Development Cycle Archive

Thread: In Develepment #2004-1: Changes to the Official Forum Take 2

Thunderheart
Wed Jan 07, 2004 3:48 pm
#144






DakkTunon wrote:





Thunderheart wrote:

I've summarized the issues and Ill be in a meeting this afternoon to talk about the changes and the SWG Discussion forum. Ill let you know what comes out of it.





OK, TH... so, it's the day after, any news for us yet?





Sure


Off the top, for those of you who didnt notice the post, we agreed to have a Jedi Correspondent. Ill make my decision from the list of candidates and get that going right away.


As for the SWG discussion forum, it was a really tough debate, but for now, we're moving ahead as planned and closing it. To keep information flowing, we're going to add another forum to the process called "In Live" to discuss issues on live, but it will work like other forums. Red names post new threads and anyone can comment. But I raised the need that you folks have to have a way to bring ideas to us, too.


The key is that the volume of information has to be maneageable so what Im going to do is post a weekly comment thread, much like my daily TC thread (which will be back up and running on Monday). That way, when you make comments and suggestions, Ill be able to read them.


If a critical issue comes up, Ill be able to open a focus thread on the "In Live" forum so we can track everyones comments.


There are a lot of other interesting things, but Ill be posting them in the new forums shortly






Kurt "Thunderheart" Stangl
Community Relations Manager
Treguard
Wed Jan 07, 2004 3:54 pm
#145






Thunderheart wrote:


As for the SWG discussion forum, it was a really tough debate, but for now, we're moving ahead as planned and closing it. To keep information flowing, we're going to add another forum to the process called "In Live" to discuss issues on live, but it will work like other forums. Red names post new threads and anyone can comment. But I raised the need that you folks have to have a way to bring ideas to us, too.


The key is that the volume of information has to be maneageable so what Im going to do is post a weekly comment thread, much like my daily TC thread (which will be back up and running on Monday). That way, when you make comments and suggestions, Ill be able to read them.


If a critical issue comes up, Ill be able to open a focus thread on the "In Live" forum so we can track everyones comments.


There are a lot of other interesting things, but Ill be posting them in the new forums shortly








Still

ShrewLWD
Wed Jan 07, 2004 4:07 pm
#146

Quote:


If a critical issue comes up, Ill be able to open a focus thread on the "In Live" forum so we can track everyones comments.



My concern with this is....WE are the ones who find issues more often. When houses were disappearing... the general DEV response was..."your maintenance ran out". If the thread hadn't swelled to the size it did, would that still be the same response, even today? (Yes, I realize that in every instance that did happen, but the rate it dropped by to get to zero turned out to be the issue)


It BECAME a critical issue because of the ground swell of posters experiencing the same bug.


Warping (which, btw, STILL exists) of riflemen/rangers...another issue.


Vehicles autostoring...


[insert issues found by players]...


How will you make a determination that something needs to be escalated to critical if the voices are scattered?

FlintAH
Wed Jan 07, 2004 4:11 pm
#147

So any chance we will be getting a known issues thread or some such thing? You say you want to improve communication. That is one of the biggest helps from past experience. If you have a bug that is going to be in a patch or something that is broken on live and you know about it it would make people feel more like thier bug reports are heard. Just seeing something on that list makes a big difference. Especially on patching. I known issue post that says accidently broke the T21 cert if it were to happen would stop cries of stealth nerf etc that happen frequently when a bug goes live. After the big patch fubar months ago when armor broke etc I think that thread went a long way to helping things. Look at AC2. Not much they did right but that was one thing that worked well imho.
Krayvex
Wed Jan 07, 2004 4:15 pm
#148






ShrewLWD wrote:

How will you make a determination that something needs to be escalated to critical if the voices are scattered?






my guess is that we'll blow up his "weekly comment thread" to the point that it'll be so large all you'll get out of it are the one ortwo largest problems with the game for any given week. I don't think he fully understands how out of hand the ONE AND ONLY method for random game suggestions and possible bugs (not to mention lots of trolls) is gonna get. So this thread will become worthless due to sheer volumeand there will be no way to get something escalated.



Slaag Lazerbait


Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is tell them they are being attacked, and denounce the peacemakers for lack of patriotism and exposing the country to danger. It works the same in any country. - Hermann Goering



dnm998
Wed Jan 07, 2004 5:03 pm
#149






Thunderheart wrote:


As for the SWG discussion forum, it was a really tough debate, but for now, we're moving ahead as planned and closing it.



Shocker.



-Ja-le Ba-te Master Merchant and Proprietor of the Emerald Star Merchants' Guild in Ironcaster

The Emerald Star Merchants' Guild is a subsidiary of Mortalis
mmaughme
Wed Jan 07, 2004 5:10 pm
#150

Pity we can't one-star Developer messages. Frankly, TH, you've just confirmed my suspicion that you have no interest in actually hearing from your customer base unless it's under control circumstances. Thank you very much for nailing shut the lid on my coffin. As far as I'm concened, this is the last straw. You've just proven youselves utterly clueless.




Fichesi Ishott, Ex-Jedi Wannabe ~ Scout | Bio-Engineer | Musician | Dancer | Entertainer
Tailor | Ranger | Creature Handler | Carbineer | Image Designer | Armorsmith | ...Silent...
Rifleman | Artisan | Droid Engineer | Chef | Weaponsmith | Architect | Medic | Combat Medic
Marksman | Doctor | Pikeman | Brawler | Fencer (in progress) | Publish 9 (sigh) | Cancelled

Kempec
Wed Jan 07, 2004 5:19 pm
#151

Way to totally ignore the community again TH. Worthless!



-----------------------------------------------
-Kempec
Strikke
Wed Jan 07, 2004 5:36 pm
#152






Thunderheart wrote:

To keep information flowing, we're going to add another forum to the process called "In Live" to discuss issues on live, but it will work like other forums. Red names post new threads and anyone can comment. But I raised the need that you folks have to have a way to bring ideas to us, too.


The key is that the volume of information has to be maneageable so what Im going to do is post a weekly comment thread, much like my daily TC thread (which will be back up and running on Monday). That way, when you make comments and suggestions, Ill be able to read them.


If a critical issue comes up, Ill be able to open a focus thread on the "In Live" forum so we can track everyones comments.


There are a lot of other interesting things, but Ill be posting them in the new forums shortly




Meet the new boss, same as the old boss.


At least you went throught the motions of asking us our opinions on the change before going ahead with what you had already decided.


Be that as it may, do you think you guys could really do something to "keep information flowing" and open up a bug tracking database, so that we can see what things are are acknowledged bugs,the ETA for when they are scheduled to get a look-see, and such? I can only submit things to the blackhole of /bug so many times before I start to doubt the fact that there is anything on the other end of the 'submit' button besides some script that spits out a ticket number and consigns my bug information to the ether.


For instance, the last published contained several fixes for the Krayt Skull Quest, but unfortunately, those of us who tried to complete the quest when it was bugged (and by "when it was bugged" I mean when it went from "Bugged But Completable" to "Bugged But Uncompletable") now find ourselves stuck at various points. I myself am stuck between: Thale - who has given me the briefcase of cash; Borvo - who took the briefcase, but wouldn't give me any quests before and who now tells me to see his guards; and Borvo's guards - who tell me they don't know what I've been up to, but if I've finished on Corellia (which I have) to go see Borvo (who says he doesn't know me and to go see his guards). What's up with that?





Bloodfin: Dakkor Lightrunner - Adventurer - (Here, There, Everywhere)

Starsider: Heph Starstrider - Master Weaponsmith : Fencer - (Location Classified)

Sinnare
Wed Jan 07, 2004 6:21 pm
#153

This is a classic, You will no longer be able to open a thread but we want to here what you have to say. That is truely a classic. Ever thought of running for president?
Bradmofo
Wed Jan 07, 2004 6:58 pm
#154








Thunderheart wrote:


The key is that the volume of information has to be maneageable so what Im going to do is post a weekly comment thread, much like my daily TC thread (which will be back up and running on Monday). That way, when you make comments and suggestions, Ill be able to read them.


If a critical issue comes up, Ill be able to open a focus thread on the "In Live" forum so we can track everyones comments.





Not that my voice speaks for everyone, but this will assuage my biggest concern with the proposed changes. Thanks for the snappy solution



~~~~~~~~~~~~~~~~
Razzor Ba'lar- Novice Bounty Hunter
This post is rated SWG-17:
what you have just read was intended for mature audiences only and may contain mild violence and some nudity.
Suddensmith
Wed Jan 07, 2004 7:05 pm
#155

I think the new forum idea is bery bad. You have just cut off the public from being able to make suggestions. Cutting off a communication channel does not imrprove communication. All you are doing is effectively censoring your customers. SWG has suffered from bad communications from day one and it looks like it is getting worse.


A bad sign from a fading game

silversaber
Wed Jan 07, 2004 7:29 pm
#156






Suddensmith wrote:

I think the new forum idea is bery bad. You have just cut off the public from being able to make suggestions. Cutting off a communication channel does not imrprove communication. All you are doing is effectively censoring your customers. SWG has suffered from bad communications from day one and it looks like it is getting worse.


A bad sign from a fading game







You couldnt be more wrong.


People will have every chance to make constructivesugestions inits appropriate thread or Forum.


What IS cut off is a area where unconstructive rants,whines, flames and troll posts outnumbered constructive posts 100 to 1.


Personally, if they would have asked for my opinion on how they could have corrected the problem, I would have told them to start enforcing the rules and ban all the makers of the unconstructive posts.


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