Development Cycle Archive

Thread: In Development: The Village of Aurilia

HimFan
Fri Jul 16, 2004 2:56 pm
#144

Aninstanced village would be so cool . It would also rock if it was like a small planetthatonly FS toons could go.



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Magius The-Great Jedi Gorath3
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Xrcon
Fri Jul 16, 2004 2:56 pm
#145

WTG TH!!!!!!!!!!!!!!!!!!!!!


Now that is a great story.


To answer your ?'s :


1) I like the idea

2) To make this work you really need to make this one right. What does that mean? Simple everything in this pub (Pub. 10) needs to work. No bugs! And if there are get them fixed before hand.

3) DEFINATELY ADD A QUEST JOURNAL!


Guidelines for this publish!


1) Obviously test it.

2) This is going to be challenging because this could easily end up as lag hell (Dantooine or Coronet) So some kind of counter-measure needs to be in place to avoid this from happening.

3) Instanced would be the way to go but I know that would be difficult. So how about a mixture with the core/important phases of the being only instanced and some of the other pieces can be the usual.

4) NO FIND THE "SPAWNING MOSITURE FARMER" LIKE THE HERMIT QUESTS. tHIS



- Morphbacca

1st Holocron = Chef
2nd Holocron = Doctor
3rd Holocron = Squad Leader
4th Holocron = Stolen by the server along with the 3 million I sold it for.
5th Holocron = Silence is Golden!
Massadonious
Fri Jul 16, 2004 2:57 pm
#146

•Do you like the idea of the Village of Aurilia?


No

•Do you like the idea of adding a quest journal?


Yes


Thunderheart, I appreciate the fact that SOE is getting rid of the god awful hologrinding, don't you think it's time to address some of the issues in your "Great Expectations" thread? You seemed to have stopped caring since about page 15. While there is some flaming, there are some really valid points that I think you should look at.Print out all the pages, three hole punchall of them and put them into a big binder. Let thesuits know what we think, for once. Tell them the way to make money is to keep the current players we have, not draw new ones...not yet, anyway. JTL will do that.


No offense to the people that posted here that plan on running these quests. You guys want to play your Jedi, and under different circumstances, I would of wanted to play one too. And while I do think the idea, at least of the quest journal, is a great idea, the Dev's have much more pressing issues to think about. 25%+ of the current playerbase is leaving, and Thunderheart posting this the day after he posted his last thread, just goes to show that the majority is being ignored, yet again.


Have fun with with your Jedi everyone. Just do the community a big favor, and show some class that some of the current Jedi lack.




_________________________________________________________________
Garrit Darkcloud: Imperial 2nd Lieutenant. TKM/Fencer/Medic.

The next to last Liberal on Bria. "I'm not part of a redneck agenda" - Green Day

Keeping my SWG account active, but taking a WoW break until they make this game fun again...
DarkBShadow
Fri Jul 16, 2004 2:58 pm
#147

this sounds very cool and it sounds like this might be on endor or even yavin becouse thoughs are the 2 planets that i see that are covered in forests. so hopfully it will be on a secluded part of endor. just cuz i love endor



[Dark-B Shadow[
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Xrcon
Fri Jul 16, 2004 2:58 pm
#148


WTG TH!!!!!!!!!!!!!!!!!!!!!


Now that is a great story.


To answer your ?'s :


1) I like the idea

2) To make this work you really need to make this one right. What does that mean? Simple everything in this pub (Pub. 10) needs to work. No bugs! And if there are get them fixed before hand.

3) DEFINATELY ADD A QUEST JOURNAL!


Guidelines for this publish!


1) Obviously test it.

2) This is going to be challenging because this could easily end up as lag hell (Dantooine or Coronet) So some kind of counter-measure needs to be in place to avoid this from happening.

3) Instanced would be the way to go but I know that would be difficult. So how about a mixture with the core/important phases of the quests being only instanced and some of the other pieces can be the usual.

4) NO FIND THE "SPAWNING MOSITURE FARMER" LIKE THE HERMIT QUESTS. This is not only a very bad way to run a quest but very frustrating.



I'll have more when i get home.


X



- Morphbacca

1st Holocron = Chef
2nd Holocron = Doctor
3rd Holocron = Squad Leader
4th Holocron = Stolen by the server along with the 3 million I sold it for.
5th Holocron = Silence is Golden!
Knapf
Fri Jul 16, 2004 2:59 pm
#149






KapowBzapp wrote:
Terrific ideas, as long as the village and quests are designed to not foment camping. The new improved Jedi Trials pretty much yanked the squill and Geonosian caves from the rest of us.

And please, please, get a real writer for the quests, and not whoever came up with Jabba's "Meat Beast". That sounds like a twelve year old's D & D campaign.






HEY HEY I WROTE THAT CAMPAIN!!


Just Kidding.


Sounds Awesome TH


I REALLY love the Quest tracer.. not if we could get a ingame tool that would let us keep track of our harvesters.. MAN THat would be AWESOME as well. ( sorry a bit off topic )


GotBlueMilk
Fri Jul 16, 2004 3:00 pm
#150








Thunderheart wrote:


Without revealing the exact path to Force sensitivity, let it be said that it is not hidden in the way that the Holocron/Professions system was hidden. The path to Force Sensitivity has underlying mechanics, but essentially it is to just play the game. It is definitely achievable, but mysterious and unknown. We don’t want people to grind anymore, so ticking off master professions will cease to be part of the equation. We may or may not reveal more as time goes on. It depends on how the flow of players through the system goes.







One other little concern: I really hate this idea of "maybe we'll tell you, maybe we won't." You either want it to be mysterious and unknown or you don't! If telling us is possibly an option, I'd say re-think the mechanic. Because as we've already learned, you can't "un-tell" us without a major revamp Publish or two. I think the Village is great, but the underlying mechanic sounds pretty wonky if in the same paragraph you say it's meant to be "mysterious" but you might "reveal" it as time goes on. To be perfectly honest, it sounds exactly like what we heard about the first Jedi system. Please make up your minds now -- either you tell us or you don't. Don't just not tell us to keep people playing for a few months -- the decision to tell us or not should be based only on whether it's good for the game.



GotBlueMilk (-777, -4041)
"I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid... and I went ahead anyway." -- Crow T. Robot

On 9/11/05, Holocron posted: "In plain language, we believe that letting you know of possible changes so that you can affect them, letting you know exactly what is going to change and why, giving you details so you can try out changes in testing and make sure they go smoothly, and making sure that all changes are well-documented is critical to good service."
Thunderheart
Fri Jul 16, 2004 3:01 pm
#151






Laserburn wrote:

Love the idea about the quest journal. Will this just be for the FS quests or can this be implemented for the entire game. i.e. Will it include all the quests from the planets and theme parks? This I would like to see.



This is the first stage of development. We'd all like to see the quest journal expand in the future







Kurt "Thunderheart" Stangl
Community Relations Manager
RetuchMK3
Fri Jul 16, 2004 3:01 pm
#152

I have to say first of all .. There is a LOT of time being spent on a small percentage of the population, most of these that have acheived Jedi (FS) slots have been power-gamers, and I remember that in the origional concept that you were trying to avoid this, I only know of 1 non-power gamer to get a FS slot.


Over time the "secret" of the FS slot will no longer be a secret and us non-powergamers will once again be more than a step behind. With the numbers of Jedi already on servers, and the changes made to the Jedi lately they are no longer worried about being covert, they are very open, they travel in groups (either with or without other jedi) and have become nearly impossible to kill with even a Med. sizedbut powerfull group, and BH's really don't stand a chance against a Jedi solo.


The simple fact is that it's easier to get a FS slot than it is to get Mandilorian Armor, there are Dozens of Overt Jedi on my server, yet not a single set of mandy armor. As it stands right now, if your not a Jedi, then you arn't up to par in PvP, and it sounds as if eventually you'll give jedi advantages in space .. I've played for over a year, I have 2 accounts that i pay forand yet with the current system i'll never get a FS slot.


My point is .. make the storyline overt, make the FS slots easier to obtain, and the advancement MUCH harder than killing rancors over and over, you promised that many many moons ago that it wouldn't be players that the Jedi needed to worry about, it would be the NPC's that were sent after them that they would need to worry about. Keep your promise. As of right now there is no reason to not have a Jedi charactor, they are all powerfull, the missions against them are a joke, the BH profession that is supposed to hunt them is laughable, and they have nothing but advantages ..


My ideas on Jedi "Control"

1. Make Jedi non-healable by group members while in PvP combat

2. Send NPC's with like abilities after them at random times

3. Fix the poor BH's to be effective against Jedi, maybe some lightsaber resistant armor easily attainable by the master profession, only wearable by them.

4. Take mission rewards away from them, make them make money with another source (like their first charactor).. Jedi are sworn to poverty.. if they have a second acct. fine, it means they are still actively involved with the Economy and "Lesser" p layers

5. Make the Jedi slot more easily attainable, but VERY VERY difficult to level up.. not by changing the xp # involved to level, but by the types of XP

6. Make killing Jedi help you along your own FS slot .. you'll find them hunted like quail. (optional)


The idea for Aurillia is Amazing, love the idea, and the content sounds great .. Just make the quest more overt, lets hear it so we can get started.
VegitoX
Fri Jul 16, 2004 3:01 pm
#153

You may have just saved yourself a player....may.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
Utess
Fri Jul 16, 2004 3:02 pm
#154

I agree that this needs to be instanced. In fact, it may already be. It almost sounds like after beingvisited by this stranger, those who have visted them will ahve the option to shuttle to this hidden village on some as of yet seen planet *shrug*. But instanced would be a good idea. It doesn't even have to be instanced for just 1 player. But instead maybe 5 - 10 players per instance.


As for the mysterious stranger, I genuinely hope that a visit by this stranger is, quite simply, time based. The devs want to avoid grinding, and the only way to control the population is to make it take time. Simply have it so that you just play the game, and after a set period of time, the stranger visits you. It would make sense, and make Jedi exactly what they are supposed to be, a reward for long term play of the game. And, it would keep players from farming Jedi by simply buying a new account.



________________________________

'Tess

- Utess Pero: Master Entertainer, Master Dancer, Master Musician, ID
- Andria Pasretti: Master Artisan, Master Merchant, Teras Kasi Master
- Tatiyana Karkuf: Master Medic, Master Combat Medic, Master Doctor
TheAbjurer
Fri Jul 16, 2004 3:07 pm
#155

Yes to both questions, but with qualifications.

This village has to be instanced for the player and his group the way the corvette is. No matter how good the quests are, its just not going to feel right seeing every aspiring Jedi in this village on the first day of live for publish ten.

This game desperately needs a quest journal, but for all static quests in the game, not just the new Force Sensitive quests. There also needs to be an option from the journal to fail the quest in case a player wants to immediately do another quest or has gotten the current quest to an uncompletable state. This will save you a lot of customer service calls too.



Entoro Lapis
speardancer
Fri Jul 16, 2004 3:10 pm
#156

I like both the village, and the journal.

And pardon me if I'm repeating ideas, but I only read the first page, and I'm adding my comments, not rehashing anyone else's.

I'd like to see the path to become a FS as somewhat mysterious, but not overly hidden. It should also be accessable to all play styles. The pure crafter/merchant should have an equal chance of obtaining Force Sensitivity, as a pure combat character. It shouldn't take too long to become FS, after all, some players will choose to only reach the FS state, and not follow the path of the jedi. Progressing up the FS skill trees, should take time. To complete each tree should take about the time it is supposed to take to master a profession. (notice the 'supposed to take', means not as fast as some power-gamers can grind a profession)

I"m eager to hear more!



Speardancer Master Artisian, Shipwright and 12pt Armorsmith *cancelation pending*
Garlyn, Master Tailor and 11pt Chef *Canceled, last day Apr. 24th*
Motas, Master Scout and Carbineer *Canceled, last day June 16th
*Waited 1 year for a combat fix, and all I got was this lousy T-Shirt*
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