
Discussion on the disparity of stacking defenses between professions
The following is a report on a several of the standard Bounty Hunter, and other popular templates, and their defensive totals:
Master Bounty Hunter / 0-4-0-3 Carbineer
Skill Cost: 249
+24 Ranged Defense
+2 Melee Defense
Ranged Mitigation 3
Master Bounty Hunter / 0-4-0-3 Pistoleer
Skill Cost: 249
+24 Ranged Defense
+32 Melee Defense
+10 Dodge
Ranged Mitigation 3
Master Bounty Hunter / 0-4-0-3 Rifleman
Skill Cost: 249
+64 Ranged Defense
+32 Melee Defense
+10 Block
Ranged Mitigation 3
Master Pistoleer / Master TKA / Master Smuggler
Skill Cost: 246 (-3)
+50 Ranged Defense
+107 Melee Defense
+105 Dodge
+70 Defense versus Knockdown
+50 Defense versus Posture Change
+120 Defense versus Knockdown total
+55 Defense versus Stun
+50 Defense versus Blind
+45 Defense versus Dizzy
Ranged Mitigation 3
Melee Mitigation 3
Master Rifleman / Master Fencer / 0-4-4-4 TKA
Skill Cost: 248
+184 Ranged Defense
+179 Melee Defense
+80 Block
+50 Defense versus Knockdown
+110 Defense versus Posture Change
+160 Defense versus Knockdown total
+70 Defense versus Blind
+20 Defense versus Stun
+50 Defense versus Dizzy
+20 Defense versus Intimidate
Ranged Mitigation 3
Melee Mitigation 3
Given the abovepopular templates, the question arises....is this fair?
Why?
My conclusion is that any template starting with Master Bounty Hunter is severly limited in offensive output versus any other combat template, with roughly the same skill point expenditure. The given concept behind the Bounty Hunter is that they sacrifice defenses for superior offensive output. However, when you take into account the possible defensive combinations available, the Bounty Hunter in fact has the least firepower output of any profession when facedwith a 1 versus 1 duel, while being quite easy to hit.
Not mentioned here are the bonuses to some of these professional combinations which allow their accuracy to improve while on the move in a fight, while the Bounty Hunter suffers only penalties for the same.
These combined create a tremendous gap of balance between those pursuing combat templates, and those pursuing a template based upon the Bounty Hunter and associated skills.