Development Cycle Archive

Thread: Weekly Roundtable Discussion (Week Ending 4-19-04)

Ufgood-Zep
Tue Apr 13, 2004 11:27 am
#131

TH, PLEASE tell us, what happened to the rest of this publish? Where are the combat profession fixes that were coming? (not the combat revamp) The id changes? This seems like a rather bland and lackluster publish.



"You wana paly with fire, be my quest." - Hakan
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Received Badge For: "Master of all things obvious"
MathiusStonehammer
Tue Apr 13, 2004 11:43 am
#132

TH, my question is regarding jedi. I know that the devs can't say much at the current time, but i think my question carries a little weight. I have mastered twenty different professions, ranging from bounty hunter to droid engineer. Some professions i have done more than once, for instance mastering marksman again in order to master commando. I spent months guesses what my "silent profession" is and never mastered the correct one. On my 20th profession (fencer)i finally decided that i could grind no more. I have figured out every short-cut, back alley scam to leveling my toon, but i can spend no more hours wondering if the next profession is the magic one. My question concerns the upcomingjedi revamp...how are people like me going to be compensated for the hours/days/months we grinded hopelessly?? Are people that have done 20+ professions going to be a leg up on the people that have only done 5+ professoins?? I could start a new toon today and master5 professions in a few weeks so it hardly seems fair that these two players will be on the same playing field when it comes to the jedi revamp, espeically considering my orginal toon was started the day SWG went live.


Thanks for you time,


woolie


Proud member of the 20+ club on Valcyn


RamhornSWG
Tue Apr 13, 2004 1:01 pm
#133


Heres a quick list of things that need to be done:


Problem - Over abundance of resources


1. Have a miner profession - only players with skill points in mining can place harvesters.

a. double the cost of maintance

b. make cross-server lot exchanges in valid i.e no admin rights except for the player who places the structure


Problem - Composite Armorhas 80% protection to everything but stun. Stun weapons are unbalancing in PvP


1. Make each armor type only 80% effective against 2 or 3 damage types the rest 30%

a. Bone Armor 80% energy and heat

Chitan Armor 80% acid and cold

Composite 80% kinetic and stun

Ubese80%kinetic and energy


Problem - The ability of most combat players to solo 95% of the mobs in game


1. Add Dot effect attacks to creatures - posions, bleeds, fire, state effects

2. Double the HAM of all creatures and NPC

3. Double the Armor ratings of all creatures and NPC


Problem - The lack of content for combat professions after reaching mastery


1. Develop a working and robust loot system

a. Some items should be best made by crafters while others are better found as loot.


Problem - Mind is able to be targeted with attacks, but cant be healed. Thus any combat professions that can targetthemind and use DOT or Stun Attacks is unbalancing.


1 Remove all targeted mind attacks from combat professions.

2 Adjust Armor ratings as mentioned before to equally protect against all damage types.


Problem - No reason to be concerned with the GCW. No sense of reward.


1 Make planets be able to be controled by factions. The controling side would gain defense mods and crafting %

2 Have a reward system in place for the length of time a faction base stands.

3 Design a rating system for players with the most kills. New title....name on a starport....etc...


Problem - All combat professions fire at the speed cap of 1.0 per second although armor piercing values vary.


1. Add speed caps depending on the best armor piercing weapon avalible to the given profession

a. light - 1.0

b. medium -1.5

c. heavy - 2.0


Problem - Exploited items that have been doublesliced unbalance PvP and general gameplay.


1. Have a set of maxium stats allowed on each type of item and begin a server wipe


or


2. If a increase in Ham and Armor stats for all creatures is introducted . Increase the maximum damage for all weapons by 33% making double sliced weapons in line with new weapons.


Just a few quick thoughts on how to make the game better. Any comments would be welcome.

LeBob
Tue Apr 13, 2004 2:08 pm
#134

Thunderheart


are we going to be able to have out more than one of the new droids at one time?

I know we can't have more than one droid out with a combat module, cuz they would imbalance the combat, but as I am a Master Musician can I have say one special effects droid out AND one playback droid out at one time? as long as neither of them have combat modules?



SWGEntertainer.com
Emperor Palpatine (from "Star Wars Episode III: Revenge of the Sith"):
"Every single Jedi is now an enemy of the Republic. Do what must be done. Do not hesitate. Show no mercy."
-I support ATK people and playstyles.
Account cancelled as of June 23, 2005

BaronJedi
Tue Apr 13, 2004 2:52 pm
#135



Thunderheart, why don't you guys communicate with the GCW/PvP community more? I think if you did you would be clearly aware of the real issues facing balance. I think it would mean a lot to us just to get the occasion statement regarding the state of armor, buffs, foods, professions, and generally what is intended and what is not intended (I personally don't think a system where everyone is forced to look like RoboCop is a working system).



I miss the old days when the Devs would actually talk to players about balance, even when we got crumby answers.






Draxx Py're | Master Rifleman | Master Squad Leader

)D(ark )F(orce )R(ising
Gaenjin
Tue Apr 13, 2004 4:20 pm
#136








Thunderheart wrote:

The rub is that with the crafting experimentation bug, everything is uber. To change that, it needs the crafting experimentation change integrated, but its been pre-empted due to popular demand. We're hoping to equalize that with the combat balance.







Whoa, hold on a minute. Now, there's a long detailed post from Crys explaining why the current crafting system has thrown the economy and rest of the game completely out of wack with this experiment bug... as in he explained why this bug is the source of all our ills and pains in this game...

...but thenthey decided to REMOVE THE FIX due to "popular demand"? These boards hardly reflect "popular demand". We can't get you guys to fixplayer griefing and combat imbalance bugs, that have all but brought PVP to a halt, but when you've fixed a game breaking bug that would address almost all of these balance issues, and actually push the fix to Live servers...you decide to back it out because 2% of the playerbase cry over it?

I don't get it... what logic am I missing here?

neelong
Tue Apr 13, 2004 4:23 pm
#137






Thunderheart wrote:





eot wrote:




Ok, you said we could use this area to ask questions. So here is my question!


Why, do these games never have "children" in them? Every NPC is an adult! Where do these "adults" come from? Are they hatched or what?


Inquiring minds, need to know!





This was a big request pre-launch too. Its always a big player interest, but the answer is that with the family rating, the lack of children has to do with keeping vulgar and/or upsetting images out of the game.





Kister in Entha is a child... he should actually be much older... but he is a child




R.I.P The HUNT
Trodad Skarpang / Nelong Skarpang
FuguBoy
Tue Apr 13, 2004 4:27 pm
#138




I don't know if this has been brought up before or beating to death also not sure if I'm posting in the right spot, but I just wanted to voice my thoughts here.


The amount that each house can hold really need's to be increased by allot. For me being an Master Armorsmith, Master Artisan and Tailor I tend to collect allot of resources and looted segments for my crafting. With a medium house that holds 150 items. I find my self in need of more storage. If for some reason the DEV's do not want to increase the inventory size of the house. I propose this idea then to them. What if you give architects that ability to craft "Warehouses". They could be as basic as a one room structure that holds a large amount of items. There could be maybe a range of two or three sizes. I know I am not alone in regards to this issue. I hate to put down another medium house just for 150 items and waist two lots of the ten allotted to me (Which in it's self is very limiting).


Thanks andIhope the DEV's read this!




Fugu Zang
Dark Prophet's
Master Swordsman, Master Brawler
Ekhben
Tue Apr 13, 2004 4:40 pm
#139

Thunderheart wrote:
No, its not how the devs want it. The rub is that with the crafting experimentation bug, everything is uber. To change that, it needs the crafting experimentation change integrated, but its been pre-empted due to popular demand. We're hoping to equalize that with the combat balance.


Er, no, the problem with Composite armor is that its only weakness is to Stun damage. I have a full set of Advanced Ubese, for example. It's got pretty good Kinetic resists, but it doesn't have very good resists on other stats. That makes it great for creature combat, but not so great whenever something pulls a gun on me. I could go out and buy a set of Composite armor, which would give me protection against Energy, Heat, Cold, Electricity, Acid and Lightning. AND Kinetic. The only thing the Ubese had going for it was how much I paid!

I repeat: the problem is not crafting experimentation. The problem is that Composite protects across the full spectrum of damage types, other armors do not.

Once more: even if you do change experimentation, Composite will still have protection across the board. If you make experimentation universally less effective, Composite Armor will still be superior to every other armor type out there.

Clear enough now?





Boycotting the GCW. I don't force you to PvE, don't force me to PvP!
Seomon
Tue Apr 13, 2004 5:19 pm
#140






Thunderheart wrote:





10110110 wrote:

ON ARMOR


Hello.


Is the team going to do anything about the fact that everycharacter (including Jedi) wears composite? What's the use of having all these neat types of armor whenonly onekind is used byan entire population (excluding Wooks)?


Each armor type should have strengths/weaknesses against the spectrum of damages inflicted in SWG. Current composite resistance capabilitiesare far superior to any other type of armor made. Is this how you want it?


Also, do you plan to make your upcoming death watch armor a big waste of time like RIS? Broken, shifting stats and loot camp madness?


Basically what I am asking is are you ever going to make armors like Padded, Mabari, RIS, Death Watch (Mandalorian?), Bone, and Ubese worth wearing or are you going to let the composite craze run its current course? Its kind of sad when everyone standing next tomy toonis wearing the same stuff, only in different colors.



No, its not how the devs want it. The rub is that with the crafting experimentation bug, everything is uber. To change that, it needs the crafting experimentation change integrated, but its been pre-empted due to popular demand. We're hoping to equalize that with the combat balance.




OMG, do you guys even play the game? The 'crafting experimentation' change made stuff BETTER for people who have 12 Experimentation Points, not fix the problems with armor. All armor sucks compared to Comp, and all Comp sucks compared to Comp made on the only day that the stupid experimentation change was in.




§eomon/§eo §nowlock

Large House-o-Crap located at 1175 -6143 outside the Agro Outpost on Dant

Grey Haven

Forever in remembrance of Tirza. May she rest in peace.

Daker-Naritus
Tue Apr 13, 2004 6:10 pm
#141






Thunderheart wrote:





10110110 wrote:


ON ARMOR


Hello.


Is the team going to do anything about the fact that everycharacter (including Jedi) wears composite? What's the use of having all these neat types of armor whenonly onekind is used byan entire population (excluding Wooks)?


Each armor type should have strengths/weaknesses against the spectrum of damages inflicted in SWG. Current composite resistance capabilitiesare far superior to any other type of armor made. Is this how you want it?


Also, do you plan to make your upcoming death watch armor a big waste of time like RIS? Broken, shifting stats and loot camp madness?


Basically what I am asking is are you ever going to make armors like Padded, Mabari, RIS, Death Watch (Mandalorian?), Bone, and Ubese worth wearing or are you going to let the composite craze run its current course? Its kind of sad when everyone standing next tomy toonis wearing the same stuff, only in different colors.



No, its not how the devs want it. The rub is that with the crafting experimentation bug, everything is uber. To change that, it needs the crafting experimentation change integrated, but its been pre-empted due to popular demand. We're hoping to equalize that with the combat balance.






You know TH, I really disagree thatarmor is broken, or needs to be fixed. Honestly, unless someone is buffed to the hilt and pvping at the time, I RARELY see composite anymore.


Personally, I haven't worn composite in about 2 months...I have been wearing 75% kinetic ubese, as has about 50% of everyone I know, because it has high kinetic resists and really low encumberance. Kinetic is great for hunting creatures.


Almost every doctor I know wears padded armor, because it has decent resists and composite kills their ability to heal efficiently.


Composite is only good when (1) you have massive buffs, (2) you get lucky and get encumberance slices on all the major pieces, and (3) you aren't usijng many abilities or specials, and (4) you really need it, because it is expensive and wears out quickly. In my experience, most players savecomposite for special occasions because the buffs/expense cost a truckload, and usually use alternative armor.


The only armor that isn't used much is bone, and that is because it is crude and for newbies buying their first set of armor.



I think armor is great how it is...please don't screw with it, because you will just get it messed up...
10110110
Tue Apr 13, 2004 9:59 pm
#142

Daker-Naritus, I think you might have it wrong. It would be insane to wear anything other than composite at this time and yes.... armor is broken. Broken in the fact that it is unbalanced. If it were balanced then Padded, Chitin, Tantel, Bone, Mabari, and RIS would be worn by more players (even theplayers who arent n00bs).


1)Massive buffs are and have been readily available for a while now. Personally, I would not even bother playing at all unless I had access to buffs.


2) No other armor comes near the protection comp offers. Period. End of question. Ubese is not as good because its base is far lower and the Kinetic damagefalls into the "special" resistance category. Slicing does not affect special resistance. It may have lower HAM cost butthathaslittle meaning when a full suite of 2k/3hour buffs are being handed out at the starports.I will agree that Ubese is the second best armor to wear and has value as a "hunting" armor.You will diea horrible deathif you choose to do anything other than hunt space bunnies with it.


3) You are dead wrong about using abilites. Any buff over 2000 will practically eliminate H/A costs on specials and thats even with unsliced comp. Mind can be buffed. Food (canape)and drink (BE'd Vasarian brandy) can also be added in. Muon Gold or Neutron Pixie asa topper if desired.


4) Composite is not expensive. No way. The really high end stuff is, but the standard 55-60% base along with a triple layer of your choice is commonplace now.


I dont know about all the servers. However, the ones I play on are completely dominated by composite troopers. Theres a reason why. The other armor typesarent getting usedbecause Comp is superior in all aspects, regardless of HAM cost or price.



___________
Precursor / Tempest


SpaceCrazy
Tue Apr 13, 2004 10:03 pm
#143

Is there ANYTHING to kill that gives positive Naboo Faction?



Mesca Phost - Scylla - Rifleman/Ranger/Pilot
Crem Darkstrider - Wanderhome - Smuggler/TK/Brawler/Pilot
Mesca' Phost - Bria - Grand Master Entertainer
(Master Ent/Music/Dance/ID)

Cancelled 7/27/05 - I joined to play Star Wars, not Jedi-BH Wars. You've ignored/gutted/abused just about every other profession in the game, while spending most of your time working on Jedi and BH as they related to Jedi. You've basically killed the game for anyone who doesn't want the glowstick. Congratulations.
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