Development Cycle Archive

Thread: Publish 6 Feedback: Theme Park and NPC Quest Loot

Pimpangel
Sun Mar 07, 2004 6:20 am
#157

I am just disappointed that the DE toolset doesn't work for now ... when you put a new loot first thing should be to see if it's working ....


just a thought of my head!



Veerlo Lidack --- Elder Jedi
Meastar --- Elder Squad Leader
ideas
Mon Mar 08, 2004 6:20 pm
#158

I've had a chance to go through a few themeparks and such, and I'm very happy with some of the loot and nonplussed by most of it.



Unique decorative objects like faction banners, household items, and the Bestine Museum paintings are great! I like them because they are equally useful to anyone (that is, not "useful" to anyone), and I can easily keep them to decorate my home or sell them because of their uniqueness to anyone else.


Unique schematics are also very nice -- the new crafter clothing items and tweaked weapons are interesting. Even if I can't use these, I can sense their inherent value and I know who might want to buy them and why. In theory I might be able to trade them away for a schematic that I can learn or use.


I received some weapon components (sword cores and power couplings). I assume they are pretty good, butbeing neither a weaponsmith nor a combat classI really have no idea how they rate. Still, they are decent loot (I assume) and it's clear who might want to buy them -- although the market for these things seems to be a very small fraction of players compared to the number of people doing the quests. It seems that their value might be diminished by the very mathematics of profession distribution.



I also received a few finished/usable combat items like Tantel armor boots and Ubese helmet with unique stats built in. I found these to be disappointing rewards for a few reasons: (1) I didn't receive a matched/complete set of anything, just two mis-matched pieces from two quests in the same theme park chain. (2) Although the armor had special stats that Armorsmiths cannot duplicate, their overall protection values were much less than things I can easily buy. (3) The presence of special stats that armorsmiths cannot duplicate implies to me that this loot is somehow better or more valuable than things crafted by players, which I thought was against the SWG plan. (4) Other than dumping these in the bazaar for some arbitrary amount of money, I have no idea who wants this sort of loot.


Many quests just paid out a pathetic sum of cash. While I can accept this as a nice generic reward, it isn't particularly interesting.


Oh, and I received a non-tradeable holocron in one quest. I thought that was really cool (though I couldn't have finished the quest without help from a powerful combat PC), except for the non-tradeable part. I haven't been holo-chasing. Ibought a few holocrons for friends and I was planning to decorate my house with a few, but in the process of trying to put this one in a backpack (which I couldn't do), I ended upactivating the holocron without meaning to. I'm not complaining about the loss of a holocron -- easy come, easy go I guess -- but this brought to my attention two issues I think should be reviewed: (1) non-tradeable loot sucks. I want to decorate with it. If the prize I get is not useful to me and I can't give it to someone else, then I should be able to trade it to the system (NPCs) for something else. (2) The ability to "accidentally" use up a valuable item sucks. If this item is hard to obtain, like a holocron, there should be some sort of confirmation window for using it in a way that destroys the item.




Based on my experiences with loot, I would make the following recommendations:


* Random useless trophies are always entertaining, even if I don't want them for myself.


* Schematics and special components are much cooler than finished combat gear. Granted, they are most interesting to the 2% of people who can actually use them... But they provide an equipment benefit without directly competing withcrafters' finished products.


* Armor rewards (if you really want to offer finished combat gear) should EITHER be visually distinctive (like the Marauder armor), or should be obtainable in complete suits.


* Money should be a supplemental reward in theme parks. People who want money will take terminal missions. People who do theme parks want to see new/interesting content -- including loot content. Perhaps making a table of random knick-knacks that any NPC can use as reward would be a good way to provide loot rewards for all themeparks without having to develop individual prize tables for each quest-giver.








So, let me get this straight: To advance my character, I have to give up my current abilities?

Flurry: Ikeya Ibye (Master Droid Engineer, Master Artisan, Master Merchant)

IKEYA Grand Mall - Naboo, Moenia - Waypoint 5000 -4000



Rage_Frost
Mon Mar 08, 2004 9:00 pm
#159

I find it funny that wookie get all these armor Schematics to stuff they cant wear ar loot to theme parks...

Blindmann
Wed Mar 10, 2004 8:36 am
#160

New loot is great



__________________________________________________________________
Blindmann t Rebel Jedi Knight
Dakota_the_Hutt
Thu Mar 11, 2004 10:49 am
#161

I was working on the Rebel theme park and got to Qual'do quest 3. Went to WP and there is no Capt. Sargon or troopers!! Just empty light. When I go back I keep getting the same mission and empty WP, anyone else have this problem? or know what I cna do to get around it????


-Liked the new weapon components though.....





---------------------------------------------------------------------------------
Daakota the Wookie: Master 12-Point Weaponsmith, Master Rifleman
Server: Gorath
Falcon Crest Mall, Correllia (outside DoabaGuerfel): "Official BowCaster and Pistol Vendor"
/tell Daakota for orders!!!!!
"This is not your Daddy''s ShotGun, Cowboy"
0OoLastStandoO0
Thu Mar 11, 2004 8:11 pm
#162

.



º°º°º Rodan Dakkmir º°º°º

º Master of Procrastination º
"Dedicated to Putting Off Grinding Jedi since 12/21/03"

Phosho
Sat Mar 13, 2004 10:36 am
#163


please fix the gungan themepark and give it better rewards like you guys did for the other themeparks (rebel, jabba, imp). it would be nice to get some interesting gungan items from the themepark



phosho delka
"type like I am intellegent? hmm you mena like this- would you like a
cup of tea? it was made by jolly good blends." - neurosis888

Tymir
Sun Mar 14, 2004 9:19 pm
#164


It was a big mistake to not let you ever talk tothe record keeperagain after you answer his question. I was up late and was talking to the record keeper on dant. i wasnt really thinking what i was doing so i just told the guy to keep the incomplete reccord of what i had done. later i went back to good old uthriktoredo the missions and get my holobut all he would say was "maybe i will chose you from the others to become my padawan" i finally put 2 and 2 together and realized what happened but now i cant talk to the reccord keeper and redo the quest!!!



IGN Tymir
"phelgm is pretty"
Galdara
Mon Mar 15, 2004 1:13 am
#165

Just got my reward from Sean for the Bestine election. I had heard it was a rug and was very much looking forward to it. Imagine my disappointment when I got a statue that looks exactly like one that I can buy from an architect. blah. :whine: Is there anyway to exchange this ugly thing for the rug? Some folks got the rug and it would look perfect in the front room of my small Tatooine house. I guess it wouldn't have been so bad if the statue had been something unique, but gack...I didn't buy that one from an architect on purpose.


I've redone the Jabba quests. Fabulous rewards.


Suggestion on rewards where you have a chance of getting different things for the same quest: Let us pick which one we'd like. Would save a lot of disappointment. We work hard on these quests...well, some of us do. Die multiple times to do them if we're not heavy duty fighters or wait months for the outcome. Not getting the thing you were hoping for can be a huge let down...i.e. no fun. We want fun, right?


Keltorr
Mon Mar 15, 2004 4:10 pm
#166

I like the new "loot" (I would use the word "reward" instead) much better than the old...didn't make much sense to get stone knives and broken datapads as rewards...but it does bother me that some rewards are random. The main reason this gets to me is that one reward has a much better chance of being given than the other, like the AT-AT pilot suit versus the TIE pilot suit. I think it would be better to split the frequency at 50/50 so that players can more easily trade for the ones they want.


Also, I want to address the idea of looting items from corpses (or containers). These Geonosian power cubes and such are only available if you kill something, which encourages people to camp. I was in the Geo lab and no one was going for the Acklay--they were ALL camped at the entrance to kill as many Geonosians as possible and loot stuff over and over. Camping annoys us all, but often it is the only way to get what we need. Please make looted items craftable--the dev team has said specifically (in the thread "Desired Rewards?" by Q-3PO in the dev post archive) that it does not want to make looted items better than the best crafted ones. What about those skill-enhancing attachments in the Borgle cave that people love to camp? If crafters could make better ones, the camping would be lessened, I think...





I have a bad feeling about this nerf


The few...the proud...the Marine-armored

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