Development Cycle Archive

Thread: In-Concept Open Discussion (6-21-04)

SolSpur
Mon Jun 21, 2004 1:07 pm
#157

A few things I and many other players would like to see.


Dynamic Content.

Theres supposed to be an all out war going on. It should be felt everywhere. Heres an example.


One day a band of high lvl rebels invade Bestine and take over the capitol building. Heavy fighting insues as both players and npcs fight for control. With Bestines deffences occupied tuskan raiders flood the city killing all the afk dancers.


Cultural Diversity.

Theres many different species in swg but everyone can make the same items. It seems odd a trando armorsmith can make gloves and boots yet cant wear them. Allow dosh armorsmiths and tailors to make modified gloves and boots for their species. The same goes for all non humans.


Crafting Masteries.

One thing thats always bothered me with crafting is that theres so little uniquness. Take two weaponsmiths, ones been a WS since beta and the other has been a WS for 2 days. Given the same resources and conditions their products would be identical. No way should a 2 day old WS be on par with a WS since beta. Why not give crafters another tier of skills above the master box. These skills would cost no extra points but the only way to gain exp is by in game time. It would be very slow, maybe weeks to a month to get enough exp for a skill. The skills could be anything like + assembly mods, the ability to refine the stats on resources, increase the effectivness of each exp point, new unique colors like reflective crome armor plates, different color laser blasts or melee weapon streaks, and such.



12 point AS, FS crafter, RIS Certified - active
12 point CM and FS crafter- retired
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