Development Cycle Archive
Thread: Live Issues Update Sept 3
Sevarhin
Sat Sep 04, 2004 1:27 pm
#131
Force sensitive abilities for crafters seem incomplete.
For every other profession, the abilities provide a way to grow your character, similar to (and stackable with) clothing attachments, foods, and the like.
For crafters, EXPERIMENTATION is missing. We already *had* the ability to gain greater success rates through foods and city specs. The current apparent city-spec-like FS experiment bonus does nothing for the class, other than perhaps make it a little more convenient (less challenging) to play.
Why provide a new plateau for other classes to pursue, but fail to do the same for crafting? I wasn't looking forward to FS crafting for months simply to make my life slightly easier (nothing goes on my vendor as it is that wasn't produced with double amazing components). This is a disppointment.
If crafting certain items is overpowered, fine - balance those items. But don't prevent career growth, making sure everyone is the same. FS experimentation, as it is, is a mistake. Please make it behave as most of us have expected to since it was announced.
For every other profession, the abilities provide a way to grow your character, similar to (and stackable with) clothing attachments, foods, and the like.
For crafters, EXPERIMENTATION is missing. We already *had* the ability to gain greater success rates through foods and city specs. The current apparent city-spec-like FS experiment bonus does nothing for the class, other than perhaps make it a little more convenient (less challenging) to play.
Why provide a new plateau for other classes to pursue, but fail to do the same for crafting? I wasn't looking forward to FS crafting for months simply to make my life slightly easier (nothing goes on my vendor as it is that wasn't produced with double amazing components). This is a disppointment.
If crafting certain items is overpowered, fine - balance those items. But don't prevent career growth, making sure everyone is the same. FS experimentation, as it is, is a mistake. Please make it behave as most of us have expected to since it was announced.
Otse
Sat Sep 04, 2004 2:26 pm
#132
Almost 24hrs since I posted here and STILL no response ingame, on here, or fix in game. FIX THE SITH CAMP PLEASE!?
Lenane
Sat Sep 04, 2004 5:19 pm
#133
Hate to say this Otse but I think we are screwed and it will more than likely be tues or later before we see even an acknowledgement, much less a fix. 
Otse
Sat Sep 04, 2004 5:25 pm
#134
Ya what do they care.They dont work on the weekends so they will leave it broken until they are good and ready. The thing that kicks me in the ass is they released the patch when this bug was PREVALENT on testcenter and OBVIOUSLY was not fixed before they released it.........
VilaEblan
Sat Sep 04, 2004 5:29 pm
#135
Doctors lose Havla = Urgent fix
Smugglers lose autopull = meh...maybe later....
DaDawg
Sat Sep 04, 2004 9:51 pm
#136
ok i have been talking to CSR-ShelomanB i am still not satisfied withthe out come. I believe this is a major issue that needs to be discussed with your team of dev's. there should be something in the game that lets the new comer to the village know what to do, who to talk to and what needs to be done. I my self was Screwed out of getting something unlocked and i dont want others to get the same thing. you see i was given 4 boxes to unlock due to the holos and profession i fif prior to the revamp. well once i got there i didnt know what to do so i just went to the NPC to get my new skills, well when i finished and mastered them all i went to the elder and then to the captain i completed his first quest and he told me i have unlocked one of the skills that i previously mastered. well i believe that would tick any one off really bad, as well it did to me. i am now delayed 3 more weeks because of this and i dont think it is really fair at all. sheloman says that he understands what im going thru but CSR's can not fix it cause it is a dev's issue. can you help?
gngbng
Sun Sep 05, 2004 9:15 am
#138
Just an fyi Thunderheart, when I open my quest journal via the crystal, and then hit the "done" button I have to do it twice. It' popping up two boxes, just like the bug when I send an email to someone.
Mariska
Sun Sep 05, 2004 9:47 am
#139
I was one of the players affected with the disappearing Sith camp waypoint. I got approached by the Old Man, then had the luck to actually get jumped by the two Sith thugs the same day. Drove out to the waypoint and *poof* no camp - waypoint disappeared as soon as I was within 50m of it. WHAT THE?? Well ok... Visited the forums, read the fact that this seemed to be a KNOWN bug while still on TC and how traveling would restore the waypoint to my datapad. I buged it and reported it in a ticket (later confirmed by CSR *insert laugh* that the bug was known about and they couldn't do jack about it). I traveled off world (this happened on Dant on the Bria server... lag city) and back, sure enough the waypoint was back in my datapad - unfortunately it was the exact same spot as before. I tried traveling off world, logging off for over an hour - nada same thing waypoint kept disappearing on me.
Well this is finally how I got my Sith camp to spawn. My husband plays SWG as well. I had got fed up with the game and had logged off, towards the end of the night he decided to give my camp one more shot and logged in my account on HIS pc. As soon as he was in game, the camp spawned not 50m from him. He was able to kill off the Sith camp with my character. Now normally I'd say this was random luck. However had a friend in game, same thing happened to him - disappearing waypoint and no camp. He tried logging off for 40 minutes then back on - camp wasn't there. I advised him to log his character off about 60m from where the camp should be, wait about 30 minutes and log on his character on a different pc. Sure enough, as soon as he logged back on the different 'puter his camp spawned for him. I don't know if this is just coincidence or not, but I thought I'd share it in the hopes it might help someone else with the same issue.
Otm_Eclipze
Sun Sep 05, 2004 11:41 am
#140
Anybody notice that the cloner and insurance are doing NOTHING!? That definately needs a fix, I've blown lots on the insurance terminal trying to stop my stuff form decaying, but it keeps on decaying, I'm gonna be pissed if all my armor and stuff gets to 0 condition because of this.
Elemanzer
Sun Sep 05, 2004 6:38 pm
#141
NEW BUG
During Sivarra's Quest if you talk with a droid and take the mission on heal an NPC and then talk to Sivarra and she says you fail you will not be able to redo the mission or any other mission, because people will say that you look busy.
Please fix this, but adding some sort of reset
MameArcad
Sun Sep 05, 2004 8:06 pm
#142
Today, I have noticed Stormtroopers now give 1 FP + 1 FP bonus after kill. They also only reward 61 xp. Also, the money loots on them are incredibly low... Everything is lower.
biffanizering
Sun Sep 05, 2004 8:07 pm
#143
I've noticed that almost every Cave/dugeon is only spawning once a day... was this intended or not?