Development Cycle Archive

Thread: In-Concept Open Discussion (Week Ending 3-15-04)

EgoEliminator
Fri Mar 12, 2004 7:16 am
#157

Very very simple request. Too many posts to see if it was brought up or not already. What are the thoughts from development on adding a filter to the combat box that allows players to filter out combat messages. The spam from combatants is way too much. A player should have the ability to filter out the damage that is being done by others and to others and focus on their own damage and damage taken. I would assume this could be a very easy fix and one that I am sure all players would take advantage of.



Coyote - Protector of the Empire
Mortis Consortium, Naritus Galaxy
mortis.teamego.com
Tensalis
Fri Mar 12, 2004 11:21 am
#158

Howabout the ability for players to make their own data disks? They would be similar to emails, in that they could contain text and waypoint data. However, they would be named, traded, and sold like physical items (the exception being that they could be outright copied with a click or two). It would be a great tool for player run RP events. Add in the ability to password lock them for extra fun.
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Hold-up Signs - These would be chat bubbles that just stay up as long as the character wishes. This would let merchants advertise visually at their favorite locations without spamming spatial. Sure it would make clutter, but we've already got that with advertisers anyway.
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Backpack Shop - blatently stolen from FFXI, players with the right skill could sit down and open shop right there. They could set a price on anything they are carrying. Other players could see the merchant's shop indicator and click it to see what they've set prices on.
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if-then-else, while, for, and user variables capability for macros (dunno, this may open doors for complete bots)
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Cowev Onun - Bloodfin. The Quenker Slayer 2000.
Also a 145th generation clone, drunkard, spice abuser, and pharamacuticals addict.
Drazzule
Fri Mar 12, 2004 11:35 am
#159

I like the pod racing idea. It is perfact for a good MMORPG feal. after all a MMORPG is about a divers playing system. And a special racing garage where the racers can repair there own racers or engineers can with tools. Hay we found a new thing to spend creds on.




Remember, It's not just a game. It's a monthly Expence.
KorinKarada
Fri Mar 12, 2004 1:22 pm
#160

You dont want guns Bouncing? Then why are you playing a Star Wars game? No offense, but thats what Star Wars is about. The only melee you saw in the movies are the jedi, not some clown toting a crowbar. That tech may work if one may be asleep or smacked up on muon, but not when your opponent is holding a ballistic type weapon. Melee in this game is most likely the result of profession filler. Not that i think melee is a bad thing. I was master sword my first profession, which i kept for 3 months cuz i liked it, then i got sucked into the snipe..i mean jedi hunt. Imho i think the devs have their priorities backwards when it comes to battlefield dominance. As i have stated in other posts, I equate guns to sci-fi and swords to fantasy. This "best of both worlds" business is just causing a rift in players over which style they prefer, and flames always result when one player expresses their opinion to nerf anothers chosen profession. About the riflemen moving and shooting, a rl sniper will be a couple hundred yards from its target andsaid target would be hard pressed to initiate close quarter combat, even if he knew where to run to, but with a range of 64 meters i could hit you with a whiffle ball so ranged combat players have little choice in that matter. Especially when a melee has better defenses, faster attack speed, and now bonuses against ranged opponents. I agree with you on the wook armor, drop wook ham on par with the other races and suit up. Ive been rolling around the fight club idea for a couple months myself. I came here from Shadowbane/Scorn-server where we had guild 1v1 and group duels in a non duel system game. So fighting wasnt controlled by anyone and it worked out. Under SWG system i havent figured out a sure fire way to handle this. Closing thoughts... I can't see how anyone could attempt to balance a game that is purposfully made unbalanced for the sake of individualism and uniqueness of characters. It just ends up being a viscous cycle of nerf/love, nerf/love until the next flavor of game comes out. My only complaints about this game are thus...


* I'm riding my swoop and all the sudden im walking.....5k meters from ANYTHING!


* When i do happen to arrive at my destination , vehicle in tow, when i dismount i somehow end up 100meters from mybike, usually in agro range of an angry mob.


* Doc or not if i die in a cave my buffs are toast, with nothing short of leaving the cave, dropping a camp, and 20 minutes later getting back to fighting.


* Pike=Crimson Guard? LOL! Obviously not in this game. Unless those are Dantari under those red cloaks. Which would explain the complete silence.....and the gamey smell.






They say "When life gives you lemons, make lemonaide." But what do you do when life gives you crap?
WookieRebel
Fri Mar 12, 2004 1:51 pm
#161

I support the Pod Races idea. Although, maybe minor races could be held during the week.




Jezek//Trickshot

Dri0dmaster
Fri Mar 12, 2004 1:54 pm
#162

if u want pod racing in a MMORPG i dont know what you are smoking...


Anyway... When will commandos get fixed(new skill tree and new weapons replacing the crap we have right now expect for the flamethrower)





Holos:
Pikeman
Weapon Smith
Medic
Brawler
--------------
Master Commando
Working on: TKA
Biognome
Fri Mar 12, 2004 2:11 pm
#163

I found myself wishing the other day that I could drop an item without destroying it. It would be great if characters were able to place items from their inventories into containers, such as lockers or plastisteel containers, even if it was just in their homes. This would be a great feature for PC-styled hide-and-seek missions. i.e. "I left a nifty carbine and some composite armor in a swamp somewhere on Yavin. If you find them, they're yours". I'm still new to the galaxy, so forgive the post if this has already been done.


Thanks!


Rilko Kang





~ Galaxies, Universes, and Things That Spin ~
http://www.geocities.com/biognome
Rilko Kang - Mos Krayt/Shadowfire
Biognome
Fri Mar 12, 2004 2:14 pm
#164

Ysalamiri. Wow.


These beautiful creatures can shut a Jedi off from the Force. Think of the implications during a PvP match or a Jedi specific dungeon.


Again: Wow.


Rilko Kang







~ Galaxies, Universes, and Things That Spin ~
http://www.geocities.com/biognome
Rilko Kang - Mos Krayt/Shadowfire
NagaSri
Fri Mar 12, 2004 2:28 pm
#165


"Ysalamiri. Wow."


Yes I agree...now that would be such a twist!


Na'ga






Bounty Hunter/Imperial Pilot


"I am the Spirit of the Wolf and of my People"

DeathLemur
Fri Mar 12, 2004 2:31 pm
#166

If I recall correctly from the Zahn novels, ysalamiri kinda required a heavy frame to tote them around. Heavy HAM cost, that...



--
Mordus Crestingrider -- Fraggers Hall, Corellia
My hand's been cut off, my friend's frozen in a block of carbonite, and it turns out the guy that killed my teacher is also my father. But I have good news... I just saved a bunch of money by switching my X-Wing's insurance to Geico.
Fix the resource markets!
WellDone
Fri Mar 12, 2004 2:52 pm
#167

I was thinking one day in my guild hall and i thought og something. I thought hey it would be cool if doors inside the house could be locked too and u have to have a code to open them so if u want a public house and u have a private room no one could go in. I would really like to see that happen



Lowca Server:
Weldone - Creature Dabbler/ BH/ Novice Businessman/ Member of Helix
Kharas - Master Artisan/ Master Architect/ Master Merchant
Vendors are located within the city of Mos Nova, Tatooine. (-3555, -5665)
Tempest Server:
Trimo - Master Smuggler - (12 year old son)
Arnwald
Fri Mar 12, 2004 3:04 pm
#168

About structure maintenance :


3 months ago I didn't logged for a whole week due to RL issue.


When I came back my factory was... no more


I had lots of components an over 50 crates of advanced medical products in it.


I checked my emails : I got one email at 50% condition then less than 2 days later I got the 1% email condition.


The fact is I always took care of my stuff and I kept my factory fit.


But due to RL issues I lost it


The big ISSUE here is if we are having unexpected issues we can't pervent loosing all our stuff... and with such a character life work.


So my question is : could it be possible to place a decayed structure in a temporary state for like one month if the player didn't logged, so when he come back he could get all his stuff back for a fee?


In this example I got very sick and when I was able to came back I saw I lost lots of things, life is so sad sometimes... and no CSR wanted to help me either...


I know this would help a lot players and wouldn't increase database loads a lot,


ty for reading

LoganKnight
Fri Mar 12, 2004 3:17 pm
#169





I would like to see Wookiee ONLY housing designs, that can only be built and/or placed by Wookiees. Even a Speeder only for Wookiees would be cool.



In Christ - Logan Knight
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