Development Cycle Archive

Thread: 19 Answers (6-3-04)

GMANHNC
Fri Jun 04, 2004 10:26 am
#131






Adalie wrote:

Please tell me you will nerf the CMs before the combat balance in the fall or at least re-evalutate their capabilities. I'm sick of getting a great group together, to be destroyed by combat medics with 600-900 mind ticks. They just do suicide runs from the cloning center and the docs can't keep up.


Here is the big problem:
-Mind is the pool you can't buff or heal easily


-600+ ticks mean that a normal player will be dead in a few seconds. An elite player will be dead within a minute.


-The poison can hit multiple people at once. If you're indoors, such as a GCW base, then everyone will get poisoned. Entire groups fall prey to one combat medic this way.


-Docs can't cure fast enough to keep up with groups. When people just keep making suicide poison runs form the cloning center, you might as well kiss your raid goodbye.


I'm completely sick of taking large groups of 20+ elite players into a city and have them killed by 2 combat medics and 3 riflemen because they spam poison faster than anyone can keep up with and then riflemen finish them off.


If you wont nerf, at least give players better tools to defend against these types of attacks. Give them better poison resist food, or make it so CMs can only target 1 player offensively at a time. Or make it so combat medics can also cure poison from parties.


Right now, beyond a doubt, its what is KILLING pvp.





Better Yet make large quantities of fish the main ingredient in mind poisons... You BE's know what I am talking about.




GMAN
I moved to Corellia I have no vendor and I don't know the coords to my house, but it doesn't really matter cause all my pets are in the tool box, I may have some in space, but that doesn't really concern you either.
MrChow_Sai
Fri Jun 04, 2004 10:52 am
#132

Bonus Answer

What is the biggest, meanest, toughest critter in the game, and where does he (or she) spawn?

I believe it's a Dark Jedi Master or Dark Jedi Knight, that spawns on Dantoine. I can tank everything but the Dark Jedi Master.
LemiOkeaf
Fri Jun 04, 2004 11:00 am
#133

"Bounty Hunter



On the tentative Pub. 9 notes (one on corr. forum) you had put down that the INVISIBLE MARK problem was fixed. Is it fixed and on the publish, but left out from the patch notes?



I checked with QA to make sure this fix was in and we are verifying it on Test Center"


YAWN... I waited how long for this to be the question???

..come on throw us some usefull information... like, whats the point of Fast blast? there are novice marksman shots that do more damage and are more usefull.. what makes this worthy of being a MASTER level shot?



*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI
*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI
*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI
*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI
*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI
*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI
*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI
*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI*LEMI


lund0529
Fri Jun 04, 2004 11:29 am
#134




Thunderheart wrote:


Creature Handler


We have been told that there must be a delay on calling pets due to "exploits." However, the existing timer on calling pets after combat seems to negate any possible exploitive behavior already. Further, this creates a problem when running missions in a group... as players usually travel on vehicles (which most pets can't keep up with), causing the Creature Handler to wait 15-45 seconds at each lair for his 1-3 pets to appear. Most groups are unwilling to wait this long at every lair, and start attacking before the CH is ready.


Will you consider removing the timer on calling pets when combat has not recently taken place? And if not, please explain exactly what kind of "exploits" you think are possible that the combat timer alone isn't enough to prevent?


I will never discuss the details of exploit techniques in an open forum. As far as removing the timer on calling pets, it is something that the devs might consider removing, but it is a major hurdle to winning that discussion. The difficulty is measuring when and how combat begins and ends. Controlling that programmatically is a high level challenge. The machine can’t predict when combat is going to begin and end and can only react to it once it has begun and that is usually too late to prevent an unfair player death. When do you stop and start combat? I’m very open to hearing your ideas on how we might solve that issue so I can present the options to the team.





CH pulling out pets is no more of a danger than any other prof pulling out a weapon and armor (with a macro in .1 sec).


Consider the following template I made, and how this delay and inability to pull pets hurts us. Master Doctor, Master CH. If I get aggro, I'm a sittting duck. No defense. No offense. Can't pull my bike. My crafting R2 cons red to me. Combat has begun, and so I can't pull out a pet (or two or three), or a bike. Before any fight, I have to wait at least 45 seconds of pulling out pets before I can do anything (3pets x 15sec). By then, the rest of the group has already wiped out all the lair.


As a CH, pets were my armor and my weapons. As a pistolier, I could switch weapons mid-fight when I realized my foe was 100% resist to heat and acid.


CH gets one chance to get in a fight, and then only if the rest of his team waits for him. As soon as the enemy changes to kinetic resists vs. his pets, he's stuck.


Test it out. Take off the 15 second delay to call and see how little it changes things. Eliminate the combat has started / can't call thing. Just make it such that you can't store during combat. At best, an MCH could send in 3 waves of a single pet, and can't store the others. (3 level 23-24 pets is not a big deal). This way a CH can defend him/herself after they get aggro.


Can you define how a delay prevents unfair player deaths?


1CH) Duel challenge is issued. Before I accept, I pull out my Rancor, and accept duel. UNFAIR?


1RM) Duel challenge is issued while I have my CDEF rifle in hand. I switch to my T21 and accept duel. FAIR?


2CH) Pet is down to 10% health. No delay means I store and pull another from my datapad, right? Well, I can't store or call after combat has started, and for some time afterwards. Now add 15secs of delays on top of that, and it's just down time.


3CH) PvP - My Gurreck is taking heavy damage from a BH who is dealing out LLC damage. I'm in combat, so I can't store. I'm in combat, so I can't pull my Blurrg with Lt. Armor and 80% elec resist.


3RM) PvP - My target is taking heavy energy damage from my T21 in his Mbari Armor. He switches to composite mid fight. I switch to my Jawa Ion Rifle and start laying down stun damage.


If you won't talk about possible exploits with the general public, show them to our CH correspondant. Say "Here is the situation, here is an exploit, let's defeat it."

scornnok
Fri Jun 04, 2004 11:56 am
#135






MrChow_Sai wrote:
Bonus Answer

What is the biggest, meanest, toughest critter in the game, and where does he (or she) spawn?






I believe its' TH and the DEV team.

Get paid for doing stuff to fix the game for the majority of the players. Gets fixated on one small minority group and can't pull themselves away from it. Don't communicate with the population except to say wait til..... it's going to fix everything....oops no wait til.......ok give us all the information we need to fix things and maybe we will do something...no wait give it to us again, the dog ate it....oops no make it shorter .....oops sorry gotta hop on a plane to go get more peoples money ....

Where do they spawn? No where...soon as they neglect to fullfill their promises they say we are not going to come near you people because you are being mean to us. Oh ya they say we believe in open communication....they said that to us numerous time but never come in to communicate to us...




Colonel Scornnok Ossovok : Master Smuggler : De'Nel, Dantooine
Casualty of the Great Sunrunner Trollwars2004.
Has anyone read a good book lately?
Indene
Fri Jun 04, 2004 12:06 pm
#136


KzinKiller wrote:
Controlling that programmatically is a high level challenge. The machine can’t predict when combat is going to begin and end and can only react to it once it has begun and that is usually too late to prevent an unfair player death. When do you stop and start combat? I’m very open to hearing your ideas on how we might solve that issue so I can present the options to the team.
What the heck? How many ways does this game already check and stop you from doing something because you're in combat? The game already makes that determination in a dozen different contexts, and suddenly it's too hard to figure out when combat has begun?
One of the least plausible answers ever.





What TH said is that the machine can not predict the future (when combat is going to begin) What we need to understand is what is this "unfair player death" and how is it that only the (once) Mighty MCH can wield this great power. Until we understand this we can not provide any useful ideas. I (We) also do not understand the magic of cities that prevents the "unfair player death" Perhaps we need to extend this magic to all of the galaxy to solve the problem. I sure wish I knew what the "problem" was though.

Now to TH's point. The game *CAN'T* predict the future. Now as to what you (TH) are asking when you say when do I (player?) start and stop combat I start combat when I press the atack key or the chalange to a duel or tell my pet to attack. I stop combat when I press the "peace" macro or when I tell my pets to follow me. I have no idea how to end a duel so can't speak to that. Since we dont understand the "unfair player death" I don't see how I or we can help TH solve the issue. IN fact I dont even know what the "issue" is. I do know that I have to stand around waiting for 15-45 sec for my pets to come out while hoping that whatever agressive creature is getting ready to have me for dinner doesn't *START* combat before my pets are ready thus causing the very "unfair player death" (mine ) TH describes as the reason for the delay to begin with.



-Indene- (Who is getting rather tired of hearing excuses where answers would fit so nicely.)



Master Creature Handler - Kettemoor Nov 2003, Radiant Nov 13, 2005
http://www.swgcreatures.com/forums/phpbb2/index.php
Once Happy contented successful Master Merchant. (RiverBend, Naboo.)
Then came the dark times. The NGE
"its as if i heard a million pets cry out in terror...and they were suddenly silenced...i feel a great disturbance in the force"
We're the few, the proud, the Creature Handlers.
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Trioth
Fri Jun 04, 2004 12:13 pm
#137



http://forums.station.sony.com/swg/board/message?board.id=smuggler&message.id=81983#M81983



And with the quickly pulled state of the game letter and the answer to the wrong question askedanswers one vital question....


the communication has not improved towards the smuggler profession



Trioth Dalmoran-Imperial Colonel- 3 time master Smuggler..."I just can't seem to be able to go straight"
WarFerret
Fri Jun 04, 2004 2:16 pm
#138

I would like to know if the Nightsister Elder in the fight was actually using Force Powers or whether it's the same lame, stand there and whack it for 20 minutes armour waster it is in the live game ?


Give them their force powers back and get rid of that ludicrous HAM willya ? Especially since they don't drop anything worthwhile at the moment.



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
WarFerret
Fri Jun 04, 2004 2:22 pm
#139




Seshemw wrote:

No, all bleeds were nerfed because you could use them to get too much xp. Of other types.
Prior to the change, you could overlap healthshot1, healthshot2, as an example. Then switch to a gaffi stick for 1h exp.
When the critter died, largely because of dots, you'd get it ALL as 1h xp.

Do the same thing with the big ticket sword bleeds followed up by other weapons (or even grenades, for all-of-it-as-combat xp).

tada!

Thus the too much xp aspect. Now, vastly reduced overtime, and an up-front damage hit to make this a lot less likely.




That's interesting, I didn't realise this was what happened, I only ever used the things in the manner they were intended - additional damage output to supplement whacking the thing.


Either way, they're all but useless now - swordsmen basically have 2 attacks, whack it in the head or do an area attack, nothing else is worth bothering with - we have 7 posture down attacks, which, if stacked, cancel each other out, which is a real pain since a couple of them are area attacks.


I think the best part is our weapons though, we have 5 AP2 Kinetic weapons, FIVE! What's the point ? It's like the old "you can have any colour you like as long as it's black" approach, why bother adding additional weapons into a profession if they're identical to the weapons we already have ?



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
TivoTenook
Fri Jun 04, 2004 3:04 pm
#140

Thunderheart...


may I ask whatever happened to your promise of having all creatures under level 70 tamable....? that was supposed to happen in December, and since then I personally have mesaged you asking when you plan on finishing it. you said you were working on Vert with it and even had a folder on your desktop with everything in it. maybe you should open your eyes to the CH forum for once and come to realize that everyone there including Vertexon wants all creatures under level 70 tamable and we are growing tired of your lack of aknowledgement.


all we want is for you to (1) implement these changes and (2) tell us when they will happen.



Tivo Tenook (Lowca)
- Master CH/Master Rifleman
- SWG player since 7/6/03
- Rebel Alliance 2nd Lieutenant
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*Official JTL Protester*
-Tubs-
Fri Jun 04, 2004 4:25 pm
#141

lol. I love how TH pretends he's in there fighting for our rights. Even funnier is how you tards lap it up
Cafa
Fri Jun 04, 2004 4:39 pm
#142






garvin wrote:





nolan007 wrote:

Why not have a poll for each profession so that the question that is asked is the one that the forum community actually cares the most about?





That's exactly what I do in my community...if you want your Correspondent to do the same, ask them...I'm sure they'd be happy to oblige...remember, TH only answers the questions he gets from the Correspondents...


Unfortunately this week wasa crazy week for questions...You have to take into account that TH, the other Devs, Programmers, etc are all gearing up for Fan Fest...TH practically made this post as he was running out the door...mistakes are bound to happen...and with everyone in travel mode, more detailed answers can be hard to come by...


And personally...after so many disappointments over so many months, I am very happy with the Commando Answer...It confirms that TH has been telling the truth that Commandos will see more then new formulas coming with the Combat Balance...


If you want more specific answers, push for more specific questions...TH doesn't make the answers up on his own, he only brings back the info he's allowed to pass along to us...If he was to pass along some new proposed idea that everyone loved, but the devs later decided to change, can you imagine the flame fest that would cause...so do you really have to question why TH and the Devs have to be vague in some cases?






Garvin, you hold a special place in the correspondent hierarchy, but truly I am amazed that you would hae the huztpah to tell us to ask specific questions.Of course, you may be talking about the Commando's, but the rest of us have been asking specific questions for 9 months and getting nothing back. We can't even get a promised question answered completely when over 5 weeks is taken to deliver it. OMUs, still a problem.




- Strength In Numbers - Loyal Subjects of the Empire
Asia Brothers Industries - Asia Hall SiN CiTY, Dantooine (Offers Vendor at -4703 -1404)
A player bodyguard can't protect you either, something agroes you, you are dead. The
only difference between a pet and the person, is you pay the person to stand there
and watch you die. -- Straker Atrella

Squidwalker
Fri Jun 04, 2004 5:43 pm
#143






LLJK_Griz wrote:





Squidwalker wrote:

Man I must be smarter then I thought. I posted a big reply here on the first page, stating my disappointment with some of the answers. Only one of which is a prefession I even have. I gave what I thought was constructive critisism and pointed out the flaws in the answers, if you call them that.


Well if you see my reply in here let me know. I just scanned all pages of this thread and I didn't see it. Guess they have the power to delete a single reply from someone that is more intelligent the SOE team, and logically/intelligently points out their flaws and lack of skills developing/maintaining a game like this.


This actually happened to me once before on a TH post, and I just thought maybe it didn't go through or I did something wacky. But now twice my reply doesn't stay in the thread, is to far.




They delete all the time, especially when it's a non-ass-kissing post on the first page. Most of the players seem to be drooling retards who can't figure out how to use the NEXT PAGE button on the forums or in-game vendors, so they delete posts until the first page is nothing but happy horse**edit** to foolthe idiots into thinking everything is fine.


Remember that thread about that crappy crafting patch on In Test? They deleted all the opposing posts, including several from correspondents, and then pushed the buggy, broken system to Live and the correspondents had to deal with players accusing them of doing nothing when in fact they were greatly opposed to the changes, but their opinions were deleted.


How long will it take them to learn that censorship is not the way to fix player discontent? Stop trying to hide the symptoms behind censorship and walls of TH crap and try listening to the players and fixing the problems.






SOE is the Empire incarnate!!!!1!!1one!!1!exclamation1



Teranus Blan'Fyl
OldSchool Ranger
Short-Timer
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