Development Cycle Archive
Thread: In Development: The Village of Aurilia
•Do you like the idea of adding a quest journal?
Yes
Thunderheart, I appreciate the fact that SOE is getting rid of the god awful hologrinding, don't you think it's time to address some of the issues in your "Great Expectations" thread? You seemed to have stopped caring since about page 15. While there is some flaming, there are some really valid points that I think you should look at.Print out all the pages, three hole punchall of them and put them into a big binder. Let thesuits know what we think, for once. Tell them the way to make money is to keep the current players we have, not draw new ones...not yet, anyway. JTL will do that.
No offense to the people that posted here that plan on running these quests. You guys want to play your Jedi, and under different circumstances, I would of wanted to play one too. And while I do think the idea, at least of the quest journal, is a great idea, the Dev's have much more pressing issues to think about. 25%+ of the current playerbase is leaving, and Thunderheart posting this the day after he posted his last thread, just goes to show that the majority is being ignored, yet again.
Have fun with with your Jedi everyone. Just do the community a big favor, and show some class that some of the current Jedi lack.
KapowBzapp wrote:
Terrific ideas, as long as the village and quests are designed to not foment camping. The new improved Jedi Trials pretty much yanked the squill and Geonosian caves from the rest of us.
And please, please, get a real writer for the quests, and not whoever came up with Jabba's "Meat Beast". That sounds like a twelve year old's D & D campaign.
HEY HEY I WROTE THAT CAMPAIN!!
Just Kidding.
Sounds Awesome TH
I REALLY love the Quest tracer.. not if we could get a ingame tool that would let us keep track of our harvesters.. MAN THat would be AWESOME as well. ( sorry a bit off topic )
Thunderheart wrote:
Without revealing the exact path to Force sensitivity, let it be said that it is not hidden in the way that the Holocron/Professions system was hidden. The path to Force Sensitivity has underlying mechanics, but essentially it is to just play the game. It is definitely achievable, but mysterious and unknown. We don’t want people to grind anymore, so ticking off master professions will cease to be part of the equation. We may or may not reveal more as time goes on. It depends on how the flow of players through the system goes.
Laserburn wrote:
Love the idea about the quest journal. Will this just be for the FS quests or can this be implemented for the entire game. i.e. Will it include all the quests from the planets and theme parks? This I would like to see.
This is the first stage of development. We'd all like to see the quest journal expand in the future ![]()
This village has to be instanced for the player and his group the way the corvette is. No matter how good the quests are, its just not going to feel right seeing every aspiring Jedi in this village on the first day of live for publish ten.
This game desperately needs a quest journal, but for all static quests in the game, not just the new Force Sensitive quests. There also needs to be an option from the journal to fail the quest in case a player wants to immediately do another quest or has gotten the current quest to an uncompletable state. This will save you a lot of customer service calls too.
And pardon me if I'm repeating ideas, but I only read the first page, and I'm adding my comments, not rehashing anyone else's.
I'd like to see the path to become a FS as somewhat mysterious, but not overly hidden. It should also be accessable to all play styles. The pure crafter/merchant should have an equal chance of obtaining Force Sensitivity, as a pure combat character. It shouldn't take too long to become FS, after all, some players will choose to only reach the FS state, and not follow the path of the jedi. Progressing up the FS skill trees, should take time. To complete each tree should take about the time it is supposed to take to master a profession. (notice the 'supposed to take', means not as fast as some power-gamers can grind a profession)
I"m eager to hear more!